Session 27, Arc III
Clouded Truths (Part II)
Played 29 June 2025 Watch the session
The party found themselves standing on a bridge between two sides of Arakcadia, watching gnolls splash into the water below as an unnatural storm approached from the north. Yomidrogo had been flying overhead and witnessed the gnolls crawling onto a mysterious island before collapsing and bubbling, their bodies then being dragged into the jungle by unknown forces. The storm's direction was highly unusual - storms typically traveled west to east across the continent, but this one moved north to south, and Bones' weather prediction cantrip showed clear skies despite the visible tempest, confirming its magical nature.
The party debated whether to investigate the island or stay to defend the city, ultimately deciding to work together rather than split up. They headed to the docklands to secure passage, but first attempted to warn the authorities about the approaching supernatural storm. At the government building, guards were skeptical but one went inside to potentially get help, returning to say that council members including Kirobos were unavailable. The party then decided to seek assistance from scientists at the observatory.
Near the observatory stood the mysterious Raven Tower, which emanated very strong magical presence when examined with detect magic. The party discovered they could communicate through a stone inside the tower by conducting a test where some members went 200 feet away while others made noise near the building. They remembered the password "banana bread" and successfully entered after Bones cast dispel magic to remove a deadly power word kill spell that had been protecting the entrance.
Inside the tower, magical darkness blinded and deafened everyone, forcing them to navigate by touch and rope. As they climbed stairs in the oppressive void, Kailyn received a supernatural warning - a voice like the breeze saying "Please, no. I don't want to lose you" accompanied by a gut-wrenching feeling of impending death. She immediately pushed everyone back down the stairs, and they retreated to safety.
Meanwhile, the party discovered that their companion Cyrran had been working with a criminal network to steal their magical blue orb. When confronted, Bones cast suggestion to force the truth from him, revealing that Cyrran had been hired by hooded figures in Blackwine Alley but later decided to protect the orb instead after being approached by another mysterious person. The orb had been stolen from its hiding place in a flower pot at their inn, and Bones used locate object to track it to the top chamber of the government building.
Disguising himself as councilman Kirobos, Cyrran led the party into the heavily guarded Camital building. They successfully navigated through ornate chambers and past multiple guard checkpoints, eventually reaching Madame Tremzume's private quarters at the top of the tower. The beautiful room overlooked the city and contained eight magical chests, but the orb and Bones' companion Muscle were no longer there - only faint magical residue indicated recent teleportation.
Their search was interrupted when one of the chests revealed itself to be a dangerous mimic. The creature attacked with massive teeth and pseudopods, growing larger as it fed on blood. Combat ensued with the party using various spells including suggestion, hex, and eldritch blast. Yomidrogo eventually cast sleep to render the mimic unconscious, allowing them to search the remaining chests and recover gemstones worth 250 gold and a ring of protection.
As guards approached the chamber, the party made a dramatic escape. Kailyn transformed into a bird while the others fled on their flying carpet through the window. They regrouped and prepared for a formal ball that evening, with some members shopping for elegant attire while others handled other business. At Ludorin's high-end fashion shop, Kailyn and Ari acquired silk dresses with embedded gemstones for 400 gold deposit.
The ball took place at a grand mansion in the High River District, where the party mingled with 200 attendees using fake identities. Bones, disguised as a guard, learned from other guards about an attempted break-in at Madame Tremzume's chamber. Ari engaged in political conversations about trade blockades and the Veurim Empire situation, while Yomidrogo investigated rumors about missing council members and northern affairs.
The evening took a dramatic turn when Ari had an extended conversation with an elven man who revealed himself to be Tassarion - the very person responsible for massacring Yomidrogo's village and family. Tassarion gave a speech about military preparations and demonstrated advanced magical weaponry, including a rifle capable of wiping out battlefields using ancient geological energy. When Yomidrogo shouted "Murderer!" and chaos erupted, the party attempted to stop Tassarion but he teleported away with Madame Tremzume after making eye contact with Kailyn and asking "who are you, dear?"
The confrontation resulted in massive destruction as Yomidrogo cast fireball spells that incinerated guards and innocent people, leaving charred bodies with burnt eye sockets. The building caught fire and people panicked, comparing the situation to the Easthills attack. Kailyn managed to retrieve documents from Madame Tremzume's chamber, including a mysterious contract signed by both Madame Tremzume and someone named "Reyvyre" - a name Yomidrogo recognized from his traumatic memories.
Using his psychic scythe, Cyrran delved into Yomidrogo's memories and discovered that his foundational trauma had been artificially altered. The memory of the forest massacre that had driven him for years was revealed to be false, implanted to obscure the truth. In the real memory, Yomidrogo had followed Tassarion willingly as a young man, and there were glimpses of a large, pale, scaly foot beside him - suggesting non-human involvement in his past.
After taking refuge at the stables with their rocs Brad and Campbell, the party prepared for their next move. The storm had intensified overnight, and they decided to steal a boat to reach the mysterious island. Bones created an elaborate distraction by disguising himself as a clown and performing an absurd routine at the dock office, while the others successfully stole a medium-sized vessel they named "The Hornet."
Navigating through the fierce storm proved challenging, requiring group coordination to manage the sailing systems and find the best path through the tempest. Ari used her pirate knowledge to command the vessel while Kailyn used magic to balance the boat when it listed dangerously to one side. They eventually reached the island and made a rough but successful landing.
The island's shore was littered with decomposing gnoll bodies showing massive fang marks and strange wounds. Investigation revealed drag marks leading into the forest, though the rain had obscured much of the evidence. Using speak with animals and speak with plants, Bones and Kailyn gathered information from local wildlife about a mysterious "land squid" creature - described as fish-like but terrestrial, with tendrils, spikes, and a low jaw that had captured and dragged the gnolls into the forest depths.
As the party discussed this unknown threat, their conversation was interrupted by the appearance of a small blue orb floating before them - likely a will-o'-wisp, creatures they had encountered before. The trees began making worried sounds as this new supernatural presence manifested, setting the stage for another dangerous encounter on the mysterious island where Yomidrogo's prophetic dreams had led them.
Storm Approaching Arakcadia
The party observes an unnatural storm approaching from the north while standing on a bridge in Arakcadia, with gnolls fleeing into the water.
- Yomidrogo flies overhead and spots gnolls crawling onto an island before collapsing and bubbling
- The party notices an approaching storm coming from north to south, which is unnatural as storms typically travel west to east
- Bones' weather app shows clear skies despite the visible storm, indicating it's magical in nature
- Yomidrogo observes gnoll bodies being dragged into the jungle on the island
- The party realizes the storm is about an hour away and moving slowly
- Bones sends Muscle to retrieve the buried orb but Muscle doesn't return with it
Planning the Island Investigation
The party debates whether to investigate the island where gnolls are being dragged or stay to defend the city.
- The party discusses splitting up versus going together to the island
- They realize the gnolls' unusual fleeing behavior suggests they're being controlled
- Yomidrogo returns from his aerial reconnaissance to rejoin the group
- The party decides to go as a team to investigate the island rather than leave it to the city guards
- They head to the docklands to secure a boat for the journey
Seeking Council Help
The party attempts to warn authorities about the unnatural storm and seek scientific assistance.
- Party approaches guards at the government building to report the storm
- Guards are skeptical but one goes inside to potentially get help
- Guards return saying council members including Kirobos are unavailable
- Party discusses splitting up to find scientists or meteorologists
- They decide to seek help from scientists at the observatory instead
Investigating the Raven Tower
The party examines the mysterious Raven Tower and detects strong magical emanations.
- Party approaches the Raven Tower near the observatory
- Yomidrogo casts detect magic and senses very strong magical presence from inside the tower
- Party makes perception checks to examine the tower for changes
- They detect the magic is emanating from inside the tower, not the outside
- Bones listens to a communication stone and hears a slight humming sound
- Party conducts a test by having some members go 200 feet away while others make noise near the tower
- They confirm the stone inside the tower can transmit sound, proving a connection
- Party discusses the password needed to enter the tower, remembering it might be 'banana bread'
Cyrran's Criminal Past Revealed
The party discovers that Cyrran has been working with criminals to steal their orb and confronts him about his deception.
- Bones sends his familiars Dexter and Ribs to find Muscle and retrieve the orb from a flower pot at the inn
- The party arrives at the inn to find Dexter and Ribs present, but Muscle missing
- They discover the flower pot has been dug up by hand - the orb is gone
- Cyrran admits he was hired by a criminal network to track the party and steal the orb
- Bones casts Suggestion on Cyrran, forcing him to reveal his true identity and mission
- Cyrran explains he was contacted in Blackwine Alley but later decided to protect the orb instead
- He reveals someone else told him to 'protect the orb with your life' and not give it to the criminals
- Cyrran insists he's no longer working for the criminal network and wants to help the party
Tracking the Stolen Orb
The party uses magic to track the missing orb and Muscle to the government building.
- Bones uses locate object to track Muscle's health potion within a thousand feet
- The tracking leads toward the High River District and then to the Camital
- The party questions the inn staff about intruders
- A bouncer confirms seeing a dog enter but not leave
- Evidence suggests someone entered through the window to steal the items
- The party splits up - some to shop for ball attire, others to pursue the orb
Shopping for Ball Attire
Ari and Kailyn visit a high-end fashion shop to get formal wear for the upcoming ball.
- Ari and Kailyn head to High River District to shop for ball attire
- They visit an upscale fashion shop run by an elven gentleman named Ludorin
- The shopkeeper offers silk dresses for 800 gold to buy or 400 gold deposit to lease
- Kailyn attempts to seduce the shopkeeper to get a better deal
- Another customer enters the shop interrupting the interaction
- They negotiate a deal - 400 gold deposit for dress rental, refundable upon return
- Kailyn mentions they're guests of Kirobos and going to the council event
- Ludorin agrees to rush the order and shows romantic interest in Kailyn
Infiltrating the Council Building
Cyrran disguises himself as Kirobos to gain entry to the council building while the others pose as his companions.
- Cyrran uses disguise self to impersonate councilman Kirobos
- He approaches the guards claiming to be late for an important meeting due to the storm
- Guards initially ask for council member ID, which Cyrran claims to have left behind
- Cyrran makes a convincing deception check (25) mimicking Kirobos's concerned voice about the storm
- The guards allow entry, believing the urgency of the storm situation
- The party successfully enters the council building courtyard
- Bones maintains concentration on locate object spell to track Muscle and the orb
Navigating the Camital
The party infiltrates the government building and tracks the orb to the top chamber.
- Bones successfully maintains concentration on locate object spell
- The spell indicates Muscle (and presumably the orb) is in the top chamber of the camera tower
- The party observes the layout - fountain in courtyard, small buildings to the left, council chambers to the right, and the massive camera tower ahead
- They navigate through the ornate government building with multiple floors and chambers
- Bones encounters a half-elf official in a bathroom while recasting his tracking spell
- The official reveals he works on trade agreements and mentions Madame Tremzume's health
- They learn Madame Tremzume is normally in the top chamber of the building
Reaching Madame Tremzume's Chamber
The party reaches the top of the Camital and gains access to Madame Tremzume's private chambers.
- The party reaches Madame Tremzume's chambers after convincing more guards with high persuasion rolls
- They find a beautiful wide room with panoramic views over the city
- The room is empty but Bones detects the faint lingering magical presence of the orb
- They discover eight magical chests throughout the room
- Bones detects conjuration magic residue, indicating recent teleportation
- The party realizes Muscle and the orb were recently in the chamber but teleported away
The Mimic Encounter
The party discovers a dangerous mimic disguised as a chest and engages in combat.
- Cyrran attempts to pick the lock of a chest, which turns out to be a mimic
- The mimic grows larger and attacks with massive teeth, pseudopods, and acid damage
- Combat ensues with the mimic making multiple attacks on Cyrran
- Cyrran uses uncanny dodge to reduce damage from the mimic's attacks
- Bones uses halo of spores as a reaction when the mimic moves within range
- Yomidrogo casts suggestion on the mimic to make it open other chests
- Yomidrogo casts hex on the mimic for disadvantage on wisdom saves
- Yomidrogo casts eldritch blast dealing significant damage
- Bones attempts to cast snare but it fails because the mimic is too large (huge size)
- The mimic uses caustic mist ability in a 30-foot cone, dealing acid damage
- Cyrran deals 23 points of piercing damage with sneak attack
- Yomidrogo casts sleep spell on the mimic, putting it unconscious
- The mimic shrinks back to chest form when unconscious
Looting and Escape
After defeating the mimic, the party searches the chamber and flees from approaching guards.
- Party finds gemstones worth 250 gold and papers in the opened chests
- Bones discovers a ring of protection among the treasure
- Guards approach the chamber as the party searches
- Guards break into the chamber and attempt to arrest the party
- Kailyn transforms into a bird to escape
- The party flies out the window on the flying carpet
- Guards see them escaping from the building
- Party uses message spell to coordinate meeting at the raven tower
Preparing for the Ball
The party regroups and prepares for the formal ball that evening.
- The party regroups after their failed attempt to retrieve the orb and Muscle
- They realize they need to prepare for the ball that evening
- The party decides to split up - some to get formal attire, others to handle other business
- Ari and Kailyn pick up their silk dresses with embedded gemstones from the tailor
- They pay a 400 gold deposit that will be returned when the dresses are brought back
- The tailor, Ludorin, shows romantic interest in Kailyn
- Kailyn gives the tailor a kiss on the cheek before leaving
- The party members disguise themselves for the ball - Yomidrogo as a tall human, Cyrran as a guard
Arriving at the Ball
The party arrives at the grand mansion for the formal ball using fake identities.
- The party approaches the bouncer using fake names and identities
- Cyrran poses as a guard named Kimin of Havabuff, vouching for the others
- They successfully gain entry to the mansion using names like Arafisirich, Mr. Solgar, and Plantliff
- The party enters a grand mansion with 200 attendees, featuring diverse races and elegant fashion
- They observe the setting and prepare to mingle while looking for Madame Tremzume and information about missing council members
Gathering Intelligence at the Ball
The party mingles at the ball, gathering information from various attendees about political situations and recent events.
- Bones disguises himself as a guard and mingles with other guards to gather information
- Bones learns from guards about an attempted break-in at Madame Tremzume's chamber
- Guards mention waiting to see Madame Tremzume's appearance at the ball
- Ari engages in conversation with nobles about trade blockades and shipping issues
- The officials discuss the impact of Veurim's blockades on trade routes between kingdoms
- Yomidrogo investigates the crowd, overhearing conversations about dragons and missing council members
- Yomidrogo approaches a group discussing Sylvia's work in the northern regions
- Yomidrogo attempts to gather information by mentioning various names including potential locations and people
- The group discusses forest fires in the northern basin and political work
- Yomidrogo specifically mentions the name 'Tassarion' to gauge reactions from the group
Meeting Tassarion
Arraphesu has an extended conversation with a mysterious elven man who reveals himself to be Tassarion.
- Arraphesu has an extended conversation with a mysterious elven man about trade routes, the Varun Empire, and political alliances
- The elven man reveals he is from the Zilaphelian Kingdom and shares similar goals about stopping the Varun Empire
- He expresses frustration with Arcadian council members and their lack of decisiveness
- The man discusses his important supervisory position in the Zilaphelian Kingdom
- A bell rings indicating an upcoming announcement
- The elven man introduces himself as Tassarion, shocking Arraphesu who recognizes him as a significant enemy
- Tesari Tassarion walks away toward the stage area after the conversation
Tassarion's Weapon Demonstration
Madame Tremzume introduces Tassarion, who gives a speech about military preparations and demonstrates advanced weaponry.
- Madame Tremzume gives a speech welcoming attendees to the ball
- She introduces Tassarion as the main speaker from the Zilaphelian Kingdom
- Tassarion takes the stage and delivers a speech about the alliance between kingdoms
- Tassarion presents a weapon captured from Veurim forces used in the Leakedir invasion
- He demonstrates a larger magical rifle with gemstones that can eliminate battlefield threats
- The rifle is described as capable of wiping out small battlefields using ancient geological energy
- Tassarion mentions a new military installation on the western edge of the Enchanted Forest near Britannia
- People begin gathering for the organized event on the upper section of the venue
Chaos and Confrontation
The party attempts to stop Tassarion as violence erupts at the ball.
- Yomidrogo shouts 'Murderer!' in Elvish and begins flying toward the stage on his broom
- A horn sounds from the border, causing commotion
- Guards rush Madame Tremzume and Tassarion away as people panic
- People begin panicking and rushing for exits, comparing the situation to the Easthills attack
- Yomidrogo casts Sleep spell on the crowd
- Lightning Bolt spell is counterspelled
- Yomidrogo casts Fireball, incinerating guards and causing massive destruction
- Multiple guards and innocent people are killed with charred bodies and burnt eye sockets
- Kailyn suffers traumatic flashbacks and collapses
- The building catches fire from the magical attacks
Final Confrontation and Escape
A final confrontation between the party and Tassarion before he teleports away.
- Kailyn pursues Tassarion in wild shape
- Tassarion makes eye contact and asks 'who are you, dear?'
- Kailyn responds with her name: Amigo Madura
- Tassarion casts Teleport and escapes with Madame Tremzume
- Yomidrogo realizes he caused fires with firebolt and fireball spells
- Bones creates water to extinguish the flames he started
- Kailyn attempts to reach Madame Tremzume's chamber via balcony
- Kailyn smashes through glass doors with lightning bolt
- Kailyn searches through chests for documents related to Tassarion and war plans
Document Investigation
The party regroups to examine documents Kailyn retrieved, discovering a mysterious contract.
- Party examines paperwork and invoices from Madame Tremzume's chambers
- Discovery of an ornate contract with fuzzy, unreadable text
- Two signatures visible: Madame Tremzume and 'Reyvyre'
- Yomidrogo recognizes 'Reyvyre' as a name shouted during the burning forest incident
- Party makes history checks to understand the significance of the name
- Discussion about Tassarion's true nature and motivations
- The party debates whether Tassarion and Reyvyre are the same person or connected
Entering the Raven Tower
The party successfully enters the mysterious Raven Tower after dispelling its deadly magic.
- Party approaches the Raven Tower and opens the door using the password 'banana bread'
- Bones casts dispel magic on the power word kill spell inside the tower
- Successful dispelling allows safe entry into the previously deadly black void
- Party uses rope to communicate and navigate in the magical darkness
- Everyone becomes blinded and deafened by magical darkness inside
- They feel around and find chalices, various objects, and a staircase
- Bones attempts to dispel the blindness but fails
- Party moves together up the stairs while tied by rope
The Warning Vision
Kailyn receives a supernatural warning while climbing the tower stairs, sensing imminent danger.
- Kailyn feels a gut instinct that something is wrong
- She hears a voice like the breeze saying 'Please, no. I don't want to lose you'
- Kailyn experiences the feeling of knowing someone has died - herself in the future
- She immediately starts pushing everyone back down the stairs
- Yomidrogo resists and tries to continue up, yanking the rope
- Yomidrogo feels a mental pull trying to force him back down the stairs
- The party eventually retreats from the tower back to safety
Yomidrogo's False Memory Revelation
Yomidrogo experiences visions revealing that his core traumatic memory has been artificially altered.
- Yomidrogo sees flashes of Tassarion from different encounters
- He realizes something is wrong with his foundational memory of the forest massacre
- The memory replays differently - he sees himself getting up and following Tassarion
- He sees his hands as young and unscared, feeling more whole and complete
- He glimpses a large, pale, scaly foot beside him - not human
- Blood pours from his eyes as he grapples with the false memory
- He realizes the memory that has driven him for years was artificially implanted
Psychic Investigation of Memories
Cyrran uses the scythe to delve into Yomidrogo's mind and uncover the truth behind his altered memories.
- Party arrives at the stable where Nillituh cares for the rocs Brad and Campbell
- Cyrran uses his scythe to psychically explore Yomidrogo's memories
- Cyrran pushes past a veil obscuring the memories and sees a dark castle-like building
- He witnesses a younger Yomidrogo emerging from the building, dazed with scars on his neck
- Cyrran sees two figures on a road - one flickering between being dead and alive, crying over a woman with a pendant
- The memory reveals Tassarion's face is being obscured by something trying to alter the memories
- Cyrran takes psychic damage as the dream space crumbles and he evacuates the vision
- The party realizes something is trying to shroud Yomidrogo's memories, possibly a spell from Tassarion
Rest and Prophetic Dreams
The party takes a long rest at the stables, experiencing disturbing dreams about the island.
- The party settles down with the rocs for warmth and rest
- Kailyn tests riding Brad the roc, who performs aerial maneuvers
- Yomidrogo has a disturbing dream where he sees himself as a gnoll-like creature being sacrificed by elves
- In the dream, an elven woman pleads 'Yummy please please find me' before he wakes
- The party discusses the ongoing storm and Arraphesu checks the rain with her weather app
- The weather app shows clear skies despite the actual rain, confirming the storm is magical
Morning Preparations
The party wakes to intensified storms and discusses transportation options.
- The party wakes to heavy rain and strong winds from the intensified storm
- Nillituh feeds the impatient rocs their breakfast
- Kailyn communicates with the rocs about flying to the island
- Brad shows confidence while Campbell remains hesitant about long flights
- The party learns the flight to the island would take about 30 minutes
- Nillituh decides to stay in Arakcadia with the rocs rather than continue the journey
- The party splits up - some to return dresses, others to acquire a boat
Returning the Dresses
Kailyn returns the rented dresses and has a flirtatious interaction with the shopkeeper.
- Kailyn enters the dress shop to return the rented formal wear
- She finds the elven tailor Ludorin working in the back room on dress repairs
- Ludorin returns the 400 gold deposit as promised
- Kailyn asks about the names Tassarion and Reyvyre, but Ludorin doesn't recognize them
- There's romantic tension between Kailyn and Ludorin, with him expressing interest in getting drinks
- Kailyn gives Ludorin a kiss on the cheek before leaving
The Great Boat Theft
The party executes their plan to steal a boat through distraction and stealth.
- The party decides to steal the medium-sized boat they had looked at earlier
- Bones, disguised as a clown with high-vis vest, enters the dock office to distract the boat owner
- Bones performs an absurd clown routine, getting a poor rating of 3/10
- He casts minor illusion and primal savagery as part of his 'performance'
- The boat owner tries to punch Bones but misses
- Meanwhile, the others successfully untie and board the medium boat
- The boat owner notices the theft when he looks over Bones' shoulder
- Bones transforms into an eagle to escape as the others sail away
- The boat owner falls into the water trying to chase them
- The party successfully steals the boat and names it 'The Hornet'
Sailing to the Island
The party navigates their stolen boat through a fierce storm toward the mysterious island.
- Arraphesu takes command of the boat using her pirate knowledge
- The party performs group skill checks to navigate through the storm
- They successfully determine their direction despite the fog and mist
- The boat lists to one side due to difficulty managing it in the storm
- Kailyn uses magic to balance the boat by manipulating water
- They successfully navigate the best path through the fierce weather
- Yomidrogo shares his dream about being a gnoll and being sacrificed on the island
- The party reaches the island and makes a rough but successful landing
Investigating the Island
The party explores the mysterious island and discovers dead gnolls with strange wounds.
- The party finds numerous dead gnolls in various states of decay
- The gnolls have massive fang marks and incisors wounds on their bodies
- They discover fading drag marks leading into the forest
- Investigation reveals the gnolls were dragged by something with massive fangs
- Birds and vultures circle overhead but seem unaffected by whatever killed the gnolls
Speaking with Island Wildlife
Bones uses his druidic abilities to communicate with local wildlife and vegetation to gather information.
- Bones casts Speak with Animals to question seagulls
- Seagulls reveal a 'big' creature dragged the gnolls into the forest
- Bones feeds the seagulls, causing more to swarm for food
- Kailyn casts Speak with Plants at third level to question the trees
- Trees describe a large creature with tendrils, spikes, and a low jaw that grabbed gnolls
- The creature is described as fish-like but terrestrial, bigger than a gnoll
- Trees agree to try to help hold the creature if they see it again
- None of the party members recognize what this 'land squid' creature might be
The Blue Orb Appears
As the party discusses the mysterious creature, a small blue orb appears before them.
- Party discusses the unknown 'land squid' creature described by the plants
- Trees begin making worried sounds ('whoa, whoa')
- A small blue orb floats up in front of the party's vision
- Party realizes these are likely will-o'-wisps, creatures they've encountered before
- Session ends on this cliffhanger moment
Madame Tremzume
The leader of Arakcadia mentioned by the party as someone they were supposed to speak with, though they haven't been formally told to contact her yet. She appears to be a high-ranking political figure in the city.
Half-length Gentleman
A smaller half-length man who operates the boat rental service at the docklands pier. He offers various types of boats for rent or purchase and provides information about pricing and vessel capabilities.
Government Guards
Two guards stationed at the government building gates who were initially skeptical of the party's storm warnings but showed some concern. One guard went inside to potentially get help while the other remained posted. They mentioned that council members including Kirobos were unavailable.
Criminal Network Contact
A hooded figure in black robes who hired Cyrran to steal the orb. Their face is never seen and their identity remains unknown, but they represent a larger criminal organization seeking the magical orb.
Second Mysterious Figure
An unknown person who approached Cyrran and told him to 'protect the orb with your life' and ensure it doesn't fall into the criminals' hands. This person's identity and motivations are unclear.
Inn Barkeeper
An elven man who runs the inn where the party is staying. He hasn't seen any suspicious individuals enter the building and suggests talking to the guards for help with the theft.
Inn Bouncer
A half-orc gentleman who patrols the inn at night. He confirms seeing a dog (Muscle) enter the building but not leave, and hasn't seen any unfamiliar people enter through the main door.
Ludorin
A tall, grey-haired elven gentleman who runs a high-end fashion shop in the High River District. About 70 years old in elven years, he's skilled in tailoring and gemstone work. He shows romantic interest in Kailyn and agrees to rush-make formal wear for the council ball, accepting a 400 gold deposit for the rental.
Council Building Guards
Professional guards stationed at the council building entrance who follow strict protocols. They initially challenge the disguised Cyrran for proper identification but are convinced by his impersonation of Kirobos and his urgent concerns about the approaching storm.
Half-elf Government Official
A young-looking half-elf with a receding hairline who works in the middle chamber on trade agreements between the Zilaphelian Kingdom and Arcadia. He appears to have knowledge of government operations and Madame Tremzume's condition, mentioning she's been cared for by the best people and is normally in the top chamber.
Camital Guards
Multiple guards stationed throughout the government building who recognize Councillor Kiribos and allow the disguised party to pass. They maintain security at various checkpoints and entrances throughout the heavily patrolled building.
Ball Bouncer
A human gentleman bouncer at the mansion entrance, older but dressed in elegant black clothes. He checks names and credentials for the formal ball, maintaining security while being courteous to guests.
Guards at the Ball
A group of about four guards stationed at the ball who discuss recent events including border scares with gnolls and an attempted break-in at Madame Tremzume's chamber. They mention colleagues named Richard and John who were on station during the incident.
Trade Officials
Two officials (a half-elf gentleman and an elf woman) discussing trade blockades and the Veurim situation. They are knowledgeable about shipping routes and the economic impacts of the ongoing conflicts between kingdoms.
Sylvia
A half-elf woman who is described as a valued member of Parliament, working primarily in the northern regions. She appears to be involved in dealing with forest fires and other northern affairs.
Garen
A man from the north whose people in Lynn were affected by forest fires. He represents a strong northern nation and is involved in recovery efforts from the disasters.
Jonathan
An elven gentleman who works in the northern territories and can be found at the council. He was part of a group discussing dragons and northern affairs, dressed in red robes similar to an ornate carpet pattern.
Baladark
A gentleman at the ball who was greeted familiarly by Tesari. He appeared to be having conversations about political tensions and communications between peoples.
Tassarion
A middle-aged elven man with grey hair, slender build, and wearing red robes. He claims to be from the Zilaphelian Kingdom and holds an important supervisory position there. He shares goals of stopping the Varun Empire and speaks eloquently about truth and politics. Arraphesu recognizes him as a significant enemy upon learning his name. He is revealed to be the suspected killer of Yomidrogo's family and village, and demonstrates advanced magical weaponry at the ball before teleporting away with Madame Tremzume.
Ball Guards
Multiple guards stationed at the ball venue who attempt to maintain order during the chaos. Several are killed by magical attacks, with some having their eye sockets burnt out from Fireball spells.
Reyvyre
A mysterious figure whose signature appears on a contract alongside Madame Tremzume's. The party suspects this person may be connected to or the same as Tassarion, and potentially linked to the massacre of Yomidrogo's village.
Nillituh
A dragonborn ranger who has been caring for the party's rocs Brad and Campbell. He greets the party when they arrive at the stable, noting they look terrible, and demonstrates the rocs' abilities by having them catch thrown meat. He decides to stay in Arakcadia with the birds rather than continue the dangerous journey, wanting to stay close to his hometown and prepare for his eventual return there.
Boat Owner
A boat rental operator at the Arakcadia docks who becomes the target of Bones' clown distraction. He attempts to fight the 'clown' and discovers the boat theft, ultimately falling into the water while trying to pursue the thieves.
Seagulls
Local seabirds on the island that Bones communicated with using Speak with Animals. They provided information about a large creature that dragged gnolls into the forest, though their responses were simple and focused on getting food from the party.
Forest Trees
The vegetation on the island that Kailyn communicated with through speak with plants. They spoke in a laid-back manner and described witnessing a large, fish-like land creature with tendrils, spikes, and a low jaw that captured and dragged away the gnolls into the forest depths.
Arakcadia Bridge
A bridge between two sides of the city where the party initially observed the gnolls fleeing and the approaching storm. Offers a vantage point over the water and surrounding areas.
Mysterious Island
An island in the waters near Arakcadia where gnolls fled to and are being dragged into the jungle by unknown forces. Bodies of gnolls are seen bubbling and being dragged deeper into the island's interior. Located in the middle of Arakcadia Bay, approximately 20-25 kilometers from the docks. The shore is littered with decomposing gnoll bodies showing strange fang marks, with drag marks leading into the dense forest interior where a mysterious land squid creature dwells.
Gilded Plaza
A plaza in Arakcadia that the party passes through on their way to the docklands. Part of the city's commercial district with a changed atmosphere due to the approaching storm.
Grand Bazaar
A marketplace area in Arakcadia where the party travels through, noting the shift from festive to alert atmosphere as people become aware of the approaching unnatural storm.
Arakcadia Docklands
The harbor area of Arakcadia where boats can be rented or purchased. Features piers with various vessels and boat rental services. The party comes here seeking passage to investigate the mysterious island and later steals a boat from here.
Government District/Camital
The government area of Arakcadia where the party approached guards to report the unusual storm. Features wooden gates and guard posts, currently with restricted access due to council members being away. The massive government building and seat of power in Arakcadia, featuring ornate decorations, multiple floors with walkways, dining rooms, boardrooms, chambers, and heavily guarded areas.
Raven Tower
A mysterious square tower with no visible windows or entrances except for a magically locked door. The tower emanates strong transmutation magic and contains a communication stone that can transmit sounds. The entrance was blocked by a power word kill spell but later dispelled. The interior is filled with magical darkness that blinds and deafens visitors, containing chalices, various objects, and stone staircases with anti-magic effects.
The Inn (Silverfish Tavern)
The tavern where the party has been staying, with upstairs rooms featuring windows with flower pots where Cyrran hid the orb. The room shows signs of intrusion but no ransacking when they discover the orb has been stolen.
Blackwine Alley
A sketchy alleyway where Cyrran was originally contacted by the criminal network about stealing the orb from the party. Contains a hidden entrance behind a moveable brick in the wall.
High River District
An upscale district of Arakcadia containing high-end shops and fashion boutiques, located near the council building. Features mansions and wealthy residences in the hills, where the formal ball takes place.
Ludorin's Fashion Shop
An upscale clothing store in the High River District near the council building, run by the elven shopkeeper Ludorin. Features fine materials like silk and rare gemstones, with a workshop in the back where skilled tailors work on custom orders.
Council Building Courtyard
The entrance area of the government complex featuring a massive fountain in the center, with small isolated buildings to one side, the main council chambers, and the towering camera structure that dominates the area.
Camital Bathroom
An ornate bathroom within the government building, similar to modern bathrooms but with more wood, marble fixtures, and pipes. Located near the upper levels of the building.
Madame Tremzume's Chamber
A beautiful wide room at the top of the Camital with panoramic views over the city, featuring a balcony, simple double bed, various magical chests, and a table with chairs on the balcony. The room has lots of blue decorations and serves as the private quarters of Arakcadia's leader.
Ball Venue
A grand mansion in the northern hills of the High River District where a formal political ball takes place. The venue has multiple levels with an upper section for organized events and a stage area, capable of holding 200 people with dark wooden walkways, a massive chandelier, and an upper balcony overlooking the main floor where speeches are given.
Enchanted Forest
A forest region where Tassarion mentions establishing a new military installation near the city of Britannia, working with the local Elven community.
Dark Castle (Memory Vision)
A castle-like building made of dark materials seen in Yomidrogo's recovered memories, located in a shadowed forest near mountains. Blue light flickered from inside and screams could be heard.
The Stables
Where the party keeps their rocs Brad and Campbell, with Nillituh caring for them. A warm shelter where the rocs cuddle around the party for warmth during rest.
Arakcadia Docks
The docklands of Arakcadia where the party steals a boat during a heavy storm. Features boat rental services and a small shack where the boat owner works.
The Blue Orb
A magical orb that has been central to the party's adventures. It was hidden by Cyrran in a flower pot but has been stolen by unknown parties, likely connected to the criminal network or Tassarion. The orb has powerful magical properties and multiple groups are seeking to obtain it. It has previously saved party members' lives and appears to have growing magical abilities and connections to the party.
Ring of Swimming
A magical ring that provides swimming abilities, mentioned as being given to one of the party members for potential water travel to the island.
Communication Stone
A stone that can transmit sounds between locations. Bones discovered it produces a slight humming sound when listened to, and the party confirmed it can relay sounds from the Raven Tower to distant locations.
Health Potion
A small health potion that Bones had attached to Muscle, which he uses to track his companion's location through locate object magic.
Formal Dresses
Elegant silk dresses with embedded gemstones, custom-made for Kailyn and Arraphesu to wear to the council ball. Rented for 400 gold deposit from Ludorin's shop, they represent high-quality craftsmanship suitable for elite social events.
Ring of Protection
A magical ring found in one of the real chests in Madame Tremzume's chambers. The party recovered this item during their search for the orb, adding it to their collection of magical equipment.
Gemstones
Various valuable gemstones worth approximately 250 gold pieces that were found in the chests within Madame Tremzume's chambers. These were recovered by the party during their infiltration of the Camital.
Thieves' Tools (Superior)
High-quality lockpicking tools used by Cyrran to attempt to open the magical chests in Madame Tremzume's chambers. These superior tools provided better chances of success when dealing with complex locks.
Mimic Chest
A deceptive chest that revealed itself to be a dangerous mimic creature. It had massive teeth and could grow larger by feeding on blood. The mimic could make pseudo-pod attacks and had the ability to grapple victims with its bite.
Magical Chests
Eight chests in Madame Tremzume's chamber, each with strong magical locks. The chests contained various items including gemstones, papers, and other valuables. One of the chests was actually a mimic in disguise.
Veurim Weapon
A long barrel-shaped metallic object that reflects light from the chandelier. This weapon was captured from Veurim forces and was allegedly used in the Leakedir invasion, causing numerous casualties.
Zilaphelian Military Rifle
A larger metallic weapon with a long barrel and gemstones embedded in it that reflect green and white light with an odd cloud-like appearance. Described as capable of wiping out small battlefields using ancient geological energy from Canaan.
Ornate Contract
A mysterious contract with unreadable, fuzzy text except for two signatures: Madame Tremzume and 'Reyvyre'. The document stands out from other paperwork with its nice parchment and ornate design. Found in Madame Tremzume's chamber and may hold important clues about conspiracies.
Documents and Paperwork
Various invoices, papers, and documents retrieved from Madame Tremzume's chamber, searched for information about Tassarion and war plans but mostly containing mundane administrative content.
Rope
Used by the party to stay connected while navigating the blinding darkness of the Raven Tower interior, allowing them to move together safely.
Chalices
Various chalices found by touch inside the Raven Tower, part of the mysterious objects scattered throughout the dark interior.
Pendant
A pendant held by a crying figure in Yomidrogo's recovered memory, worn by a woman lying on the ground. The pendant appears to be significant to the emotional scene witnessed.
The Scythe
A magical artifact that allows the user to delve into minds and memories. Cyrran uses it to investigate Yomidrogo's altered memories, though it causes psychic damage when the dream space becomes aware of the intrusion.
The Hornet
A medium-sized stolen boat, 7-8 meters long, with both sail and rowing capabilities. Named by the party after their successful theft from the Arakcadia docks. It has both sailing capabilities with a main sail and rowing systems, making it suitable for navigating rough waters and storms.
Blue Orb (Will-o'-wisp)
A small blue orb that appears floating in front of the party at the end of the session on the mysterious island. The party recognizes this as likely being a will-o'-wisp, creatures they've encountered before.
Uncanny Dodge
Cyrran used this rogue ability as a reaction to halve the damage from one of the mimic's attacks, reducing the piercing and acid damage he would have taken.
Snare
Attempted by Bones to restrain the mimic, but failed because the spell only works on small, medium, or large creatures and the mimic was huge-sized.
Guidance
Cast to provide bonuses to various ability checks during social interactions, investigations, and skill challenges throughout the session.
Sleep
Cast by Yomidrogo at 3rd level on the mimic, successfully putting the creature unconscious despite its disadvantage on wisdom saves from hex. Also cast on the crowd at the ball to create chaos.
Healing Word
Cast by a party member to heal Cyrran who had taken significant damage during the mimic encounter.
Message
A communication spell used by party members to send short messages to each other across distances. Has a range limitation of 120 feet and was used multiple times to coordinate during the storm observation and escape from the camital.
Weather Prediction Cantrip
A cantrip that functions like a weather app, used by Bones to check weather conditions. Showed clear skies despite the visible storm, confirming the storm's magical nature rather than natural weather.
Detect Magic
Cast by Yomidrogo and Bones to identify magical auras. Revealed very strong magical emanations coming from inside the Raven Tower, primarily transmutation magic with multiple schools present. Also used to sense magical auras in Madame Tremzume's chambers.
Dispel Magic
Successfully cast by Bones at the Raven Tower to remove the deadly power word kill effect, allowing safe entry into the previously lethal interior. Also attempted to remove magical blindness but failed against the powerful enchantment.
Suggestion
Cast by Bones on Cyrran to force him to reveal the truth about his identity, background, and mission. Also cast by Yomidrogo on the mimic during combat, compelling it to open chests for the party before it broke free from the enchantment.
Locate Object
Cast by Bones to track Muscle's health potion, revealing the companion is within a thousand feet and located toward the High River District and then the Camital government building. The spell successfully pinpointed their location to the top chamber of the camera tower.
Disguise Self
Cast by Cyrran to impersonate councilman Kiribos, allowing him to convincingly pose as the council member to gain entry to the government building. Also used by Bones to maintain his disguise throughout their infiltration and by party members for the ball.
Druidcraft
Used by Bones to create a sensory effect of terrible diarrhea smell to maintain his bathroom cover story when questioned by the half-elf official. Also used to create a loud bird noise as a distraction while questioning guards.
Wild Shape
Bones transforms into his symbiotic entity form to gain extra hit points while preparing for potential danger in the government building. Also used by Bones to transform into an eagle to escape after the boat theft.
Halo of Spores
A druidic ability used by Bones as a reaction when the mimic moved within range, attempting to deal necrotic damage. The mimic successfully saved against the effect in most instances.
Hex
Cast by Yomidrogo on the mimic during combat, giving it disadvantage on wisdom saving throws and adding necrotic damage to attacks against it. This spell helped weaken the creature's defenses during the battle.
Eldritch Blast
Used by Yomidrogo as a ranged attack against the mimic, dealing significant force damage. The spell was enhanced by hex to deal additional necrotic damage during the combat encounter.
Lightning Bolt
Attempted to be cast at third level but was counterspelled at the ball. Successfully cast by Kailyn to smash through glass doors blocking access to Madame Tremzume's chamber.
Fireball
Cast multiple times by Yomidrogo, dealing 26 points of fire damage and incinerating guards. The spell caused massive destruction, burning doors and killing multiple people with charred bodies and burnt eye sockets.
Counterspell
Used to block the Lightning Bolt spell, preventing it from reaching Tassarion and Madame Tremzume as they attempted to escape.
Teleport
Cast by Tassarion to escape with Madame Tremzume, leaving behind only the vague outline of a teleportation circle and dust as evidence of their magical departure.
Create Water
Cast by Bones to extinguish fires caused by previous magical attacks. Creates up to 10 gallons of water in a 30-foot cube to put out exposed flames.
Light
Attempted by Bones inside the Raven Tower to illuminate the magical darkness, though its effectiveness in the anti-magic environment was unclear.
Scythe Ability (Psychic Exploration)
Cyrran used his scythe's psychic abilities to delve into Yomidrogo's memories, pushing past magical veils that were obscuring the truth. The ability allowed him to see past false memories and witness what actually happened, though it caused psychic damage in the process.
Minor Illusion
Cast by Bones during his clown performance to create the illusion of a large middle finger shaped like a flower, used as part of his distraction routine.
Primal Savagery
Cast by Bones to grow sharp nails during his clown act, which he used to scratch a metal wall as part of his absurd performance to distract the boat owner.
Control Water
Kailyn uses this spell to manipulate water around their boat during the storm, helping to balance the vessel when it begins listing to one side due to rough weather.
Speak with Animals
Cast by Bones to communicate with seagulls on the mysterious island, attempting to gather information about what happened to the gnolls and what creatures might be present.
Speak with Plants
Cast by Kailyn at 3rd level to communicate with the forest trees on the island, imbuing plants within 30 feet with limited sentience to question them about recent events and creatures that passed through. The trees provided detailed information about the mysterious land squid creature.