Session 8, Arc II
Destruction
Played 12 July 2025 Watch the session (spoiler-free)
The party awakened scattered across the devastated Marbled Basin after a catastrophic terrorist attack that had torn through Easthills. Bones found himself against a tree on the eastern side, his head pounding as he surveyed the hellscape of flames and bodies that had replaced the once-peaceful governmental district. The attack had been so powerful that a line of destruction bisected the entire city, transforming the carefully cultivated nighttime atmosphere into a scene of unimaginable carnage. Meanwhile, Crezzida, Nillituh, and Kailyn woke up on the northern side, battered and disoriented, with Fe trapped unconscious under the rubble of the collapsed Faolain mansion.
The party worked desperately to rescue Fe from the debris, with Kailyn and Nillituh struggling against the massive weight of the collapsed building. When their strength proved insufficient, Nillituh used thaumaturgy to create tremors that helped shake loose the rubble, allowing them to pull Fe free, though she remained unconscious from her injuries. As they gathered themselves, the full scope of the devastation became clear - bodies torn apart, people screaming in agony, and the mansion completely bisected by whatever force had struck the city. The peaceful basin had become a vision of hell, with fires spreading and survivors crawling among the dead.
Bones discovered the magic carpet lying in a feeble position with a trail of blood leading from it toward the exit, while the mysterious Orb was nowhere to be found. Taking to the air on the damaged but functional carpet, he surveyed the destruction from above and was horrified to see fires breaking out across the entire city, with people fleeing toward the gates in panic. He attempted to help survivors trapped in the Faolain rubble but quickly realized the task was beyond what one person could accomplish. The scale of the disaster was unlike anything any of them had ever witnessed.
Among the casualties, the party discovered Caleb's lifeless body with a piece of wood driven through his heart and burns covering his face. Kailyn's attempt to heal him with magic failed completely, as there was no soul left to anchor the spell to, and they found an incomplete letter in his pocket that simply read "Dear Caleb" before cutting off. The emotional weight of losing someone close hit the party hard, particularly Kailyn, as they were forced to leave his body among the other victims. Crezzida broke down completely, embracing Fe's unconscious form and sobbing apologies for their earlier argument, declaring her love as the magnitude of what they had survived became clear.
The party eventually reunited at the secret underground inn, where Night had been waiting, initially unaware of the attack until he saw the destruction for himself. Through a talking stone, they had managed to coordinate their escape from the chaos, though Yomidrogo remained missing and unaccounted for. When Night demanded the papers they had retrieved from their mission, tensions exploded as Crezzida became furious at his focus on the "bigger picture" while people lay dead in the streets. The argument culminated in Night offering only 1000 gold for the entire party's near-death experience, which Crezzida found insulting compared to previous payments, leading her to storm out in anger before the papers were eventually handed over.
With Yomidrogo still missing and the city in chaos, the party attempted to return to the Marbled Basin to search for their friend, but found the area cordoned off by guards who refused entry to the restricted zone. They provided a description of the missing half-elf to the guards and were told they would be contacted if he was found. It was then that Darion, an elven guide, approached them with urgent warnings that they needed to leave the area immediately, offering to help them escape through secret forest routes away from the main gates.
Darion led them through hidden paths in the forested areas surrounding Easthills, navigating steep hills down to a lake where they could rest safely away from the chaos. During their rest, Nillituh and Fe began experiencing disturbing nightmares of fires turning from red to green to black, waking with points of exhaustion that left them weakened and showing early symptoms of illness. Meanwhile, Bones had his own supernatural encounter in his dreams, where a ghostly skeletal entity questioned his loyalty and warned him to find the missing Orb and Yomidrogo for his own safety, promising they would meet again soon.
The next morning revealed the true extent of the party's problems as Nillituh's condition worsened dramatically with facial tremors, sweating, and fever-like symptoms. Fe's situation was equally concerning, as necrotic black damage had begun spreading up her leg from an unknown source, causing pain while simultaneously numbing the affected area. Kailyn's medical knowledge helped her recognize Nillituh's symptoms as the gnawing plague, a mythical disease they had heard whispered about in taverns, while Fe's condition remained a mystery.
Following cart tracks and blood trails they discovered along their route, the party pursued clues that might lead to Yomidrogo's whereabouts. They found a piece of black fabric with red and blue patterns in a river that matched the craftsmanship of the magic carpet, though it wasn't torn from the carpet itself. The blood trail and cart tracks suggested someone had been taken or transported through the area, possibly their missing friend. Their investigation was complicated by losing the trail multiple times and having to navigate around other travelers on the busy Bronze Track.
During their journey, they encountered various challenges including aggressive vulture-like birds that attacked their camp at dawn, attempting to steal shiny objects before being driven off by Crezzida's fiery intimidation. The party's condition continued to deteriorate, with Nillituh gaining additional levels of exhaustion that left them barely functional, while Fe's necrotic damage spread to cover her entire leg. They created makeshift masks from Crezzida's modified ball gown to prevent the spread of the contagious plague.
Reaching Lyikdia, they found the town under increased security with the festival being dismantled, returning it to a normal farming community. The party set up a quarantine in an abandoned house while conducting research at the local library, where Kailyn discovered comprehensive information about the gnawing plague. The research revealed that the disease could be transmitted through zombie rats, wererats, or contact with infected individuals, and that potential treatments included anti-venom from zombie creatures or exotic plants from southern regions, though no known remedies existed within their current territory.
Seeking more powerful help, the party waited until nighttime to access the mysterious astral tower that only appeared when the red dwarf star was visible in the sky. After failed attempts at communication, Bones successfully opened the astral door using his bone staff, which channeled his magical energy in an altered and more powerful way. Inside, they met with the sorcerer, whose demeanor darkened significantly when necrotic damage was mentioned, suggesting the severity of Fe's condition.
The sorcerer provided them with a special potion in a latched beaker to slow Fe's necrotic damage, though the treatment was painful and caused infected flesh to fall away. She recommended seeking help in the Destitute Lands from someone more skilled in dealing with such conditions, mentioning ominously that "the Eagles have returned faster than expected" before departing urgently through the window. The party applied the treatment to Fe, which visibly slowed the spread of the necrotic damage through her bloodstream, though it remained a temporary solution.
As they prepared to leave Easthills for the Destitute Lands, the party witnessed a massive military force of 100-200 people marching west toward the border in organized formation. The diverse group of armed individuals was identified as a "military operation" by one soldier who broke rank to warn them to stay back, suggesting that the recent attack had triggered larger political and military responses. Darion expressed serious concern about the implications of this military movement for future peace in the region, as the party set out on their journey to find more powerful healing for their afflicted companions, knowing that time was running out for both Nillituh and Fe.
Awakening in the Aftermath
The party wakes up scattered across the Marbled Basin after a devastating terrorist attack, with Bones finding himself against a tree and the others trapped under rubble.
- Bones wakes up on the eastern side of the Marbled Basin against a tree that blocked most of his fall
- Bones sees flames, heat, and people lying in the distance still
- Yomidrogo is nowhere to be seen
- Bones finds a dead man with robes about 20 meters away - his face is seared and burnt with skin melting off, part of his hand severed
- Crezzida, Nillituh, and Kailyn wake up on the northern side of the Marbled Basin
- The party takes damage from the explosion - Crezzida takes 7 damage, Fe takes 12 damage
- Fe is discovered trapped under rubble from the Faolain with only her head and arm visible, unconscious but breathing
Rescue and Escape
The party works together to rescue Fe from the rubble and begins their escape from the devastated Marbled Basin.
- Kailyn and Nillituh attempt strength checks to free Fe but struggle with low rolls (5 and 7)
- Nillituh uses thaumaturgy to cause tremors and shake the rubble loose, rolling 11 on a d20
- The party successfully pulls Fe out with the help of the tremors, though she takes 2 more points of damage
- Fe remains unconscious but alive and stable
- Crezzida embraces Fe's unconscious body emotionally
- The party observes the complete devastation - the mansion bisected in half, bodies ripped apart, people screaming in pain
- The peaceful nighttime atmosphere of the Marbled Basin has turned into hell
- The party decides to head towards the entrance to escape
The Magic Carpet Discovery
Bones discovers the magic carpet and surveys the full extent of the destruction from above while searching for survivors.
- Bones spots the magic carpet lying on the ground in a feeble position with a trail of blood leading from it toward the exit
- The magic carpet trembles in fear but comes to Bones when it sees him, nudging up to him
- The Orb is nowhere to be seen
- Bones gets on the magic carpet which hovers in the air despite some fraying damage on the edges
- Bones flies up to survey the damage and sees fires breaking out across forests around the Marbled Basin
- From above, Bones sees fires breaking out all across the entire city with people running on walkways toward gates
- Bones attempts to help survivors in the Faolain rubble but realizes the task requires much more than one person
- Bones feels he needs to find a way out to rest due to exhaustion and damage to both himself and the carpet
Finding Caleb's Body
The party discovers Caleb's lifeless body among the rubble and debris, leading to an emotional moment.
- The party finds Caleb lying on the ground, not breathing with his eyes closed
- Caleb has a piece of wood going right through his heart from the mansion debris
- His face shows burns and his hair is singed from the explosion
- Kailyn attempts to cast Cure Wounds on Caleb, rolling 7 total healing
- The spell fails to take hold as there is no soul left to heal
- A piece of paper dislodges from Caleb's pocket during the healing attempt
- Kailyn finds a folded letter that says 'Dear Caleb' but cuts off
- Crezzida comes over to comfort Kailyn, putting her hand on Caleb's back
- The party leaves Caleb with the other casualties and begins walking away
Surveying the Devastation
The party witnesses the full scale of destruction from the terrorist attack across the entire city.
- The party sees people rushing out and into the Marbled Basin in general chaos
- They observe the full extent of damage - a line going from one end of the city to the other, completely bisecting it
- Nothing they've ever seen has come close to this level of damage
- The party with highest passive perception (15) spots Bones flying on the magic carpet
- They deduce Bones is heading toward the farmer's market based on his direction
- Crezzida breaks down emotionally, hugging Fe desperately and sobbing
- Crezzida apologizes for their earlier argument and expresses love for Fe
- The party makes their way toward the farmer's market through the chaos
Contact and Regrouping
The party receives communication through the talking stone and reunites with Bones at the secret inn.
- Crezzida's talking stone activates with Night asking if they're okay
- Crezzida explains there was a terrorist attack and most of them are fine but they're trying to find Bones and Yomidrogo
- Night tells them to come back to the inn when they can
- The party arrives at the inn and finds Bones standing in the doorway
- Emotional reunion between Crezzida and Bones, both thought the other was dead
- Night emerges from around the corner, initially unaware of the attack
- Night runs upstairs to look out the window and sees the destruction for the first time
- Discussion about whether they retrieved the papers from the mission
Payment Dispute
A heated argument erupts over payment for the mission and the value of the papers they retrieved.
- Bones confirms he has the papers but mentions Yomidrogo had taken them off the desk
- Night asks if they have the papers with them
- Crezzida becomes angry when Night talks about 'bigger picture' while people are dead in the streets
- Night offers only 1000 gold total for the entire party (about 100-200 each)
- Crezzida is outraged at the low payment after nearly dying, comparing it unfavorably to previous fish people payment
- Crezzida storms outside in anger over the inadequate compensation and Night's attitude
- Bones eventually hands over the papers to Night
- Night and his associates leave immediately after getting the papers
- The party receives their 1000 gold payment
Search Planning
The party discusses searching for the missing Yomidrogo and plans their next moves.
- Crezzida apologizes for losing her temper outside the inn
- Discussion about where Yomidrogo might be since Bones has the magic carpet
- Bones mentions finding the carpet outside with a trail of blood leading from it
- The party realizes if Bones has the carpet, Yomidrogo is probably not with it
- The party decides to search for Yomidrogo in the Marbled Basin
- Plans are made to return to the Marbled Basin to look for him
- Discussion about transportation methods including the magic carpet's capacity (2-3 people), wild shape horses, and blink dog
Blocked from the Marbled Basin
The party attempts to return to the Marbled Basin to search for Yomidrogo but is blocked by guards.
- The party travels using wild shape horses and the magic carpet toward the Marbled Basin
- About 20 guards with shields are stationed at the entrance to the Marbled Basin
- Guards refuse to let them in, declaring it a restricted area
- The party explains they're trying to find their friends
- Guards offer to contact them if they find anyone matching their description
- The party provides a description of Yomidrogo - a half-elf man with dark hair who goes by Yomidrogo, has a hamster
- Crezzida gives her name as the contact person
- The party considers alternative ways to get in but decides against risky plans
Meeting Darion
Darion approaches the party and offers to help them escape the dangerous area.
- Darion approaches the party while they're trying to figure out how to search for Yomidrogo
- Darion warns them they need to get out of the area
- He asks where Yomidrogo is and learns he's missing
- Darion offers to help them escape, saying he knows a way out that avoids the main gate
- The party asks if there's a reason they need to leave
- Darion explains that everyone else is leaving because 'the town's got shit'
- The party agrees to follow Darion's guidance
- Darion leads them through the main pathway then off into forested areas
Escape Through the Forest
Darion leads the party away from Easthills through a hidden forest route to safety by a lake.
- Darion leads the party through the main pathway then off the track into forested areas
- They travel up and down a steep hill that requires careful navigation
- The group reaches the bottom by the lake they had passed before
- Darion declares this a safe place away from the main path
- Darion explains he's heading south to Lyikdia where he has contacts
- The party discusses their travel options - they came from the south originally
- Darion recommends against heading north due to potential Veurim activity
- The party decides to rest for about four hours until morning
Nightmares and Exhaustion
During their rest, some party members experience disturbing dreams and wake up with mysterious symptoms.
- Nillituh and Fe experience vivid nightmares of fire turning green then black with uneasy feelings
- Both Nillituh and Fe roll d20s for constitution saves - Nillituh gets 15, Fe gets a nat 1
- Both wake up with a point of exhaustion giving disadvantage on ability checks
- Kailyn notices abnormal sweating on Nillituh's face and that they look like they have a fever
- Fe appears winded but doesn't show the same sweating symptoms
- Darion wakes up already awake and ready to continue
The Entity's Vision
Bones has a private supernatural encounter with a dark entity in his dreams.
- Bones sees the same ghostly skeletal creature from previous visions in his dreams
- The entity shows Bones necrotic fires similar to what Nillituh and Fe experienced
- The entity calls Bones weak, unprotected, and fascinating to watch
- The entity asks if Bones wants to find his friend and questions his loyalty
- Bones expresses loyalty to his friends, but the entity clarifies it's not asking about his friends
- The entity warns Bones to find the orb and his friend as it could be his only hope
- The entity says 'I'll see you again soon' before disappearing
- Bones wakes up panicked and repeatedly insists he is loyal to his friends
Planning the Journey North
The party examines maps with Darion and decides on their travel route despite warnings about danger.
- Darion shows the party a map of their current location near Arakcadia
- Travel options discussed include 2-day travel to Lyikdia, Port Wolifer, or cutting across dangerous Savannah
- Darion warns that areas north of the bronze track will have tight patrols
- The party remembers they were told to go north to help with elemental issues
- Despite Darion's warnings about busy patrols, the party decides to head north toward Arakcadia
- They plan to reach the fork in the road and decide their exact destination there
- Darion agrees to help them get back to the track
Struggling to Find the Path
The party attempts to navigate back to the Bronze Track with Darion's help but struggles with poor survival rolls.
- The party makes survival checks with advantage due to Darion's help
- Despite the advantage, they roll snake eyes (two 1s) for a total of 6
- Even with Darion's help, they struggle to find the correct path
- They get lost skirting around the edge of the lake looking for the river crossing
- After additional survival attempts, they eventually locate the path
- The journey takes longer than expected due to navigation difficulties
Discovery of Blood and Tracks
Bones discovers fresh blood splatters and cart tracks along the path, leading to investigation of potential clues.
- Bones makes a perception check (11) and spots splatters of blood on the path
- Investigation reveals signs of a scuffle in the area
- The blood is determined to be pretty fresh and definitely humanoid through medicine checks
- Large tire tracks are found leading toward the river
- Bones makes a nature check (17) and Kailyn makes a medicine check (19) to determine it's humanoid blood
- The tracks appear to be from a cart with wheels heading away from their position
- The party decides to follow the tracks toward the river
River Investigation
The party searches the river for more clues, finding a piece of fabric and following the blood trail.
- Kailyn uses shape water to part the river and create a clear view of the riverbed
- Investigation check (21) reveals a piece of fabric snagged on a rock in the river bottom
- The fabric is black with red and blue contrasting patterns, very pretty with an outline
- Kailyn makes an insight check (16) to examine the fabric more closely
- More blood is discovered on the far side of the river that gradually dissipates
- The cart tracks continue beyond the river crossing
- The blood trail doesn't cut off abruptly but gradually stops appearing
Examining the Magic Carpet and Fabric
The party examines the fabric found in the river and compares it to Yomidrogo's magic carpet.
- Kailyn holds up the fabric piece next to the magic carpet for comparison
- The fabric has similar red and blue patterns to the carpet with circular designs
- They determine the fabric is not actually torn from the carpet but made by similar elven craftspeople
- The party notices the magic carpet still has blood on it from when Bones found it
- Discussion about whether the blood belongs to Yomidrogo and its connection to the trail
- The party realizes this could be a clue leading to Yomidrogo's location
- They decide to follow the cart tracks despite potential danger
River Crossing and Continued Pursuit
The party crosses the river using various methods and continues following the cart tracks.
- Discussion of crossing methods including the magic carpet (2-3 person capacity) and Kailyn's shape water
- Some party members fly across on the magic carpet while others use water manipulation
- The group successfully crosses the river without incident
- They continue following the cart tracks on the other side
- The magic carpet is noted to be mostly okay with some fraying but capable of self-repair
- Darion agrees to follow the party as they pursue the mysterious tracks
Following the Cart Tracks
The party attempts to track the mysterious cart while traveling, with mixed success maintaining the trail.
- Kailyn makes a successful survival check (10) for the first half day of tracking
- The party loses the tracks during an investigation attempt in the afternoon (rolling 9)
- The tracks become harder to distinguish among other cart traffic on the busy road
- They continue on the main road attempting to find the trail again
- The group sets up camp for the night with plans to continue tracking
- Bones takes first watch and makes a successful perception check (20)
Night Watch and Cart Encounter
The party takes watches during the night while camping, spotting a large cart passing by.
- Bones successfully keeps watch through the night, spotting bison roaming nearby fields
- Other carts are seen camping in the distance
- Kailyn takes second watch but gets distracted watching the sick party members
- A large cart with two horses and lanterns approaches on the Bronze Track
- Kailyn readies her shortbow but the cart passes without stopping or incident
- The cart appears to be carrying regular people and continues on its way
Bird Attack at Dawn
Large vulture-like birds attack the camp at dawn, attempting to steal shiny objects.
- Kailyn takes final watch and notices large vulture-like birds circling overhead
- A bird swoops down and successfully steals Kailyn's seashell necklace
- Another bird attempts to steal Bones' 24-karat gold watch but he wakes up
- Bones tries to intimidate the bird with an 8 but fails
- Crezzida wakes up and uses hellish rebuke with intimidation (rolling 22)
- Crezzida's fiery display and threats successfully scare off all the birds
Worsening Plague Symptoms
Nillituh's condition deteriorates significantly while Fe's necrotic damage spreads further.
- Nillituh fails another constitution save (rolling 10) and gains a third level of exhaustion
- Nillituh now has disadvantage on attack rolls and saving throws, plus half speed and disadvantage on ability checks
- Nillituh develops severe symptoms: shaking, splotchy rashes, white scales appearing, eyes filled with gunk and tears, very hot to touch
- Fe's necrotic damage spreads to cover her entire leg from knee to foot
- Kailyn makes a medicine check (17) and recognizes Nillituh's symptoms as the gnawing plague
- The party recalls overhearing conversations about gnawing plague in Easthills involving facial tremors and gags to prevent tongue biting
- Darion expresses concern about the contagious nature and suggests they need to leave
- The party creates makeshift masks from Crezzida's modified ball gown material
Arrival at Lyikdia
The party arrives at Lyikdia to find increased security and the festival being dismantled.
- The party loses the cart tracks again but makes their way to Lyikdia
- They notice increased guard presence at the gates compared to when they left
- The doors are still open for free trade but more security is visible
- The festival that was previously there is being completely taken down
- The town has returned to being a normal farm town with cobblestone center and smell of fresh bread
- The party decides to stay at the abandoned house to quarantine the sick members
- Darion goes into town to find someone who can help with the illnesses
Research at the Library
The party researches the gnawing plague and Fe's necrotic condition at the Lyikdia library.
- Kailyn makes an excellent investigation check (22) at the library
- She finds detailed information about gnawing plague in the library records
- The book reveals treatment possibilities including anti-venom from zombie rats and exotic southern plants
- Information shows no known remedies exist within the Mediata Savannah borders
- The party learns the plague can be transmitted by rats, wererats, or contact with infected people
- Symptoms don't show in everyone and non-symptomatic people aren't transmissible
- Kailyn searches for information matching Fe's condition but finds nothing specific (investigation 17)
- The party realizes they may have contracted it from the zombie rats in the underground tunnels days ago
Entering the Astral Tower
The party waits for nighttime to access the sorcerer's astral tower and successfully gains entry.
- The party waits until nighttime when the red dwarf star is visible to access the astral building
- Crezzida and Kailyn spot the faint glowing edges of the astral building with perception checks
- Crezzida casts message into the void trying to communicate but fails (intelligence 6, then 9 with reroll)
- Bones uses his bone staff to cast mage hand, feeling his energy channeled and altered through it
- The mage hand energy forms into a point, disappears, and the astral door opens
- The party enters the tower and sees the faceless people again, avoiding looking at them too long
Consulting the Sorcerer
The party meets with the astral sorcerer to seek help for their afflicted companions.
- The sorcerer greets them, impressed by Bones' use of the bone staff to open the door
- The party explains Nillituh has gnawing plague and Fe has necrotic damage
- The sorcerer's face visibly darkens when necrotic damage is mentioned
- She retrieves a special potion in a thin beaker with a latch from a hidden cabinet within a cabinet
- The sorcerer gives them the potion to apply tiny amounts daily for three days to slow Fe's condition
- She recommends finding someone more skilled in the Destitute Lands main city
- The sorcerer mentions 'the Eagles have returned faster than expected' and must leave urgently
- She leaves the tower keys for them and departs through the window
- Kailyn finds 500 gold pieces worth of gemstones in the tower before they leave
Treating Fe's Condition
The party returns to treat Fe with the potion and prepares to leave for the Destitute Lands.
- The party applies the sorcerer's potion to Fe's necrotic wound
- Fe screams in pain as the treatment burns and flesh around the wound falls off
- Kailyn recognizes this as positive - non-black flesh falling off is better than the whole leg
- The necrotic black material spreading through her bloodstream visibly slows down
- The party decides to head to the Destitute Lands to find a more skilled healer
- They prepare for the journey, knowing it will take several days similar to their trip to Easthills
Military March
As the party leaves Easthills, they encounter a large military force marching west toward the border.
- The party sees 100-200 people marching in unison with weapons toward the western border
- The group includes humans, half-elves, halflings, full elves, and dragonborn in an orderly fashion
- Kailyn approaches and speaks to one of the marchers who breaks rank
- The soldier identifies it as a 'military operation' and tells them to stay back
- The soldier returns to formation and continues marching
- The party speculates the force is heading toward Veurim due to recent conflicts
- Darion expresses serious concern about the implications of this military movement for future peace
Caleb
A human guard from Easthills who had become romantically involved with Kailyn. He was found dead in the aftermath of the terrorist attack with a piece of wood through his heart, burns on his face, and singed hair. He had an incomplete letter in his pocket addressed to him that started with 'Dear Caleb' but cut off. His death deeply affected Kailyn, and Cure Wounds could not revive him as his soul had already departed.
Dead Robed Man
An unidentified man wearing standard robes who appeared to be some sort of high-up figure but not too important. He was found dead by Bones about 20 meters away with the side of his face seared and burnt, skin melting off, and part of his hand severed from the terrorist attack.
Night
A mysterious figure who was part of the rebellious group and had been waiting at the underground inn during the attack. He contacted the party through a talking stone and was focused on obtaining the papers they had retrieved. He seemed focused on a larger mission involving stopping deaths but offered only 1000 gold for the entire party's dangerous mission and left immediately after getting the papers with his associates.
Darion
An elven guide who helps the party escape Easthills after the terrorist attack. He approaches them near the Marbled Basin and warns them they need to leave the area. He knows secret routes out of the city and leads them through forest paths to safety by a lake. He has contacts in Lyikdia, provides maps and travel advice, and warns about potential dangers from Veurim forces. He expresses serious concern about military movements and their implications for peace.
Guards at Marbled Basin
About 20 Easthills guards with shields stationed at the entrance to the Marbled Basin. They have cordoned off the area as restricted and are preventing people from entering while carrying out survivors and casualties. They agree to watch for Yomidrogo based on the party's description and contact Crezzida if they find the missing half-elf.
The Entity
A ghostly skeletal creature that appears in Bones' dreams and visions. This dark supernatural being questions Bones' loyalty, calls him weak and unprotected, and warns him to find the orb and his missing friend for safety. The entity shows Bones imagery of necrotic fires and has appeared to him before, seeming to have ongoing influence over him. It promises to see Bones again soon.
Rabbits
Small woodland creatures that Bones communicated with using his druid abilities. They had witnessed carts passing through the area and mentioned that one of their party was trampled by a cart. They expressed bloodthirsty revenge against the cart drivers and declined the party's offer of help, saying they work alone.
The Sorcerer
A powerful astral magic user who resides in the astral tower that can only be accessed under specific conditions when the red dwarf star is visible. She provides magical assistance and potions to help with various conditions. Her demeanor changes dramatically and darkens when necrotic damage is mentioned. She gives the party a special potion for Fe's condition and recommends seeking help in the Destitute Lands. She mentions that 'the Eagles have returned faster than expected' and leaves urgently through the window, providing the party with tower keys.
Military Soldier
A member of a large military force of 100-200 people marching west from Easthills toward the border. He breaks rank when approached by the party and identifies their movement as a 'military operation,' telling them to stay back and refusing to provide details. He maintains discipline by returning to formation and continuing the march. Part of a diverse group including various races all armed and organized.
Large Vulture-like Birds
Aggressive scavenger birds that circle camps looking for shiny objects to steal. They successfully stole Kailyn's seashell necklace and attempted to take Bones' gold watch. They were eventually scared off by Crezzida's hellish rebuke and intimidation display.
Marbled Basin
The governmental and public service district of Easthills that was devastated by the terrorist attack. The eastern side where Bones landed has trees that helped break falls, while the northern side where the others landed is covered in rubble and casualties. The peaceful nighttime atmosphere has been transformed into a hellscape with fires, destruction, and people screaming in pain. A line of destruction bisects the entire area, and guards have cordoned it off as a restricted zone.
The Faolain
A mansion in the Marbled Basin that was completely destroyed in the attack, bisected in half with the roof collapsed. The building's rubble trapped Fe and many other victims. The destruction was so complete that survivors are deeply buried under massive amounts of debris requiring significant effort to rescue.
Farmer's Market
A district in Easthills that was mostly unscathed by the attack, though some parts were burnt. People were throwing buckets of water on houses that were in flames. This is where Bones was heading on the magic carpet and where the secret underground inn is located.
Underground Inn
A secretive underground inn accessed by stairs beneath the farmer's market, where the party had been staying. It served as a meeting point for the rebellious group and where Night was waiting during the attack. The upper level was empty during the aftermath, and it appears to be unaffected by the destruction above.
Forest Route
A hidden path through forested areas that Darion uses to help people escape Easthills. The route goes through the main pathway before branching off into more forested terrain, including steep hills that require careful navigation and lead down to a lake. This route avoids the main gates and provides safe passage away from the city.
Lake near Easthills
A body of water near Easthills that the party had passed before during their travels. Located at the bottom of steep hills in the forest, it provides a safe resting spot away from the main paths and the chaos of the city. Darion leads the party here for safety during their recovery and planning.
River Crossing
A river along the Bronze Track where the party discovered blood trails and mysterious cart tracks. The river was calm enough to cross and search, unlike their previous crossing when it was raging. Kailyn used shape water to part the water and search the bottom, where they found the black fabric piece snagged on a rock.
Bronze Track
The main road that the party travels along while following cart tracks and heading toward various destinations. A well-traveled path where cart tracks and other signs of passage can be found, though tracking becomes difficult due to heavy traffic from other travelers.
Roadside Campsite
A camping spot along the Bronze Track where the party rested for the night. The area is exposed enough that passing carts on the road can easily spot campers. Other travelers were also camped in the distance, and local wildlife like bison roamed nearby fields. Large vulture-like birds circle overhead looking for shiny objects to steal.
Lyikdia
A small rural village with cobblestone city center and the smell of fresh bread in the air. When the party arrives, there is increased guard presence at the gates compared to their previous visit, though the doors remain open for free trade. The festival that was previously there is being completely dismantled, returning it to a normal farm town.
Abandoned House in Lyikdia
An empty, unused building in Lyikdia where the party sets up a makeshift quarantine for their sick companions. The house provides privacy and safety away from the general population while they deal with the mysterious illnesses affecting Nillituh and Fe.
Lyikdia Library
The town library where Kailyn conducted extensive research on the gnawing plague and other mysterious conditions. The library contains detailed information about zombie-related illnesses and potential treatments, including references to anti-venoms from zombie rats and exotic southern plants. Unlike previous research attempts, this library has comprehensive information on the gnawing plague.
Astral Tower
A mystical building that exists partially in the astral plane, only visible at certain times when the red dwarf star is high in the sky. The tower houses a powerful sorcerer and contains magical items, hidden cabinets, potions, and knowledge. Access requires specific magical abilities to open the astral door, which Bones accomplished using his bone staff. The tower can be locked and unlocked with special keys.
Easthills Southern Gates
The southern exit gates of Easthills where Kailyn first met Bones during their chaotic entrance to the town. This is the location where the party witnesses a large military force of 100-200 people marching west toward the border in an organized military operation, causing concern about potential conflicts.
Destitute Lands
A region mentioned by the sorcerer as the location where the party should seek more skilled healing for their conditions. The sorcerer recommends heading to the main city there to find someone more capable of treating the gnawing plague and necrotic damage. The journey there is expected to take several days, similar to their trip to Easthills.
Magic Carpet
A red and blue patterned elven magic carpet with circular designs in the middle and lines coming out from the center. It was found by Bones in a feeble position, trembling in fear with a trail of blood leading from it toward the exit. The carpet sustained some damage with fraying on the edges but was still functional enough to carry 2-3 people while flying. It appears to be self-repairing and is connected to Yomidrogo's disappearance.
Letter
A folded piece of paper found in Caleb's pocket that contained the beginning of a letter addressed to him. The letter started with 'Dear Caleb' but was incomplete, cutting off after those words. It was discovered by Kailyn when she was attempting to heal his body after finding him dead in the aftermath.
Talking Stone
A magical communication device that allows Night to contact the party remotely. Crezzida used it to communicate with Night during the aftermath of the attack, explaining the terrorist attack situation. She later threw it away in anger after their heated conversation about payment and priorities.
The Papers
Important documents that the party retrieved during their mission from the Faolain mansion. Bones had them initially, but Yomidrogo had taken them off the desk at some point. The papers were described as crucial for stopping people from dying and were eventually handed over to Night in exchange for 1000 gold payment.
Talking Skull
A skull that Bones uses as a puppet to 'talk' and vouch for his trustworthiness when the party questions his loyalty after his panicked awakening from the entity's vision. Bones manipulates it to speak in defense of his character, having it say he's the most trustworthy person it knows.
Black Fabric Piece
A piece of black fabric with red and blue contrasting patterns and an outline found snagged on a rock in the river. It has similar colors and patterns to the magic carpet, suggesting elven craftsmanship, but is not actually torn from the carpet itself. It appears to be made by similar craftspeople and may be connected to Yomidrogo's disappearance.
Seashell Necklace
A shiny necklace belonging to Kailyn that was successfully stolen by a large vulture-like bird during their dawn attack on the camp. The necklace was taken from her inventory during the bird encounter.
Gold Watch
A 24-karat gold watch belonging to Bones that a bird attempted to steal but failed when Bones woke up and scared it away during the dawn attack.
Potion of Healing
A healing potion that the party discussed using to help with the exhaustion effects. They decided to give it to Fe rather than Nillituh to remove her single level of exhaustion, as Fe was not at full hit points.
Makeshift Masks
Protective masks created by Crezzida from her modified ball gown material to help prevent the spread of the gnawing plague. The masks are described as red, pretty, and functional, made when Crezzida shortened her ball gown to a 1950s tea-length style.
Gnawing Plague Research Book
A detailed book found in Lyikdia library containing comprehensive information about gnawing plague, its transmission methods through rats, wererats, or contact with infected people, symptoms including facial tremors, and potential treatments including anti-venom from zombie rats and exotic southern plants. It notes no known remedies exist within the Mediata Savannah borders.
Necrotic Treatment Potion
A special potion provided by the sorcerer in a thin beaker with a full latch mechanism instead of a regular cork. Contains only a small amount that should last three days when applied in tiny amounts daily. Burns and causes pain when applied, making flesh fall off, but slows the spread of necrotic damage through the bloodstream. Stored in a hidden cabinet within a cabinet in the astral tower.
Astral Tower Keys
Keys to the astral tower left by the sorcerer for the party to use when visiting. They are to be left under the mat in a box outside when departing, as the tower exists in astral space and requires special access.
Gemstones
500 gold pieces worth of precious gemstones found by Kailyn during investigation of the sorcerer's tower chambers. Discovered in the tower's contents and taken by the party before leaving.
Bones' Bone Staff
A magical staff that channels and amplifies Bones' magical energy in altered ways. When used to cast mage hand at the astral tower, it channeled his energy more powerfully and in an altered form, successfully opening the astral door that had previously been inaccessible. The energy formed into a point and disappeared, allowing entry to the tower.
Thaumaturgy
Cast by Nillituh to cause tremors in the ground around Fe's trapped body under the Faolain rubble. The spell was used strategically to shake loose the debris that was pinning Fe down, though it carried the risk of causing more rocks to fall on her. Nillituh rolled 11 on a d20 and the spell was successful in helping to free Fe from the collapsed building.
Cure Wounds
Attempted by Kailyn on Caleb's dead body, rolling 7 total healing (1d8+3). The spell failed to take hold because there was no soul left in the body to anchor the healing magic to. The magic dissipated without effect, confirming that Caleb was truly dead and beyond magical healing.
Wild Shape
Used by Kailyn to transform into a horse for transportation, allowing her to maintain horse form for up to two hours. This provides an alternative to using magical items in public and helps the party travel more efficiently while avoiding suspicion.
Shape Water
Cast by Kailyn to part the river water like Moses, creating a clear view of the riverbed floor. This allowed the party to search for clues and investigate the bottom of the river where the black fabric piece was found snagged on a rock. The spell was praised as a great use of an underutilized cantrip.
Detect Magic
Cast by Bones on the sick party members (Nillituh and Fe) to check for magical causes of their conditions. The spell revealed no unusual magical auras beyond their natural magical abilities, suggesting the illnesses were not magically induced but rather natural diseases.
Message
Cast by Crezzida as a subtle spell to try communicating with the astral tower, attempting to request entry by saying 'hello, let us in, please.' The spell was cast into the void but failed to establish contact with the sorcerer or gain entry to the building, rolling only 6 and then 9 with a reroll.
Mage Hand
Cast by Bones through his bone staff to interact with the astral energy of the tower. The spell was channeled through the bone staff and came out more powerful and altered, with the energy forming into a tiny point that disappeared. This successfully opened the astral door that had previously been inaccessible to the party.
Hellish Rebuke
Cast by Crezzida as part of her intimidation attempt against the attacking vulture-like birds. The spell manifested as fiery energy that, combined with her intimidation (rolling 22), successfully scared off all the birds circling their camp at dawn.