Session 7, Arc II
Happy Fun Time
Played 11 July 2025 Watch the session
The party continued their fierce battle against the fish people in the water-filled cave. Crezzida cast Witch Bolt on the ornately robed high priestess, dealing seven points of damage as electrical energy crackled between them. Meanwhile, the high priestess concentrated on a sinister spell in the water, causing green and black energy to coalesce ominously beneath the surface. Nillituh fired arrows at the fish person but missed both shots, while another fish warrior attacked Bones with its wave cutter blade.
The battle intensified when Yomidrogo cast Inflict Wounds on the high priestess, dealing a devastating twenty-seven points of damage. The necromantic spell caused visible decay and scarring along the creature's neck and skull, forcing it to lose concentration on its water spell. As the spell broke, the water surface began to ripple violently where the fish person's hand had been. Bones fought back with Chill Touch, dealing twelve points of necrotic damage to a hexed fish person, making it sluggish and lethargic.
A massive water elemental began emerging from the depths as the magical bonds holding it were disrupted. The creature rose as a swirling mass of water, moving faster than the eye could comprehend. It immediately attacked the remaining fish people rather than the party, crushing one creature's skull with forty-two points of damage and throwing its carcass against the cave wall. The high priestess attempted one final desperate attack, critically hitting Crezzida and reducing her to just one hit point before Fe retaliated with Hellish Rebuke, dealing twenty-six points of infernal damage and killing the high priestess instantly.
With the fish people defeated, the water elemental turned toward the party, but Nillituh successfully established telepathic communication with the creature. The elemental shared feelings of sadness and anger, showing images of light turning to darkness and fish people with devilish features. It communicated that it had been imprisoned by the fish people and showed recognition of the party's orb. The creature also projected images of the road to Arakcadia, indicating it would need help there in the future, before departing with a respectful nod.
The party looted the battlefield, finding one hundred gold pieces and a magical blue bone staff with a sharp tooth. Bones discovered his original bone staff was also magical, serving as a spell focus that could amplify spells with proper training. They harvested four fish teeth as proof of their victory and noticed the water in the area had become significantly clearer after defeating the fish people. The party then returned to Easthills, collected their reward of two hundred gold each from the guard office, and prepared for their next adventure.
That evening, they visited Club Enchant, a rowdy tavern in the farming district that served as a front for a secret magical community. After providing the correct passphrase "Midnight Sunlight Paradise" and showing their magical items, they were led to a hidden wine cellar meeting room. There they met the Night Swords, a rebellion organization led by Night, a Tabaxi who explained their mission to find evidence of corruption against the Trading Minister. The group believed the minister was blocking trade routes and creating artificial resource shortages to benefit himself and his allies.
The Night Swords proposed a dangerous heist: infiltrate an exclusive dinner party at the Lord of the East's mansion while the Trading Minister was present, then sneak into his unguarded house to find incriminating documents. Bruce, a half-orc member, provided the party with ancient magical talking stones for communication during the mission. The party agreed to help in exchange for keeping any loot they found, and spent the following day preparing by purchasing formal attire from upscale tailors and gathering information about their targets.
The next evening, the party successfully infiltrated the exclusive Marbled Basin and gained entry to the Lord of the East's lavish dinner party. Crezzida convinced the gate guard to let them pass without proper documentation, while Yomidrogo snuck in by hiding among other guests. Inside the marble mansion, they observed exotic foods, elite guests, and various high-ranking officials with their bodyguards. Fe delivered an exceptional violin performance that impressed the Lord of the East and Trading Minister, while Kailyn successfully eavesdropped on their conversation, learning about troop movements, trade blockades, and someone named Tribicrin.
To create distractions for their escape, Kailyn punched Yomidrogo and they staged a fight, causing guards to escort them to a side exit. Bones snuck out through an unguarded door, while Yomidrogo convinced a guard to turn around and then cast invisibility on himself. Kailyn seduced guard Caleb and had an intimate encounter with him, arranging to meet again the next day. Meanwhile, Crezzida faked a panic attack to further distract the remaining security.
Bones and Yomidrogo successfully broke into the Trading Minister's tower house using Mage Hand to unlock the back door. They split up to search the three floors, with Bones finding general trade documents on the ground floor and narrowly avoiding a fireball trap on the second floor. On the third floor, Yomidrogo discovered thirty-five gold, a valuable gold bracelet, and an iridescent mirror that showed horrific visions to confuse intruders. Most significantly, Bones found a magic carpet that recognized Yomidrogo's scent - it was the same carpet from his childhood clan, triggering powerful emotional memories.
The mission took a tragic turn when they found corruption documents mentioning Tribicrin and trade route blockades. Upon hearing that name, Yomidrogo screamed in anguish, alerting the Trading Minister's wife who came downstairs in her nightgown. In the ensuing confrontation, Yomidrogo cast Guiding Bolt and killed her instantly with fourteen points of damage. Panicked, they escaped on the magic carpet through a window, shattering the stained glass as a guard shouted for them to stop.
The party attempted to coordinate their escape through magical messages while trapped in the domed Marbled Basin. They landed at the edge of the dome, ditched the woman's body after carving symbols into it, and Yomidrogo cast invisibility on himself and Bones. As they ran toward the main entrance, the rest of the party began evacuating the dinner party. However, their escape was interrupted by a catastrophic magical attack.
A massive beam of light suddenly shot through the mansion and the Trading Minister's house, radiating intense heat and bouncing around the Marbled Basin. The beam exploded in multiple places, throwing everyone in different directions and knocking all party members unconscious. The mansion was bisected in half with people buried in the rubble, while everything caught fire, creating a devastating firestorm throughout the area.
Yomidrogo awakened disoriented in the aftermath, finding himself bleeding from a head wound that mysteriously healed. He discovered he was lying on the magic carpet, which had likely saved his life, but Bones was nowhere to be found. The destruction around him was apocalyptic - the mansion destroyed, people dead and burning, with severed limbs scattered about. He found the elegant woman from the party severely injured with deep lacerations, burns, and a severed foot, wearing a broken heart locket that would never match again. When he tried to heal her with cure wounds, the spell failed because there was no soul left to heal.
The devastation triggered traumatic memories from Yomidrogo's past, and he broke down crying at the hellish scene before him. The orb in his pocket provided protective warmth and had apparently healed his head wound, offering some comfort in the chaos. As he prepared to escape on his magic carpet, an arrow struck him in the knee for four points of damage. Three hooded elves appeared - the same ones who had been pursuing him - and cast powerful spells on him. He took twenty-four points of psychic damage and failed an intelligence saving throw as they cast paralysis magic that made his limbs go numb and his thoughts become foggy. As his vision went dark and his sense of self began to slip away, one elf spoke the word "progress," and Yomidrogo lost consciousness, captured by his mysterious pursuers.
Combat with Fish People
The party continues their battle against fish people in a water-filled cave.
- Crezzida casts Witch Bolt on a fish person with ornate robes for 7 points of damage
- Kailyn makes an arcana check to identify the spell being cast in the water but fails to recognize it
- Nillituh shoots arrows at the fish person but misses both attacks
- The high priestess fish person continues concentrating on a spell in the water, causing green and black energy to coalesce
- Another fish person attacks Bones for 4 points of damage
- Yomidrogo casts Inflict Wounds on the high priestess for 27 points of damage, causing it to lose concentration on its spell
- The spell breaks and the water surface begins to ripple violently where the fish person's hand was
Water Elemental Emerges
The party continues fighting fish people while a water elemental begins to emerge from the water.
- Yomidrogo attempts to cast Sleep on a fish person but it's too powerful for the spell to affect
- Yomidrogo casts Firebolt but misses the target
- Bones casts Chill Touch on a hexed fish person, dealing 12 points of necrotic damage
- Bones stabs a fish person with his dagger for 4 damage
- Bones uses Awakened Mind to intimidate the fish person he attacked
- Fe attacks a fish person with her quarterstaff, hitting once for 5 damage
- The water elemental continues to grow stronger, with ripples increasing on the surface
- Crezzida continues casting Witch Bolt, dealing 6 more damage to a fish person
- Kailyn ducks underwater and sees a whirling tornado rising up with celestial bonds being pulled apart
- Kailyn casts Frostbite at the water elemental but misses
- Nillituh establishes telepathic communication with the water elemental
- The water elemental communicates anger at the land and sadness, showing images of fish people with devilish features
- Nillituh realizes the fish people may be imprisoning or killing the elemental's kind
- Nillituh attempts to show the elemental that they're killing the fish people
- Nillituh attacks a fish person with his sword, missing initially but hitting on the second attempt for 4 points of damage
High Priestess Battle
The party faces the High Priestess who is casting a banishment ritual while fighting remaining fish people.
- The High Priestess casts a spell into the water and attacks Crezzida with a natural 20, dealing 12 points of damage and reducing her to 1 hit point
- Crezzida loses concentration on her witch bolt spell
- A fish person attacks Bones with a wave cutter blade for 7 points of damage, reducing him to 2 hit points
- The fish person summons a shark next to Bones
- Yomidrogo uses sorcery points to regain a spell slot and tosses a healing word scroll to Bones
- Yomidrogo casts cure wounds on Crezzida, healing her for 16 points
- Bones uses the healing word scroll and casts Eldritch Blast at the fish person, missing
- Bones uses Awakened Mind to intimidate the fish person
- Fe triggers an opportunity attack while moving, taking 6 points of damage
- Fe casts Hellish Rebuke in response, dealing 26 points of damage plus hex damage, killing the High Priestess
- A mysterious counterspell hits the High Priestess, disrupting her banishment ritual
- Yomidrogo takes 10 points of force damage from the magical backlash
- The bonds holding the water elemental are broken
Water Elemental Freed
The water elemental breaks free from its magical bonds and attacks the remaining enemies, not the party.
- The water elemental rises from the water as a swirling mass
- It attacks Bones, dealing 4 points of bludgeoning damage and throwing him against the cave wall
- The water elemental entangles and attacks the remaining fish person with a 25 to hit
- The water elemental crushes the fish person's skull, dealing 42 points of damage and killing it
- The water elemental throws the fish person's carcass against the wall
- The shark summoned by the fish person disappears when its summoner dies
- Combat ends with the water elemental turning toward the party
Communication with Water Elemental
The party communicates with the freed water elemental and searches the cave after the battle.
- Water elemental begins to relax when the party shows peaceful intent
- Bones attempts to communicate with the water elemental using telepathy
- Nillituh successfully establishes telepathic communication with the water elemental
- Water elemental shares feelings of sadness, loss, and images of light turning to darkness
- Kailyn receives visions of her home and water being drained away
- Water elemental recognizes the orb and shows images of the road to Arakcadia
- Water elemental indicates it needs help but not immediately, then leaves with a respectful nod
- Party loots the bodies, finding 100 gold pieces and a blue bone staff with a sharp tooth
- Bones discovers his original bone staff is magical through arcana check
- Yomidrogo identifies the bone staff as a spell focus that can amplify or alter spells
- Party harvests four fish teeth as proof of their victory
- Party decides to leave the wet cave to find a proper place to rest
Return to Easthills
The party returns to Easthills after clearing the water pollution and collects their reward.
- Party notices the water in the area is significantly clearer after killing the fish people
- Party returns to Easthills with no problems
- Party visits the guard office and collects 1200 gold total (200 gold each for 6 people)
- Yomidrogo's healing word spell scroll turns to ash after use
Discovering the Secret Rebellion
The party visits Club Enchant and discovers a secret magical community and rebellion organization.
- Party enters Club Enchant, a rowdy tavern in the farming district
- Yomidrogo approaches the Tabaxi barkeeper and offers 200 gold for information about magic items
- Yomidrogo attempts to remember the secret passphrase, getting most of it right
- Yomidrogo shows the orb to the barkeeper
- Bones presents a Tabaxi cat bone to the barkeeper
- Barkeeper reveals the missing word 'sunlight' - the full phrase is 'Midnight Sunlight Paradise'
- Barkeeper takes 10 gold and directs them to a door
- Party descends stairs into a wine cellar meeting room
- Tabaxi barkeeper warns Yomidrogo 'don't mention that' before closing the door
- Party finds various people of different races gathered in groups
- Bones scans for skeletons but finds none
- Kailyn attempts to sense magic but detects none in the immediate vicinity
- Yomidrogo positions himself to eavesdrop on the leader's conversation
Meeting the Night Swords
The party meets the Night Swords rebellion organization and receives their mission.
- Yomidrogo introduces himself to the group and learns they are a community fighting against the current leadership
- Night, the leader, explains they need help finding evidence against the Trading Minister
- The group reveals they believe the Trading Minister is blocking trade routes and creating resource shortages
- Thenalis mentions they need to be careful as the Trading Minister likely has security
- Bruce gives the party a magical talking stone for communication
- The Night Swords propose a heist: sneak into the Trading Minister's house during a dinner party to find incriminating documents
- Yomidrogo demonstrates magic by casting Mage Hand to write in someone's book
- The party agrees to help with the mission in exchange for keeping any loot they find
- The party discusses potential names for their group, rejecting suggestions like 'Night Liquids' and 'Night Solids'
- Night explains how the talking stone works for communication
- The party puts the talking stone in the bag of holding
- Night outlines the mission plan: infiltrate the dinner party, sneak to the Trading Minister's house, find evidence of corruption
Preparation and Shopping
The party spends the morning preparing for the evening mission by acquiring formal attire and gathering information.
- The party takes a long rest, with Nillituh suffering exhaustion and having no dreams
- Night explains the dinner party infiltration plan in detail
- Yomidrogo visits Darion's shop and pays 10 gold for him to search for a deck of illusion
- Kailyn visits the temple of the god of light to research, learning about the god's connection to spheres and the Divine Gate
- Multiple party members visit tailors to purchase formal attire for the dinner party
- Nillituh orders an ornate hooded robe for 200 gold pieces with rush service
- Kailyn orders a blue full-length dress for 125 gold pieces
- Yomidrogo buys expensive formal robes for 300 gold pieces
- Kailyn visits the library to research Sehanine, goddess of moons and planets
- Bones searches unsuccessfully for a blink dog
- The party discusses dress codes and preparation strategies
Infiltrating the Dinner Party
The party gains entry to the exclusive Marbled Basin and infiltrates the Lord of the East's dinner party.
- The party approaches the gates to the Marbled Basin at 6pm
- Yomidrogo attempts to sneak in by hiding among other guests
- The guard requests papers for entry
- Crezzida successfully persuades the guard to let them pass without proper documentation
- The party enters the exclusive area and observes the wealthy attendees
- They spot a well-dressed woman who enters through a different entrance than the main door
- They enter the Lord of the East's mansion and observe the lavish dinner party with exotic foods and elite guests
- They spot the Trading Minister with the Lord of the East, confirming he's at the party and not at his house
- The party observes various high-ranking officials and guards throughout the mansion
- They observe invisibility berries being served as novelty items at the party
Gathering Intelligence
Party members attempt to eavesdrop on conversations and gather information at the dinner party.
- Kailyn successfully overhears a conversation between the Trading Minister and Lord of the East
- They discuss moving troops closer, spies everywhere, and a trade blockade off Goulcrest
- Mention of someone named Tribicrin and references to 'rounding them up' if they don't find 'it'
- Discussion about someone getting suspicious, with the Trading Minister expressing difficulty
- Party learns the elegant woman at the party is the Lord of the East's wife
- Fe successfully convinces people to let her perform despite not being verified
- She delivers an exceptional violin performance that enthralls the crowd
- The Lord of the East and Trading Minister are impressed by her performance
- Fe has a conversation with the Lord about her musical background and mentions applying to Kaxia music school
- The Lord mentions having contacts at Kaxia and expresses interest in hearing Fe perform again
The Great Escape Plan
The party executes a chaotic plan to sneak members out of the dinner party.
- Kailyn punches Yomidrogo to create a distraction, dealing 1 point of damage
- Guards intervene and escort both to a side exit to 'sort out their problems'
- Bones successfully sneaks out through an unguarded right door with a stealth roll of 16
- Yomidrogo acts drunk and convinces a guard to turn around with a 21 persuasion check
- Yomidrogo casts invisibility on himself and makes a stealth check
- Kailyn attempts to seduce the remaining guard to create further distraction
- Kailyn successfully seduces guard Caleb
- They have an intimate encounter and smoke together
- The guard shows interest and they arrange to meet again
- Crezzida has a fake panic attack to create a distraction
- Yomidrogo casts Hex on another guard to give him disadvantage on ability checks
Breaking into the Trading Minister's House
The party infiltrates the Trading Minister's tower home while he's at the dinner party, searching for evidence of corruption.
- Yomidrogo and Bones approach the Trading Minister's house
- They find the back door locked
- Yomidrogo successfully uses Mage Hand to unlock the door with an Arcana check
- The party enters the tower and splits up to search different floors
- Bones searches the ground floor and finds general trade documents but nothing incriminating
- Yomidrogo searches the third floor and finds 35 gold, a gold bracelet, and an iridescent mirror
- Yomidrogo looks into the mirror and sees horrific visions but resists being frightened
- Bones searches the second floor and narrowly avoids a fireball trap
- Bones discovers a magic carpet that recognizes Yomidrogo's scent
- Yomidrogo recognizes the carpet as one from his childhood clan and becomes emotional
- Bones finds papers on a desk detailing trade route blockades and mentions of 'Tribicrin'
- Yomidrogo screams upon hearing the name Tribicrin, alerting someone upstairs
- Footsteps are heard coming down the stairs as a woman in a nightgown appears
Confrontation and Escape
The party encounters the Trading Minister's wife and escapes after a violent confrontation.
- The Trading Minister's wife appears and attacks
- Yomidrogo casts Guiding Bolt, killing the wife instantly for 14 points of damage
- Bones stabs the corpse with his dagger
- Yomidrogo carves Nujlem symbols into the body
- The party escapes on the magic carpet through a window, shattering the stained glass
- A guard shouts 'hey, you! Stop right here!' as they escape
- The party flies on the magic carpet above the Marbled Basin
- They discover they are trapped in a domed area and need to find a way out
- They land at the edge of the dome and ditch the body they were carrying
- Yomidrogo casts invisibility on himself and Bones
- They run toward the main entrance to escape
Communication and Coordination
The party attempts to coordinate through magical messages while dealing with the aftermath of the break-in.
- Crezzida tries to contact the infiltration team through the talking stone
- Messages are passed between party members using magic
- Fe dismisses urgent communications while enjoying the party
- Kailyn communicates with Night through the talking stone, reporting mission success
- Yomidrogo uses Awaken Mind to communicate with the rest of the party to leave
- The party begins to regroup after the mission
The Beam of Light Catastrophe
A devastating magical attack destroys the mansion and surrounding area.
- A loud noise rapidly approaches as the sky becomes brighter
- A massive beam of light shoots through the mansion and the trade minister's home
- The beam radiates intense heat and bounces around the Marbled Basin
- The beam explodes in multiple places, throwing everyone in different directions
- All party members are knocked unconscious and hit their heads
- The mansion is bisected in half with people buried in the rubble
- Everything catches fire, creating a firestorm in the area
- The library sustains some damage but is not badly affected
Yomidrogo's Awakening
Yomidrogo wakes up in the aftermath of the destruction to find chaos and devastation around him.
- Yomidrogo wakes up disoriented with fragmented memories
- He finds himself bleeding from a head wound that mysteriously heals
- He discovers he's lying on the magic carpet, which likely saved his life
- Bones is nowhere to be found, thrown elsewhere in the explosion
- Yomidrogo sees the mansion destroyed, people dead and burning
- He finds a severed hand and other gruesome remains nearby
- He sees the woman from the party severely injured and tries to heal her
- His cure wounds spell fails because she has no soul left to heal
- The orb in his pocket provides warmth and protective feelings
- The destruction triggers traumatic memories from his past
- Yomidrogo breaks down crying at the devastation
- He finds the woman has a broken heart locket that will never match again
Capture by the Elves
As Yomidrogo attempts to escape the destruction, he is ambushed and captured by three hooded elves who have been pursuing him.
- Yomidrogo prepares to escape on his magic carpet
- He feels the protective warmth of the orb in his pocket
- An arrow strikes him in the knee for 4 points of piercing damage
- Three hooded elves appear and cast a spell on him
- Yomidrogo takes 24 points of psychic damage and fails an intelligence saving throw
- He recognizes the elves as the ones who have been chasing him
- One elf says the word 'progress' as Yomidrogo's vision goes dark and he loses consciousness
- The elves cast a paralysis spell that causes his limbs to become paralyzed and his thoughts to become foggy
High Priestess Fish Person
A fish person wearing ornate robes who was casting a concentration spell in the water, causing green and black energy to coalesce. After taking massive damage from Inflict Wounds, it lost concentration and the spell broke. Later revealed to be casting a banishment ritual to trap the water elemental.
Fish Person Warrior
An armored fish person wielding a wave cutter blade and wearing metal-plated armor. Could summon sharks and engaged in melee combat before being brutally killed by the freed water elemental. Attacked party members with multi-attack capabilities.
Water Elemental
A massive swirling creature of water that was imprisoned by the fish people using celestial bonds. It communicates telepathically through emotions and images rather than words, expressing anger at the land and sadness about its situation. Shows recognition of the party's orb and indicates it needs help in Arakcadia at some point in the future. Demonstrates respect for the party before departing after killing the remaining fish people.
Tabaxi Barkeeper
A Tabaxi who runs the bar at Club Enchant and serves as a gatekeeper to the secret magical community below. He is cautious about revealing information but can be persuaded with gold. He knows the secret passphrase 'Midnight Sunlight Paradise' and has connections to the underground rebellion. He warns against mentioning certain things and takes payment for information.
Night
A Tabaxi leader of the Night Swords rebellion organization. He provides the party with their mission details and a magical talking stone for communication. He emphasizes that there is no single leader of their community-based organization and explains their goals of fighting corruption in the town's leadership. Passionate about fighting against the current leadership structure in Easthills.
Thenalis
A halfling member of the Night Swords rebellion who appears concerned about the dangerous mission the party is undertaking. He warns them to be careful and abort if the Trading Minister is present at his house. Provides practical advice about potential security.
Bruce
A half-orc member of the Night Swords who provides the party with magical talking stones for communication. He mentions the stones are precious to him and were made before the Millennium of Darkness, representing some of the only acceptable magic in the current world.
Darion
An elven shopkeeper who runs a secretive magic item store accessible through a hidden wall passage. He agrees to search for a deck of illusion for the party in exchange for a 10 gold down payment, though he hasn't heard of such an item before and indicates it would take several days to find.
Temple Priest
An elderly human male priest in his 60s wearing priest robes who serves at the Temple of the God of Light. Knowledgeable about religious matters and the history of the gods, particularly the God of Light's connection to Ioun and the Divine Gate. He explains legends about the god's orb being shattered when locked behind the Divine Gate.
Upscale Tailor
A professional tailor running a high-end marble shop who specializes in expensive garments and rush orders. Becomes excited when large amounts of gold are offered and provides premium service for wealthy customers, offering materials like spider silk.
Gate Guard
A security officer stationed at the gates to the exclusive Marbled Basin who checks papers and controls access. Initially suspicious but was successfully persuaded by Crezzida to allow entry without proper documentation.
Lord of the East
The current ruler of Easthills, son of the previous lord whose grave was recently disturbed. He appears to be hosting the dinner party and shows appreciation for fine musical performance. He has connections to the prestigious music school Kaxia and seems willing to help talented individuals. He travels with the Trading Minister and is involved in discussions about military movements and trade blockades.
Trading Minister
A high-ranking official who accompanies the Lord of the East to the dinner party. He is the target of the party's infiltration mission, suspected of corruption by the rebellion. He was overheard discussing troop movements, spies, trade blockades, and someone named Tribicrin. His presence at the party means his house should be unguarded.
Lord of the East's Wife
An elegantly dressed woman at the party wearing an iridescent flowing dress with a beautiful headgarment. She was seen entering through a back entrance, suggesting she has special access to the mansion. Later found severely injured and dead after the beam attack.
Tribicrin
A person mentioned in the overheard conversation between the Trading Minister and Lord of the East. Described as 'scum' but apparently right about needing to 'push' in some conflict or situation. Also mentioned in the corruption documents found in the Trading Minister's house.
Dinner Party Guards
Security personnel stationed at the dinner party, positioned in corners and patrolling the area. They intervene when fights break out and escort troublemakers to exits. Multiple guards are present throughout the mansion maintaining order.
Caleb
A guard stationed outside the mansion during the dinner party who was seduced by Kailyn. He expressed interest in seeing Kailyn again and arranged to meet her the following day. He appears to be kind and attractive, and they shared an intimate encounter.
Trading Minister's Wife
A woman who lived in the Trading Minister's house and was sleeping when the party broke in. She attacked the intruders wearing only a nightgown and was killed by Yomidrogo's Guiding Bolt spell. Her death became part of the tragic aftermath of the mission.
Woman from the Party
An elegantly dressed woman who attended the dinner party and is found dead in the destruction after the beam attack. She has a deep laceration running down her entire body, one severed foot, burns down her left side, and wears a broken heart locket that will never match again. Her death deeply affects Yomidrogo as he tries unsuccessfully to heal her.
Three Hooded Elves
Mysterious elves who have been pursuing Yomidrogo and finally capture him in the aftermath of the destruction. They are skilled in magic, using spells to paralyze and mentally attack their target. One speaks the word 'progress' before Yomidrogo loses consciousness, suggesting they have specific plans for him. They shoot him with an arrow and cast powerful mind-affecting magic to erase his identity and memories.
Water-filled Cave
A cave with knee-deep water where the party fought fish people. The cave has elevated rocks and areas where spells were being cast into the water, causing green and black energy to gather. The water becomes significantly clearer after the fish people are defeated.
Easthills Guard Office
The official guard office in Easthills where the party collected their reward for clearing the water pollution. A place where bounties and official business are conducted.
Club Enchant
A rowdy tavern located in the poor farming district of Easthills. The front porch has muddy footprints, and inside there's gambling, drinking, and brawling. It serves as a front for a secret magical community meeting place below. The atmosphere is raucous with strong odors of body odor and alcohol.
Secret Wine Cellar
A hidden meeting place beneath Club Enchant accessed by stairs. Contains a table in the middle with various people of different races gathered in groups, serving as a meeting place for the Night Swords rebellion organization.
Darion's Magic Shop
A secretive magic item shop run by Darion, accessible through a hidden wall passage. The party visits to search for magical items like the deck of illusion.
Temple of the God of Light
An open temple featuring a massive mirror that reflects light down through a transparent glass ball, creating intense heat. A place of worship where people come to pray and seek knowledge about the god of light.
Upscale Tailor Shop
A high-end marble tailor shop in the commercial district where the party purchases formal attire. Features expensive materials like spider silk and offers rush services for wealthy customers.
Library
A research facility where Kailyn conducted studies on the goddess Sehanine, finding information about celestial elements and trickery associated with the deity.
Marbled Basin
An exclusive gated community within Easthills featuring marble buildings, mansions, and towering structures. It's a domed area with walls around its perimeter where the wealthy elite live and conduct business. The entire area is devastated by the beam of light attack, with fires spreading throughout and many casualties.
Lord of the East's Mansion
A massive mansion made of marble and wood that appears even bigger inside than outside. Features multiple levels, balconies, handrails, and a great hall with tables stretching the entire length like Harry Potter. Contains exotic foods, wine sections, and hosts elite dinner parties. The mansion is later bisected and destroyed by the magical beam attack.
Trading Minister's House
A historical tower home with three stories and numerous small rooms and hallways. Contains various bedrooms, a kitchen, lounge room, and is filled with trade documents and magical items including an iridescent mirror and magic carpet. It was later destroyed by the beam of light attack.
Kaxia
A prestigious music school mentioned in conversation between Fe and the Lord of the East. The Lord claims to have contacts there and suggests he might help Fe with her application.
Arakcadia
A city shown in visions by the water elemental to Nillituh, indicating it needs help there at some point in the future. The road to this city was recognized by Nillituh from their recent travels.
Goulcrest
A coastal area mentioned in the overheard conversations and found documents, where trade blockades are being set up to disrupt commerce between islands.
Droshdech
A location near Goulcrest mentioned in the corruption documents found in the Trading Minister's house, related to the planned trade route blockades.
Lyikdia
A location mentioned in the corruption documents where forces are being moved and intimidation blockades are being set up. Also referenced as having a magical tower with similar properties to the mirror found in the Trading Minister's house.
Healing Word Scroll
A magical scroll that Yomidrogo tossed to Bones, allowing him to cast a healing word spell. The scroll burned away after use, healing Bones for a small amount during the intense combat.
Wave Cutter Blade
A weapon wielded by the fish person warrior that was used to attack Bones, dealing significant slashing damage in combat.
Toothsome Staff
A blue bone staff with a sharp tooth at the end, previously wielded by the high priestess fish person. Found among the loot after the battle and identified as magical.
Bones' Original Bone Staff
A magical bone staff belonging to Bones that serves as a spell focus. Can be used to amplify or alter spells with proper training, and can focus energy to specific targets. More is needed to fully unlock its potential.
Fish Teeth
Four incisors harvested from the defeated fish people as proof of the party's victory. Carved from the gums of the creatures after the battle.
Tabaxi Cat Bone
A bone from a Tabaxi cat that Bones purchased from a bone merchant and presented to the Tabaxi barkeeper. The barkeeper took 10 gold for it and seemed to recognize its significance, though he appeared uncomfortable seeing bones of his own kind.
The Orb
A magical orb that the party carries, which has connections to the God of Light. During the crisis, it emanates protective warmth and appears to have healing properties, having healed a gaping head wound that Yomidrogo sustained. It provides him with a sense of protection and safety even in the midst of chaos. The water elemental showed recognition of this artifact.
Talking Stones
A pair of magical communication stones provided by Bruce of the Night Swords. These ancient stones were made before the Millennium of Darkness and allow communication between holders. The party receives one stone while the Night Swords keep the other for coordination during their mission.
Formal Attire
Custom-made formal clothing purchased from upmarket tailors for the dinner party infiltration. Includes ornate hooded robes in blue and green colors (the town's symbols) and full-length dresses, designed to help the party blend in with the upper class at the event.
Invisibility Berries
Berries that the party had previously collected that can make someone invisible for about 30 seconds. They are less potent than proper invisibility spells and are being served as novelty items at the dinner party for the elite guests to try.
Iridescent Mirror
A large mirror that stretches almost to the ceiling with a magical sheen similar to those found in Lyikdia. When looked into, it shows horrific distorted visions to confuse intruders, causing the viewer's form to grow warted skin and their skull to detach with jaw agape.
Magic Carpet
A sentient magic carpet with red color patterns from Yomidrogo's clan. It recognizes Yomidrogo's scent like a dog and provides comfort by nudging him. This is the same carpet Yomidrogo saw as a child before his village was destroyed. The carpet saved his life during the beam attack by cushioning his fall and protecting him from the worst of the destruction.
Corruption Documents
Papers found in the Trading Minister's house detailing trade route blockades planned off the coast of Goulcrest near Droshdech, discussions about troubles in the south, forces near Lyikdia, and mentions of someone named Tribicrin. These documents served as evidence of the Trading Minister's corrupt activities.
Gold and Valuables
35 gold pieces and a valuable 24-karat gold bracelet that Bones found and looted from the Trading Minister's house during their search for evidence.
Broken Heart Locket
A locket worn by the dead woman from the party, designed as two halves of a heart that fit together. The locket has been sheared off in a way that the pieces will never match again, symbolizing the permanent destruction and loss caused by the attack.
Witch Bolt
Cast by Crezzida on the high priestess fish person, dealing 7 points of damage total (3 base + 4 hex damage) initially, then 6 more damage on a subsequent turn. The spell creates a sustained electrical connection between caster and target until concentration is lost.
Inflict Wounds
Cast by Yomidrogo on the high priestess fish person for devastating effect, dealing 27 points of damage. The necromantic spell caused visible decay and scarring along the creature's neck and skull, and forced it to lose concentration on its water spell.
Hex
Previously cast spell that added extra damage to attacks against the high priestess fish person, contributing 4 additional points to Crezzida's Witch Bolt and 1 additional point to Yomidrogo's Inflict Wounds. Later cast on a guard to give disadvantage on ability checks.
Sleep
Yomidrogo attempted to cast Sleep on a fish person, but the creature was too powerful for the spell to affect, so the spell slot wasn't wasted.
Firebolt
Yomidrogo cast Firebolt at a fish person but missed, with the magical fire going wide into the water and diffusing.
Chill Touch
Bones cast Chill Touch on a hexed fish person, dealing 12 points of necrotic damage and making the creature sluggish and lethargic.
Frostbite
Kailyn cast Frostbite at the water elemental while underwater, but the spell missed its target in the water medium.
Cure Wounds
Cast by Yomidrogo at second level to heal Crezzida for 16 points of damage, bringing her back from near death after the High Priestess's critical hit. Later attempted on a severely injured woman after the beam attack, but the spell failed because there was no soul left to heal.
Eldritch Blast
Cast by Bones targeting the fish person warrior but missed its target, the magical energy going wide of its intended mark.
Hellish Rebuke
Cast by Fe as a reaction to taking damage, dealing 26 points plus hex damage to the High Priestess, killing her instantly with infernal energy.
Healing Word
Cast by Bones using a scroll provided by Yomidrogo, healing him for a small amount after taking significant damage from the fish person's attacks.
Counterspell
A mysterious spell that came from the cave entrance, disrupting the High Priestess's banishment ritual and causing magical backlash that damaged Yomidrogo.
Banishment
A ritual spell being cast by the High Priestess to banish the water elemental and any creatures in the vicinity, which was disrupted by the counterspell.
Summon Animals
Cast by the fish person warrior to summon a shark next to Bones, though the shark disappeared when its summoner was killed.
Awakened Mind
Used by Bones to telepathically intimidate fish people and later to communicate with party members during their escape, allowing coordination without verbal communication while invisible.
Charm Person
Yomidrogo attempted to cast Charm Person on the Tabaxi barkeeper to make him more cooperative, but the spell failed with a roll of 10. However, the barkeeper didn't notice the attempt.
Mage Hand
Cast by Yomidrogo to demonstrate the party's magical abilities to the Night Swords by writing the word 'magic' in someone's book, and later used to unlock the back door of the Trading Minister's house from the other side.
Wild Shape
A druid ability that Kailyn can use to transform into animals like flies or rats. The party discusses using this transformation to sneak into the Trading Minister's house undetected.
Invisibility
A spell that Yomidrogo can cast on himself and others to become invisible for about a minute. Used to help escape the dinner party and later to flee the Marbled Basin after their mission.
Message
A communication spell with a range of 120 feet used by the party to coordinate during their infiltration mission. The party uses Crezzida as a relay point to extend communication range between the dinner party and the Trading Minister's house.
Guiding Bolt
Cast by Yomidrogo against the Trading Minister's wife during their confrontation in the house. The spell hit successfully and dealt 14 points of damage, killing her instantly in what became a tragic escalation of the infiltration mission.
Paralysis Spell
A spell cast by the hooded elves that causes Yomidrogo's limbs to become paralyzed and his thoughts to become foggy. Combined with psychic damage, this spell is used to incapacitate and capture him, demonstrating the elves' magical prowess and intent to take him alive.