Session 10, Arc II
Creeping Threads
Played 11 July 2025 Watch the session
The party found themselves standing outside the Ye Olde Tavern at 1am after being thrown out following Bones' cheating incident in a drinking game. They discussed their next moves to find Bazzur, who could help cure their sick friends Fe and Nillituh. After some debate about confronting the orc who had punched Bones, they decided to prioritize finding Bazzur first. Muscle the jackal showed his agreement with their plan by nudging up against the party members.
Needing rest, Naeco led them to a basic hostel - a row of houses with a small bar that served as lodging. For one silver piece each, they secured accommodation with straw floors and wooden beds, hardly comfortable but adequate shelter. Muscle was allowed to stay since the establishment was mostly mud anyway. The party took a long rest, though they were plagued by strange dreams and nightmares.
The next morning, they began their search for Bazzur by questioning locals around the closed tavern. Crezzida approached some tieflings loitering nearby, but they claimed not to know Bazzur. Fe questioned half-orcs about healers and learned they had heard Bazzur's name but never seen him. Bones approached an Aasimar woman with dark streaks over her eyes and huge wings, who dismissively told him "good fucking luck" finding Bazzur. Through intimidation and investigation, they discovered Bazzur was often seen in the slums area of town.
Kailyn found a sketchy alleyway behind the tavern, obscured by wooden slats and garbage bins. As they entered the alley, Kailyn spotted a figure holding a knife to Fe's throat. Naeco immediately raged and used intimidation against the attacker, who revealed himself as Bazzur - their hired guide. After holding a sword to Naeco's neck and drawing a small amount of blood, Bazzur explained he was meant to lead them to the base of the mountains to find plants that could cure their friends' diseases. He sniffed Bones and Crezzida, determining they were "not dirty," making cryptic comments about the distinction between clean and dirty people in relation to magic users.
Bazzur led the party out of Ebonridge, beginning their journey toward the cure. Along the way, they witnessed a disturbing sight - an orc leading a chain of seven hooded human slaves into town. Despite moral objections, Bones and Kailyn approached the slave trader, learning he was part of House Grey, a mafia-like organization controlling Ebonridge. The orc knocked Bones down when he tried to intimidate him, and guards warned Kailyn away when she attempted to give water to a malnourished slave. Bones secretly cast druidcraft to create a skunk smell on the leading orc, which resulted in the orc punching one of his slaves, blaming them for the odor.
Bazzur provided details about their destination, explaining they would follow the Marauder's Aquifer down to the ocean in a three-day journey. He revealed that Ebonridge got its water from the sea, though it was salty, and that people regularly died on these dangerous water-gathering expeditions. When questioned about who hired him, Bazzur refused to disclose his sources, maintaining professional secrecy. The party learned there was even betting in town on who would return from these perilous trips.
As they traveled through increasingly harsh terrain, Bones used druidcraft to predict weather conditions. Initially forecasting clear skies, later checks revealed a massive storm approaching within 24 hours. The scenery changed to dry, cracked desert with dead trees, and temperatures reached 39-40 degrees. Bones rode his magic carpet while traveling and considered planting invisible berry seeds but decided to wait for better soil conditions.
That evening, they made camp at the base of rolling sandy hills where Bazzur selected a spot with minimal cover. Bones cast bonfire to provide warmth and light for the group. During first watch, Bones and Bazzur shared philosophical discussions about rules versus freedom, with Bazzur believing rules create corruption. Bazzur revealed his background from the arid fields where his tribe had either left or died due to environmental conditions, and that he had worked with their mysterious employer Haryk before but didn't trust him. Despite Naeco's offer of friendship, Bazzur preferred to remain acquaintances.
The next morning brought urgent concern as Bones' weather prediction revealed a massive sandstorm approaching in six hours. Bazzur identified it as one of the biggest storms he had seen in years, forcing them to head east toward the mountains for shelter. After four hours of walking as the storm approached, with sand beginning to pelt their skin, they discovered a goblin-operated train station at the edge of the mountains. The goblin managed an eight-carriage converted passenger train that transported both people and ore, charging 15 gold per person for passage.
As the train began moving while they approached, the party faced a desperate situation. Naeco successfully grabbed the train handrail while carrying Fe and Bones, and Crezzida managed to board as well. However, Kailyn and Nillituh failed to grab onto the moving train and were left behind in the sandstorm along with Muscle the jackal. Bones threw out his magic carpet to try rescuing the dog, but it was lost in the storm, leaving the party split between those on the train and those stranded in the desert.
Those left behind found temporary refuge in the abandoned goblin hut, where they discovered the magic carpet curled up against the building, damaged but recoverable. On the train, the party confronted Bazzur about leaving their friends behind, and he offered 50 gold as compensation, revealing he had only been paid 100 gold total for the job. They learned they were heading east and would arrive in a few hours, but realized they lacked the talking stones needed to communicate with their separated friends.
During the cold night journey, the party socialized with a goblin family aboard the train who had been traveling since yesterday, heading to the mountains for safety. Naeco entertained the goblin children by balancing his axe on his finger, taking minor damage from the effort. Fe created a bonfire in the middle of the train car to provide warmth as temperatures dropped to about 5 degrees. The goblin father mentioned the gnawing plague was rare but around, though he didn't know of a cure.
As they traveled through the Destitute Lands, supernatural madness began affecting the party members. Bones and Fe experienced disturbing dreams and visions during their rest, gaining madness traits that caused disadvantage on ability checks and memory problems. Fe began forgetting details about people they had met in Lyikdia, while Bones felt guilt and sorrow about losing Muscle. Bazzur explained that madness was common when traveling through these lands due to magical weave effects that affected people's sense of self, but assured them the effects would wear off after a few days once they left the area.
Meanwhile, Kailyn and Nillituh decided to venture into the continuing sandstorm to follow the train tracks. They tied themselves together with rope for safety, secured the magic carpet in a backpack, and included Muscle in their group. Stepping into the harsh sandstorm with limited visibility and hearing, they began making survival checks to navigate the dangerous conditions. They successfully followed the train tracks for several hours and spotted three armed figures in the distance. After consulting Muscle through speak with animals, who advised against approaching the strangers, they successfully made stealth checks to sneak around the group while staying near the tracks.
The madness effects on the train escalated dramatically as Fe and Bones suffered increasing mental deterioration. Bones smashed two weather prediction items together, injuring his eye and becoming stunned. Fe became frightened of Naeco and tried to flee, leading to Naeco restraining her to prevent self-harm. When Fe cast Hellish Rebuke on Naeco in her frightened state, Bazzur knocked her unconscious to stop the chaos. Naeco also knocked Bones unconscious when he became unstunned, and the party continued traveling for several more hours.
After hours of travel, the train began to slow unexpectedly, concerning Bazzur who realized they weren't at their intended destination. He went to investigate and returned injured with a cut on his face, warning that they were under attack. Naeco quickly untied the party members and returned their weapons as combat began with bandit attackers in the cramped train carriages.
The battle was fierce but brief. Crezzida shot the bandit captain with her crossbow while Bones used his actor ability to mimic the terrifying wraith's scream they had encountered earlier, dealing psychic damage to enemies but causing himself hallucinations from the mental strain. Naeco entered a rage and charged into combat, landing two critical hits with his great axe that killed the bandit captain by chopping off his head and throwing it at the other bandits. The remaining berserker and bandit fought desperately, but Fe attacked with dual quarter staffs while Bazzur and Crezzida continued their assault. Bones ultimately killed the berserker with a heat metal spell that melted his arms, causing him to collapse into a puddle, while Naeco dispatched the final bandit by chopping him into six parts.
After the battle, the madness effects caused party members to attack each other, forcing Naeco to confiscate their weapons for safety. Bazzur checked on other passengers, reporting one person dead but others mostly okay. When Bones cast unseen servant to help drive the train, Bazzur confronted him with a dagger to his ribs after witnessing the spell. Bazzur interrogated Bones about his origins and magic use, explaining that magic users were considered criminals worse than most people in the area. He threatened to kill Bones if he continued using magic, stabbing him partway for 2 points of damage before backing off with a warning.
Naeco attempted to operate the train controls with disastrous results. He accidentally decoupled the back of the train, causing it to roll away, then made the train move backwards before finding the throttle and handbrake controls. When he attempted to stop the train, he pulled the handbrake too hard, causing the train to derail and crash with carriages smashing together. Party members took bludgeoning damage from the crash, and tragically, a goblin child died in the wreckage. The goblin family departed toward the mountains after this disaster.
As the madness effects wore off, the party confronted Bazzur about his anti-magic stance and threatening behavior. Bazzur revealed he was hired to guide adventurers but didn't know they were "criminals" (magic users), and both he and Bones engaged in an intimidation contest that Bones barely won. Bazzur explained that magic was viewed as equivalent to slavery or human trafficking in their society, and that he had survived 45 years in the wasteland without using magic. Despite the tension, the party agreed to continue following Bazzur for the remaining three hours to their destination.
Meanwhile, Kailyn and Nillituh struggled to survive in the harsh desert conditions. They found shelter under an overturned train cart where they discovered dried blood stains and Nillituh found a mysterious sigil coin buried in the sand. Neither character recognized the sigil despite high history and religion checks. As the sandstorm began to clear slightly, allowing 120 feet of visibility, Kailyn wild shaped into a horse form while Nillituh and Muscle climbed onto her back to travel more efficiently through the desert.
The separated party members traveled through the thinning sandstorm and reached the base of the mountain where greenery began to appear. They discovered a marshy, swampy area formed by snow runoff and heard wind rushing over the mountain peaks creating howling sounds. Most significantly, Kailyn noticed a crack in the ground containing absolute darkness - not just black, but the complete absence of everything. Through an arcana check, she recognized signs of planar breakdown where magical weaves overlap, though this void radiated unexpected heat rather than cold.
When Kailyn approached the mysterious void, time distortion effects occurred - she slowed down while the world around her sped up. Nillituh tried to pull her away, causing the time effects to reverse temporarily. Despite the danger, Kailyn touched the void and her body progressively slowed until she stopped completely, appearing as a 2D reflection that faded away. Nillituh tied a rope to himself and courageously followed Kailyn into the void to rescue her.
Upon entering the void, Nillituh and Muscle experienced a surreal passage through time and dimensions. They witnessed the world speeding by with erosion, trees growing and dying rapidly, and day and night cycling at incredible speed. They observed millions of years passing in seconds as storms passed and mountain landslides occurred. The world shrank to become a small ball moving away into space before a bright light grew beneath them with numerous colors whizzing past. Finally, they arrived in a comfortable waiting room with red carpet, beautiful walls, and nice sofas, complete with a desk bearing a sign saying "we'll be back soon." Kailyn, the jackal, and the magic carpet were all present in this mysterious interdimensional location, setting the stage for whatever strange encounter awaited them next.
Recap and Planning Outside the Tavern
The party stands outside the Ye Olde Tavern at 1am after being thrown out, discussing their next moves to find Bazzur who can help cure their sick friends.
- DM provides extensive recap of previous adventures including journey to Destitute Lands, meeting Naeco, Bones' death and revival, and finding the gnoll Sam
- Party discusses finding the orc who punched Bones and locating Bazzur
- Bones suggests they find Bazzur first, then deal with the orc later
- Muscle the jackal shows agreement by nudging up to the party
Finding Lodging for the Night
The party seeks accommodation in Ebonridge and takes a long rest at a hostel-like establishment.
- Naeco leads them to a row of houses with a small bar that serves as lodging
- They pay one silver piece each for basic accommodation with straw floors and wooden beds
- Muscle the jackal is allowed to stay since the place is mostly mud anyway
- Party takes a long rest but has strange dreams and nightmares
Morning Search for Bazzur
The party wakes up and begins searching for Bazzur by questioning locals around the closed tavern.
- Party wakes up after their long rest feeling refreshed
- They return to the tavern area to look for Bazzur, but the tavern is closed
- Crezzida approaches tieflings loitering nearby but they don't know Bazzur
- Fe questions half-orcs about healers and Bazzur - they've heard the name but never seen him
- Bones approaches an Aasimar woman who tells him 'good fucking luck' finding Bazzur
- The party uses intimidation to gather information from locals
- They discover Bazzur is often seen in the slums area of town
- Kailyn finds a sketchy alleyway behind the tavern using investigation
Confrontation with Bazzur
The party encounters Bazzur in an alleyway where he threatens them with weapons before revealing he's their guide.
- Kailyn spots a figure with a knife to Fe's throat in the alleyway
- Naeco rages and uses intimidation against the attacker
- The figure reveals himself as Bazzur, their hired guide
- Bazzur holds a sword to Naeco's neck and nicks it slightly
- Bazzur sniffs Bones and Crezzida, determining they are 'not dirty'
- He explains he's meant to lead them to the base of the mountains for plants to cure their friends
- The party introduces themselves to Bazzur
- Bazzur makes cryptic comments about 'dirty' vs 'clean' people in relation to magic users
Leaving Ebonridge and Witnessing Slavery
The party follows Bazzur out of the town of Ebonridge, beginning their journey to find a cure for Fe and Nillituh's diseases.
- Bazzur leads the party out of Ebonridge
- The party spots an orc leading a chain of seven hooded human slaves into town
- Bones and Kailyn approach the slave trader despite warnings from others
- The orc identifies himself and his operation, mentioning the central market
- Bones attempts intimidation but gets knocked down by the orc
- Kailyn tries to give water to a malnourished slave but is warned off by guards
- Bones secretly casts druidcraft to create a skunk smell on the leading orc
- The orc punches one of the slaves, blaming them for the smell
- The party reluctantly continues following Bazzur despite moral objections to the slavery
- Bazzur explains that Grey Draw leads House Grey, a mafia-like organization that controls Ebonridge
Journey Information and Travel
Bazzur provides details about their destination and the party begins their three-day journey to the ocean.
- Bazzur explains they're following the Marauder's Aquifer down to the ocean
- He reveals the journey will take about three days
- Bazzur mentions the town gets its water from the sea, though it's salty
- He explains that people regularly die on water-gathering expeditions
- The party learns there's even betting on who will return from these dangerous trips
- The party questions who hired Bazzur, but he refuses to disclose his sources
- Bones mentions Yomidrogo and the magic orb, causing Bazzur to become suspicious
- Bones rides his magic carpet while traveling
- The group makes survival checks to navigate the desert path
- They find abandoned water containers and trash along the Marauder's Aquifer route
Desert Travel and Weather Prediction
The party travels through increasingly harsh terrain while monitoring weather conditions.
- Bones uses druidcraft to predict weather, initially forecasting clear skies
- Later weather checks reveal an approaching storm in 24 hours
- The scenery changes to dry, cracked desert with dead trees
- The temperature reaches 39-40 degrees
- Bones considers planting invisible berry seeds but decides to wait for better soil
Desert Camp and First Watch
The party makes camp in the desert hills as evening approaches.
- Bazzur selects a camping spot at the base of rolling sandy hills
- Bones casts bonfire to provide warmth and light
- Bones and Bazzur take first watch together
- Bazzur shares his background about coming from the arid fields and losing his tribe
- They discuss philosophy about rules vs freedom, with Bazzur believing rules create corruption
- Bazzur reveals he's worked with Haryk before but doesn't trust him
- Bazzur cuts his palm with his blade while looking at the stars
- Naeco offers friendship but Bazzur prefers to remain acquaintances
Second and Third Watch
Two party members discuss Kailyn's water genasi nature during their watch shifts.
- Discussion about living underwater and being a water genasi
- Kailyn explains she's born like other people, not transformed by water
- She describes underwater life as better than land life
- Both watchers fail their perception checks during the night
- The night passes without incident
Storm Approaches
The party wakes to find a massive sandstorm approaching and must seek shelter urgently.
- Bones uses druidcraft to predict weather - storm due in 6 hours
- Bazzur identifies it as one of the biggest storms he's seen in years
- The party decides to head east toward the mountains for shelter
- They walk for four hours as the storm approaches
- Sand begins hitting their skin as the storm gets closer
Discovery of the Train
The party reaches a goblin-operated train station at the edge of the mountains just as the sandstorm hits.
- Bazzur spots a building through the dust storm
- They find a goblin operating a makeshift train station
- The train is an 8-carriage converted passenger/ore transport
- Bazzur pays 15 gold per person for passage
- The goblin directs them to board the train
- The train begins moving as they approach
Desperate Train Escape
The party attempts to board a moving train during a sandstorm to escape the desert.
- Naeco successfully grabs the train handrail while carrying Fe and Bones
- Crezzida manages to grab onto the train
- Kailyn and Nillituh fail to board the train and are left behind in the sandstorm
- Muscle (the jackal) also fails to board and is left with Kailyn and Nillituh
- Bones throws out his magic carpet to try to rescue the dog, but it gets lost in the storm
- The party is split - some on the train, others stranded in the desert
Seeking Shelter in the Storm
Those left behind find temporary refuge while those on the train confront their guide.
- Kailyn and Nillituh take shelter in the abandoned goblin hut
- They find the magic carpet curled up against the hut, damaged but recoverable
- On the train, the party confronts Bazzur about leaving their friends behind
- Bazzur offers 50 gold as compensation, claiming he was only paid 100 gold total
- The party learns they are heading east and will arrive in a few hours
- The party realizes they don't have the talking stones to communicate with their separated friends
Train Journey and Passenger Interactions
The party socializes with goblin and hobgoblin families aboard the train, sharing warmth and conversation during the cold night.
- The party talks with a goblin family who have been traveling since yesterday, heading to the mountains for safety
- Naeco entertains goblin children by balancing his axe on his finger, taking minor damage from the effort
- The goblin father mentions the gnawing plague is rare but around, and doesn't know of a cure
- Fe creates a bonfire in the middle of the train car to provide warmth for everyone
- The temperature drops to about 5 degrees as night falls
- Bones uses speak with animals to comfort Muscle the jackal who is whimpering and missing Bones
- Bones learns from his intelligence that jackals have good sense of smell, suggesting Muscle can still smell something related to Bones or the magic carpet
Madness Takes Hold
The party members on the train experience supernatural madness effects from traveling through the Destitute Lands, causing memory loss and confusion.
- Bones and Fe experience disturbing dreams and visions during their rest
- Both characters gain madness traits causing disadvantage on ability checks and memory problems
- Fe begins forgetting details about people they met in Lyikdia
- Bones feels guilt and sorrow about losing Muscle the jackal
- The characters wake up cold and disoriented on the rattling train
- Naeco talks with their guide Bazzur about the madness effects
- Bazzur explains that madness is common when traveling through the Destitute Lands
- He describes it as part of the magical weave that affects people's sense of self
- Bazzur mentions the effects will wear off after a few days once they leave the area
Survival in the Sandstorm
Kailyn and Nillituh, stranded in the desert, decide to venture out into the continuing sandstorm to follow the train tracks.
- The two characters tie themselves together with rope for safety
- They secure the magic carpet in a backpack and include Muscle the jackal
- They step out into the harsh sandstorm with limited visibility and hearing
- Kailyn leads initially, then they switch positions for better protection
- They begin making survival checks to navigate through the dangerous conditions
- They successfully follow the train tracks for the first few hours despite the storm
- They spot three armed figures in the sandstorm and debate whether to approach them
- Nillituh casts speak with animals to consult Muscle the jackal
- Muscle advises against approaching the strangers
- They successfully make stealth checks to sneak around the group while staying near the train tracks
Escalating Madness on the Train
The party continues their train journey through the sandstorm, with Fe and Bones suffering from increasing madness effects.
- Naeco checks on Fe and Bones, who are showing signs of madness and memory loss
- Fe and Bones struggle to remember basic information and cast spells erratically
- Bones smashes two weather prediction items together, injuring his eye and becoming stunned
- Fe becomes frightened of Naeco and tries to flee
- Naeco restrains Fe to prevent her from hurting herself or others
- Fe casts Hellish Rebuke on Naeco in her frightened state
- Bazzur knocks Fe unconscious to stop the chaos
- Naeco also knocks Bones unconscious when he becomes unstunned
- The party travels for several more hours on the train
Train Stops Unexpectedly
After hours of travel, the train begins to slow down unexpectedly, concerning Bazzur.
- The train begins to slow to a stop unexpectedly
- Bazzur looks out and realizes they are not at their intended destination
- The party prepares for whatever is causing the unscheduled stop
- Bazzur goes to investigate and returns injured with a cut on his face
- Bazzur warns the party they are under attack
- Naeco unties the party members and returns their weapons
Train Ambush Combat
The party fights desperately against bandit attackers in the cramped train carriages.
- Combat begins with bandits attacking the train carriages
- Crezzida shoots the bandit captain with her crossbow
- The bandit captain moves to attack Crezzida but misses
- Bones uses his actor ability to mimic the wraith's scream, dealing psychic damage to enemies
- Bones suffers hallucinations from the mental strain of his performance
- Naeco enters a rage and charges into combat
- Naeco lands two critical hits with his great axe, dealing massive damage
- Naeco kills the bandit captain by chopping off his head and throwing it at the other bandits
- Berserker attacks Naeco with great axe, dealing reduced damage due to rage
- Fe attacks the berserker with dual quarter staffs, landing one hit
- Bandit attempts crossbow attacks on Naeco and Fe, hitting Fe for damage
- Bazzur attacks the berserker with reckless attacks
- Crezzida casts Witch Bolt on the berserker for a critical hit
- Bones casts Eldritch Blast on both remaining enemies
- Fe accidentally gets hit by Bones' Chill Touch spell due to madness effects
- Fe gives Bardic Inspiration to Naeco
- Bones kills the berserker with heat metal spell, melting his arms and causing him to collapse into a puddle
- Naeco kills the remaining bandit with multiple attacks, chopping him into six parts
Post-Combat Madness and Weapon Confiscation
After the battle, party members show signs of madness and Naeco confiscates their weapons for safety.
- Party members exhibit signs of madness from traveling through the Destitute Lands
- Bones and Fe attack each other due to madness effects
- Naeco takes weapons from party members to prevent them from hurting each other
- Bazzur checks on other train passengers, reports one person dead but others mostly okay
- Bones casts unseen servant to help drive the train
Bazzur's Confrontation About Magic
Bazzur threatens Bones after witnessing him cast spells, revealing his hatred of magic users.
- Bazzur puts a dagger to Bones' ribs after seeing him cast unseen servant
- Bazzur interrogates Bones about his origins and magic use
- Bazzur explains that magic users are considered criminals worse than most people in the area
- Bazzur threatens to kill Bones if he continues using magic
- Bones tries to deceive Bazzur about seeing invisible servants
- Bazzur stabs Bones partway, causing 2 points of damage, before backing off with a warning
- Bones pulls out his talking skull to discuss why Bazzur hates him
- The talking skull appears more animated than usual due to madness effects
- The skull encourages Bones to leave the group and travel alone
- Bones tries to use his gold watch to tell Bazzur 'it's time to calm down'
- Bazzur dismisses Bones' strange behavior
Train Operation Disaster
Naeco attempts to operate the train controls with disastrous results.
- Naeco goes to the front of the train to try operating the controls
- Naeco accidentally decouples the back of the train, causing it to roll away
- Naeco pulls another lever causing the train to move backwards
- Naeco finds the throttle and handbrake controls
- Naeco attempts to stop the train but pulls the handbrake too hard
- The train derails and crashes, with carriages smashing together
- Party members take bludgeoning damage from the crash
- A goblin child dies in the wreckage from the crash
- The goblin family departs toward the mountains after the crash
Desert Survival and Discovery
Kailyn and Nillituh struggle to survive in the sandstorm while searching for shelter and following the train tracks.
- They continue traveling through the heavy sandstorm
- They find shelter under an overturned train cart
- Nillituh takes watch duty and gains a point of exhaustion
- Both characters take cold damage from the harsh conditions
- They discover dried blood stains in their shelter
- Nillituh finds a mysterious sigil coin buried in the sand
- Neither character recognizes the sigil despite high history and religion checks
- The sandstorm begins to clear slightly, allowing 120 feet of visibility
- Kailyn wild shapes into a horse form
- Nillituh and Muscle climb onto horse-Kailyn's back
- They begin riding through the storm following the train tracks
Confrontation with Bazzur
After the madness wears off, the party confronts their guide Bazzur about his anti-magic stance and threatening behavior.
- The madness effects from the Destitute Lands begin to wear off the party members
- Bazzur reveals he was hired to guide adventurers but didn't know they were 'criminals' (magic users)
- Bazzur threatens the party with violence if they continue using magic
- Both Bones and Bazzur engage in an intimidation contest, with Bones barely winning
- Bazzur explains that magic is viewed as equivalent to slavery or human trafficking in this society
- The party learns Bazzur has survived 45 years in the wasteland without using magic
- Despite the tension, the party agrees to continue following Bazzur for the remaining three hours to their destination
Journey to the Mountain Base
The separated party members (Kailyn and Nillituh) travel through the thinning sandstorm and reach the base of the mountain.
- Kailyn wild shapes into a horse to carry herself, Nillituh, and Muscle across the desert
- The sandstorm begins to thin out as they approach the mountain
- Greenery starts to appear at the base of the mountain
- They discover a marshy, swampy area formed by snow runoff
- They hear wind rushing over the mountain peaks creating howling sounds
Discovery of the Planar Void
Kailyn discovers a mysterious black void that appears to be a breach between planes of existence.
- Kailyn notices a crack in the ground that contains absolute darkness - not just black, but the absence of everything
- Kailyn performs an arcana check and recognizes signs of planar breakdown where magical weaves overlap
- The void radiates unexpected heat rather than cold
- When Kailyn approaches the void, time distortion effects occur - she slows down while the world around speeds up
- Nillituh tries to pull Kailyn away, causing the time effects to reverse
- Kailyn touches the void and her body progressively slows until she stops completely, appearing as a 2D reflection that fades
- Nillituh ties a rope to himself and follows Kailyn into the void
Journey Through Time and Space
Nillituh and the jackal experience a surreal passage through time and dimensions as they enter the void.
- Upon entering the void, they witness the world speeding by with erosion, trees growing and dying rapidly
- They see day and night cycling rapidly, storms passing, and mountain landslides occurring
- They observe millions of years passing in seconds
- The world shrinks to become a small ball moving away into space
- A bright light grows beneath them with numerous colors whizzing past
- They arrive in a comfortable waiting room with red carpet, beautiful walls, and nice sofas
- They find a desk with a sign saying 'we'll be back soon'
- Kailyn, the jackal, and the magic carpet are all present in this new location
Tieflings
Local tieflings loitering around the closed tavern area in the morning. They are from the area but claim not to know anyone named Bazzur when questioned by Crezzida.
Half-orcs
Muscular half-orcs hanging around the tavern area. When questioned by Fe, they admit to hearing the name Bazzur but claim they've never seen him in town. They mention there are some healing potions scattered about town but don't know of any specific healers.
Aasimar woman
A tall Aasimar with dark streaks over her eyes, huge wings, and wavy faded hair. She has a very strong grip and dismissively tells Bones 'good fucking luck' when he asks about finding Bazzur.
Bazzur
A half-orc mercenary guide hired to lead the party to find a cure for their diseases. Originally from the arid fields where his tribe either left or died due to environmental conditions. He's leading them on a three-day journey following the Marauder's Aquifer to the ocean. He appears familiar with the harsh realities of the Destitute Lands and shows little concern for the slavery they witness. Philosophical about survival, believing rules create corruption and preferring freedom. He's experienced in the wasteland, having survived 45 years without magic, and maintains a professional but distant relationship with the party.
Orc Slave Trader
A large orc leading a chain of seven hooded human slaves into Ebonridge. He operates a human trafficking business, capturing humans in the destitute lands and selling them at the central market. He's considerably taller than most characters and shows no hesitation in violence against both slaves and those who interfere.
Orc Guards
Two orcs and one Goliath serving as guards and enforcers for the slave trading operation. They patrol the streets and protect the slave caravan, warning off anyone who tries to interfere with their human cargo.
Grey Draw
Leader of House Grey, a mafia-like organization that controls Ebonridge through intimidation and violence. Known for slave trading and beating up anyone they choose. Represents the criminal power structure in the Destitute Lands.
Goblin Train Operator
A goblin slightly taller than typical goblins who operates the train station at the edge of the mountains. He manages the boarding process and collects the 15 gold fare per passenger. He works from a small hut with wooden slats and coordinates the departure times of the converted passenger train. He boards the train when it departs, leaving the station empty.
Goblin Family
A family of goblins and hobgoblins traveling on the train, consisting of parents and several children. They've been traveling since yesterday and are heading to the mountains for safety. The father is knowledgeable about the gnawing plague but doesn't know of a cure. The children are entertained by Naeco's axe balancing tricks. One of their children dies in the train crash caused by Naeco's poor operation of the controls.
Muscle
Bones' loyal jackal companion who is whimpering and distressed about being separated from Bones. He can still smell something related to Bones, possibly the magic carpet. Muscle has a very good sense of smell as jackals do and provides advice to the separated party members about avoiding strangers.
Bandit Captain
The leader of the bandit group attacking the train. Armed with a shield and melee weapons, he attempts to attack Crezzida but is brutally killed by Naeco's critical strikes, having his head chopped off after losing an arm.
Berserker
A fierce bandit warrior participating in the train ambush. He is affected by Bones' terrifying scream performance and fights with a great axe. He was ultimately killed by Bones' heat metal spell, which caused his arms to melt and him to collapse into a puddle.
Bandit
A regular bandit participating in the train attack. He is also affected by Bones' psychic scream attack. A weaker enemy compared to the berserker, armed with a crossbow and was easily dispatched by Naeco's overwhelming attacks, being chopped into multiple pieces.
Three Armed Figures
A group of three people spotted moving through the sandstorm, carrying weapons. At least one has a larger stature. Kailyn and Nillituh successfully avoid them by staying hidden rather than making contact.
Ye Olde Tavern
A tavern in Ebonridge where the party was thrown out after Bones was caught cheating in a drinking game. The tavern is closed during early morning hours but has people loitering outside.
Ebonridge Hostel
A basic lodging establishment described as a row of houses with a small bar, featuring straw floors and wooden beds. It's not particularly comfortable but provides adequate shelter for one silver piece per person.
Ebonridge
The main town of the Destitute Lands, described as a mud-filled, dry city populated by barbarians, fighters, and artificers. The town has a rough atmosphere with untrustworthy locals. The town center is where most of the mud has been trampled, populated by half-orcs, orcs, Goliaths, Aasimar, and tieflings but no humans.
Alleyway behind the tavern
A sketchy alleyway between buildings obscured by wooden slats and garbage bins where the party encounters Bazzur.
Central Market
A marketplace in Ebonridge where slaves are sold. The orc slave trader mentions he will be taking his human captives there in a few days.
Marauder's Aquifer
A desert route leading toward the ocean where the town of Ebonridge gets its water. The path is marked by abandoned water containers and trash, formed by people trampling the ground rather than being a maintained road. A dangerous water source route where many people die on expeditions to gather salty seawater.
Desert Hills
Rolling sandy hills in the desert where the party made camp. The area offers little cover and is characterized by cracked earth and harsh conditions.
Arid Fields
Bazzur's homeland where his tribe once lived before the area became too hot and dry. Now abandoned, it was one of the last inhabited areas before environmental conditions forced evacuation.
Desert Path to Mountains
A harsh desert route leading toward the mountain range, characterized by cracked earth, dead trees, and extreme heat of 39-40 degrees. The path became increasingly difficult as a massive sandstorm approached.
Goblin Train Station
A small hut at the edge of the mountains operated by a goblin, serving as a makeshift train station. The station had wooden slats and provided minimal shelter from the approaching sandstorm.
Moving Train
An eight-carriage train traveling east through the desert during a massive sandstorm. The train appears beaten down and repurposed, originally a passenger train but now filled with ore and cargo. Contains passenger carriages that are dimly lit with a few lanterns, has wood elements but isn't entirely wooden construction. The train ultimately crashes and derails when Naeco attempts to stop it.
Destitute Lands
A harsh desert region where the party is traveling, known for causing madness in travelers due to magical weave effects. The area has dangerous sandstorms and is described as having a fabric of magical energy that affects people's minds.
Sandstorm Desert
A harsh desert environment with heavy sandstorms that obscure vision and make travel dangerous. The area has train tracks running through it and contains scattered groups of armed travelers.
Overturned Train Cart Shelter
An abandoned oil transport cart near the train tracks that Kailyn and Nillituh use for shelter. Contains dried blood stains and a mysterious sigil coin buried in the sand.
Mountain Base
The base of an unnamed mountain where the sandstorm thins and greenery begins to appear. Features a marshy, swampy area created by snow runoff from the peaks above, with wind rushing over the mountain peaks creating howling sounds.
Planar Void
A crack in the ground at the mountain base containing absolute darkness - not just black but the complete absence of anything. The void radiates heat and causes severe time distortion effects, appearing to be a breach between planes of existence where magical weaves overlap.
Waiting Room
A comfortable room with red carpet, beautiful walls, and interesting decoration that Kailyn and Nillituh arrive in after entering the void. Contains sofas and a desk with a sign saying 'we'll be back soon', suggesting it's some kind of interdimensional waiting area.
Signal Whistle
A whistle that Bones attempts to use to communicate, though he remains mute and cannot speak during his madness episode.
Magic Carpet
A magical flying carpet that the party possesses, mentioned in the recap as having fabric that matched a piece they found along the bronze track during their previous journey. Still stained with blood from previous encounters. Bones rides it while traveling instead of walking. During the train boarding attempt, it was thrown from the train to try to rescue Muscle but was found damaged and curled up against the goblin hut. Later secured in a backpack during desert travel and ultimately accompanies them through the planar void to the waiting room.
Muscle
Bones' loyal jackal companion who follows him after his life was saved during a fight in the Destitute Lands. The jackal shows agreement with the party's plans by nudging up to them and is allowed to stay in the hostel. He becomes separated from Bones when he fails to board the train and travels with Kailyn and Nillituh through the desert.
Water Skins
Abandoned water containers found along the Marauder's Aquifer route, made from animal skin. Part of the trash left by previous travelers who transported water from the sea back to Ebonridge.
Invisible Berry Seeds
Seeds carried by one of the party members that can be opened using druidcraft. The party considered planting them but decided to wait until they reach more fertile ground with proper soil.
Rope
Essential survival equipment used by the party in multiple situations. Initially used to try to help Kailyn and Nillituh board the moving train, but the rope snapped during the rescue attempt. Later used by Kailyn and Nillituh to tie themselves together for safety while venturing into the dangerous sandstorm.
Talking Stones
Communication devices that the party previously had but gave back, leaving them unable to contact their separated friends Kailyn and Nillituh.
Weather Prediction Items
Small magical items created by Bones using druidcraft that can predict weather. When Bones smashed two of them together in his maddened state, they exploded and injured his eye, causing him to become stunned.
Talking Skull
Bones' magical talking skull companion that provides advice and conversation. The skull appears more animated than usual during the madness effects and encourages Bones to abandon his companions and travel alone, showing signs of the madness corruption affecting Bones' perception.
Gold Watch
A 24-karat gold watch that Bones uses in an attempt to intimidate or confuse Bazzur, pointing it at him and saying 'it's time for you to calm down' in a moment of madness-induced confusion.
Mysterious Sigil Coin
A coin-like object with an unknown sigil found buried in the sand near the overturned train cart shelter. Neither Kailyn nor Nillituh recognize the symbol despite rolling high on history and religion checks. The shelter also contained dried blood stains that were old but not rust.
Mage Armor
Fe cast mage armor on herself during the tense confrontation with Bazzur in the alleyway. Later cast repeatedly by Fe and Bones in their confused state, turning it on and off erratically as their minds struggle with the madness effects.
Druidcraft
Bones secretly cast this cantrip on the leading orc to create a skunk smell effect. The spell was cast stealthily to avoid detection, and resulted in the orc punching one of his slaves, believing they were responsible for the odor. Also used by Bones to predict weather conditions 24 hours in advance, initially showing clear weather but later revealing an approaching storm.
Bonfire
Cast by Bones to create a campfire for warmth and light during their desert camp. The magical fire was sustained using spell energy to keep it burning throughout their rest. Fe also created a magical bonfire in the middle of the train car to provide warmth for the passengers during the cold night.
Entangle
Kailyn considered casting this spell on the train wheels to slow it down and help her companions board, but was advised against it as it would stop the train entirely in the dangerous sandstorm.
Mage Hand
Suggested as a way to help with the rescue attempt, but deemed too weak to be effective in helping people grab onto a moving train.
Speak with Animals
Bones cast this spell to communicate with Muscle the jackal, learning about the dog's distress over being separated from Bones and that jackals have excellent senses of smell. Nillituh also uses this spell to communicate with Muscle, asking for the dog's opinion about whether to approach armed strangers in the sandstorm.
Hellish Rebuke
Cast by Fe as a reaction when Naeco grappled her while she was in a frightened state, dealing fire damage to him as her tiefling heritage manifested defensively.
Actor Ability (Wraith Scream)
Bones uses his actor ability to perfectly mimic the terrifying scream of the desert wraith they encountered earlier. The performance is so realistic it deals psychic damage to enemies but causes Bones to suffer hallucinations from the mental strain.
Rage
Naeco enters his barbarian rage, increasing his damage output and allowing him to make devastating attacks against the bandit captain.
Witch Bolt
Cast by Crezzida as a critical hit against the berserker, dealing lightning damage and creating a sustained connection that allows continued damage in subsequent rounds.
Eldritch Blast
Cast by Bones to attack both the berserker and bandit simultaneously, dealing necrotic damage to each target.
Chill Touch
Cast by Bones but due to madness effects, it accidentally targeted Fe instead of an enemy, dealing necrotic damage to the party member.
Bardic Inspiration
Cast by Fe to give Naeco inspiration, providing him with an additional die to use on future rolls.
Heat Metal
Cast by Bones on the berserker's axe, causing the metal to become so hot that it melted the berserker's hands and arms, ultimately killing him as he collapsed into a puddle.
Unseen Servant
Cast by Bones to create an invisible servant to help operate the train, which led to Bazzur's confrontation about magic use.
Wild Shape
Kailyn transforms into a horse to provide faster transportation for herself, Nillituh, and Muscle through the desert sandstorm. The transformation lasts for two hours and allows them to travel more efficiently across the desert terrain.