Session 6, Arc I
The Winds of Loss
Played 10 July 2025 Watch the session (spoiler-free)
The party found themselves in a tense confrontation with five goblins in their fortified keep, having been spotted as unwelcome outsiders. Bones cleverly used his mimicry abilities to speak in a goblin voice, attempting to de-escalate the situation by telling them to lay down their weapons and that they weren't there for the moonshine. His performance was convincing enough that the goblin leader became less tense, though he remained cautious and intimidated. The other party members - Crezzida, Kailyn, and Nillituh - wisely backed away and showed non-threatening gestures, with Nillituh even putting down his short swords as a sign of peace. Yomidrogo cast a blessing spell on Bones, Fe, and Kailyn to help them in case things went poorly.
The goblin leader ultimately ordered the party to come with them for questioning, and the goblins formed a circle around them, escorting them deeper into the keep. They were brought to a larger hut made of straw, sticks, bushes, and bones, where they could see pikes with skulls around the edges of the settlement. The party was left in a dark hut with four goblin guards watching them, and when they attempted to communicate, one guard told them they must wait for their leader.
When the goblin leader returned, he performed a mysterious and unsettling ritual. Sitting cross-legged in front of Nillituh, the leader began chanting in an unknown, guttural language while wearing distinctive armor with spikes and having dark hair streaked with green. Despite multiple party members attempting to identify the magic through arcana checks, none could understand what was happening. The leader proceeded to probe each party member's mind, dealing psychic damage as he searched through their memories. When he attempted to probe Bones' mind, however, he encountered only static and recoiled in confusion and intimidation, showing sudden respect for the skeleton.
After casting a detect magic spell with his eyes flaring bright green, the goblin leader declared the party could go, saying they had no business with them. The party took the opportunity to ask about water contamination, and the goblins mentioned "weird water upstream" that was salty and could "make zombies push back." After giving the goblins five gold pieces for information, they were directed to go upstream to investigate the strange water. The party bowed respectfully to the leader and left the keep, observing moonshine bottles scattered outside where the goblins had been experimenting with various alcohol mixtures.
Following the stream with excellent survival skills, Fe and Yomidrogo led the party to discover ancient ruins from the Zilaphelian civilization. Yomidrogo recognized these as remnants of an empire that had stood for a thousand years before being destroyed in a bloody war 200 years ago. The ruins consisted of stone structures, moss-covered slabs, and the sheared-off bases of once-mighty towers scattered throughout the forested area.
As they approached a mysterious circular structure with ornate decorations, the party noticed something strange happening to sound itself. The echoes of their footsteps and voices became increasingly delayed, reaching up to five seconds near the structure. Fe recognized the design as resembling ancient Fae bridges from her childhood, and when she cast detect magic, she discovered old conjuration magic with an ancient signature. The orb in Crezzida's pocket notably maintained its normal pulsating rhythm despite the temporal distortions affecting all other sounds.
Voices began whispering on the wind, speaking single words like "fear," "secret," and "sacrifice." The party discovered they were standing at the edge of a deep, dangerous river with jagged rocks below, where an ancient bridge had once stood. Understanding that sacrifices were required, Crezzida removed her hood - described as "the biggest thing about her" - and threw it into the river, feeling exposed as her curly hair and horn stubs became visible. Fe followed by sacrificing a shell necklace, and after Yomidrogo's initial attempt with a small cut proved insufficient, he threw a blue metal pocket watch given to him by Marcus and Athena into the waters.
With the sacrifices complete, a bridge materialized across the river, and the party crossed safely to the other side where the biome dramatically changed from forest to tundra. Crezzida experienced a panic attack after crossing but recovered with the help of the orb, which synchronized with her breathing and heartbeat to provide comfort. Fe celebrated their successful crossing by performing a backflip.
On the other side, Crezzida spotted humanoid figures in the river with her keen perception. As they approached, they discovered a settlement of fish people - tall humanoids with gills on their necks and dorsal fins on their heads and shoulders. These Sahuagin appeared defensive and didn't respond to attempts at communication in common languages. However, Bones was able to reach them telepathically, learning that they understood at least one language and were thinking about protecting something important, having suffered losses they "cannot afford again."
The party observed that these fish people appeared sickly, lethargic, and hunched over. Through investigation, they discovered particulate matter in the water and learned through telepathy that the fish people had lost young members of their community. When Bones cast speak with animals to communicate with local birds, they learned that something had been trapped across the river and protected for weeks. A taller fish person wearing armor eventually emerged and warned the party to stay away from their area, but suggested investigating nearby ruins for clues.
Crossing the river again, the party discovered the tragic sight of dead young fish people behind the settlement before approaching ancient ruins featuring broken pillars and a spiral staircase leading down into darkness. The fish people at the ruins watched but didn't interfere as the party descended into what proved to be a mysterious cave system. Inside, they found artificial rain falling from suspended clouds on the ceiling, which Kailyn recognized as weather magic from her homeland of Poseira.
As they followed a small stream deeper into the cave, with water reaching knee-high levels, Fe heard murmuring and talking ahead. The party attempted to move stealthily but failed, and Bones decided to scout ahead by transforming into a fly while invisible. Around the corner, he discovered more fish people wearing robes and carrying spears, who appeared to be holding something in the water below. However, one of the fish people detected him despite his invisibility and attacked, killing his fly form and forcing him back to his skeleton shape.
Bones cast hideous laughter on the fish person, causing it to fall prone and laugh uncontrollably, but the splash alerted the other Sahuagin and combat began. The party found themselves facing four hostile fish-like humanoids in the flooded cave. Nillituh attempted to communicate telepathically but received only threatening images in response, suggesting these creatures were different from the peaceful fish people they had encountered earlier.
The battle was intense and dangerous. Crezzida cast blade ward for protection and attacked with her crossbow, while Bones used moonbeam to engulf one enemy in ghostly white flames and stabbed another in the throat with his dagger. The Sahuagin proved to be formidable opponents with magical abilities - one successfully counterspelled Yomidrogo's inflict wounds spell, demonstrating they could speak languages the party understood. When a Sahuagin used a rod of retribution against Fe, the lightning damage spread through the water, dealing damage to all party members and dropping Fe to zero hit points.
During the combat, Kailyn made a crucial discovery. When she ducked underwater to investigate what the Sahuagin were guarding, she spotted a water elemental - a being made entirely of water that she recognized from her time in Poseira. Unlike the normal water elementals she had seen before, this one appeared subdued and motionless, lacking its usual tidal forces and vortexes. It seemed to be what the Sahuagin were protecting or controlling.
Meanwhile, Crezzida cast detect thoughts on Kailyn, probing deeper into her mind despite the psychic damage it caused both of them. Through this connection, she saw visions of Kailyn's underwater city of Poseira and gained understanding of the water elemental's location and significance. The party fought desperately, with Yomidrogo stabilizing the unconscious Fe with spare the dying and healing Crezzida with cure wounds. The battle turned when Yomidrogo killed one Sahuagin with a dramatic dagger throw to the throat, and Kailyn finished another with her scimitar, applying hex damage that killed it instantly.
As the combat neared its end, strange things began happening. The orb in Crezzida's pocket started pulsating more intensely, and Kailyn felt rumblings under the water along with a heartbeat in her mind. Most mysteriously, Crezzida's lingering detect thoughts magic connected through Kailyn's mind to a new target, and they heard a single word carried on the wind: "Help." The session ended on this dramatic cliffhanger, with the party realizing that whatever was trapped beneath the water - likely the subdued water elemental - was calling out for assistance, and their battle with the Sahuagin had been part of a larger mystery involving the contaminated waters and the tragic fate of the fish people's young.
Confrontation with the Goblins
The party faces off against five goblins in their keep after being seen as outsiders.
- Bones uses mimicry to speak in a goblin voice, attempting to de-escalate the situation
- Bones makes a performance check (16) to convince the goblins to lay down their weapons
- The goblin leader becomes less tense but remains cautious and intimidated
- Crezzida, Kailyn, and Nillituh all back away and show non-threatening gestures
- Nillituh puts down his short swords as a sign of peace
- Yomidrogo casts Bless on Bones, Fe, and Kailyn to help them
- The goblin leader orders the party to come with them for questioning
Captured by the Goblins
The goblins surround the party and lead them deeper into the goblin keep for interrogation.
- The goblins form a circle around the party and escort them into the keep
- The party is brought to a larger hut made of straw, sticks, bushes, and bones
- They see pikes with skulls around the edges of the goblin keep
- The party is left in a dark hut with four goblin guards watching them
- The party attempts to communicate with the guards about their situation
- One guard responds that they must wait for their leader
The Goblin Leader's Mind Probe
The goblin leader returns and performs mysterious mental probes on the party members, searching through their memories.
- The goblin leader sits cross-legged in front of Nillituh and begins chanting in an unknown language
- The leader has distinctive armor with spikes, dark hair with green streaks, and studded leather armor
- Multiple party members attempt arcana checks to identify the ritual but fail to understand it
- The chanting involves drawn out, guttural syllables in a language none of the party recognizes
- Nillituh takes 5 psychic damage as the leader probes his mind and searches through memories
- Leader moves to Fe and probes their mind for 15 seconds, dealing 1 psychic damage
- Leader attempts to probe Bones' mind but encounters static and recoils in confusion
- Goblin leader casts detect magic spell, his eyes flaring green
- Leader declares the party can go, saying they have no business with them
Information Gathering
The party asks the goblins about water contamination and receives cryptic answers.
- Party asks goblins about water contamination
- Goblin mentions 'water salty' and 'make zombies push back'
- Party gives goblins 5 gold pieces for information
- Goblins tell them to go 'upstream' where there is 'weird water'
- Party bows to the goblin leader and leaves the keep
- Party observes moonshine bottles outside the keep, some full and others empty
Journey to Ancient Ruins
The party travels upstream and discovers ancient Zilaphelian ruins with strange temporal effects.
- Party follows stream with natural 20 survival checks from Fe and Yomidrogo
- Discovery of stone structures and ruins poking from the ground
- Yomidrogo identifies ruins as ancient Zilaphelian civilization from 200 years ago that fell in a bloody war
- Party approaches circular structure with strange ornamentation
- Sound becomes delayed by increasing amounts as they approach the structure
- Fe recognizes structure as resembling Fae bridges with natural 20 arcana check
- Detect magic reveals old conjuration magic from the structure
The Fae Bridge Sacrifice
The party encounters an ancient magical structure that requires sacrifices to cross a dangerous river.
- Party discovers a circular stone structure with time-delayed echoes near a deep river with jagged rocks
- Voices on the wind whisper words like 'fear', 'secret', and 'sacrifice'
- Sound delay increases to 5 seconds near the structure
- The orb's pulsating sound remains instantaneous despite the delay
- Crezzida sacrifices her hood, feeling exposed as it floats away
- Fe sacrifices a necklace with shells, tossing it into the river
- Yomidrogo cuts his hand but the sacrifice isn't significant enough
- Yomidrogo sacrifices a blue metal pocket watch given by Marcus and Athena
- A bridge materializes across the river after the sacrifices
- Party crosses safely to the other side where the biome changes to tundra
- Crezzida has a panic attack after crossing but recovers with the orb's help
- Fe performs a backflip to celebrate crossing
Discovering the Fish People Settlement
The party encounters a settlement of fish people (Sahuagin) living by the river and attempts to communicate with them.
- Crezzida spots humanoid figures in the river with a high perception check (22)
- The party approaches and sees fish people with gills, dorsal fins, and spears
- The fish people appear defensive and don't respond to common language attempts
- Bones uses telepathy to communicate, learning the fish people understand at least one language
- Crezzida casts detect thoughts with subtle spell to read the fish people's minds
- The party discovers the fish people are thinking 'who are these? why are they here? we must protect them'
- Bones also receives telepathic thoughts from the fish people about protecting something
- The orb in Crezzida's pocket becomes concerned
- Bones casts speak with animals to communicate with birds
- Birds tell Bones something is trapped across the river and being protected for weeks
Investigation of the Waters
The party investigates the contaminated waters and discovers the fish people's tragic situation.
- Kailyn investigates the water and notices particulate matter leading upstream
- Party observes the fish people look unhealthy, lethargic, and hunched over
- Through telepathy, party learns the fish people have lost young members
- Fish people reveal they cannot enter nearby ruins but suggest the party investigate them
- A taller fish person wearing armor warns them to stay away but directs them to ruins across the river
- Party crosses the river to reach the ruins on the other side
- Party discovers bodies of dead young fish people behind the settlement
- Yomidrogo attempts to cast spare the dying on one that might still be breathing
Entering the Cave
The party enters a mysterious cave with artificial rain and follows a stream deeper inside.
- Party approaches ruins with broken pillars and a spiral staircase leading down
- Fish people at the ruins watch but don't interfere
- Party enters a cave with rock walls and water dripping everywhere
- Crezzida casts light on her dagger to illuminate the area
- Party establishes marching order with Crezzida and Fe at front, Bones and Kailyn in middle, Yomidrogo at back
- They discover it's raining inside the cave with suspended clouds on the ceiling
- Kailyn recognizes this as artificial weather magic from her homeland
- Fe hears murmuring and low talking ahead as the cave opens up
- Party attempts to move stealthily but fails their group stealth check
- Water gets progressively deeper, reaching knee-high levels
Bones' Reconnaissance Mission
Bones transforms into a fly to scout ahead but gets discovered and attacked by fish people.
- Bones casts Wild Shape to transform into a fly while invisible
- He scouts around the corner and sees fish people wearing robes with spears
- The fish people are holding something in the water that Bones can't identify
- A fish person detects Bones despite his invisibility and attacks him
- The attack kills Bones' fly form, reverting him to skeleton form but still invisible
- Bones casts Hideous Laughter on the fish person, causing it to fall prone and laugh
- The splash alerts other fish people, and combat initiative is rolled
Combat with the Sahuagin
The party engages in intense combat with four fish-like humanoids called Sahuagin in an underwater cave.
- Bones appears visible after his invisibility spell ends when he casts hideous laughter
- Nillituh attempts to telepathically communicate with the Sahuagin but receives threatening images in response
- Crezzida casts Blade Ward for protection and attacks one Sahuagin with her crossbow for 5 damage
- Bones casts Moonbeam on the tankiest-looking Sahuagin, dealing 7 damage after the creature saves
- Bones stabs the prone laughing Sahuagin in the throat with his dagger for 6 piercing damage
- The wounded Sahuagin retaliates against Bones with spear attacks, dealing 13 total damage
- Another Sahuagin attempts to bite Bones but misses due to being prone
- Yomidrogo attempts to cast Inflict Wounds at second level but the Sahuagin counterspells it
- Yomidrogo throws a healing potion to Bones
- A Sahuagin casts a sleep spell down toward something in the water below
- Kailyn makes a perception check and ducks underwater to investigate
- Kailyn discovers a water elemental trapped beneath the water - a being made entirely of water that she recognizes from her time in Poseira
- The water elemental appears subdued and not moving normally, lacking its usual tidal forces and vortexes
- Kailyn casts Ice Knife at one of the Sahuagin near Bones but misses
- Bones has to make a dexterity saving throw from being caught in the Ice Knife's area effect but succeeds
- Fe attacks with quarterstaff, hitting once for 4 damage
- Nillituh shoots a longbow arrow dealing 9 points of damage to a Sahuagin
- Nillituh uses breath weapon for 5 damage on the robed Sahuagin
- Crezzida casts detect thoughts on Kailyn, probing deeper twice and taking psychic damage
- Crezzida sees visions of an underwater city and a water elemental creature through Kailyn's mind
- Bones drinks a healing potion for 8 HP and casts Hex on the strongest Sahuagin
- Sahuagin with great spear attacks Bones (misses) then throws spear at Crezzida for 20 damage (critical hit)
- Crezzida casts Hellish Rebuke dealing 22 damage to the Sahuagin
- Bones makes opportunity attack with dagger for 4 damage as Sahuagin retreats
- Sahuagin bites Kailyn for 3 damage (critical hit) and attempts claw attack (misses)
- Robed Sahuagin uses rod of retribution causing 12 lightning damage to Fe
- Lightning spreads through water dealing 6 damage to all party members
- Fe drops to 0 hit points from the lightning damage
- Crezzida casts Hellish Rebuke again dealing 8 damage
- Yomidrogo casts Spare the Dying on unconscious Fe to stabilize her
- Yomidrogo casts Cure Wounds on Crezzida, healing her for 9 hit points
- Yomidrogo attacks with a dagger at penalty, killing a Sahuagin with a dramatic throat strike
- The robed Sahuagin woman attempts to cast Bestow Curse but fails due to range, casts Resistance on herself instead
- Kailyn moves toward Bones and casts Cure Wounds to heal him
- Kailyn attacks a Sahuagin with her scimitar, dealing damage and applying hex damage
- The Sahuagin is killed instantly from the combined damage
- The Orb in Crezzida's pocket begins pulsating more intensely
- Kailyn feels rumblings under the water and a heartbeat in her mind
- Crezzida's lingering Detect Thoughts magic connects through Kailyn's mind to a new target
- A single word 'Help' is heard on the wind, ending the session on a cliffhanger
Goblin Leader
The leader of the goblin keep, distinguished by his armor plating with spikes on the shoulder pads, dark hair with green streaks, and studded leather armor. He is cautious and intimidating, capable of performing mysterious magical rituals involving mind probing. He speaks in an unknown guttural language and has the authority to order interrogations of intruders. Shows confusion and respect toward Bones after encountering static in his mind during the probe.
Goblin Guards
Four regular goblins who serve as guards in the keep. They are armed with daggers and shortbows, and communicate through non-verbal gestures when uncertain. They are suspicious of outsiders but follow their leader's orders. One guard is more talkative than the others and can speak Common. They provide information about upstream water contamination and accept gold in exchange for directions.
Fish People (Sahuagin)
Tall humanoid creatures with gills on the sides of their necks and dorsal fins on their heads and shoulders. They live in a settlement by the river and appear defensive when approached by outsiders. They seem to be protecting something important and communicate in a language the party doesn't initially understand, though they can be reached through telepathy. They appear sickly, lethargic, and hunched over, having lost young members of their community.
Fish People Leader
A taller fish person wearing armor who speaks for the settlement. Warns the party to stay away from their area but suggests investigating the nearby ruins for clues about their situation.
Fish People Guards
Several fish people who guard the settlement and watch the ruins. They appear defensive and protective, carrying spears and showing signs of illness and lethargy like the rest of their people.
Birds
Various small birds and ravens that respond to Bones' speak with animals spell. They provide information about something being trapped across the river and protected for weeks.
Sahuagin Warriors
Hostile fish-like humanoids wearing robes and carrying spears who the party fought in the underwater cave. They appear sick like the other fish people encountered earlier but are aggressive and hostile to intruders. They have excellent perception, can detect invisible creatures, and possess magical abilities including counterspell. Some wear fancy robes and headgear indicating different ranks. They are immune to lightning damage and were guarding something in the water below.
Water Elemental
A being made entirely of water that Kailyn discovers trapped beneath the water in the cave. Unlike normal water elementals, this one appears subdued and motionless, lacking its usual tidal forces and vortexes. It seems to be what the Sahuagin are guarding or controlling. Kailyn recognizes it from her time in Poseira where water elementals would pass by the city.
Marcus and Athena
Characters who previously gave Yomidrogo a blue metal pocket watch that he ultimately sacrificed to the Fae bridge structure. They are mentioned as having provided this significant item to the party.
Goblin Keep
A fortified settlement inhabited by goblins, featuring huts made of straw, sticks, bushes, and bones. The keep has pikes with skulls around its edges and includes larger huts for important gatherings. The atmosphere is tense and threatening, with the goblins being suspicious of outsiders. Contains moonshine brewing operations where goblins experiment with various alcohol mixtures.
Zilaphelian Ruins
Ancient ruins from a civilization that existed 200 years ago and was destroyed in a bloody war after standing for a thousand years. Features stone structures, moss-covered slabs, spikes protruding from the ground, and sheared-off tower bases scattered throughout a forested area. The ruins show the remnants of what was once a great empire.
Fae Bridge Structure
A mysterious circular stone structure with ornate 90-degree angle decorations that resembles ancient Fae bridges. The area around it causes sound delays that increase as one approaches, reaching up to 5 seconds near the structure itself. Contains old conjuration magic and requires sacrifices to manifest a bridge across a dangerous river. Voices whisper words like 'fear', 'secret', and 'sacrifice' on the wind.
The River Crossing
A wide, deep river cutting through the landscape with jagged rocks at its base. The party stands on a cliff edge high above the water. After making proper sacrifices, a bridge appears to allow safe passage to the other side where the biome changes from forest to tundra.
Fish People Settlement
A settlement of fish people (Sahuagin) built around a river with huts made of straw, sticks, and bones. The inhabitants appear sickly and lethargic, and the water contains particulate matter suggesting contamination. The settlement has some structures in shallow water where the fish people engage in fishing and construction activities. Behind the settlement are the tragic bodies of dead young fish people.
Ancient Ruins (Cave Entrance)
Mysterious ruins across the river from the fish people settlement, featuring broken pillars and a spiral staircase leading down into darkness. The fish people cannot enter these ruins but believe they may contain clues to their problems.
Underground Cave
A mysterious underground cave system with artificial rain falling from suspended clouds on the ceiling. The cave has rock walls with water dripping everywhere and a small stream running through it. The water gets progressively deeper as one moves further in, reaching knee-high levels. There is dim light throughout and the cave opens up into a larger cavernous area where hostile Sahuagin are located. Stone bricks and rocky areas provide different terrain features within the flooded cave system.
Poseira
Kailyn's homeland, an underwater city with upside down and right side up parts where water elementals would regularly pass by. The city had ports where sea shanties were told about water elementals, and various vortexes would spin outside windows. This is where Kailyn learned to recognize water elementals and their typical behaviors.
Moonshine Bottles
Various bottles of goblin-made alcohol found outside the Goblin Keep. Some full, others empty or nearly empty. The goblins have been experimenting with different mixtures that are potent enough to get people drunk but also make them ill. Yomidrogo still has half a vial of their shitty alcohol that made him wildly ill.
The Orb
A magical artifact carried by Crezzida that continues to pulsate and thrum throughout the session. Notably, its sound remains instantaneous even when other sounds are delayed by the Fae bridge structure's temporal effects. It provides comfort and support, synchronizing with breathing and heartbeat to help calm panic attacks. The orb becomes concerned when sensing danger and pulsates more intensely during magical events and mysterious presences.
Crezzida's Hood
A significant piece of Crezzida's identity that she sacrificed to the Fae bridge structure. Described as 'the biggest thing about me', removing it left her feeling exposed with her curly hair and horn stubs visible. The hood floated away down the river as part of the magical sacrifice required to manifest the bridge.
Fe's Shell Necklace
A necklace made of shells that Fe wore and sacrificed to the Fae bridge structure. When thrown into the river, it made clinking sounds as the shells hit the rocks before floating away, fulfilling the sacrifice requirement.
Blue Metal Pocket Watch
A blue metal timepiece given to Yomidrogo by Marcus and Athena. The watch glinted in the sunlight as it was thrown into the river as a sacrifice. This was the final sacrifice needed to manifest the bridge across the river.
Healing Potions
Lesser healing potions used during combat. One was thrown by Yomidrogo to Bones, and another was consumed by Bones during combat, restoring 8 hit points (2d4+2). These potions were crucial for keeping party members alive during the intense Sahuagin battle.
Rod of Retribution
A magical weapon used by one of the Sahuagin that deals lightning damage. When used, it dealt 12 lightning damage to Fe and caused the lightning to spread through the water, dealing 6 damage to all party members due to the conductive properties of water.
Healing Word Scroll
A scroll that Yomidrogo mentioned giving to Crezzida, borrowed from a lady at a shop, though it wasn't actually used during this combat sequence.
Spears
Weapons carried by the Sahuagin, including a great spear that was thrown at Crezzida for a critical hit dealing 20 damage. The spears are the primary weapons of these fish-like creatures.
Gold Pieces
Currency used by the party to bribe the goblins for information. They gave 5 gold pieces to refresh the goblins' memory about the water contamination upstream.
Bless
Cast by Yomidrogo on Bones, Fe, and Kailyn to give them a D4 bonus on attack rolls and saving throws. The spell was cast openly to help the party during their tense encounter with the goblins.
Mind Probe
An unknown spell cast by the goblin leader that allows him to search through memories and thoughts. Deals psychic damage and involves guttural chanting in an unknown language. When used on Bones, it encounters static and causes the caster to recoil in confusion and intimidation.
Detect Magic
Cast by both the goblin leader (with his eyes flaring bright green in a swirly pattern to scan the party) and by Fe (to examine the Fae bridge structure, revealing old conjuration school magic with an ancient magical signature).
Bardic Inspiration
Cast by Fe to inspire and encourage the party after crossing the bridge. The spell provided a D6 bonus to help boost morale and confidence as they continued their journey into the new terrain.
Detect Thoughts
Cast multiple times by Crezzida using subtle spell. First used to read the minds of the fish people, learning their surface thoughts about protecting something. Later cast on Kailyn during combat, probing deeper twice and revealing visions of an underwater city, water elementals, and the location of a water creature in their current room. Both caster and target took psychic damage from the deep probing. The lingering magic later connected through Kailyn's mind to detect a new target.
Telepathy (Awakened Mind)
Bones uses his telepathic abilities to communicate with the fish people, discovering they understand at least one language and can share thoughts telepathically. Used to learn about their losses and fears, including that they 'cannot afford another loss'.
Speak with Animals
Bones cast this spell to communicate with birds in the area. The birds provided crucial information about something being trapped across the river and being protected for weeks.
Spare the Dying
A cantrip attempted by Yomidrogo on one of the dying young fish people (uncertain effectiveness) and successfully cast on unconscious Fe to stabilize her and prevent death saving throws during combat.
Light
Crezzida cast this cantrip on her dagger to illuminate the dark cave, providing light for the party to see as they explored the underground area.
Wild Shape
Bones used this druid ability to transform into a fly for reconnaissance purposes, allowing him to scout ahead invisibly and observe the fish people around the corner until he was detected and attacked.
Hideous Laughter
Bones cast this spell on a fish person that detected him, causing the creature to fall prone and begin laughing uncontrollably. The spell ended Bones' invisibility when cast and initiated combat as other fish people heard the commotion.
Blade Ward
Cast by Crezzida to gain resistance against bludgeoning, piercing, and slashing damage attacks for protection in combat.
Moonbeam
Cast by Bones on the tankiest Sahuagin, creating a 5-foot radius area of ghostly white flames that cause searing pain. The creature saved against the spell but still took 7 damage. The spell can be moved each turn while concentrated on and deals damage to creatures that start their turn in the area.
Inflict Wounds
Yomidrogo attempts to cast this spell at second level against a Sahuagin, but the spell is countered by the enemy's counterspell, demonstrating that these creatures have magical abilities and can speak languages the party understands.
Counterspell
A Sahuagin successfully casts counterspell to block Yomidrogo's Inflict Wounds spell, causing Yomidrogo to lose the spell slot.
Sleep
A robed Sahuagin with headgear casts a sleep spell down toward the stone bricks and water below, seemingly targeting the water elemental rather than the party members.
Shield
Yomidrogo casts shield to deflect a Sahuagin's bite attack, raising his AC by 5 and successfully avoiding damage.
Ice Knife
Kailyn casts Ice Knife targeting a Sahuagin near Bones but misses the attack. The spell's area effect forces Bones to make a dexterity saving throw, which he passes and takes no damage.
Hex
Bones cast this warlock spell on the strongest-looking Sahuagin, causing the target to take an extra 1d6 necrotic damage whenever hit with an attack and giving disadvantage on Strength checks. The spell can transfer to a new target if the original target dies.
Hellish Rebuke
Crezzida cast this spell twice as reactions to taking damage. The first casting dealt 22 damage to a Sahuagin that critically hit her with a spear, and the second dealt 8 damage to another Sahuagin. The spell manifests as lashing out in pure pain and retribution.
Breath Weapon
Nillituh used their dragonborn breath weapon against the robed Sahuagin, forcing a dexterity saving throw and dealing 5 points of damage when the target failed the save.
Cure Wounds
A healing spell cast by both Yomidrogo on Crezzida (healing 9 hit points) and Kailyn on Bones, restoring health to wounded party members during the combat.
Resistance
A spell cast by the robed Sahuagin woman on herself after failing to cast Bestow Curse on Kailyn due to range limitations.
Bestow Curse
A spell the robed Sahuagin woman attempted to cast on Kailyn but failed due to being too far away to touch the target.