Session 5, Arc I
Entering Easthills
Played 10 July 2025 Watch the session (spoiler-free)
The party continued their harrowing cart chase from the previous session, with scouts in hot pursuit through the darkness. Combat erupted as Bones cast Entangle to restrain one scout while landing a critical hit with Chill Touch despite the penalty for casting multiple spells. Kailyn attempted similar tactics but struggled with the darkness due to her lack of darkvision. The scouts retaliated with longbow attacks, damaging both party members and the cart's wheel before Yomidrogo used mending to repair it. The battle concluded dramatically when Yomidrogo killed one scout with Witch Bolt, and Crezzida rolled a natural 20 to completely obliterate the remaining pursuer with doubled lightning damage.
As they traveled toward their destination at medium pace, the party discussed recent violent encounters while Crezzida demanded explanations for the chaos, expressing panic and confusion about their situation. During the journey, they experimented with combining the mysterious orb and bone staff they had acquired. The orb demonstrated strange magical properties, attracting spells cast at it but not fully absorbing them - instead taking in the magical essence before ejecting it out the other side. Both illusion and evocation cantrips behaved identically when cast at the orb, suggesting it could potentially store magical energy but required further investigation.
Bones tested the bone staff's effects by casting Charm Person on Crezzida multiple times. After failing the first attempt, the second casting succeeded, calming her panic attack for an hour until the charm wore off. His talking skull companion, revealed to be named Arraphesu (though he preferred being called Jack), provided advice about experimenting with their magical items.
The party arrived at the impressive city of Easthills as morning broke, marveling at the towering buildings and massive architecture unlike anything they had seen before. The city was built on hills with bridges, aqueducts, and impressive stonework stretching into the distance. At the gates, they encountered guards including an elven officer who cast Detect Magic on them - surprisingly, despite carrying magical items, they passed inspection and entered the city.
Easthills proved to be a magnificent metropolis with distinct districts connected by bridges and ramps. The Curling served as the main residential area, while the Marbled Basin in the center housed elite mansions and government buildings. The party noticed the distinctive Sundrium guards in bright yellow uniforms, learning they were a semi-religious force specific to this city that had been founded 50-60 years ago.
The group split up to explore different areas of the city. Fe, Bones, and Crezzida visited the grand library in the Marbled Basin, a massive cylindrical building with marble columns and impressive architecture. Fe researched tiefling heritage, learning about their devil lineage, distinctive features, and the historical context of their origins. Bones inquired about necromancy and bone staffs but was told such materials weren't available, with only historical accounts of magic's downfalls being permitted.
Meanwhile, Yomidrogo and Kailyn discovered a hidden magic shop concealed by illusion magic in the markets. The shop appeared to vanish when looked at directly, but Kailyn's keen perception allowed her to find the solid door. Inside, they met Darion, a cautious shopkeeper who initially denied selling magical items but was persuaded to reveal his true business when offered gold. The shop contained magical weapons and armor disguised as normal equipment, with a mysterious marble counter that had magical properties.
Darion offered various magical items including a lesser ring of spell storing for 1500 gold, and Yomidrogo successfully sold his ring of water walking for 900 gold. The shopkeeper also provided a note directing them to a mysterious location called "the club enchant" with the password "marble paradise." When asked about a deck of illusion, Darion lied about not knowing anything, though his deception was detected.
The party reconvened at a music shop where Crezzida and Fe discovered their shared musical talents. Crezzida hesitantly began playing a harpsichord piece from her past, and Fe joined her at the piano for a beautiful duet that moved everyone present. Bones danced to their music while the shop owner Greg watched appreciatively. During their performance, Fe inquired about music colleges, learning there was a local music hall but that formal education would require traveling to Valam or Luna.
While everyone was distracted by the music, Bones snuck away to search for a graveyard, driven by his obsession with finding buried skeletons. Fe noticed his departure and followed, trying unsuccessfully to stop him. Bones located a large graveyard on the edge of the markets and became fixated on the largest grave marked "Lord of the East." Despite Fe's attempts to drag him away, Bones became entranced and began digging up the grave with his hand axe.
A Sundrium guard spotted Bones desecrating the grave and attempted to arrest him. Bones claimed his friend was trapped inside and needed help, but when the guard tackled him, Bones wild shaped into a raven to escape. The guard called for backup to search for the escaped bird, while Bones hid in a nearby tree until dusk when his wild shape ended, leaving him as a skeleton in the branches.
Yomidrogo spent this time searching for the club enchant location, traveling through the city's districts and crossing the impressive bridges. He found the establishment in the Farmer's Pride district but discovered it was closed, only opening on God's night and dawn. He also passed the Old Tusk Inn that Fe's guardian Marco had mentioned.
The scattered party members eventually reunited and discussed the day's events, particularly Bones being caught by guards. They returned to the gravesite where Bones had successfully climbed down from his tree hiding spot. After distracting the remaining guard, they helped Bones understand the difference between his unique undead nature and regular buried skeletons, explaining that his magical animation was special and why he needed to remain hidden.
The party then made their way to the Old Tusk Inn, where they met the friendly elven innkeeper Sildan Carraro. He recognized Fe through her connection to Marco and offered them a family discount on rooms. Sildan provided local information and gave Fe gold to pass on to Marco, establishing their base of operations for the night.
In their private room, Yomidrogo shared a vision he'd experienced connecting the orb to Aureus, the god of light from the Unheit religion. The party made religion checks and learned about the pantheon structure, discussing plans to visit temples for more information about their mysterious artifact. They decided to investigate the club enchant the following day and visit a local church later when there would be fewer people around.
During her long rest, Kailyn experienced a disturbing prophetic vision of a man in red robes in a barren volcanic landscape. The figure appeared confused and teleported away before an impossibly loud screeching sound filled the space, causing immense pain and making her feel like she was fading away. She jolted awake and took a walk, visiting the nearby church and later the library where she researched religion, feeling a particular connection to Sehanine, the goddess of moons and planets.
The next morning, the party examined job postings at the city's bounty board and selected a high-paying investigation into water contamination affecting the city's aqueduct system. The job offered 1500 gold base reward with potential bonuses, requiring them to report to the Lord of the East upon completion. They visited the Guards Lock in the Marbled Basin where a half-elf guard provided details about the assignment.
During their tavern discussions, strangers mentioned the return of something called the Gnawing Plague, a legendary illness that killed hundreds of thousands and drove people insane. They learned it required being bitten to contract and wasn't airborne, potentially connecting to their water investigation. The party also clarified confusion about the Lord of the East, learning it was a position rather than a single person, with the previous holder having died 60 years ago.
Following the aqueduct system toward the Farmer's Pride district, the party traveled for about twenty minutes into a forested area where they discovered a goblin keep directly on their path. Kailyn spotted wooden spikes and movement in the dense trees, while Bones overheard goblins speaking about making batches of something. Yomidrogo cast invisibility and successfully infiltrated the keep, stealing a bottle of mysterious liquid from the goblins.
Using minor illusion to mimic a goblin's voice, Yomidrogo tricked one goblin into drinking the liquid by claiming a bet had been made, causing a fight between the creatures. A medicine check revealed the stolen liquid was badly made moonshine rather than a water contaminant. When Yomidrogo drank some of the potent alcohol, he became heavily intoxicated.
The party investigated the aqueduct water nearby, with Kailyn casting detect magic but finding no magical contamination. They decided to approach the goblins diplomatically, but the intoxicated Yomidrogo drunkenly entered the keep despite their attempts to stop him. The goblins drew swords and threatened violence when the party entered their territory.
The situation escalated when Bones cast Tasha's Hideous Laughter on one goblin, causing it to fall prone laughing uncontrollably. Yomidrogo's wild magic then triggered, creating a fog cloud centered on himself that obscured vision in the area. The remaining goblins rushed forward to attack as the session ended, with the party facing combat in the misty conditions of the goblin keep.
Cart Chase Combat
The party continues their cart chase from the previous session, fighting off scouts who are pursuing them.
- Combat initiative is rolled again with new dice
- Bones casts Entangle on the left scout, successfully restraining him
- Bones casts Chill Touch on another scout, dealing 5 damage with a critical hit (rolled 17 with -5 penalty)
- Kailyn attempts to cast Entangle on the right scout but fails (scout rolled natural 20)
- Kailyn shoots with shortbow but misses due to darkness and lack of darkvision
- The entangled scout breaks free with a strength save of 17
- Both scouts move closer and attack Bones and Kailyn with longbow attacks
- Both attacks hit, dealing 5 damage each to Bones and Kailyn
- One scout attempts to attack the cart but misses
- Another scout successfully hits the cart for 7 damage, damaging the wheel
- Fe uses bardic inspiration and attacks with crossbow but deals no damage
- Yomidrogo moves to the back of the cart and casts mending on the damaged wheel, healing the cart
- Yomidrogo casts Witch Bolt at second level, killing one of the pursuing scouts with lightning damage
- Crezzida grabs the reins and casts Witch Bolt with a natural 20, completely obliterating the remaining scout with doubled damage
- The party discusses whether to loot the bodies but decides to keep moving away from the scene
Travel Discussion and Bone Staff Revelation
The party travels at medium pace and discusses recent events, with revelations about stolen items and Crezzida's panic.
- The party slows to medium pace for the remaining 4-5 hour journey to their destination
- Crezzida demands to know what happened, expressing confusion and panic about the situation
- The party reveals they stole a bone staff during their earlier activities
- Discussion about why they killed the guards, with explanations about self-defense
- Crezzida remains distressed and confused about the violent encounters
Experimenting with the Orb and Bone Staff
The party experiments with combining the orb and bone staff while traveling in their cart, testing how the orb interacts with magic.
- Crezzida pulls out the orb and asks for the bone staff
- Yomidrogo places the orb in the indent of the bone staff skull
- The orb and bone staff don't physically attach but create crackling energy
- Bones consults his talking skull for advice on what to do with the bone staff
- Yomidrogo casts Minor Illusion into the orb to test its magical properties
- The orb attracts spells but doesn't absorb them fully - spells enter and exit the other side
- Crezzida casts Shocking Grasp at the orb with similar results
- Both illusion and evocation cantrips are absorbed the same way by the orb
Charm Person Experiments
Bones attempts to test the bone staff's effects by casting Charm Person on Crezzida multiple times.
- Bones casts Charm Person on Crezzida using the bone staff
- Crezzida succeeds on her first wisdom saving throw
- Bones casts Charm Person again on Crezzida
- Crezzida fails the second wisdom saving throw and becomes charmed
- While charmed, Crezzida's panic attack calms down and she believes everything is fine
- The charm effect wears off after an hour and Crezzida's panic attack returns
Arrival at Easthills
The party arrives at the impressive city of Easthills as morning breaks, seeing the massive buildings and architecture.
- Early morning arrives with the light blue sky and the second sun Drisk setting
- The party sees Easthills coming into sight with towering buildings
- The buildings are taller than anything the party has seen before at this distance
- Yomidrogo recognizes this as closer than he's been to such large settlements, having only seen Zilaphelian Kingdom towns from afar
- Party arrives at Easthills gates in early morning with other travelers
- Characters hide magical items and disguise themselves before entry
- Yomidrogo and Bones make stealth checks to hide their items (nat 20 and 16)
- Guards inspect the cart and direct them to a holding bay
- An elven guard in regal robes casts Detect Magic on the party
- Despite carrying magical items, the party passes inspection and enters the city
First Impressions of Easthills
The party enters Easthills and is amazed by the massive city built on hills with bridges and impressive architecture.
- Party enters The Curling, the main residential area of Easthills
- Characters are overwhelmed by the size and grandeur of the city
- They observe the Marbled Basin in the center with fancy mansions
- Party notices Sundrium guards in bright yellow religious-looking uniforms
- Fe does a religion check (12) and learns about the Sundrium guard history
- Party splits up to explore different areas of the city
Library Research
The party visits the grand library in Easthills to research various topics including tiefling heritage and bone staffs.
- Fe, Bones, and Crezzida enter the massive cylindrical library with marble columns and impressive architecture
- Fe researches tiefling information, finding details about their devil lineage, horns, tails, and distinctive eyes
- Bones asks about bone staffs and necromancy books but is told they don't carry such materials
- The librarian mentions they only have history of magic books that discuss the downfalls of magic users
- Bones asks about maps and is directed to try the markets
The Hidden Magic Shop
Yomidrogo and Kailyn discover an illusion-hidden magic shop while searching for an emporium in the markets.
- Kailyn notices a building that disappears when she looks back, discovering it's hidden by illusion magic
- They enter the shop which has ornate architecture with colored glass panes and marble counter
- They meet Darion, a human shopkeeper who initially denies selling magic items
- Yomidrogo offers gold and persuades Darion to reveal he does sell magical items
- Darion casts a spell to secure the shop front and shows them magical rings
- Yomidrogo negotiates to sell his ring of water walking for 900 gold
- Darion offers a lesser ring of spell storing for 1500 gold and mentions a place called 'the club enchant'
- Darion gives them a note with directions to say 'marble paradise' to enter the club enchant
- Yomidrogo asks about a deck of illusion, which Darion lies about not knowing
- A half-orc customer enters the shop
- Fe investigates the shop and discovers the weapons and armor are magical, not normal items
- Fe attempts to steal daggers but Darion catches her with his high perception
- Yomidrogo sells his ring of water walking to Darion for 900 gold (90 platinum)
- The party decides to leave and visit the club enchant location
Musical Interlude at the Music Shop
Crezzida and Fe discover their shared musical talents while the party visits a music shop in Easthills.
- The party splits up, with some going to a music shop
- Fe finds them at the music shop after leaving Darion's
- Yomidrogo looks for instruments under 100 gold
- Various affordable instruments are available including drums, flutes, horns, and a kazoo
- Yomidrogo decides to purchase a kazoo for 2 gold
- Crezzida hesitantly begins playing a harpsichord piece from her past
- Fe joins her at the piano, and they play a beautiful duet together
- Bones dances to their music while they perform
- The shop owner Greg watches and enjoys their performance
- Fe asks about music colleges in the area while still playing
- Greg mentions there's a music hall nearby but no music college, suggesting Valam or Luna for that
- Crezzida starts playing harder and more intensely, becoming distracted by thoughts about the orb
Bones' Graveyard Obsession
Bones sneaks away from the music shop to search for a graveyard, with Fe following to try to stop him.
- Bones sneaks out of the music shop while everyone is distracted by the music
- Fe notices him leaving and follows behind
- Bones searches for and finds a large graveyard on the edge of the markets
- An elderly woman at the graveyard confirms there are dead people and skeletons buried there
- Bones approaches the largest grave with a headstone reading 'Lord of the East'
- Fe tries unsuccessfully to drag Bones away from the grave
- Bones becomes entranced and begins digging up the grave with his hand axe
- Bones hits something solid - a wooden coffin - and chops into it with his axe
- A Sundrium guard spots Bones digging and shouts for him to stop
- Bones claims his friend is trapped in the grave and needs help
- Fe attempts one final time to drag Bones away but fails
- Bones tries to persuade the guard that someone is trapped in the grave
- The guard tackles Bones and begins dragging him away
- Bones wild shapes into a raven to escape the guard's grasp
- The guard calls for backup to search for the escaped raven
- Bones flies to a nearby tree to hide from the pursuing guards
Bones Escapes from the Guards
Bones wild shapes into a raven to escape from a guard who caught him digging up a grave, then hides in a tree until dusk.
- Bones wild shapes into a raven to escape the guard's grasp
- The guard tries to grab Bones but fails with a natural one
- Bones flies to a tree and hides from the searching guards
- Bones remains hidden in the tree for several hours until dusk
- When his wild shape ends, Bones becomes a skeleton in the tree
- Bones climbs down from the tree successfully
Yomidrogo Searches for Club Enchant
Yomidrogo travels through the city districts to find the mysterious Club Enchant location that Darion told them about.
- Yomidrogo crosses the bridges between city districts
- He passes the Old Tusk Inn that Fe's guardian Marco mentioned
- Yomidrogo reaches the Farmer's Pride district
- He finds Club Enchant but discovers it's closed
- The opening hours show it's only open on God's night and dawn
- Yomidrogo learns tomorrow is God's night when it will be open
Party Regroups and Discusses Recent Events
The scattered party members reunite and discuss what happened with Bones being caught by guards while digging up a grave.
- Fe runs back to inform Crezzida about Bones being caught
- The party discusses Bones digging up the grave and being captured
- They move outside to talk privately about the situation
- The party considers looking for guards or finding where prisoners are taken
- They decide to return to the gravesite to check on Bones
- The party arrives at the gravesite and spots Bones
- They notice one guard still searching at the opposite end of the graveyard
- Bones attempts to continue digging and chopping at the wooden casket
- The party suggests coming back later due to people around
- Bones talks to his skull companion about the buried person
- Bones promises the skull they will return later to help
- The party successfully distracts the guard and leaves the area
Arrival at the Old Tusk Inn
The party reunites and heads to the Old Tusk Inn where they meet the innkeeper and get rooms for the night.
- All party members meet up at the Old Tusk Inn
- They enter the inn and meet the male elf innkeeper
- The innkeeper quotes five silver pieces per person for rooms
- The party negotiates and pays three gold total for their stay
- Fe recognizes this as the person Marco told her to contact
- The innkeeper introduces himself as Sildan Carraro and welcomes the party
- Sildan mentions Veurim forces acting up near Lyikdia and warns about the crossroads area
- Fe remembers Marco told her to tell Sildan 'number 12'
- Sildan gives Fe 10 gold pieces to pass on to Marco
- Party receives keys to their room for the night
Planning and Religious Discussion
The party retreats to their private room to discuss their plans and Yomidrogo shares his vision about the Orb being connected to Aureus.
- Party moves to their private room at the inn
- Yomidrogo reveals he had a vision connecting the Orb to Aureus, the god of light
- Party makes religion checks and learns about the Unheit religion and its pantheon
- Discussion about visiting temples to learn more about the Orb
- Party debates whether to show the Orb or just ask questions about artifacts
- Decision made to visit a local church first, then the mysterious club later
- Bones goes to a nearby church dedicated to Melora and Moradin
- Party decides to rest for the night and level up to level 4
Kailyn's Vision
During her long rest, Kailyn experiences a mysterious and disturbing vision of a man in red robes in a barren landscape.
- Kailyn settles down for sleep, reflecting on the strange group she's joined
- Her dreams become abstract and chaotic, processing recent experiences
- The atmosphere shifts darker and colder during the vision
- Time becomes twisted and distorted in the dream
- Vision crystallizes to show a barren landscape of dark volcanic rocks
- Kailyn sees a man in red robes who appears confused and doesn't notice her
- The man rubs his finger over his palm before suddenly teleporting away
- An impossibly loud screeching sound fills the space, causing immense pain
- Kailyn feels like she's fading away before jolting awake with ringing in her ears
- She decides to take a walk and visits the church where she sits quietly
- Kailyn goes to the library and researches religion, feeling a connection to Sehanine
- She eventually returns to the inn for the remainder of the night
Morning Job Board Investigation
The party wakes up and examines job postings at the bounty board, selecting a high-paying water contamination investigation.
- The party examines various job postings on the bounty board
- They find jobs including finding wanted persons, investigating theft, and water contamination
- They choose the water contamination job offering 1500 gold base reward with potential for more
- The job involves investigating contamination of the city's aqueduct water system
- They head to the Guards Lock in the Marbled Basin to get more information about the job
Taking the Water Investigation Job
The party visits the guards' lock in the Marbled Basin to inquire about a high-paying job investigating water contamination in the city.
- The party approaches a half-elf guard about the water contamination job
- They learn the job pays 1,500 gold base with potential for 500-1,000 more
- The guard explains they need to report to the Lord of the East after completion
- The party discovers the Lord of the East is currently out of town but will return tomorrow
- They receive a flyer directing them to follow the aqueduct near Farmer's Pride
Bones' Nature Explained
The party has a conversation explaining to Bones the difference between him as an undead skeleton and regular buried skeletons.
- The party explains that Bones is unique - a walking, talking skeleton with magic
- They clarify that buried skeletons in graves don't walk or talk like Bones does
- Bones learns he was once flesh and blood but the memories are blocked and fuzzy
- His talking skull companion is revealed to be named Arraphesu (though he forgot)
- The party emphasizes why Bones needs to stay hidden from others
Learning About the Gnawing Plague
Strangers in the tavern discuss a returning illness called the Gnawing Plague.
- A gnome and another patron discuss the return of something called the Gnawing Plague
- They explain it's a legendary illness that was thought to be a myth
- The plague reportedly killed hundreds of thousands and made people go crazy
- The strangers mention you have to be bitten to contract it, it's not airborne
- The party learns this may be connected to the water contamination they're investigating
Discussing the Lord of the East
The party realizes there's confusion about whether the Lord of the East is dead or if it's a position that gets filled.
- Bones insists the Lord of the East is dead, having seen his grave
- Other party members suggest 'Lord of the East' might be a title/position rather than one person
- They ask locals who confirm the Lord of the East lives in a fancy mansion
- The locals explain the last Lord of the East died 60 years ago, suggesting it is indeed a position
- The party realizes there may have been multiple people holding this title over time
Following the Aqueducts
The party follows the city's aqueduct system toward the Farmer's Pride to locate the source of water contamination.
- Party follows aqueducts across bridges toward Farmer's Pride
- They travel for about 20 minutes into a forested area
- Kailyn spots wooden spikes and movement in dense trees ahead
- They discover a goblin keep directly on the path they're following
- Bones overhears goblins speaking in Goblin about making batches of something
Infiltrating the Goblin Keep
Yomidrogo turns invisible and steals a bottle from the goblins while the party tries to determine what they're making.
- Yomidrogo casts invisibility and sneaks into the goblin keep
- He successfully steals a bottle of mysterious liquid from the goblins
- Using minor illusion, he tricks a goblin into drinking the liquid by mimicking another goblin's voice
- The trick causes a fight between two goblins over payment
- A medicine check reveals the liquid is badly made moonshine, not a contaminant
- Yomidrogo drinks some of the moonshine and becomes intoxicated
Water Investigation and Goblin Encounter
The party investigates contaminated water near a goblin keep, leading to a tense confrontation.
- Party samples water from the aqueduct to investigate contamination
- Yomidrogo drinks the water while intoxicated from goblin moonshine
- Kailyn casts detect magic on the water but finds no magical contamination
- Party decides to approach the goblins diplomatically
- Yomidrogo drunkenly enters the goblin keep despite party's attempts to stop him
- Goblins draw swords and threaten the party when they enter
- Bones casts Hideous Laughter on one goblin, causing it to fall prone laughing
- Yomidrogo's wild magic surge creates a fog cloud centered on himself
- Goblins rush to attack the party as the session ends
Scouts
Pursuing enemies who chased the party's cart and engaged them in combat. They were armed with longbows and proved to be persistent hunters before being killed by the party's magic.
Arraphesu (Jack)
Bones' talking skull companion who provides advice and wisdom. The skull suggests experimenting with the bone staff by casting spells with it, and admits to forgetting his real name but says he can be called Jack.
Elven Guard
A short elven guard wearing a hooded robe similar to Bones' but much more regal and polished than other guards. He cast Detect Magic on the party during their inspection at the gates, representing one of the few permitted uses of magic in Canaan for law enforcement purposes.
Sundrium Guards
City-specific guards of Easthills dressed in bright yellow with ornate clothing and emblems. They have a semi-religious appearance and were founded when the city was established 50-60 years ago. They represent a welcome change from the drab grey outfits of guards in other places.
Library Volunteer
A helpful librarian who assists visitors in finding books among the thousands available. She helps Fe locate information about tieflings and races, but refuses to provide books on necromancy or active magic, only offering historical accounts of magic's downfalls.
Darion
An elven male magic shop owner in his 30s who runs a secretive magical item store hidden by illusion magic in Easthills. He is cautious about magic due to its illegal status but willing to trade with those who have gold. He has exceptional perception abilities and can detect attempts at theft. He provides information about potential jobs and secret locations like 'the club enchant' to trusted customers.
Half-Orc Customer
A half-orc gentleman wearing heavy armor who enters Darion's shop while the party is there. He browses the shelves looking at the magical items for sale.
Greg
A gnome who owns the music shop in Easthills. He sits on a high stool at the countertop and enjoys watching musical performances. He provides information about local music venues, mentioning there's a music hall nearby but suggesting Valam or Luna for music colleges.
Elderly Woman
An elderly human woman found walking around the graveyard. She confirms to Bones that dead people and skeletons are buried there before walking away from the conversation.
Sundrium Guard
A guard from Easthills' Sundrium guard force who catches Bones desecrating the grave of the Lord of the East. He tackles Bones and attempts to arrest him, but Bones escapes by wild shaping into a raven.
Sildan Carraro
A middle-aged male elf who runs the Old Tusk Inn. He knows Fe through her guardian Marco and offers the party a family discount. He's friendly and helpful, providing information about local conditions and passing messages between Fe and Marco.
Mysterious Man in Red Robes
A figure appearing in Kailyn's prophetic dream, wearing red robes in a barren volcanic landscape. He rubs his finger over his palm before teleporting away, suggesting magical abilities. Kailyn feels an inexplicable connection to him despite never meeting him.
Half-elf Guard
A half-elf in his 30s working at the guards' lock who assigns the water contamination investigation job. He explains the job pays 1,500 gold base with potential bonuses and that they need to report to the Lord of the East upon completion.
Gnome Patron
A gnome tavern patron who discusses the return of the Gnawing Plague with another customer. He explains it's a disease that requires being bitten to contract and was thought to be mythical.
Tavern Patron
An unnamed patron who sits near the gnome and discusses the Gnawing Plague, mentioning it was thought to be a myth but has apparently returned.
Local Townspeople
Various locals the party questions about the Lord of the East, who confirm he lives in a fancy mansion and explain the position's history, mentioning the last Lord died 60 years ago.
Goblins
About six goblins living in a keep who were making badly made moonshine. They became hostile when the party entered their territory, drawing swords and threatening violence. One was affected by Bones' Hideous Laughter spell and fell prone laughing.
Road to Easthills
The path the party travels on while being chased by scouts, featuring rough terrain that damages their cart wheel during the pursuit.
Easthills
A large, impressive city with towering buildings that stretch far higher than anything the party had seen before. The city comes into view as the party approaches in their cart during early morning hours.
Easthills Gates
The entrance to Easthills where guards inspect travelers and carts. Features holding bays for inspection and is busy with early morning travelers from different roads converging on the spot.
The Curling
The main residential area of Easthills that lies at the front hill and curves around the entire city. Features massive staircases, bridges crisscrossing everywhere, and residential houses. Has a walkway along the inner edge where you can look down into other areas of the city.
The Marbled Basin
The elite center area of Easthills built around the central hill, featuring fancy buildings and eloquent mansions that rise three stories high. This is where government officials live and most areas are restricted to the public, with the library being one of the few exceptions.
Easthills Library
A massive cylindrical building with a dome at the top, split into three wings with upstairs and downstairs areas. Features marble columns, quartz and sandstone construction, bridges crossing throughout, and impressive architecture. Contains thousands of books with volunteer librarian services.
Darion's Magic Shop
A hidden magic shop in Easthills disguised by illusion magic. The shop has an ornate, royal appearance with intricate architecture, pale pastel colors, and colored glass panes. Inside are shelves of magical armor, weapons, and shields, with a marble counter in the center that has magical drawers or pockets. The shop is accessed through an illusory wall that makes it appear invisible from the outside.
Music Shop
A music shop in Easthills where the party visits to look for instruments. Contains a harpsichord and piano, run by a gnome named Greg who sits on a high stool at the countertop.
Graveyard
A large graveyard located on the edge of the markets in Easthills. Contains numerous graves including a prominent one with a large three-part headstone marking the grave of the 'Lord of the East'.
Farmer's Pride
The lower-class district of Easthills, described as the slum and farm area. Less majestic than other parts of the city, this is where working-class people live. Contains suburban areas and houses around a farmer's market.
Club Enchant
A mysterious establishment located at the front of the farmer's market in Farmer's Pride. The building appears closed during regular hours and only opens on God's night and dawn (start and end of the week). This is the location Darion directed the party to visit.
Old Tusk Inn
A beautiful inn establishment in The Curling area of Easthills, with standard but high-quality accommodations. Features a tavern area downstairs and private rooms upstairs with nice bedding and wooden interior.
Church of Melora and Moradin
A simple common church dedicated to Melora (goddess of wilderness and sea) and Moradin (god of creation), located across the street from the Old Tusk Inn. Empty at night with moonlight streaming through stained glass windows.
Guards Lock
A small tavern-like building in the Marbled Basin with a wood sign, serving as a hub for guard business and job postings. Has a standard atmosphere with guards and other patrons eating and drinking.
Aqueduct System
Massive Roman Empire-style aqueducts that crisscross Easthills, carrying water from distant sources. The party followed these bridges toward the Farmer's Pride to locate the contamination source.
Goblin Keep
A dense wooded area with wooden spikes and goblin huts where about six goblins were making moonshine. The path leads directly through this area, with trees on either side making it difficult to go around.
Aqueduct
Part of the water system near the Farmer's Pride where the party sampled potentially contaminated water. Located a few meters from the goblin keep.
Cart
The party's means of transportation that sustained damage to its wheel during the chase but was repaired by Yomidrogo's mending spell, restoring it to nearly full health.
The Orb
A blue pulsating, round, fuzzy orb that attracts magical spells cast at it. When spells are cast into it, the orb takes in the essence and weave of the spell but then ejects it out the other side. It pulsates differently when magic is cast at it, slowing down and seeming content, suggesting it could potentially hold magical essence but needs more investigation.
Bone Staff
A long pole with a skull at the end that has an indent on the top of its head. The orb can be placed in the skull's indent, creating crackling energy but not physically attaching. When used to cast spells, it doesn't seem to change how spells work compared to normal casting.
Talking Skull (Arraphesu)
A skull that Bones pulled off of Amag that can speak and provide advice. The skull suggests experimenting with magical items and admits to forgetting its real name but says it can be called Jack.
Ring of Water Walking
Yomidrogo's ring made of lapis lazuli that allows the wearer to walk on water. Described as decent quality but slightly used and quite common. Darion purchased it for 900 gold (90 platinum).
Lesser Ring of Spell Storing
A magical ring offered by Darion that can store one spell of up to 3rd level. It's less ornate than the premium version and costs 1500 gold. This item allows the wearer to cast stored spells without using their own spell slots.
Club Enchant Note
A piece of paper given by Darion with directions to 'the club enchant' and the password phrase 'marble paradise' written on it.
Magical Weapons and Armor
Various shields, armor, and weapons displayed in Darion's shop that appear standard from a distance but are revealed through investigation to be magical items, not normal equipment.
Kazoo
A simple musical instrument that Yomidrogo purchases from the music shop for 2 gold. It's a basic but serviceable instrument.
Hand Axe
Bones' weapon that he uses to dig into the grave and chop through the wooden coffin he discovers buried in the Lord of the East's grave.
Bottle of Moonshine
A bottle of badly made, 90% alcohol moonshine stolen from the goblins. The brown liquid is extremely potent and causes immediate intoxication when consumed. Initially suspected to be a water contaminant but revealed to be goblin alcohol.
Entangle
Cast by Bones on the left scout. The spell caused grasping weeds and vines to sprout from the ground in a 20-foot square area, initially restraining the scout and making movement difficult, though the scout later broke free with a strength save.
Chill Touch
Cast by Bones on a scout with a 120-foot range. Despite a -5 penalty for casting a second spell, Bones rolled a 17 to hit and dealt 5 points of frostbite damage, with the cold energy visibly affecting the scout's veins.
Bardic Inspiration
Fe granted bardic inspiration to aid an ally, providing a d8 bonus die that could be used to improve rolls during the combat encounter.
Mending
Yomidrogo cast mending on the damaged cart wheel, magically repairing it and restoring 5 hit points to the cart's structural integrity.
Witch Bolt
Cast twice during the encounter - first by Yomidrogo at second level to kill one scout with lightning damage, then by Crezzida who rolled a natural 20 and dealt doubled damage (32 total) to completely obliterate the final scout.
Minor Illusion
Cast by Yomidrogo into the orb to test its magical properties. The spell was attracted to the orb, entered it, but then exited out the other side without its normal effect occurring. Later used by Yomidrogo to mimic a goblin's voice and trick another goblin into drinking the moonshine by claiming a bet was made.
Shocking Grasp
Cast by Crezzida at the orb while holding the reins using her Warcaster feat. Like Minor Illusion, the evocation cantrip was absorbed by the orb in the same way and then ejected without normal effect.
Charm Person
Cast twice by Bones on Crezzida using the bone staff. The first attempt failed when Crezzida succeeded her wisdom saving throw, but the second attempt succeeded, charming her for an hour and calming her panic attack until the effect wore off.
Detect Magic
Cast by the elven guard at the gates to scan the party for magical items. This represents one of the few permitted uses of magic in Canaan, specifically by guards looking for people carrying illegal magic. Surprisingly, the spell doesn't seem to detect the party's magical items. Also cast by Darion to examine the ring of water walking and by Kailyn on the water to check for magical contamination.
Illusion Magic
Used to conceal Darion's magic shop from view, creating the appearance of empty space while the building remains solid and accessible to those who know to look for it.
Wild Shape
Bones used his druid wild shape ability to transform into a raven when caught by the guard at the gravesite. This allowed him to escape the guard's grasp and fly to safety in a nearby tree. The transformation lasted for about an hour before reverting back to his skeleton form.
Invisibility
Cast by Yomidrogo to sneak into the goblin keep undetected. The spell allowed him to move among the goblins and steal their bottle without being seen, though it prevented him from casting other spells while active.
Tasha's Hideous Laughter
Cast by Bones on a goblin during the confrontation, causing the target to fall prone and laugh uncontrollably. The spell successfully incapacitated one of the hostile goblins as combat began.
Fog Cloud
Triggered by Yomidrogo's wild magic surge, creating a fog cloud centered on himself. The spell obscured vision in the area and prompted the goblins to rush forward in attack, escalating the situation to combat.