Session 15, Arc II
New Souls, Old Tolls
Played 1 February 2026 Watch the session
As dawn broke over the cliffs, Fe and Crezzida kept watch while the rest of the party slept. In the distance, Fe spotted Kailyn sitting alone at the cliff's edge, gazing out at the ocean where dolphins broke the surface. When Fe approached and asked if she was alright, Kailyn hesitated before revealing that she needed to leave the group. She spoke of unfinished business in Vainlake, her voice heavy with emotion as she explained that she had to go alone. Despite Fe's attempts to persuade her to stay, Kailyn remained resolute, stating that "goodbyes only cause pain." The two shared a warm embrace before Kailyn walked away down the road, trying to hide the tears in her eyes. Fe returned to Crezzida, and together they watched the sunrise, both understanding the weight of Kailyn's departure.
The party continued their journey toward Serpanaise, a small swampy town built on stilts at the edge of the Destitute Lands. The day was scorching hot as they rode their horses through the humid landscape, eventually arriving at the quiet settlement. The residents watched them warily as they entered, their eyes following the strangers through muddy streets. In the town square, Bones wandered into a claustrophobic magic shop run by a half-elf manager and his dragonborn assistant. The shopkeeper sold Bones what he claimed was a potion to speak with the dead, though it was nothing more than glittered water. When the rest of the party arrived and exposed the fraud, tensions rose. The dragonborn assistant, who called himself Cumin, had a panic attack that somehow caused the shop's upper level to burst into flames. The manager fired Cumin on the spot, giving him his final paycheck before fleeing. The dragonborn revealed his true name was Cyrran, and after learning of the party's quest to find Yomidrogo and uncover the truth behind the terrorist attack at Easthills, he agreed to join them.
The party visited a small graveyard where Bones attempted to dig up a grave to test his fake potion, but Fe intervened, explaining the disrespect such an act would cause. They then purchased a map of the continent from a vendor in the town square, who also directed them to a reclusive man named Garrick who might know about a dangerous beast lurking in the nearby forest. The party learned from a newspaper that fears of a Veurim invasion were growing, and that the mayor of Easthills had mysteriously disappeared. With this information in hand, they set out toward Garrick's house, leaving their horses at a stable and venturing into the eerie, silent forest.
The forest was unnaturally quiet, devoid of any animal sounds beyond the occasional insect. As they walked, Bones suddenly felt vines wrapping around his legs, pulling him down into what appeared to be quicksand. The ground beneath him opened into a massive sinkhole, and a monstrous carnivorous plant emerged, its bulbous mouth attempting to swallow Bones and his jackal companion, Muscle. Fe quickly used her magic carpet to help rescue them, while the party fought back against the creature. Bones managed to convince the plant to release them, and Fe threw a lit torch into its mouth, causing it to burst into flames and shrivel away. The party descended into the sinkhole afterward, finding only bones and a few gold pieces at the bottom, confirming that the plant was a natural, if terrifying, predator.
Continuing through the forest, the party encountered a green haze filled with small, jellyfish-like creatures that made breathing nearly impossible. Cyrran attempted to run through the haze but suffered greatly from the poison, while Nillituh, immune to such toxins, walked through unharmed. The rest of the party flew over the hazardous area using their magic carpet and broom. Eventually, they reached Garrick's unique treehouse, a structure built high in the canopy with bridges and spires. After disarming a tripwire on the staircase, they knocked on the heavily locked door. Garrick, a large bird-like humanoid, answered and explained that he had once tried to hunt the beast himself but had been gravely injured. He directed them to a nearby cave where an ancient, barbed weapon was said to be hidden—one that could defeat the creature. The party decided to rest at Garrick's house before venturing to the cave.
During their rest, the party shared stories and secrets around the fire. Cyrran spoke of his past working for a scummy employer and his deep distrust of magic. Cumin revealed that he heard voices in his head, including one named Sol, and that he experienced blackouts when stressed. Fe, curious about the truth, used her magic to compel honesty from the group, though Bones and Crezzida managed to withhold certain secrets despite the spell's influence. When the spell faded, the party decided to head to the cave at midnight, hoping to retrieve the weapon and confront the beast.
As they approached the cave entrance in the dead of night, the forest grew even more oppressive. Muscle, Bones' jackal, became agitated, and Nillituh heard a voice whisper "Danger" into her mind. Suddenly, the party was ambushed by ghastly spirits and their summoned undead minions. The spirits attempted to drain the life force from Bones and Nillituh, but the party fought back fiercely. Cumin summoned a massive ogre to aid them, while Fe unleashed a wave of thunderous force that pushed back the spirits and destroyed one of the undead creatures. Bones called down a beam of pale moonlight that burned the spirits, and Nillituh exhaled a freezing breath that damaged multiple enemies. In the final moments of the battle, Fe delivered a devastating blow to the last spirit, causing its head to explode in a burst of blackened veins. With the spirits defeated, the party stood at the mouth of the cave, ready to venture inside and claim the legendary weapon that awaited them.
Kailyn's Departure
Fe and Crezzida are on morning watch when they discover Kailyn sitting alone by the ocean, contemplating her departure from the party.
- Fe and Crezzida take the morning watch as the sun rises over the cliffs.
- Fe spots Kailyn sitting alone on the cliff edge, looking out at the ocean, and casts Message to check on her.
- Kailyn responds after a delay, indicating she's feeling down and wants to be alone for a bit.
- Fe approaches Kailyn, who reveals she must leave the party to attend to 'unfinished business' in Vainlake.
- Fe attempts to persuade Kailyn to stay, but Kailyn is resolute, stating she needs time alone and that 'Goodbyes only cause pain.'
- Fe gives Kailyn a warm hug, sensing deeper history behind her decision.
- Kailyn walks away down the road, covering tears in her eyes.
- Fe returns to Crezzida to inform her of Kailyn's departure, and they sit together watching the sunrise.
Journey to Serpanaise
The party continues their journey on horseback to Serpanaise, a small swampy town at the edge of the Destitute Lands.
- The party wakes up and discusses Kailyn's departure, deciding to continue their journey.
- They make Constitution saving throws to endure the extremely hot weather as they travel.
- The party arrives in Serpanaise, a quiet, swampy town built on stilts with wary residents.
- They observe the town's unique environment, with sandstone pillars and rolling dunes in the distance.
- The party heads to the town square, noting a general clothing store and a magic shop.
The Scam Magic Shop
Bones enters a magic shop in Serpanaise and is scammed into buying a fake 'Speaking with the Dead' potion, leading to a confrontation when the party exposes the fraud.
- Bones enters a claustrophobic magic shop filled with skulls and potions, greeted by a half-elf manager and a dragonborn assistant.
- Bones asks for a 'Speaking with the Dead' potion, and the manager creates a fake one from glitter and murky water.
- Bones purchases the fake potion for 50 gold, then gives 10 gold back to the manager.
- Bones reveals his skeletal form to the shopkeepers and introduces his hamster, naming it 'Fatty' (later revealed to be Dexter).
- Nillituh and Crezzida enter the shop, concerned about Bones, and Nillituh uses her arcane knowledge to expose the potion as fake.
- The party confronts the shopkeepers, demanding to speak with their 'potion brewer,' who is revealed to be a small, frail human named Cumin.
- Under pressure, Cumin reveals the true ingredients for a health potion, exposing the scam.
- The shop's upper level mysteriously catches fire, forcing everyone to evacuate.
- The manager fires the dragonborn assistant, Zylon, giving him 150 gold as a final paycheck.
- Zylon joins the party, revealing his name is Cyrran and he is a Dragonborn Ranger who dislikes magic and has PTSD from the Easthills terrorist attack.
Graveyard Visit and Map Acquisition
The party visits a small graveyard where Bones attempts to dig up a grave, then purchases a map and learns about a local beast.
- The party visits a small graveyard in Serpanaise, where Bones attempts to dig up a grave to speak with the dead.
- Fe intervenes, explaining that grave digging is disrespectful and the potion is fake.
- Bones drinks the fake potion and casts Eldritch Blast on the skeleton he unearthed, which does not speak to him.
- The party examines a town board, finding a bounty for a 'giant beast' in the forest and a warning about quicksand.
- They visit a map seller, and Fe successfully haggles for a discount on a map of the continent of Canaan, purchasing it for 45 gold.
- The map seller directs them to Garrick, a reclusive man who might have more information about the beast.
- The party purchases a newspaper, learning about the Easthills attack aftermath and growing fears of a Veurim invasion.
- Bones attempts to use Speak with Animals to ask Muscle and Dexter about Yomidrogo's whereabouts, but they offer no useful information.
Forest Traps and Carnivorous Plant
While traversing the forest towards Garrick's house, the party encounters a sinkhole and battles a massive carnivorous plant.
- The party enters a muddy, silent forest, noting an unsettling lack of animals.
- Bones is ensnared by vines and begins to sink into a rapidly expanding sinkhole.
- Fe uses her magic carpet to rescue Bones from the sinkhole.
- A massive, flower-like carnivorous plant emerges from the sinkhole, attacking Bones and Muscle.
- The plant bites Bones and Muscle, dealing piercing damage and attempting to dissolve them in acid.
- Fe throws a lit torch into the plant's mouth, and Bones casts Suggestion to make it spit them out.
- The plant lurches, spits out Bones and Muscle, and then bursts into flames from the torch, shriveling and dying.
- The party investigates the sinkhole, finding darkness, withered vines, and a glint of gold at the bottom.
- They descend into the sinkhole, finding bones and five gold pieces, and determine the plant was a natural, albeit unusual, creature.
Jellyfish Haze and Garrick's House
The party navigates a hazardous area filled with poisonous jellyfish-like creatures before reaching Garrick's booby-trapped treehouse.
- The party encounters a green haze in the forest, filled with small, flying jellyfish-like creatures that make breathing difficult.
- Cyrran attempts to run through the haze, suffering poison damage and exhaustion.
- Nillituh, immune to poison, walks through the haze unaffected.
- The party decides to fly over the hazardous area using the magic carpet and broom.
- They arrive at Garrick's unique treehouse, built with a spiral staircase and bridges.
- Cumin spots a tripwire on the first step of the staircase and successfully disarms it.
- The party knocks on Garrick's heavily locked door, and a large, bird-like humanoid opens it.
- Garrick, a macaw-like creature, expresses fear of the 'monster shadow' and shows a healed but damaged wing from a past encounter.
- Garrick explains the jellyfish are a natural phenomenon and can be avoided by flying or immersing in water.
- Garrick provides directions to a cave containing an ancient, barbed weapon said to defeat the beast.
- The party decides to take a long rest at Garrick's house before heading to the cave.
Nighttime Revelations and Zone of Truth
During a long rest at Garrick's house, the party shares personal secrets, and Fe casts Zone of Truth to uncover hidden truths.
- The party takes a long rest at Garrick's house, discussing their pasts and motivations.
- Cyrran shares his history of working for a scummy employer and his dislike for magic.
- Bones reveals he hears voices, including one named Sol, and experiences blackouts when stressed.
- Fe casts Zone of Truth, compelling party members to speak truthfully, though they can still withhold information.
- Bones fails the saving throw but manages to withhold information about 'him' (the entity he's connected to).
- Crezzida also fails the saving throw and blushes when asked about her horns, refusing to answer the question.
- The Zone of Truth spell expires after ten minutes, and the party decides to head to the cave at midnight.
Cave Ambush and Spirit Battle
The party ventures into the forest at night to find the cave, but is ambushed by ghostly spirits and their undead minions.
- The party heads towards the cave at midnight, attempting to sneak through the forest.
- Nillituh accidentally steps on a twig, alerting unseen creatures, and Muscle becomes agitated.
- Nillituh casts Speak with Animals and hears 'Danger' from Muscle, and a voice whispers into her mind.
- Upon reaching the cave entrance, the party is ambushed by two ghastly spirits and their summoned undead goblins.
- The ghastly spirits attempt to life drain Bones and Nillituh, but their attacks are mostly ineffective.
- Cumin summons an ogre named Morris and flies high on his broom.
- Muscle attacks an undead goblin, dealing minimal damage.
- Fe casts Thunderwave, pushing back the spirits and destroying one of the undead goblins.
- Cyrran attacks a spirit with his hand axe and longbow.
- A ghastly spirit attacks Cyrran, dealing necrotic damage and reducing his hit point maximum.
- Crezzida casts Witch Bolt on a spirit, dealing significant lightning damage.
- Bones casts Moonbeam, damaging a spirit and an undead goblin, destroying the spirit and its minion.
- Bones then casts Chill Touch on another spirit, dealing massive damage and imposing disadvantage on its attacks.
- Nillituh uses her breath weapon, dealing significant damage and destroying another spirit.
- Fe casts Inflict Wounds at third level, dealing massive necrotic damage to the last ghastly spirit, causing it to explode and die.
- The party emerges victorious, checking the defeated enemies for loot and preparing to enter the cave.
Kailyn
A water genasi druid who decides to leave the party to address 'unfinished business' in Vainlake. She is emotional about her departure but believes it's necessary, stating 'Goodbyes only cause pain.' She is seen sitting alone on the cliff edge, looking out at the ocean, and tries to hide tears as she walks away.
Half-elf Manager
An older half-elf man who runs a magic shop in Serpanaise. He is a scammer, selling fake potions and scrolls, attempting to deceive customers with exaggerated claims about his products and 'finest potion brewer.' He is primarily motivated by money and becomes disinterested when financial prospects wane. He fires his dragonborn employee when the scam is exposed.
Zylon (Cyrran)
A blue dragonborn who initially works as a 'potion brewer' in the Serpanaise magic shop. He is complicit in selling fake potions but is later fired by the manager, receiving 150 gold as a final paycheck. He joins the party, revealing his name is Cyrran and he is a Dragonborn Ranger who is introverted, dislikes magic, and suffers from PTSD related to the Easthills terrorist attack. He is seven feet four inches tall, covered in blue scales, and wears usual ranger attire with a longbow on his back.
Cumin
A small, frail human dressed in white who is presented as the 'potion brewer' at the Serpanaise magic shop. He appears scared and is forced to reveal actual potion ingredients under the party's questioning. He has a history of being involved in a 'terrorist attack' and exhibits signs of PTSD, experiencing panic attacks and blackouts when stressed. He hears voices in his head, including one named Sol.
Map Seller
A vendor in Serpanaise who sells maps of the continent from a stall in the town square. He is impressed by Fe's musical performance and offers a discount, selling a map of Canaan for 45 gold. He provides information about a local beast and directs the party to Garrick.
Garrick (Jeremy)
A large, bird-like humanoid (resembling a macaw or owlbear) who lives in a booby-trapped treehouse in the forest near Serpanaise. He is cautious and fearful, having lost his family to a beast in the woods. He has a healed but damaged wing from a past encounter with the beast. He is wary of intruders, has many locks on his door, and provides the party with directions to a cave containing an ancient, barbed weapon said to defeat the beast. He explains that the poisonous jellyfish are a natural phenomenon of the forest.
Muscle
Bones' loyal jackal companion who accompanies the party into the forest. He is very alert and senses danger, shaking when near threats. He participates in combat, attempting to bite enemies, and is affected by the carnivorous plant's attack but ultimately unharmed. He was protected from poison by being inside Bones' robe.
Dexter (Fatty)
Yomidrogo's pet space hamster, initially called 'Fatty' by Bones before revealing his true name is Dexter. He is small, can be carried in a cage, and is observed shaking with fear in the forest. He offers no useful information when Bones attempts to communicate with him using Speak with Animals.
Morris
A large ogre summoned by Cumin during the battle at the cave entrance to assist the party against the ghastly spirits. It is a powerful, if not entirely real, ally that draws the attention of the ghastly spirits before dissipating when attacked.
Ghastly Spirit
Ethereal undead creatures with high-pitched moans that ambush the party near the cave entrance. They are capable of attempting to 'deathly touch' targets to drain life force and can summon undead goblins. They are vulnerable to radiant and cold damage.
Undead Goblin
Small, reanimated goblin creatures summoned by the ghastly spirits during the ambush at the cave entrance. They are vulnerable to radiant and cold damage.
Edge of the Cliffs
A scenic coastal area with a beautiful seascape where the party takes their morning rest. Kailyn is found sitting here, contemplating her departure from the group, watching dolphins break the water.
Serpanaise
A quiet, swampy town built on stilts at the southern edge of the continent, the last settlement in the Destitute Lands before Veurim. It features sandstone pillars in the distance, muddy crisscrossing streets, and wary residents. The town square has a few stores, including a suspicious magic shop and a map seller's stall. It is a lawless area with no official guards.
Magic Shop (Serpanaise)
A small, claustrophobic wooden shack in Serpanaise, filled with skulls, bottled potions, and a bell on the counter. It is run by a half-elf manager and a dragonborn employee who attempt to scam customers with fake magical items. The shop's upper level catches fire during the party's visit.
Graveyard (Serpanaise)
A small graveyard in Serpanaise with about 30 graves, where Bones attempts to dig up a coffin to speak with the dead.
Forest (Serpanaise)
A muddy, silent forest with tall willow trees and a thick canopy, leading from Serpanaise to Garrick's house and a nearby cave. It is eerily devoid of animals beyond insects, creating an uneasy atmosphere. The forest contains sinkholes, carnivorous plants, and a green haze filled with poisonous jellyfish-like creatures.
Sinkhole (Forest)
A rapidly expanding pit of mud and darkness in the forest, initially appearing as quicksand but revealing itself to be the lair of a massive carnivorous plant. It is about 10 meters wide and very deep, with darkness, withered vines, bones, and some gold at its bottom.
Garrick's House
A unique treehouse with a spiral staircase, built into a canopy of trees with bridges and spires, located at the southern end of Serpanaise. It is protected by traps, including a tripwire on the first step, and is home to Garrick, a large, bird-like humanoid.
Cave Entrance (Forest)
The dark, foreboding mouth of a cave in the forest near Serpanaise, obscured by darkness. The party is ambushed here by ghastly spirits and their undead minions.
Orb
A magical artifact carried by the party. It appears slightly saddened and wary of its surroundings after Kailyn's departure but feels comfortable with Bones. It glows brightly with a blue light in the dark forest and appears frightened when danger is sensed.
Fake Speaking with the Dead Potion
A bottle containing murky water and glitter, sold by the scamming shopkeeper in Serpanaise for 50 gold. It is falsely advertised as a potion to speak with the dead but has no actual magical properties.
Map of Canaan
A detailed map of the entire continent of Canaan, purchased by Fe from a map seller in Serpanaise for 45 gold after successfully haggling. It helps the party understand their location and the vastness of the world, showing various regions and towns.
Newspaper
A few-days-old newspaper purchased in Serpanaise for 15 copper. It contains news about the Easthills attack, the disappearance of the mayor, and growing fears of a Veurim invasion.
Magic Carpet
A magical carpet used by the party for flight and transportation. It is used to rescue Bones from a sinkhole and to fly over a hazardous jellyfish haze, capable of carrying multiple party members.
Broom of Flying
A magical broom used by Cumin for flight. It is used to fly above a hazardous jellyfish haze and during combat, allowing him to gain elevation and avoid ground-based threats.
Ancient Barbed Weapon
A legendary weapon described in Garrick's book as a long sword with barbed edges and small hooks along its length. It is supposedly located in a nearby cave and is believed to be capable of defeating the beast in the forest.
Scrolls
Various magical scrolls, including 'Fly' and 'Remove Fire', saved by Zylon from the burning magic shop. Their authenticity is questionable.
Torch
A source of light carried by the party, used to illuminate dark areas like the cave entrance. Fe throws a lit torch into the carnivorous plant's mouth, contributing to its demise.
Rope
A length of rope used by the party to help Bones escape the sinkhole and to measure the depth of the pit.
Gold
Currency used for transactions. Five gold pieces are found at the bottom of the sinkhole. Fe purchases a fake potion for 50 gold and later gives 10 gold back to the manager. Zylon receives 150 gold as his final paycheck. Fe also gives 30 gold to a mother and child in a side alley.
Hand Axe
A weapon wielded by Cyrran in close-quarters combat against the spirits.
Longbow
A ranged weapon used by Cyrran, and also by one of the ghostly spirits in an attempt to attack Yomidrogo.
Shortbow
A ranged weapon used by Nillituh to attack a ghostly spirit.
Crossbow
A weapon used by Crezzida to attack a ghostly spirit.
Message
A spell cast by Fe to telepathically communicate with Kailyn from a distance, checking on her emotional state as she sits alone on the cliffs.
Thaumaturgy
A minor illusion spell used by Cumin to make the lights in the magic shop flicker.
Speak with Animals
A spell cast by Bones to attempt to communicate with Muscle and Dexter, asking about Yomidrogo's whereabouts. The animals' responses are not helpful. Later used by Nillituh to try and communicate with the jellyfish creatures, but they prove to be unintelligent.
Guidance
A cantrip used by party members to provide a bonus to ability checks, notably used by Cumin while disarming a trap and by Nillituh while searching for animals.
Locate Animals or Plants
A spell used by Bones to detect the presence of animals within a five-mile radius, revealing no birds in the forest.
Firebolt
A spell used by Bones to free himself from vines in the sinkhole.
Suggestion
A charm spell cast by Bones to compel the carnivorous plant to spit out Bones and Muscle after they were attacked.
Mirror Image
A spell cast by Bones on himself before descending into the dark sinkhole, creating illusory duplicates.
Bardic Inspiration
A bardic ability used by Fe to inspire herself and others, providing them with a bonus to their rolls.
Healing Word
A healing spell cast by Fe to restore hit points to Cyrran after he suffered poison damage and exhaustion.
Zone of Truth
A spell cast by Fe during a long rest at Garrick's house, compelling those within its area to speak truthfully for ten minutes, though they can still withhold information. Bones and Crezzida fail their saving throws but manage to avoid revealing certain secrets.
Moonbeam
A spell cast by Bones during combat, creating a beam of pale moonlight that damages undead creatures within its area. It can be moved to a new location on subsequent turns. It is particularly effective against the ghastly spirits and undead goblins.
Chill Touch
A necromancy cantrip cast by Bones during combat, dealing necrotic damage and preventing the target from regaining hit points. Against undead, it also imposes disadvantage on attack rolls.
Eldritch Blast
A warlock cantrip cast by Bones, firing beams of force that deal damage to a target. Used multiple times in combat, including to blast a skeleton he unearthed in the graveyard.
Thunderwave
A powerful spell cast by Fe during combat, creating a wave of thunderous force that pushes back and damages creatures in a cube-shaped area. It is used to push back ghastly spirits and destroy an undead goblin.
Witch Bolt
A spell cast by Crezzida during combat, creating a continuous beam of lightning that deals damage to a target and can be maintained with concentration.
Shocking Grasp
A cantrip attempted by Crezzida during combat to deliver an electrical shock to a creature, but it misses its target.
Inflict Wounds
A necromancy spell cast by Fe during combat, dealing significant necrotic damage to a creature with a touch. It is used to deliver the final blow to the last ghastly spirit, causing it to explode.
Breath Weapon (Cold)
A dragonborn racial ability used by Nillituh during combat, dealing cold damage to multiple ghastly spirits in a cone-shaped area.
"Goodbyes only cause pain." — Kailyn
Explaining to Fe why she won't say goodbye to the rest of the party before leaving
"His name's Dexter. Oh. Okay. And I just put him straight back in the cage and say, okay." — Bones
After attempting to speak with animals and learning the hamster's real name isn't Fatty
Fe casts Inflict Wounds at third level, dealing massive necrotic damage to the last ghastly spirit, causing its head to explode in black veins.
Delivering the killing blow in the battle at the cave entrance
The magic shop's upper level mysteriously catches fire immediately after the party exposes the shopkeepers' scam, forcing everyone to evacuate.
Cumin has a panic attack and smoke begins to build up, leading to the shop burning down
A massive carnivorous plant emerges from a sinkhole, attempting to swallow Bones and Muscle whole before being destroyed by fire.
The party's first major encounter in the dangerous forest near Serpanaise