35 sessions in 4 arcs
Session recaps
What happened, who you met, and what you carried away — set out chapter by chapter, newest first.
Book IV
Gathering the Fragments
9 sessions · 30–38
- XXXVIIIMutiny26 Sept 2026The party stirred awake in a sheltered nook of a cave on the northeastern shore of Droshdech, the howling storm outside having softened to a dreary, persistent rain.
- XXXVII...Sailors Take Warning31 July 2026The sky had turned a sickly grey as the party's vessel was battered by a ferocious, unnatural storm.
- XXXVIRed Skies at Night...30 May 2026The party stood on the deck of the Hornet, anchored in the port of Alanae, staring out at a sight that turned their stomachs.
- XXXVThe Paths We Choose27 Feb 2026Plunging into the dark depths of a crumbling Ziggurat, the party must confront deeply personal illusions and treacherous inner demons as an otherworldly influence threatens to tear them apart...
- XXXIVCall Me Daleth30 Jan 2026Agreements are made and hearts are broken as the party battles a writhing abomination before descending into the depths of a Ziggurat to face the ghosts of their past...
- XXXIIINot All Is Silver and Gold10 Jan 2026Burdened by a rotting curse and a hold full of prisoners, the party seeks a miraculous cure within the jungles of Droshdech, only to discover an abandoned village where a dark covenant lies in wait...
- XXXIIShadows Follow the Shipwrecked22 Dec 2025As a rotting curse takes hold of their bodies, the party navigates internal strife regarding a dangerous artifact before investigating a silent shipwreck that holds grim secrets...
- XXXIDead Men Tell No Tales1 Nov 2025After escaping the burning ruins of Arakcadia, the crew of the Boreas makes a pit stop in Lelse Thalas to uncover a hag's secret before finding themselves hunted on the open ocean by a spectral horror...
- XXXCommandeering10 Oct 2025Having narrowly escaped the burning city of Arakcadia aboard a commandeered vessel, the party sets sail for Port Wolifer to confront the fallout of a spreading plague...
Book III
When Tensions Snap
14 sessions · 16–29
- XXIXClouded Truths (Part IV)29 July 2025Amidst the wreckage of a magical storm, the party must navigate political webs and rising tensions to track down a stolen artifact before war consumes the continent...
- XXVIIIClouded Truths (Part III)26 July 2025The party navigates the perils of a jungle coastline where a lurking aquatic horror threatens to wash away their very identities...
- XXVIIClouded Truths (Part II)29 June 2025The party found themselves standing on a bridge between two sides of Arakcadia, watching gnolls splash into the water below as an unnatural storm approached from the north.
- XXVIClouded Truths (Part I)29 June 2025The party awoke on the second morning of the holidays in their tavern room, with Bones rousing everyone with rooster calls.
- XXVNew Friends, Old Beginnings8 June 2025The session began with Arraphesu visiting a temple in the Muses district late at night for prayer and reflection, accompanied by Cyrran while Yomidrogo was too drunk to join them.
- XXIVSecrets Beneath8 June 2025The party awoke in their tavern in Arakcadia, with everyone present except for their missing companion Cyrran, who had been kidnapped by the Ironclad criminal organization.
- XXIIIFrom The Outskirts8 Apr 2025The party had recently fled from Easthills after burning down a tavern, only to discover Captain Max's body outside their shack.
- XXIIThe One Who Watches11 July 2025The party stood victorious in the dragon's lair, examining the fallen bronze dragon named Calasier that lay atop a massive treasure hoard.
- XXIFinding Faith12 July 2025Seeking shelter from a magical storm within a mysterious oasis, the party descends into the buried ruins of a forgotten empire to confront the master of the mirage...
- XXDecisions11 July 2025With the destruction of the Broken Mug looming over them, the party attempts to lay low, but the arrival of a new ally and a vengeful mob forces them to flee the city and cross paths with an enigmatic wanderer...
- XIXOmens11 July 2025In the southern town of Lyikdia, the party uncovers a grim message carved into a familiar face, prompting a disguised investigation and a chance encounter with a wandering seeker...
- XVIIIThe Parent Trap11 July 2025Burdened with two oversized orphans, the party navigates the road to the battered city of East Hills to seek an audience with local leadership regarding the encroaching empire...
- XVIIThe Long Warm Winter9 July 2025Separated allies scramble to reunite amidst rising tensions and cryptic messages, only to uncover a crystalline mystery in a mud-soaked town before ascending the mountains to face a colossal predator...
- XVIBack The Way We Came11 July 2025The party found themselves in the aftermath of a battle within an underground prison complex, where they discovered magical orbs embedded in gothic chandeliers on the cell ceilings.
Book II
Attack on Easthills
8 sessions · 7–15
- XVNew Souls, Old Tolls1 Feb 2026Arriving in the swamp-ridden town of Serpanaise, the party navigates emotional farewells and new alliances while following the trail of their missing companion...
- XIIIA Plan Gone Awry (Part I)11 July 2025Reeling from a sudden and devastating loss on the road, the party travels to the coastal town of Vane Lake to resupply, where a quest for alchemy ingredients goes awry and a negotiation for transport turns into an elaborate equine deception...
- XIITreading Lightly12 July 2025Trapped within a pocket dimension of the Astral Sea, the party must contend with a corrupted soul and untangle their own severed tethers before finding a way back home...
- XITicking11 July 2025Stumbling upon a temporal anomaly within the Itumue Mountains, the party navigates a strange sanctuary of gardens and libraries to seek an elusive master who dwells amongst the stars...
- XCreeping Threads11 July 2025Seeking a cure in the gritty Destitute Lands, the party must locate an elusive guide and brave a catastrophic sandstorm that forces them aboard a perilous locomotive...
- IXLethargy11 July 2025Braving the harsh winds of the Arid Fields, the party contends with a deadly sandstorm and an unexpected ally while seeking a cure for a magical affliction...
- VIIIDestruction12 July 2025Rising from the ashes of a devastated city, the party must contend with a mysterious necrotic plague and the disappearance of their ally as they track a fleeing cart across the savannah...
- VIIHappy Fun Time11 July 2025Fresh from a watery encounter, the party aligns with a local resistance to infiltrate a high-society gala in search of incriminating evidence...
Book I
Introduction
4 sessions · 3–6
- VIThe Winds of Loss10 July 2025After striking a tense bargain with the goblins, the party ventures upstream to uncover the source of the corrupted water, facing a trial of sacrifice that leads them to a ruined temple...
- VEntering Easthills10 July 2025After arriving in the majestic city of Easthills, the party navigates underground markets and legal trouble in a graveyard before investigating a toxic threat to the city's water supply...
- IVCrossroads Chaos10 July 2025Arriving at the bustling Delio Crossroads, the party’s attempt at peaceful commerce quickly unravels into a chaotic spree of accidental heists, impersonations, and deadly misunderstandings...
- IIIPost-mortem10 July 2025After being detained for their dungeon exploits, the party must navigate a tense interrogation and the local festivities of Lyikdia before braving the perilous journey north towards Easthills...