Session 23, Arc III
From The Outskirts
Played 8 April 2025 Watch the session
The party had recently fled from Easthills after burning down a tavern, only to discover Captain Max's body outside their shack. Their journey led them to a mysterious oasis with powerful illusion magic, where they ventured underground to face and defeat a formidable dragon. They made their dramatic escape riding sandworms out of the oasis.
While camping on a hill near Arakcadia, the group conducted experiments with their mysterious blue orb. Arraphesu attempted to trigger its powers by jumping from a tree, but the orb saved her from harm. During a staged combat between party members, the orb turned purple and cast healing magic to revive an unconscious companion. They also spent time training their massive roc companions, Brad and Campbell, teaching them to hunt without attacking people.
The party's journey continued through semi-arid lands toward Arakcadia, where they discovered a magical paper with obscured inscriptions. Using a pearl secretly taken from their supplies, they cast Identify to reveal enchantment magic on the paper. During their travels, Arraphesu shared the tale of her kidnapped father and evil brother, while Yomidrogo revealed the tragic murder of his parents.
Their journey was interrupted by an ambush from mysterious assailants. After a rock was thrown at them, they cornered an elvish figure who claimed mistaken identity. The situation escalated into combat with multiple bandits, culminating in a scout captain casting a spell that carved a painful rune into Sirin's forehead before disappearing with them. Yomidrogo attempted to counter the spell but failed.
The party entered Arakcadia and explored the notorious Black Wine Alley, where they encountered warning signs from a tiefling and halfling at the entrance. They observed criminal activities and boarded-up shops, following and interrogating an orc who recognized their mysterious rune. Their investigation led them to discover a secret tavern accessible through someone named Grephr, though they had to intimidate a couple to obtain this information.
After establishing themselves in the city, they passed through a checkpoint inspection and purchased a detailed map for 20 gold pieces. They found lodging for their rocs in Grain Mere and secured rooms at a Rivergate tavern for 65 gold. The night brought strange visions to Yomidrogo, who experienced a disturbing dream involving voices discussing someone "not being ready" and an entity asking about "revire." The vision showed images of a green storm, three men, and a mysterious blue orb that exhibited strange effects when near their scythe upon waking.
The city of Arakcadia revealed itself as a vast metropolis built in a valley, featuring a beautiful bay, intricate canal system, and various distinct districts. The Black Wine Alley stood out as a dangerous area with crooked buildings and dim lighting, while the Docklands offered markets and trading opportunities. The Gilded Plaza served as the central district, and the High River District housed religious centers and embassies. The city's meritocracy system had remained stable for over 250 years, setting it apart from other regions.
The party made camp on a hill overlooking Arakcadia and conducted experiments with their magical orb to understand its properties. Kailyn attempted various methods to trigger the orb's power, including jumping from trees, running in circles, and deliberately injuring herself. When she fell unconscious during a sparring match with Bones, the orb turned three-quarters purple and automatically cast healing word, reviving her with 2 hit points. This demonstrated that the orb responds protectively to life-threatening situations, though it showed no significant reaction to Nillituh when he held it.
The next morning, the party attempted to train their roc companions Brad and Campbell for travel. Nillituh successfully mounted and rode Brad, even experiencing a brief moment of flight when the roc lifted one foot off the ground. However, when Nillituh wild-shaped into an owl to demonstrate hunting techniques, Brad attacked him, mistaking the owl for prey. Nillituh's owl familiar Hedwig successfully demonstrated proper hunting by catching and killing a finch, helping to train the rocs. During this training, Yomidrogo mysteriously found a crumpled piece of paper in his hand that appeared blank but radiated enchantment magic when examined with an Identify spell.
The party continued their journey toward Arakcadia through increasingly busy terrain. They passed through valleys with sparse vegetation and spotted wildebeest in the distance, while Nillituh felt nostalgic seeing the Itumue Mountains of his homeland. During their travels, party members shared backstories, with Arraphesu revealing more about her search for her brother who had kidnapped her father. As they neared Arakcadia, they stopped to feed the hungry rocs but were suddenly ambushed by bandits.
The bandit attack began when someone threw a rock at Yomidrogo, leading to a fierce battle with multiple attackers emerging from the forest. The bandit leader, a scout captain, used blood magic to carve a rune into a captive's forehead, creating a magical link that transferred damage between them and anyone who attacked the marked person. Despite Yomidrogo's attempts to counterspell, the captain successfully cast Symbol of Death and later used a blink spell to escape with Cyrran as his prisoner. Bones devastated the bandit ranks with a powerful lightning bolt, while the party fought desperately against The Ironclad organization members.
After the battle, the party interrogated a surviving female bandit who bore the symbol of The Ironclad. Under the influence of Yomidrogo's suggestion spell, she revealed that her organization had taken Cyrran and provided 50 gold pieces. The bandit had blue bloodshot eyes and a pulsating rune on her temple, and when Bones touched her with his scythe, she died with foam at her mouth, suggesting she had no soul left. The party discovered that several bandits wore patches with the same mysterious symbol they had encountered before, confirming their connection to a larger criminal conspiracy.
The party reached the Arakcadia checkpoint where Guard Captain Glenn Warren inspected their belongings and provided warnings about dangerous areas in the city. They entered the capital and purchased a detailed city map from a helpful half-orc merchant at the County of Seamat, learning about various districts and current tensions with the Veurim Empire. Despite warnings, they ventured into the notorious Black Wine Alley, a dark criminal district where they encountered suspicious characters and gathered information about The Ironclad organization.
In Black Wine Alley, the party followed a suspicious orc who recognized their mysterious symbol but denied knowledge of it. When they pursued him into a dead-end alley, he mysteriously vanished, leaving only strange ash on the ground. They then encountered a drunk couple whom they intimidated into revealing crucial information about The Ironclad. The terrified man disclosed that there was a hidden tavern where marked individuals gathered, accessible only through someone named Grephr, and admitted that The Ironclad was a crime organization he had helped by securing funds.
The party found lodging at a riverside tavern in River Gate, booking rooms for a week and planning their next moves. They decided to visit the government, go shopping for magical items, and then investigate the criminal organization further. Using their locating spell, they determined that Cyrran was not in Black Wine Alley but somewhere in the opposite direction. That night, Yomidrogo experienced a terrifying supernatural encounter while trying to sleep.
Yomidrogo's nightmare began with mysterious voices in the hallway discussing someone who "isn't ready" and "needs to be ready." When he opened his door to investigate, he found himself standing on the edge of a cliff with an endless void below. A powerful entity called him "yaga" - the same word used when the elven person had marked Cyrran - and attempted to penetrate his mind with tentacle-like mental appendages. The entity demanded that Yomidrogo bring someone to them and showed him visions of green storms, men on a road, and a skeleton. When an orb appeared in the vision and a hand reached for it, Yomidrogo grabbed it away, causing the entity to threaten to erase his memories of his parents. He woke up in his bed having wet himself, but found the party's actual orb in his hands, now pulsing more rapidly and showing a deeper blue color than before.
The next morning, as the party prepared to head to the Gilded Plaza for shopping and investigation, Bones nearly touched his scythe to the orb, causing gray energy to begin enveloping it in what appeared to be a deletion effect. Yomidrogo quickly stopped this dangerous interaction, and the party set out for the city center to continue their quest to rescue Cyrran and uncover the truth about The Ironclad organization. Their twenty-minute walk to the Gilded Plaza would mark the beginning of their deeper investigation into the criminal conspiracy that had captured their friend and threatened the stability of the region.
Recap of Previous Events
The DM recaps recent events including fleeing Easthills, finding an oasis, and defeating a dragon
- Party fled Easthills after burning down a tavern
- Found Captain Max's body outside their shack
- Discovered an oasis with strong illusion magic
- Fought and defeated a dragon in underground chambers
- Escaped the oasis by riding sandworms
Orb Testing Camp
The party camps on a hill near Arakcadia and experiments with the magical orb's powers
- Multiple party members attempt to trigger the orb's powers
- Arraphesu tries jumping from a tree but is saved by the orb
- Orb turns purple during combat between party members
- Orb casts healing word to revive an unconscious party member
- Party attempts to ride the rocs Brad and Campbell
Training the Rocs
The party spends time training their roc companions Brad and Campbell to be ridden and to hunt properly.
- Successfully mounted and rode Brad after animal handling checks
- Attempted to ride Campbell who was more nervous but allowed it
- Brad accidentally attacked someone who transformed into a vulture while demonstrating hunting
- Used an owl named Hedwig to demonstrate proper hunting techniques to the rocs
- Spent about 1.5 hours training the rocs to hunt without attacking people
Journey to Arakcadia
The party travels through semi-arid lands toward Arakcadia, discussing plans and personal histories
- Found a mysterious magical paper requiring identification
- Used a pearl to cast Identify on the paper, revealing enchantment magic
- Discovered the paper has obscured inscriptions
- Arraphesu reveals details about her kidnapped father and evil brother
- Yomidrogo shares about his parents' murder
- Party sees Arakcadia and its lake in the distance
Ambush and Combat
The party is attacked by mysterious figures and engages in combat
- Someone throws a rock at a party member
- Party corners an elvish figure who claims mistaken identity
- Multiple bandits emerge shooting arrows
- Scout captain casts a spell creating a rune on Sirin's forehead
- Yomidrogo attempts but fails to counterspell
- Scout captain disappears with Sirin
Black Wine Alley Investigation
The party explores and interrogates people in a dangerous district of Arakcadia
- Encountered warning tiefling and halfling at entrance
- Observed criminal activities and boarded-up shops
- Followed and interrogated an orc who recognized a mysterious rune
- Found mysterious ash in dead-end alley
- Intimidated a couple for information about a secret tavern
- Learned about access through someone named 'Grephr'
Settling in Arakcadia
The party enters the city and establishes themselves
- Passed through checkpoint inspection
- Purchased city map for 20 gold
- Learned about city districts and restrictions
- Found lodging for rocs in Grain Mere
- Booked rooms at Rivergate tavern for 65 gold
- Made plans to visit shops and government
Yomidrogo's Vision
Yomidrogo experiences a disturbing dream/vision in the night
- Heard voices discussing someone 'not being ready'
- Encountered entity asking about 'revire/revira'
- Saw visions of green storm and three men
- Entity showed images of skeleton and blue orb
- Entity threatened to alter memories
- Woke with blue orb showing strange effects when near scythe
Orb Experimentation at Camp
The party camps on a hill overlooking Arakcadia and conducts experiments with the magical orb to understand its effects on different party members.
- Party camps on a hill with view of Arakcadia in the distance
- Kailyn attempts to trigger the orb by various means including jumping from a tree, running in circles, and getting hurt
- The orb shows purple coloring and increased pulsing when Kailyn is in danger
- Bones and Kailyn engage in combat to test the orb's response to life-threatening situations
- Kailyn falls unconscious from Bones' unarmed strike
- The orb turns three-quarters purple and automatically casts healing word on Kailyn, reviving her with 2 hit points
- Nillituh tries holding the orb but experiences only inconsistent pulsing with no major effects
- Party decides to continue traveling toward Arakcadia
Roc Training and Travel Preparation
The party attempts to train and ride their roc companions Brad and Campbell as they prepare to travel to Arakcadia.
- Nillituh successfully mounts and rides Brad with animal handling checks
- Brad allows Nillituh to climb down safely using his wing
- Kailyn attempts to mount Campbell but he becomes nervous and tries to shake her off
- Brad attempts a controlled flight with Nillituh, managing to lift one foot off the ground briefly
- Nillituh wild shapes into an owl to demonstrate hunting techniques to the rocs
- Brad attacks and bites the owl-shaped Nillituh, mistaking him for prey
- Nillituh's owl familiar Hedwig successfully demonstrates hunting by catching and killing a finch
- The party spends about an hour and a half training the rocs
- Party decides to travel at normal pace to reach Arakcadia by late evening
Mysterious Paper Discovery
Yomidrogo discovers a magical piece of paper that appears in his hand while training the rocs.
- Yomidrogo feels something appear in his hand - a crumpled piece of paper
- The paper appears blank to visual inspection
- Yomidrogo casts Identify using a pearl, discovering it has enchantment magic
- The paper has an inscription that is magically obscured
- Yomidrogo decides not to dispel the magic to avoid losing the inscription
- The party discusses the mysterious nature of the paper
Finding Lodging at River Gate
The party leaves Black Wine Alley and finds accommodation at a tavern near the wharf.
- The party books rooms at a riverside tavern for a week at 65 gold total
- They purchase a bottle of alcohol for 15 gold and retire to their rooms
- The party discusses their plans: visit government, go shopping, then investigate the criminal organization
- They use the locating spell again and determine Cyrran is not in Black Wine Alley but in the opposite direction
- Kailyn drinks heavily while the others remain moderate
- Party plans to find the tavern location using Yomidrogo's tracking abilities
Journey Toward Arakcadia
The party continues their travel toward Arakcadia, discussing logistics and observing the changing landscape.
- The party travels through a valley with increasing cart traffic
- They discuss whether to leave the rocs outside Arakcadia due to potential complications
- The journey is taking longer than expected due to the rocs and traffic
- Nillituh observes the Itumue Mountains and feels nostalgic seeing his homeland
- The party sees the landscape changing from valley to hills with sparse vegetation
- They spot a pack of three wildebeest in the distance
- Party discusses their plans for reaching Arakcadia and what to tell the government
- They debate whether to mention the dragon they defeated
- Arraphesu shares more details about her search for her brother who kidnapped her father
- Party members share backstories and family histories
- They see Arakcadia in the distance, about two hours away
- The rocs get hungry and need to be fed
Bandit Ambush
The party is attacked by bandits while stopping to feed their rocs near Arakcadia.
- Yomidrogo feels a sharp pain and discovers someone threw a rock at him
- He flies up on his broom to investigate and spots a figure in the bushes
- The party pursues and finds an elvish figure who claims he was chasing someone else
- An arrow suddenly strikes the elf, revealing hidden attackers
- Combat begins with multiple bandits emerging from the forest
- Cyrran grapples one bandit and holds a dagger to his throat
- The bandit captain uses blood magic to carve a rune into the captive's forehead
- Cyrran takes damage when he attacks the captive due to the magical connection
- Bones casts a lightning bolt, killing several bandits
- Yomidrogo casts hex and lightning bolt, dealing massive damage to multiple bandits
- A scout captain reverses the grapple on Cyrran and begins casting a spell in Draconic
- The scout captain casts 'Symbol of Death' despite Yomidrogo's attempt to counterspell
- Yomidrogo experiences wild magic surge causing his hands to gesture wildly
- The scout captain attempts to cast blink but Yomidrogo counters it initially
- The scout captain eventually succeeds with blink and disappears with Cyrran as his prisoner
Interrogating the Survivor
The party questions a surviving bandit who bears the symbol of a mysterious organization.
- Yomidrogo casts suggestion on the surviving female bandit
- The bandit reveals she belongs to 'The Ironclad' organization
- She has blue bloodshot eyes and a pulsating rune on her temple
- The bandit wears a patch with the same symbol the party has seen before
- She carries black bluish material that cuts when touched
- Under suggestion spell, she tells them Cyrran was taken by 'The Ironclad'
- She hands over 50 gold pieces as commanded by the suggestion
- She speaks in a dialect the party recognizes from Easthills, saying 'kamato ya' meaning 'foreigners'
- When Bones touches her with his scythe, the rune stops pulsating and she dies with foam at her mouth
- The party discovers she had no soul left to bind to spells
- They find 15 more gold and a map with dotted lines around a city and a question mark in the center
- Two other dead bandits also have the same symbol patches, suggesting cult involvement
- The party carves off the rune from her skin and places it in the bag of holding
Arrival at Arakcadia Checkpoint
The party reaches the checkpoint outside Arakcadia and enters the capital city.
- Party reaches a checkpoint with guards inspecting travelers
- Guard Captain Glenn Warren questions their purpose and inspects their belongings
- Guards search the party and their animals but allow them through
- Warren warns them about tensions in the Zenve district and recommends areas to stay
- Party enters Arakcadia and sees the expansive city with its bay and buildings
- They pass through the suburbs of Grainmere and Seam
- Party passes through the old city walls at East Gate into the main city
Shopping and Information Gathering
The party purchases a city map and gathers information about Arakcadia from a local shopkeeper.
- Party visits a market store called 'The County of Seamat' on the outskirts
- They buy a detailed city map for 20 gold pieces from a half-orc shopkeeper
- Half-orc shopkeeper provides directions to various districts
- Party learns about entertainment venues, shopping areas, and religious centers
- Shopkeeper warns about Black Wine Alley and recent tensions
- Party discusses the Veurim Empire attacks with the shopkeeper
- Shopkeeper recommends accommodation areas suitable for their rocs
- Discussion about the meritocracy government system and anti-magic sentiment
Black Wine Alley Investigation
Despite warnings, the party ventures into the dangerous Black Wine Alley to investigate criminal activity.
- Party encounters tiefling and halfling outside Black Wine Alley who warn them
- The locals refuse to guide them for gold, saying their coin is worthless there
- Party enters the dark, crooked alley where buildings seem to close in
- They observe a gnome being threatened by two half-orcs
- Party decides not to intervene in the mugging/deal
- They notice the area is filled with ruffians and secretive people conducting business
- Most shops are boarded up, creating an atmosphere of criminal activity
- Bones knocks on boarded up tavern doors looking for entry
- An orc gentleman notices them and makes cryptic comments about their friend not being welcome
- Party shows the mysterious rune symbol to the orc, who clearly recognizes it but denies knowledge
- The orc mentions dealing with 'spice' and walks away after seeing the symbol
Following the Suspicious Orc
The party decides to stealthily follow the orc who recognized their symbol to learn more about The Ironclad.
- Party makes stealth checks to follow the orc through Black Wine Alley
- Yomidrogo gets very close to the target while maintaining stealth
- The orc walks down the main street and turns into the second-to-last alley
- When the party follows, the orc has mysteriously vanished
- Investigation of the dead-end alley reveals only ash on the ground
- Yomidrogo collects the ash in a waterskin for later analysis
- The ash tastes like normal ash when tested
- No magical properties are detected in the ash
Interrogating the Drunk Couple
The party encounters a drunk couple in Black Wine Alley and uses intimidation tactics to extract information about The Ironclad.
- Party pretends to be drug users to blend in with a drunk couple
- They perform convincingly as people looking for 'spice'
- The couple becomes frightened when questioned about the mysterious symbol
- Party uses intimidation and threats against the woman to pressure the man
- The man reveals there's a tavern where people with those marks gather
- He mentions someone named 'Grephr' as a contact needed to gain entry
- The man admits The Ironclad is a crime organization and that he helped them secure funds
- The man explains the tavern can only be accessed through 'favor'
- Party releases the terrified couple after extracting the information
- An orc gentleman is observed watching the entire interrogation from nearby
Yomidrogo's Disturbing Dream
Yomidrogo experiences a supernatural encounter while trying to sleep, involving mysterious voices and a dangerous entity.
- Yomidrogo feels watched and sees text saying 'watching watching watching' on the magical paper
- He hears voices in the hallway discussing someone who 'isn't ready' and 'needs to be ready'
- Opening his door reveals he's standing on a cliff edge with a void below
- A voice calls him 'yaga' - the same word used when the elven person marked Cyrran
- The entity attempts to penetrate Yomidrogo's mind, showing images and demanding he bring someone to them
- Yomidrogo takes 8 points of psychic damage as the entity searches his memories
- The entity shows him an orb and threatens to alter his memories of his parents
- Yomidrogo sees visions of green storms, men on a road, and a skeleton
- The entity shows him an image of a skeleton and an orb appears
- Yomidrogo grabs the orb away from a reaching hand
- The entity threatens to erase his parents' memories when he resists
- Yomidrogo wakes up in his bed, having wet himself, with the party's orb in his hands
Morning Preparations
The party wakes up and prepares to head to the Gilded Plaza for shopping and investigation.
- Yomidrogo wakes up alone and notices the orb is pulsing more rapidly and is a deeper blue
- Arraphesu wakes up and Yomidrogo mentions having trouble sleeping
- Bones nearly touches his scythe to the orb, causing gray energy to begin enveloping it
- Yomidrogo stops Bones from continuing the dangerous interaction
- The party decides to head to the Gilded Plaza to shop for magical items
- They begin walking from River Gate toward the city center, which will take about twenty minutes
Brad
A large roc that the party successfully trained to be ridden after several animal handling checks. Initially hesitant but eventually allows riding.
Campbell
A more nervous roc companion who developed a bond with the party but requires more careful handling than Brad.
Half-orc Shopkeeper
Anti-magic merchant at County of Seamat who sells maps and follows Inner Circle religion, providing city information to the party.
Runed Bandit
Female bandit with blue bloodshot eyes and pulsing temple rune who died mysteriously after interrogation, had connections to Ironclad organization.
Suspicious Couple
Pair in Black Wine Alley coerced into revealing information about secret tavern and criminal activities.
Elvish Figure
A young-looking elf encountered on the road who claimed to be chasing someone else when he accidentally hit Yomidrogo with a rock. He appeared frightened and was shot by the bandits during the ambush, revealing the presence of hidden attackers.
Scout Captain
The leader of The Ironclad bandits who used blood magic to create a connection between himself and a captive. He could transfer damage between linked individuals, cast spells in Draconic including 'Symbol of Death', and escaped with Cyrran using a blink spell. He speaks draconic and appears to be working for The Ironclad organization.
Female Bandit
A surviving member of The Ironclad with blue bloodshot eyes and a pulsating rune on her temple. She carried black material and died after being questioned, revealing information about her organization before succumbing to some form of magical control. Under magical suggestion, she revealed information about The Ironclad before dying with foam at her mouth, suggesting she had no soul left.
Glenn Warren
A guard captain at the Arakcadia checkpoint who inspects travelers entering the city. He provides warnings about dangerous areas and recommendations for lodging, maintaining professional but helpful demeanor. He carries a staff, wears official guard attire, and conducts security checks while asking about reasons for visiting.
Half-Orc Map Seller
A friendly merchant at the County of Seamat who sells detailed city maps and provides advice about Arakcadia's districts. He warns about Black Wine Alley and recommends various areas for different needs. He has strong opinions about magic users and political systems, supporting the meritocracy and discussing current tensions with Veurim.
Tiefling and Halfling
Two locals sitting outside Black Wine Alley who warn the party about entering. The tiefling has piercing red eyes and is more cautious, while the halfling seems more interested in potential deals. They refuse to guide the party for gold, saying money is worthless in the alley.
Gnome Gentleman
A small gnome being threatened or conducting business with two half-orcs in a side alley of Black Wine Alley. Appears to be either being mugged or involved in some sort of deal where he must give something over.
Two Half-Orcs
Criminal figures in Black Wine Alley who are standing over a gnome gentleman, with one grabbing him by the scruff. They appear to be either mugging him or conducting some form of criminal business transaction.
Orc Gentleman
A suspicious orc in Black Wine Alley who clearly recognized the mysterious rune symbol but denied knowledge of it. He deals with 'spice' and made cryptic comments about the party's missing friend not being welcome in the area. He mysteriously vanished when followed into a dead-end alley and was later observed watching the party's interrogation of the local man.
Drunk Couple
A man and woman found staggering through Black Wine Alley who became terrified when interrogated by the party. The man revealed crucial information about The Ironclad after being intimidated, admitting he helped the crime organization secure funds and knew of a tavern where marked individuals gather.
Grephr
A mysterious figure whose name serves as a key to gaining access to the hidden criminal tavern in Black Wine Alley. The terrified local man indicated that knowing Grephr's name is essential for gaining 'favor' with the criminal organization.
The Entity
A powerful supernatural being that contacted Yomidrogo through dreams and visions. The entity can penetrate minds, alter memories, and inflict psychic damage. It called Yomidrogo 'yaga' and demanded he bring someone to them, showing particular interest in an orb and threatening to erase memories of Yomidrogo's parents. It has the ability to grasp minds with tentacle-like appendages and showed visions of green storms, men on roads, and a skeleton.
Hedwig
Nillituh's owl familiar who successfully demonstrated hunting techniques to the rocs by expertly catching and killing a finch, helping to train Brad and Campbell in proper hunting behavior.
Bronze Track
Main road leading to Arakcadia through semi-arid terrain with sparse trees and dry grass, increasingly busy with cart traffic near the city.
Docklands
City district known for markets, trading, and special items. Features water taxi service and various attractions.
Grain Mere
Quiet suburban area with basic houses and shops, suitable for stabling large animals like rocs.
Rivergate
Bustling suburb near the river with shops, taverns, and apartments, featuring the party's three-story tavern with river views.
High River District
Area containing religious centers and embassies, located across the river.
Arakcadia
The capital city of the Mediata Savannah, featuring expansive buildings, a beautiful bay with islands, numerous ships, and various districts connected by canals and water taxis. The city has multiple districts including River Gate, Black Wine Alley, Gilded Plaza, and others.
Hilltop Camp
A small hill overlooking Arakcadia where the party made camp for the night. From this vantage point, they could see the buildings of Arakcadia in the distance and conducted their orb experiments in relative privacy.
Bronze Track Valley
A valley section of the Bronze Track where the party cannot see Arakcadia due to the terrain. The area has increasing cart traffic and passes through semi-arid terrain with sparse trees and dry grass. This is where the bandit ambush takes place.
Itumue Mountains
The mountain range visible to the right of the party's path, Nillituh's homeland. Features everlasting stagnant clouds rolling down the mountainsides and evokes nostalgia for Nillituh.
Arakcadia Checkpoint
A makeshift checkpoint outside Arakcadia where guards inspect all incoming travelers and their belongings. Features a small bay area for carriages and official inspection procedures conducted by Guard Captain Glenn Warren.
County of Seamat
A small market store on the outskirts of Arakcadia that caters to tourists, selling maps, arrows, and basic supplies at slightly higher prices. Run by a helpful half-orc gentleman who provides extensive information about the city.
Grainmere
A quiet suburban area of Arakcadia with basic houses and shops, representing the outer residential districts of the city that the party passes through on their way to the main city.
Seam
Another suburban district of Arakcadia that the party passes through, similar to Grainmere with residential housing and some shops.
East Gate
The entrance through the old stone walls that marked the original boundaries of Arakcadia before the city expanded. The architecture changes dramatically here from suburban to urban.
Black Wine Alley
A dangerous, dark alley in Arakcadia known for criminal activity. Features crooked buildings, no street lighting except torches and lanterns, and is populated by ruffians and people conducting shady business. Most shops are boarded up and it houses a hidden tavern accessible only through criminal connections.
River Gate
A bustling suburb of Arakcadia located near the river, featuring many shops, taverns, and apartments. A lively area just outside the main city center where the party books accommodation at a riverside tavern.
River Gate Tavern
A three-story riverside establishment with both indoor and outdoor seating areas overlooking the river. Features a piano, multiple rooms for rent, and serves as accommodation for travelers. Located at the wharf area bordering River Gate district with boats passing by.
The Void Cliff
A nightmarish location from Yomidrogo's dream where he found himself standing at the edge of a cliff with an endless void below. The room receded above him as he fell into the darkness during his supernatural encounter.
Gilded Plaza
The party's destination for shopping and finding magical items. Located in the city center, about a twenty-minute walk from River Gate through the temple district.
Enchanted Paper
Mysterious paper with magically obscured inscriptions, detected as having enchantment magic. Sometimes briefly reveals text about 'watching' before becoming blank again.
Ironclad Symbol
Organizational patch worn by certain bandits, connected to a variant religion from the Ruin Empire called Cyclysicism.
Rune Fragment
Carved piece of skin containing a pulsating blue rune from the temple of an Ironclad member.
Secret Map
Map showing dotted lines around a city with a question mark in center, found on dead Ironclad member.
Silver Bullets
Ten silver bullets in party's possession, with discussion about crafting more.
City Map
Detailed modern map of Arakcadia purchased for 20 gold pieces, showing districts and landmarks.
The Orb
A magical blue orb that pulses and changes color in response to danger. During testing, it showed purple coloring when party members were in peril and automatically cast healing word to save Kailyn's life when she fell unconscious. The orb appears to have protective instincts and responds most strongly to life-threatening situations. After Yomidrogo's supernatural encounter, it now pulses more rapidly than usual and shows a deeper, more vibrant blue color.
Magical Paper
A crumpled piece of paper that mysteriously appeared in Yomidrogo's hand. Contains enchantment magic with an obscured inscription that cannot be read. The paper appears blank but has magical properties that were detected through Identify spell. During Yomidrogo's nightmare, it briefly displayed the text 'watching watching watching' before returning to its blank state.
Pearl
A pearl worth 100 gold pieces used as a material component for the Identify spell. Taken from the party's supplies to examine the magical paper.
City Map of Arakcadia
A detailed, modern map of Arakcadia on fine parchment that shows all the districts, landmarks, and important locations throughout the capital city. Purchased for twenty gold pieces from the half-orc merchant at the County of Seamat.
Bandit Map
A simple map found on the dead bandits showing dotted lines around what appears to be a city with a question mark marked in the center, suggesting some kind of target or objective related to The Ironclad's operations.
Black Bluish Material
A mysterious black bluish substance that falls from the bandit's pockets and cuts anyone who touches it. The party has encountered this material before in crates during previous adventures, suggesting a connection to larger criminal operations.
Ironclad Symbol Patches
Patches worn by some bandits bearing the same symbol the party has encountered before, identifying them as members of The Ironclad organization. The symbol appears to mark members of this criminal syndicate and has been seen in connection with Veurim-related groups.
Carved Rune
A piece of skin carved from the dead bandit's temple containing a magical rune that was previously pulsating with blue energy. The rune stopped glowing after the bandit's death and was preserved by the party in the bag of holding for further study.
Mysterious Ash
Strange ash found on the ground in the dead-end alley where the orc vanished. The ash appears mundane when tested magically and tastes like normal ash, but its presence in the exact spot where someone disappeared suggests it may be connected to teleportation or magical transportation methods.
Bones' Scythe
Bones' weapon that nearly interacted dangerously with the orb. When brought near the orb, it caused gray energy to begin enveloping the orb in a deletion-like effect, suggesting a potentially destructive interaction between the two magical items.
Detect Magic
Used to identify magical properties of items found in the city.
Mold Earth
Attempted but failed to manipulate stone walls in search of secret passages.
Sleep
Kailyn cast sleep on herself while holding the orb to test its reaction. The spell lasted for ten minutes and required concentration, but did not trigger any significant response from the orb.
Healing Word
The orb automatically cast healing word on Kailyn when she fell unconscious during combat testing. The spell restored 2 hit points and brought her back to consciousness, demonstrating the orb's protective capabilities.
Wild Shape
Nillituh transformed into an owl to demonstrate hunting techniques to the rocs, though he was attacked by Brad who mistook him for prey.
Identify
Yomidrogo cast this spell using a pearl as a material component to examine the mysterious paper, revealing it contains enchantment magic with an obscured inscription.
Lightning Bolt
Cast by Bones at 3rd level during the bandit ambush, creating a powerful bolt of electricity that struck and killed multiple bandits, dealing 32 points of lightning damage and devastating their ranks.
Hex
Cast by Yomidrogo as a bonus action on one of the bandits before following up with lightning bolt, demonstrating his tactical spellcasting approach in combat.
Symbol of Death
A Draconic spell cast by the scout captain that carves a bloody rune into the target's forehead, causing pain and creating a magical symbol on their skin. This blood magic creates a link that transfers damage between the caster and the marked target.
Counterspell
Attempted by Yomidrogo to stop the scout captain's Symbol of Death spell, but failed to prevent the casting despite recognizing it as a spell. Later used more successfully to initially counter the scout captain's blink spell.
Bad Luck
A reaction ability used by Bones that forces an enemy to reroll their attack, spending sorcery points to potentially avoid damage from the burning bandit's attack.
Sanctuary
Cast by Kailyn on the scout captain to prevent him from using his blood magic to redirect damage to Cyrran, requiring attackers to make wisdom saves or choose new targets.
Blink
Cast by the bandit captain to escape capture, allowing him to disappear from the material plane and take Cyrran with him as his prisoner. Initially countered by Yomidrogo but eventually succeeds.
Suggestion
Cast by Yomidrogo on the surviving female bandit to compel her to stop fighting, step out of fire, and reveal information about The Ironclad organization and Cyrran's whereabouts. The spell was highly effective in extracting crucial information.