Session 9, Arc II

Lethargy

Played 11 July 2025 Watch the session (spoiler-free)

The party began their session outside the southern gate of Lyikdia, where Bones had just returned from an unsuccessful attempt to retrieve a sword from a locked basement door that required specific magic to open. After observing Veurim military forces heading west and purchasing supplies including a yellow robe for Crezzida's disguise, the party set out for the Destitute Lands following Darion's warning about the dangerous arid fields ahead.

Their journey through increasingly harsh desert terrain proved challenging as the landscape transformed from savannah to cracked red dirt and extreme temperature variations. Despite struggling with navigation and losing their path completely, they managed to set up camp near the last tree in sight as temperatures plummeted from thirty degrees to negative five. Bones experimented with his toothsome staff away from camp, discovering it functioned as a precise spell focus while Crezzida entertained the group with magical flames around their bonfire.

The next day brought continued travel through difficult terrain, but the party successfully navigated with excellent survival checks and avoided dangerous wolf-like creatures. However, their progress was interrupted when a dark sandstorm caught up to them, reducing visibility and making travel treacherous. In the storm, what appeared to be a lost traveler calling for help revealed itself as a horrific desert wraith accompanied by three jackals.

The ensuing battle proved deadly as the wraith demonstrated terrifying abilities including life drain attacks, incorporeal movement, and spell casting. Despite the party's coordinated efforts with spells like hex, ice knife, and witch bolt, the creature proved resilient with damage resistances. The arrival of Naeco, a massive Goliath barbarian, provided crucial assistance with his powerful great axe attacks, but the wraith's desperation led to devastating lightning bolt attacks.

Tragedy struck when the wraith's life drain killed both Fe and then Bones, dealing fifty points of damage to the skeleton warlock. However, Bones experienced a supernatural encounter in the ethereal void where a mysterious red-eyed entity offered him resurrection in exchange for future assistance. Bones returned to life declaring himself "free" while Crezzida delivered the killing blow with a fireball that disintegrated the wraith into scattered black veils.

Following the battle, Bones befriended the surviving jackal through speak with animals, naming it Muscle, while Naeco provided rare Sorrow's Wisp fruit to treat Nillituh's Noring Plague symptoms. The party traveled to Ebonridge, a rough frontier town in the Destitute Lands populated by outcasts including orcs, giants, and gnolls, where they purchased disguises and healing potions from a friendly gnoll shopkeeper named Jerry.

Their search for medical help led them to a tarot card reader who provided mystical guidance through D&D-themed cards, followed by information gathering at Ye Olde Tavern. Crezzida successfully charmed a half-orc patron who revealed the location of a healer named Bazzur for one hundred gold, while Bones' drinking contest with an orc escalated into a tavern brawl that Naeco helped resolve through intimidation and Bones' hideous laughter spell. The session concluded with the party being ejected from the tavern but having gained valuable information about finding medical assistance for their plague-afflicted companions.