Session 3, Arc I
Post-mortem
Played 10 July 2025 Watch the session (audio only)
The session began with a recap of the party's previous adventures, including their encounters with zombies, exploration of underground dungeons, and meeting with a mysterious sorcerer in the astral plane who had given them a magical scroll. However, their return to the surface was met with immediate arrest by town guards who declared "Don't you fucking move" and escorted them to the safe house jail where they had previously stayed. All party members were locked together in the same cell, giving them time to coordinate their story.
While imprisoned, the party debated what to tell the authorities about their recent activities. They agreed to avoid mentioning magic since it was forbidden in the town, and settled on a story about being attacked by wolves while preparing for the upcoming festival. Bones, still disguised from their previous adventures, examined the mysterious orb they carried while discussing their cover story. The party decided to claim they were just having a rough night and playing rough in preparation for festival activities.
After about fifteen minutes in jail, an elderly man in his 60s-70s entered and sat on benches, studying the party intently. The mysterious figure then unlocked the jail door, entered the cell, and locked himself inside with them. He revealed himself to be the mayor of Lyikdia and began questioning them about their activities over the past 24 hours. When the party attempted to lie about partying in the forest and being attacked by wolves, the mayor didn't believe their story and threatened them with six months of volunteer labor.
Eventually, the party revealed information about suspicious people trading a blue glowing orb at the trading tavern. The mayor explained that two people had gone missing - the owner of the trading tavern and one of the traders - and that strange sounds including rats and tremors had been heard underneath the town. The party described the underground areas they had explored and their zombie encounters, making successful persuasion checks that convinced the mayor to release them from jail.
Upon their release, the party returned to Marcus and Athena's inn, where their adoptive family greeted them with relief and concern. Marcus mentioned there had been rumors about people disappearing, and the party learned that the mayor was generally well-regarded in the community. Marcus provided them with a map of the town showing important locations like the jail, library, and mayor's house, while the inn bustled with activity and the smell of late dinners.
That evening, while most of the party rested, Bones remained downstairs in the tavern engaging in philosophical discussions with drunk patrons about skeletons and human anatomy. The drunk locals discussed skeletons in metaphorical terms, not realizing they were talking to an actual skeleton. Bones bought drinks and continued these conversations, eventually befriending a drunk man named Werfil. Fe eventually came down to check on Bones, and through their conversation, Bones learned the fascinating revelation that everyone has skeletons inside them.
Later that night, the party gathered to share their personal backstories and build trust before their upcoming journey. Bones explained he had no memories and had been thrown into a river by unknown attackers. Kailyn revealed she was abandoned as a child and raised by Marcus and Athena at the River's Inn, and mentioned growing up underwater in a city. Yomidrogo shared the tragic story of how his family was killed by the Zilaphelian Empire when they built the settlement of Britannia in his forest village. Nillituh explained he grew up in the mountain city of Mjovadalr and had left recently to explore the world.
Marcus entered during their conversation and mentioned Sylden, who runs the Old Flagon tavern in Easthills, suggesting the party visit him with the code phrase "number 12." Marcus then provided disguise materials for Bones, and Fe and Crezzida worked together to give the skeleton a makeover with blue and black robes and wraps. During this process, Crezzida experienced a wild magic surge that teleported her randomly about a kilometer away, forcing her to walk back to the inn. The disguise was successful, making Bones appear like a regular rogue figure at quick glance.
The next morning, a bell summoned everyone to a town hall meeting where the mayor addressed the community about recent violent events. During the meeting, guards arrested a half-orc from the trading tavern in front of the crowd, and the mayor announced that the Alcox travelling festivities had arrived for a two-day celebration. The party attended along with most of the town's population, witnessing this public display of justice and the announcement of upcoming festivities.
The party then explored the festival attractions, starting with a petting zoo featuring magical blink dogs run by a man in a stovepipe hat. Bones and Crezzida paid one gold piece each to interact with the teleporting dogs, which jumped onto their backs and disappeared and reappeared around them. One blink dog named Barnaby teleported onto a street lamp pole, causing quite a scene as the operator tried to call it down. The party also browsed market stalls, finding farming books, fiction stories, and various trinkets including gem-embedded bracelets and necklaces.
The festival's main attraction proved to be the arm wrestling competitions, where the party encountered Kriall, a remarkably strong woman with long black hair and pale skin who maintained a bubbly personality despite her incredible physical strength. Bones attempted to arm wrestle her first but got his arm broken in the process. Nillituh then faced her in an intense back-and-forth battle that captivated the crowd, but ultimately lost. Crezzida surprised everyone by defeating both Kriall and Nillituh in arm wrestling, earning money and establishing herself as the champion.
The party then teamed up with Kriall for a tug of war competition against a team including a half-orc, elf, dwarf, and two half-elves. Despite initial resistance from the opposing team, their combined strength led to victory, with each team member earning six silver pieces. They met the friendly half-orc competitor who had distinctive tattoo artwork covering his arm and back, and Fe played violin with other musicians, earning tips from appreciative crowds.
While the others enjoyed the festival, Yomidrogo sought information about the arrested half-orc trader. He approached the mayor's house and requested permission to speak with the prisoner, whose name was revealed to be Crenon from Arakcadia. The mayor agreed and escorted Yomidrogo to the safe house jail for a private interrogation. Yomidrogo attempted to cast suggestion on the prisoner but failed, as Crenon successfully resisted the magical intrusion. However, the prisoner warned Yomidrogo about the orb's importance, saying thousands would want it and advising him to protect it while being wary of certain places in the north.
The festival evening continued with various activities at the inn, including storytelling sessions, drinking competitions, and musical performances. Bones participated in drinking games with locals, using sleight of hand to avoid getting drunk while engaging in more philosophical conversations with Worthful. Kailyn listened to stories told by a female gnome about construction work in Hapstra, specifically building a staircase toward Boulder's Point in the Itumue Mountains, the highest peak that no one had ever successfully climbed.
Based on the warning from the imprisoned half-orc, the party decided they needed to leave town quickly the next morning. They informed Marcus and Athena of their departure plans, leading to emotional farewells. Marcus gave Kailyn a beautiful pocket watch from Arakcadia as a parting gift, while Athena provided her with a greater healing potion worth about 50 gold pieces. Bones wrote a farewell note to his unconscious drinking buddy Worthful and left it in his pocket before the party took their final long rest at the inn.
The next morning brought storm clouds gathering in the distance as the party made their final preparations. Bones visited the blink dog one more time at the petting zoo, while Yomidrogo checked the safehouse only to discover that Crenon had mysteriously disappeared. The party then visited Brennan's Hammer and Anvil, where they recognized the blacksmith as the half-orc they had competed against in tug of war. Bones purchased a hand axe for six gold pieces, Crezzida bought a chain shirt for fifty gold pieces, and Nillituh acquired two quarter staffs.
At Redpike's general store, they met an elderly dwarf shopkeeper who was a fast talker with a bubbly personality. Yomidrogo purchased essential supplies including oil flasks, tinder boxes, water skins, a whistle, and a regional map showing their route to Easthills. The map revealed they were about a day's journey from their destination, and Redpike mentioned he had never been to Easthills but had walked past it. The party also learned about expensive magical tattoos available at the store, though they were far beyond their budget.
The party retrieved their horses from the stables and purchased a basic wooden cart for six gold pieces to help transport their supplies. As rain began to fall, they set off from Lake Lyikdia toward Easthills, beginning what they expected to be a three-day journey. The DM announced they would be trialing alternate combat rules for future sessions, promising more dynamic and engaging battles ahead.
The journey proved challenging as they traveled through treacherous terrain with rain and fog making navigation difficult. Multiple survival checks were required to stay on the correct path as they curved around hills and avoided getting lost. During the travel, Kailyn sang beautifully while riding in the cart, and Bones discovered rotted bird eggs in his ribcage from his previous adventures, leading to a somber burial ceremony by the lake. The party also tested their mysterious orb's reactions to violence, discovering it required attunement to users and flashed brightly when they were in danger.
During their journey, Kailyn spotted shimmering berries off the road that reminded her of magical elements from forests. The party harvested four good berries that she identified as coming from the island of Lelse Thalas in Aywin, which granted invisibility for thirty minutes when consumed. They also collected seeds for potential future growing, though the invisibility effect wouldn't extend to weapons or clothing. This discovery added valuable magical items to their inventory for future use.
The most challenging part of their journey came when they reached the Cyrran River, which had no bridge and was running fast due to recent rains. The party devised a complex crossing strategy using water walking rings, swimming rings, and Bones transforming into a fish to scout ahead. They recruited five birds through speak with animals to help carry their cart, while different party members used various magical abilities to cross safely. The crossing proved treacherous, with multiple party members taking damage from sharp rocks and strong currents, and Fe nearly drowning before being rescued.
After successfully crossing the river, the party set up camp by a riverside location near a lake. Bones went fishing with Kailyn's help and caught a fish, which they cooked over a magical bonfire created by Crezzida. The party enjoyed a delicious dinner and shared stories around the campfire, arranging watch shifts for what they hoped would be a peaceful night. However, their rest was interrupted when strange dreams plagued some party members, particularly Bones who dreamed of seeing a taller version of himself with long fingers.
During Kailyn's watch shift, she noticed eyes watching them from the trees before a massive displacer beast leaped out to attack. The creature was a huge black cat-like monstrosity with tentacles and the ability to create illusions of itself. A smaller cat-like creature joined the battle, and an intense fight ensued with multiple party members taking heavy damage. Kailyn fell unconscious during the battle after being knocked prone and attacked repeatedly by the smaller creature.
The combat showcased the party's improved teamwork and tactical abilities. Bones cast create bonfire and chill touch, Fe enhanced the fire damage with oil flasks, and Crezzida dealt the killing blow to the displacer beast with a powerful witch bolt that burned through the creature's body. Nillituh proved effective in melee combat, while Yomidrogo provided magical support despite some spells missing due to the creature's displacement abilities. Fe delivered the final blow to the smaller cat with her quarterstaff, and Bones took a tentacle as a trophy from the defeated displacer beast.
After the battle, the party tended to their wounds with Kailyn suffering a wounded condition from falling unconscious. Fe used a greater healing potion to recover, and the party took a long rest to fully heal before continuing their journey. They woke up the next morning ready to continue toward Easthills, now only about a day away from their destination. The DM announced that while the party hadn't leveled up from their recent experiences, they had all gained a feat to represent their growing skills and abilities, with the exception of Crezzida who already possessed one from previous adventures.
Planning Their Story
The party discusses what story to tell the authorities while imprisoned.
- Party debates whether to tell the truth about zombie rats and wererats
- They decide not to mention using magic since magic is forbidden
- Party settles on a story about being attacked by wolves while preparing for the festival
- They agree to say they were just having a rough night and playing rough for festival preparations
- Bones (still disguised) examines the orb they carry while in the cell
Post-Combat Recovery
After the battle, the party tends to their wounds and prepares to continue their journey.
- Kailyn is revived but gains a 'wounded' condition
- Fe uses a greater healing potion to recover
- The party takes a long rest to fully recover
- They wake up the next morning ready to continue toward Easthills
- The party is now only about a day away from their destination
- The DM announces that while the party hasn't leveled up, they have all gained a feat (except Cyrran who already has one)
Recap and Arrest
The DM recaps the previous session's events and the party finds themselves arrested by guards.
- DM recaps previous session events including fighting zombies, exploring dungeons, meeting a sorcerer in the astral plane, and receiving a magical scroll
- Guards arrest the party after they emerge from underground, saying 'Don't you fucking move'
- Party is taken to the safe house jail where they had stayed before
- All party members are locked in the same cell together
Interrogation by the Mayor
The party is questioned by the mayor about their recent activities while imprisoned in the safe house jail.
- The party sits in jail for about 15 minutes before a man in his 60s-70s enters
- The mysterious man sits on benches and studies the party
- The man unlocks the jail door, enters the cell, and locks himself inside with the party
- The man reveals himself to be the mayor of the town
- The mayor questions the party about their activities in the past 24 hours
- The party attempts to lie about partying in the forest and being attacked by wolves
- The mayor doesn't believe their story and threatens them with six months of volunteer labor
- The party eventually reveals information about sketchy people trading a blue glowing orb at the trading tavern
- The mayor explains that two people have gone missing - the owner of the trading tavern and one trader
- The mayor mentions sounds heard underneath the town, including rats and tremors
- The party describes the underground areas they explored and the zombie encounter
- The party makes persuasion checks and provides information about the staircase and underground activities
- The mayor releases them from jail
Return to the Inn
The party returns to Marcus and Athena's inn after being released from jail.
- The party walks back to the inn where they had been staying
- Marcus and Athena greet them warmly, expressing relief that they're safe
- Marcus mentions there were rumors about people disappearing
- The party asks about the mayor and learns he's generally well-regarded
- They discuss getting food and rest
- Marcus provides a map of the town showing locations like the jail, library, and mayor's house
Evening at the Tavern
Bones has conversations with drunk patrons while others rest.
- Bones stays downstairs in the tavern while others go to bed
- He talks to drunk patrons about skeletons, trying to understand human anatomy
- The drunk patrons discuss skeletons in metaphorical terms
- Bones buys drinks and continues philosophical discussions about skeletons
- Fe eventually comes down to check on Bones
- Bones learns that everyone has skeletons inside them, which fascinates him
Character Backstory Sharing
The party members share their personal histories and backgrounds with each other while resting at the inn.
- Bones explains he has no memories and was thrown into a river by attackers
- Kailyn reveals she was abandoned as a child and raised by Marcus and Athena at the inn
- Kailyn mentions growing up underwater in a city
- Yomidrogo shares that his family was killed by the Zilaphelian Empire when they built Britannia in his forest village
- Nillituh explains he grew up in Mjovadalr in the mountains and left recently
- The group discusses their lack of parents and traumatic pasts
- Marcus enters and mentions Silden who runs the Old Flagon tavern in Easthills
- Marcus gives Fe a private message and provides disguise materials for Bones
Disguising Bones
The party works together to disguise Bones the skeleton with robes and wraps to help him blend in with regular people.
- Fe and Crezzida give Bones a makeover with robes and wraps
- Crezzida experiences wild magic and teleports randomly to the other end of town
- Bones is successfully disguised to look like a regular rogue figure at quick glance
- Marcus offers free drinks for their last night at the inn
- Bones writes a farewell note to his drinking buddy Worthful and leaves it in his pocket
Town Hall Meeting
The party attends a town meeting where the mayor announces the arrest of suspects and the start of a festival.
- A bell summons everyone to a town hall meeting
- The mayor addresses the community about recent violent events
- Guards arrest a half-orc from the trading tavern in front of the crowd
- The mayor announces the Alcox travelling festivities have arrived
- The festival is declared to last two days with games and a final public festival day
Festival Activities
The party explores the festival, visiting various attractions and games throughout the town.
- The party visits a petting zoo with blink dogs
- Bones and Crezzida pay to pet the magical teleporting dogs
- A blink dog teleports onto a street lamp pole, causing a scene
- The party browses market stalls and looks for books and weapons
- They find farming books and fiction stories about mountain travel
- The party searches for various items but finds limited selection due to it being a family day
- Bones buys bracelets with gems embedded in them
Festival Arm Wrestling Competition
The party participates in arm wrestling competitions at the traveling festival, facing off against a strong woman named Kriall and other competitors.
- Bones attempts arm wrestling but gets his arm broken by the strong woman
- Nillituh faces the strong woman in an intense back-and-forth arm wrestling match
- Crezzida defeats both the strong woman and Nillituh in arm wrestling
- The party earns money from winning arm wrestling matches against festival-goers
- They meet Kriall, a bubbly but incredibly strong woman who becomes friendly with the group
- Fe plays violin and earns money from tips
Tug of War Competition
The party teams up with Kriall for a tug of war competition against other festival participants.
- The party recruits Kriall as their fifth team member for tug of war
- They compete against a team including a half-orc, elf, dwarf, and two half-elves
- Despite initial resistance from the opposing team, the party's team wins
- Each team member earns six silver pieces from the victory
- They meet a friendly half-orc competitor with distinctive tattoo artwork
Investigation of the Arrested Trader
Yomidrogo seeks out information about the half-orc trader who was arrested during the town meeting.
- Yomidrogo approaches the mayor's house to inquire about the arrested trader
- The mayor reveals the trader's name is Crenon and he's from Arakcadia
- Yomidrogo requests permission to speak with the prisoner
- The mayor agrees and escorts Yomidrogo to the safe house jail
- The mayor allows Yomidrogo to question Crenon privately
- Yomidrogo attempts to cast suggestion on the prisoner but fails
- The prisoner warns Yomidrogo about the orb, saying thousands would want it and to protect it
- The prisoner advises being wary of certain places and says he'll be long gone
- The mayor pays Yomidrogo ten gold for the information
Festival Evening Activities
The party enjoys the festival activities including music performances and drinking competitions at the inn.
- The party helps Marcus and Athena set up tables and chairs for the evening event
- Fe plays violin with other musicians and earns silver from tips
- Bones participates in a drinking game with locals, using sleight of hand to avoid getting drunk
- Bones talks to a drunk man named Worthful about skeleton philosophy
- Kailyn listens to stories told by a gnome about construction work in Hapstra and Boulder's Point in the Itumue Mountains
- There are storytelling sessions, drinking competitions, and musical performances
Planning the Departure
The party discusses their need to leave town quickly based on information gathered from the imprisoned half-orc.
- Yomidrogo explains the warning from the half-orc prisoner about avoiding the north and leaving town
- The party decides to leave in the morning after the festival
- Marcus and Athena are informed that the party will be departing
- The group discusses their limited travel options given the dangerous territories surrounding them
- Crezzida proposes that everyone share personal information to build trust
Final Night at the Inn
The party spends their last evening at Marcus and Athena's inn, with emotional farewells.
- Bones visits his unconscious drinking friend Worthful
- Bones writes a farewell note and leaves it in Worthful's pocket
- The party takes a long rest to prepare for their journey
- Marcus gives Kailyn a pocket watch as a farewell gift
- Athena gives Kailyn a greater healing potion
- Emotional goodbyes exchanged between the adoptive family
Morning Preparations
The party wakes up and begins their final preparations before leaving town, visiting various locations.
- Storm clouds are gathering in the distance
- Bones visits the blink dog one more time at the petting zoo
- Yomidrogo checks the safehouse but finds the half-orc prisoner has disappeared
- The party heads to the blacksmith to purchase equipment
Shopping at Brennan's Hammer and Anvil
The party visits the blacksmith shop to purchase weapons and armor before continuing their journey.
- Party meets the half-orc blacksmith they had arm-wrestled with at the festival
- Bones purchases a hand axe for 6 gold pieces
- Crezzida buys a chain shirt for 50 gold pieces
- Party members purchase arrows and crossbow bolts
- Nillituh buys two quarter staffs for 2 silver pieces each
- Discussion of various weapons including axes, bows, and shields
- The blacksmith mentions a Zilaphelian Empire shield from 20 years ago
Shopping at the General Store
The party visits Redpike's general store to purchase supplies for their journey.
- Party meets Redpike, an elderly dwarf shopkeeper who is a fast talker
- Bones enters disguised and is not recognized from his previous visit
- Yomidrogo purchases oil flasks, tinder boxes, water skins, a whistle, and a map
- The map shows their current location and the route to Easthills
- Discussion about expensive magical tattoos available at the store
- Party learns they are about a day's journey from Easthills
- Redpike mentions he's never been to Easthills but has walked past it
Journey Preparations
The party organizes their transportation and discusses combat rule changes.
- Party retrieves their horses from the stables
- Decision to purchase a cart for 6 gold pieces split among the group
- DM announces trial of alternate combat rules for future sessions
- Rain begins as they set off from Lake Lyikdia toward Easthills
Journey from Lyikdia to Easthills
The party begins their three-day journey from Lake Lyikdia to Easthills, traveling through treacherous terrain in rain and fog.
- Party leaves Lake Lyikdia heading north to Easthills
- Travel through difficult terrain with rain and fog making navigation challenging
- Multiple survival checks made to stay on the correct path
- Kailyn sings beautifully while traveling in the cart
- Bones discovers rotted bird eggs in his ribcage and buries them in a somber ceremony
- Party tests the magical orb's reactions to violence, discovering it requires attunement
- Party finds a safe camping spot by the lake for the night
Magical Berry Discovery
During travel, the party discovers magical berries that grant invisibility, adding useful items to their inventory.
- Kailyn spots shimmering berries off the road that remind her of magical elements from forests
- Party harvests four good berries that make the consumer invisible for 30 minutes
- Berries identified as coming from the island of Lelse Thalas in Aywin
- Party also collects seeds for potential future growing
- The invisibility effect doesn't extend to weapons or clothing
River Crossing Challenge
The party faces a dangerous river crossing with their cart and horses, requiring creative solutions and teamwork.
- Party reaches the Cyrran River with no bridge available for crossing
- Multiple strategies discussed including water walking rings, wild shape, and teleportation
- Bones transforms into a fish to scout the crossing
- Party uses combination of water walking rings, swimming rings, and bird assistance
- Bones casts speak with animals and recruits five birds to help carry the cart
- Dangerous crossing with multiple injury-causing failures and dexterity saves
- Fe nearly drowns and takes significant damage during the crossing
- Crezzida experiences wild magic surges during the crossing
- All party members and cart successfully cross despite difficulties
Riverside Camping and Fishing
The party sets up camp by a river near a lake and enjoys fishing and cooking together.
- Party sets up camp by a river near the lake
- Bones goes fishing with Kailyn's help and catches a fish
- Crezzida casts Create Bonfire to cook the fish
- Kailyn and Crezzida cook a delicious fish dinner using nature skills
- Party shares stories and has a good time around the campfire
- They arrange watch shifts for the night with plans for long rest
Mysterious Dreams and Morning Departure
The party experiences strange dreams during the night and discusses them before continuing their journey.
- Bones has a disturbing dream about seeing a taller version of himself with long fingers
- Other party members claim to have had peaceful sleep with no dreams
- Party shares the orb among themselves for comfort and good energy
- Bones becomes introverted while Crezzida becomes very social after the dream
- Party packs up camp and continues traveling toward Easthills
- They decide to travel at an average pace rather than slow or fast
Displacer Beast Attack
During the night watch, the party is attacked by a displacer beast and its companion cat while camping.
- Kailyn on watch notices eyes watching from the trees
- A large displacer beast leaps out and attacks
- Kailyn casts Speak with Animals to try communicating but it's ineffective since the creature is a monstrosity
- A smaller cat-like creature joins the fight
- Intense battle with multiple party members taking heavy damage
- Kailyn falls unconscious during the battle
- Crezzida deals killing blow to displacer beast with witch bolt
- Fe delivers final blow to the smaller cat with her quarterstaff
- Bones takes a tentacle as a trophy from the defeated displacer beast
- Kailyn suffers wounded condition from falling unconscious
Guards
The town guards who arrested the party after they emerged from underground. They are the same guards who had encountered the party before and are taking them for questioning about recent events.
The Mayor
A human man in his 60s-70s who serves as the mayor of Lake Lyikdia. He appears authoritative and is investigating the recent disturbances in town, including missing people and underground activities. He questions the party about their involvement in recent events and has the power to release them from jail or sentence them to volunteer labor. He's described as gruff but generally good, taking care of the townspeople.
Marcus
A half-orc innkeeper who runs the River's Inn with Athena. He's caring and protective of the party, expressing relief when they return safely. He provides them with maps and information about the town. He raised Kailyn after she was abandoned as a child and gives her a pocket watch as a farewell gift.
Athena
An innkeeper who works with Marcus at the River's Inn. She's warm and welcoming to the party, offering them free accommodation and expressing concern for their safety. She helped raise Kailyn and gives her a greater healing potion as a farewell gift.
Drunk Patrons
Local townspeople drinking at the inn's tavern. They engage in philosophical discussions with Bones about skeletons and anatomy, treating the conversations as metaphorical rather than literal.
Werfil
A drunk local man participating in drinking games at the inn. He engages in philosophical conversation with Bones about skeletons and becomes Bones' drinking buddy for the evening.
Petting Zoo Operator
A man wearing a large stovepipe hat who runs the blink dog petting zoo at the festival. He charges one gold piece per visit and owns magical dogs obtained from the Fair Realm, including one named Barnaby.
Kriall
A remarkably strong woman with long black hair, pale skin, and heavy eyeshadow who participates in the festival competitions. Despite her incredible physical strength, she maintains a bubbly and enthusiastic personality, becoming fast friends with the party during the tug of war competition.
Halfling Jewelry Vendor
A mid-30s halfling woman who crafts and sells jewelry at the festival market, specializing in bracelets and necklaces with small gems embedded in copper settings.
Half-Orc Competitor
A friendly mid-30s half-orc man who competed in tug of war against the party's team. He has distinctive tattoo artwork covering his left arm, shoulder blade, and back with swirls and patterns. Despite losing, he maintains good sportsmanship and seems genuinely happy.
Crenon
A half-orc trader from Arakcadia who was arrested during the town meeting on suspicion of involvement in recent suspicious activities. He warns Yomidrogo about the orb's importance and danger, advising him to protect it and be wary of certain places. He expects to be sent back to Arakcadia but disappears from the safehouse.
Musical Group
A group of musicians playing fiddle, loop, and flute who welcome Fe to join their performance. They play together and attract crowds who tip them for their music.
Female Gnome Storyteller
A young adult gnome who tells stories at the festival about her experiences working on construction projects in Hapstra, specifically building a staircase toward Boulder's Point in the Itumue Mountains.
Sylden
A friend of Marcus who runs the Old Flagon tavern in Easthills. Marcus suggests the party visit him and mentions telling him 'number 12' for some kind of recognition or discount.
Brennan
A half-orc blacksmith who runs Brennan's Hammer and Anvil. The party recognizes him from arm wrestling competitions, and he's skilled at crafting weapons and armor. He takes time to carefully finish his work and organize his tools before helping customers.
Redpike
An elderly dwarf male shopkeeper who runs the general store in Lake Lyikdia. Estimated to be 150-250 years old, he is a very fast talker with a bubbly personality who sells various supplies and expensive magical items. He has never been to Easthills but has walked past it.
Displacer Beast
A huge black cat-like creature that is actually a hybrid between a cat and bear. It's a monstrosity with tentacles and the ability to displace itself to create illusions. It attacked the party during their night watch and was eventually killed by Crezzida's lightning magic.
Cat Creature
A smaller feline creature that joined the displacer beast in attacking the party. It was particularly aggressive toward Kailyn, knocking her unconscious during the fight before being killed by Fe's quarterstaff attack.
Safe House Jail
The jail cells located in the safe house where the party had previously stayed. A secure building with multiple cells where the guards brought the party for questioning after their arrest. Located between the library and mayor's house, it's where the mayor conducted his interrogation of the party.
Marcus and Athena's Inn
The bustling inn in the center of town where the party has been staying. Features a tavern area downstairs with food service and a boarded-up window from previous damage. Also known as the River's Inn, this is where Kailyn was abandoned as a child and raised by Marcus and Athena.
Trading Tavern
A location where suspicious activity was observed and where one of the missing people (the owner) was last seen. It appears barren and empty following the recent zombie attack.
Town Hall
A public meeting space where the mayor addressed the community about recent events and announced the festival. The party attended along with most of the town's population.
Festival Grounds
Market stalls and attractions set up along the main street for the Alcox travelling festivities, featuring a petting zoo, games, various vendors selling books and trinkets, arm wrestling competitions, and tug of war fields where crowds gather to watch and participate.
Petting Zoo
A festival attraction run by a man in a stovepipe hat, featuring magical blink dogs that can teleport. Visitors pay one gold piece to interact with the creatures.
Mayor's House
A quaint cottage with a distinctive blue tiled roof and chimney with smoke, featuring open windows and a small fire inside, located near the safe house.
Hapolstein
A town mentioned in stories where construction work was being done to build a staircase up into the Itumue Mountains toward Boulder's Point.
Boulder's Point
The highest peak in the Itumue Mountains that no one has ever reached, with the highest recorded ascent being 19,000 feet by a dwarf.
Mjovadalr
A dragonborn city located high in the cold Itumue Mountains where Nillituh grew up. It's described as pretty off the grid with harsh conditions.
E'l Olyllume / Brittannia
Yomidrogo's former elven village in the forest of Nujlem that was destroyed by the Zilaphelian Empire to build the new settlement of Brittannia.
Easthills
A town the party plans to visit next, where Silden runs the Old Flagon tavern and Marcus has connections. About a day's journey from their current location.
Brennan's Hammer and Anvil
A blacksmith shop run by a half-orc craftsman, featuring a workshop area with tools and a small seating area for customers.
Redpike's General Store
A general store in Lake Lyikdia run by an elderly dwarf named Redpike, selling various supplies, equipment, and expensive magical tattoos.
Horse Stables
The stables in Lake Lyikdia where the party's horses were kept and retrieved before departure.
Lake Lyikdia
The starting point of the party's journey, a small rural village in the southern Mediata Savannah where the party had previously stayed and fought in dungeons below.
Cyrran River
A fast-flowing river that the party had to cross during their journey, with no bridge available. The crossing proved treacherous due to rain and strong currents, with waist-deep water running fast due to recent rains.
Riverside Campsite
A camping spot by the edge of a river near a lake, covered and protected by trees. The party spent the night here while traveling to Easthills, with a small bonfire for cooking and warmth. This becomes the site of their encounter with the displacer beast.
Arakcadia
The capital city of the region, mentioned as the origin of Crenon the prisoner and the pocket watch given to Kailyn.
Magical Scroll
A scroll obtained from the sorcerer in the astral plane that contains a lock spell. It requires 25 gold pieces worth of gold dust to activate and can be used to lock doors, windows, gates, or chests. The scroll has intricate patterns and movements associated with different spell levels.
The Orb
A mysterious blue glowing orb that the party possesses. It pulsates slightly with fuzzy, indiscernible edges and gives off a slight warmth. It previously saved them by exploding and healing the party while bringing Bones back from the astral plane. It requires attunement to users and reacts to violence by flashing brightly. The prisoner warns it's extremely important and dangerous, with thousands wanting to get their hands on it.
Silver Key
A key that the party had found previously, which one of the party members adds to their inventory while in jail.
Bag of Holding
A magical bag that the party obtained in their previous adventures, capable of holding much more than its apparent size would suggest. The inside is about two feet by four feet.
Gem Bracelets
Copper bracelets with small blue and green gems embedded in them, sold at the festival market for 3-4 silver pieces each. Non-magical trinkets crafted by local artisans.
Gem Necklace
A copper necklace with a small green gem embedded inside, sold for 5 silver pieces at the festival market. A decorative piece with no magical properties.
Disguise Materials
Blue and black robes with red ornamentation, along with leather wraps and cloth provided by Marcus to help disguise Bones' skeletal appearance so he looks like a regular rogue figure.
Pocket Watch
A beautiful pocket watch from Arakcadia given to Kailyn by Marcus as a parting gift. It has visible gears on the back and belonged to Marcus's parents who gave it to him for his 18th birthday.
Greater Healing Potion
A valuable healing potion worth about 50 gold pieces, given to Kailyn by Athena as a farewell gift to help keep her safe during their travels.
Farewell Note
A handwritten note from Bones to his drinking buddy Worthful, expressing friendship and saying goodbye, signed as 'your drinking buddy' with XOXOs.
Zilaphelian Empire Shield
A 20-year-old shield with vibrant red and yellow patterns and a cross emblem, representing Adamanch power from the Zilaphelian Empire, priced at 15 gold pieces.
Hand Axe
A small axe made of pure steel, purchased by Bones from the blacksmith for 6 gold pieces. The blacksmith had to finish crafting it while the party waited.
Chain Shirt
A piece of armor that provides 13 AC plus dexterity modifier, purchased by Crezzida for 50 gold pieces from the blacksmith.
Quarter Staffs
Two wooden quarter staffs purchased by Nillituh for 2 silver pieces each from the blacksmith. They are versatile weapons that can be wielded with one or two hands.
Oil Flasks
Two oil flasks purchased by Yomidrogo from the general store for use in creating fires or as weapons.
Regional Map
A map of the local area purchased from Redpike's store for 2 gold pieces, showing Lake Lyikdia, the route to Easthills, and surrounding locations including Daelio Crosswater bridge.
Magical Tattoos
Extremely expensive magical tattoos available at the general store, costing between 5,000 to 50,000 gold pieces. The party could not afford them but learned they provide magical effects when applied.
Cart
A basic, rudimentary wooden cart purchased by the party for 6 gold pieces to help transport their supplies. Not comfortable but functional for carrying equipment during their journey. Weighs approximately 100-200 kilograms.
Invisibility Berries
Four magical berries discovered by Kailyn that shimmer with iridescent light. Originally from the island of Lelse Thalas in Aywin, these berries grant the consumer invisibility for 30 minutes when eaten, though the effect only works on the person and not their clothing or weapons.
Ring of Water Walking
A magical ring that allows the wearer to walk on water, though it only supports the wearer's own weight and breaks water tension if carrying heavy objects.
Ring of Swimming
A magical ring that enhances the wearer's swimming abilities, allowing them to move through water more effectively.
Cooking Pot
A pot that Bones has been carrying from the tavern, used to cook the fish they caught at the riverside camp.
Displacer Beast Tentacle
A tentacle taken as a trophy by Bones from the defeated displacer beast. The creature had long, weird limb-like appendages that it used in combat.
Healing Potions
Various healing potions used by the party during combat and recovery, including lesser and greater healing potions that restore health points when consumed.
True Strike
A divination cantrip cast by Yomidrogo to gain advantage on his next attack roll against the displacer beast.
Thaumaturgy
A cantrip that can make the caster's voice boom up to three times as loud as normal for one minute, considered to help call birds from a greater distance.
Suggestion
Yomidrogo attempts to cast this enchantment spell on the half-orc prisoner to make him more cooperative, but the prisoner successfully resists the magical intrusion into his mind.
Wild Magic Teleportation
Crezzida's wild magic surge caused her to teleport randomly about a kilometer away from the inn while helping disguise Bones, forcing her to walk back. She experiences multiple wild magic surges throughout the session.
Wild Shape
Bones used this druid ability to transform into various animals including a fish for scouting the river crossing and later a blink dog during combat. The transformation maintains the skeleton appearance of his undead nature.
Speak with Animals
Used by Bones to communicate with birds, attempting to recruit them to help carry the cart across the river. Also used to calm horses during the dangerous river crossing and attempted on the displacer beast.
Shape Water
Cast by Kailyn to help make the river crossing easier by manipulating the water level, though it could only provide limited assistance in making the crossing slightly less deep.
Create Bonfire
Used by Crezzida to create a small bonfire for cooking and later by Bones in combat to damage the displacer beast. The magical fire proved effective against the creature and was enhanced when Fe threw oil on it.
Ice Knife
Kailyn's opening attack spell in the displacer beast combat, dealing cold damage that proved particularly effective against the creature.
Witch Bolt
Crezzida's signature spell that creates a sustained lightning connection to targets. She used this to deal the killing blow to the displacer beast, with the lightning bolt burning through the creature's body. Initially cast at 1st level then recast at 2nd level for increased damage.
Chill Touch
A necromancy cantrip used by Bones that creates a spectral skeletal hand to attack enemies. It proved effective against the displacer beast, dealing necrotic damage.
Chromatic Orb
A spell used by Yomidrogo that creates an orb of elemental energy. Despite multiple attempts, the displacer beast's displacement abilities made it difficult to hit.
Misty Step
A teleportation spell used by Crezzida to quickly reposition during combat, allowing her to reach fallen allies and provide assistance.
Shield
A defensive reaction spell that provides additional armor class, successfully used by Yomidrogo to deflect an attack from the displacer beast.