Session 20, Arc III
Decisions
Played 11 July 2025 Watch the session
The party fled from the burning Broken Mug Tavern on their flying mounts, having caused massive destruction that resulted in approximately 150 casualties when the building collapsed. They split between Yomidrogo's magic carpet and his flying broom as they escaped through the rain and fog toward their safe house. Upon landing at their rural shack, they discussed the catastrophic events with Kailyn, who had not been present during the underground fighting pit incident that spiraled out of control when magic was used.
Late that night, a suspicious gnomish woman visited their door, claiming to be the same person they had helped when she was found screaming under Captain Max's body. She thanked them and invited them to her house for pastries, but the party found her timing suspicious given they had just committed major crimes. During their rest, Bones investigated the woman's house and discovered it was under a powerful illusion spell, with empty rooms and unused furniture despite appearing inhabited.
Meanwhile, in another part of Easthills, an assassin named Cyrran woke up at the Old Tusk Inn and discovered wanted posters matching the description of the party he had been hired to track. He learned about the tavern fire and overheard plans for a mob of hundreds to hunt the wanted individuals. The next morning, the party collected their commissioned equipment from the blacksmith and leather worker while Bones maintained his disguise as Captain Max, but they realized they were being followed and that detailed wanted posters had been distributed.
When they returned to investigate the mysterious woman's house, they found it appeared empty or non-existent, hearing only the sounds of a rocking chair and birds calling "Louise" and "Alert." Their talking stone went silent, suggesting interference or danger. As evening approached, Cyrran arrived at their door claiming to want to help them escape an approaching mob, but the party was suspicious and restrained him with manacles while accepting his guidance.
The party prepared to flee Easthills as a massive mob of 500-600 people approached, flanked by guards who were containing rather than stopping them. They split up for the escape - some flying on the magic carpet and broom while others managed the large roc birds Brad and Campbell on foot. Bones, still disguised as Captain Max, infiltrated the guard barracks and discovered that Captain Max's office was under the same illusion spell as the mysterious house, suggesting a connection between the incidents.
During their escape, the party encountered a hostile local who challenged them about their beliefs regarding the sacred nature of the land before attacking Kailyn with a dagger. Cyrran quickly killed the attacker and found a note with the phrase "Dal Eshker Kamtu" written on it. The party successfully reunited outside the city after Cyrran helped Bones escape through underground tunnels, though they had to abandon their horses in the rush.
Yomidrogo's attempt to retrieve their horses triggered a wild magic surge that gave him the ability to read minds for an hour. He probed several party members' thoughts, learning about Nillituh's deep hatred of magic stemming from personal loss and betrayal, and seeing visions related to Arraphesu's connection to someone named Ravikiel. When he tried to read Bones' mind, he encountered a strange blockage, and the party became suspicious of his mental intrusion.
That night, Yomidrogo experienced a vivid nightmare featuring two mysterious figures - one with cracked red skin and lava, another wrapped in green clouds. They demanded the return of the orb and systematically killed his companions and family in the vision, leaving only Bones standing. The next morning, the party began their four-day journey to Arakcadia, traveling through increasingly severe weather conditions.
They encountered an elderly gnomish stranger sitting alone by the roadside who warned them about dangerous conditions ahead, speaking of "She le'bravan" (wild storm) and suggesting they go around rather than continue forward. Despite his warnings, the party pressed on into what became a supernatural storm with hurricane-force winds and visibility reduced to mere meters.
During the storm, they met what appeared to be a lost halfling traveler claiming to be from Shadowfell, but the figure began asking probing philosophical questions about loyalty, sacrifice, and faith. The entity tested Nillituh's convictions by showing him a vision where he had to choose between his faith and his parents' lives, ultimately choosing his faith due to their betrayal involving magic.
The mysterious figure revealed itself as a powerful air elemental and attacked the party. The battle was intense and prolonged, with the elemental dealing both slashing and necrotic damage while regenerating health. During the combat, another wild magic surge transformed Yomidrogo into a potato for three rounds, during which he could emit magical frequencies that confused most of the party members, forcing them to either do nothing or attack randomly.
The confused state led to chaotic combat where party members struggled to coordinate their attacks. Arri was magically compelled to attack the potato-Yomidrogo, while others skipped turns due to confusion effects. Nillituh was knocked unconscious and had to make death saving throws, but Bones activated the orb's prayer of healing ability to restore the party's health.
The elemental proved to be a formidable opponent, casting spells like Dust Devil to restrain party members and Gaseous Form to become incorporeal. However, the party's persistence and tactical coordination eventually wore it down. Cyrran delivered the final blow with his rapier, causing the elemental to dissipate into a whirlwind as it died, ending the supernatural threat and allowing the party to continue their journey toward Arakcadia.
Fleeing the Tavern
The party escapes from a burning tavern on flying mounts, having caused significant destruction and casualties.
- Party members split between magic carpet and broom to escape
- Yomidrogo recovers from previous trauma while on the broom
- Party flies through rain and fog toward their safe house
- Estimated 150 people were in the tavern when it collapsed
- Many casualties resulted from the building collapse
Return to the Safe House
The party lands at their temporary residence and discusses the events at the tavern with Kailyn.
- Party performs perception check to ensure safe landing
- Arri explains the underground fighting pit incident to Kailyn
- Discussion of how magic use led to the tavern's destruction
- Party estimates they killed hundreds of people
- Bones maintains his disguise as Captain Max for future deception
- Party collects dead goblins and 500 gold from betting
- Bones talks to a skull that seems to communicate with him
The Suspicious Visitor
A gnomish woman visits the party's safe house late at night, offering pastries and thanks.
- Small gnomish woman arrives at the door around 11 PM
- She is recognized as the person found under Captain Max's body
- Woman thanks the party for helping her previously
- She invites the party to visit her home for pastries
- Woman specifically asks for the cloaked man and elvish man to visit
- Party finds the timing suspicious given their recent crimes
- Woman lives across the street, a couple blocks down
Planning and Rest
The party plans their next moves and prepares to rest while dealing with magical items.
- Discussion about being wanted by authorities and needing to leave town
- Plans made to collect their commissioned gear in five days
- Decision to take a long rest while maintaining watches
- Bones casts Speak with Dead on a corpse but gets no additional information
- Party discusses creating alibis and staying low until they can leave
Traveling Through the Supernatural Storm
The party continues their journey through an increasingly dangerous and unnatural storm.
- The party turns onto the Bronze Track heading toward Arakcadia
- The storm intensifies dramatically, becoming as dark as night
- Hurricane-force winds and heavy rain make travel extremely difficult
- Visibility drops to only 15 meters
- Nillituh uses weather magic to help redirect some rain away from the party
- The party struggles to stay on the path due to the severe conditions
Night Investigation of the Mysterious House
During their rest, party members investigate the suspicious woman's house and discover it's under an illusion spell.
- Kailyn takes first watch, sees normal street activity with some drunk passersby
- Bones takes second watch, notices smoke in distance and lights on in the woman's house
- Bones investigates the woman's house alone, finding it suspicious
- He picks the lock and enters through the back door
- Uses Unseen Servant to explore the house safely
- Discovers empty bedrooms with no furniture, but a fully furnished living room
- The furniture appears unused despite being arranged perfectly
- Bones casts detect magic and discovers strong illusionary magic throughout the house
- Bones uses the talking stone to wake up the others at 3am
- Yomidrogo and Kailyn arrive to help investigate
- Yomidrogo attempts to dispel the illusion with third-level dispel magic but fails
- The orb turns red, indicating danger, then returns to muted blue when they leave
- They decide to return tomorrow and set up a bird as a lookout
Cyrran's Morning in Easthills
Cyrran wakes up in the Old Tusk Inn and discovers a wanted poster that matches the description of the party he's been hired to track.
- Cyrran wakes up in his tavern room at the Old Tusk Inn
- He orders breakfast and notices a wanted poster being put up
- The poster shows five people matching the group he's been hired to find
- Cyrran recognizes elvish features and a heavily cloaked figure among the sketches
- He identifies what appears to be a dragonborn-ish figure on the poster
- The bartender explains the poster is related to a tavern fire in the slums where magic was allegedly used
- Cyrran overhears two patrons planning to join a mob of 100 people to hunt the wanted individuals at 6pm
- He visits the burnt tavern site and speaks with guards about the incident
- A guard explains it was a riot or fight that burned down the beloved inn, killing many people inside
- Cyrran learns about the recent terrorist attack on Easthills and offers to help the investigation
Morning Preparations and Equipment Collection
The party wakes up and prepares to collect their commissioned equipment from the blacksmith while training their roc companions.
- The party wakes up in their house and discusses their plans
- Kailyn and Nillituh work on training the rocs Brad and Campbell using animal friendship and guidance
- They successfully make progress in training the birds to come when called
- Bones disguises himself as Captain Max to collect their equipment
- The group decides to head to the blacksmith to pick up their commissioned gear
- The party spots the smoldering ruins of the tavern and guards who might recognize Captain Max
- Bones adjusts his Captain Max disguise with a cloak to avoid recognition
- They successfully collect their commissioned equipment from both the blacksmith and leather worker
- The blacksmith mentions hearing about the tavern fire and expresses anti-magic sentiment
- The party attempts to move stealthily through the streets to avoid being spotted
Being Followed and Equipment Distribution
The party realizes they are being tracked while moving through the city and returns to distribute their new equipment.
- Cyrran spots wanted posters with clear sketches of party members
- Party notices someone following them through the streets
- They attempt to zigzag and lose their pursuer
- Successfully collect equipment from both blacksmith and leather worker
- Return to their base while being cautious of surveillance
- Arraphesu receives the talon spear and Yomidrogo gets +1 arrows
- Nillituh gets modified leather armor with rock hide properties
- Party realizes they are wanted by the guards with descriptions on wanted posters
- Discussion about spending time to identify magical properties of equipment
Investigating the Mysterious House Returns
The party approaches the woman's house to investigate the illusion magic they detected earlier.
- Party approaches the house where the suspicious woman claimed to live
- Bones knocks on the door but receives no answer
- Party discovers the house appears to be empty or non-existent
- Discussion about the illusion magic previously detected at this location
- They hear a rocking chair sound and bird calls saying 'Louise' and 'Alert'
- The talking stone goes silent, suggesting interference or danger
- Party realizes the house only appears at certain times or is completely illusory
The Mysterious Visitor Arrives
A hooded figure arrives at the party's door claiming to want to help them, leading to suspicion and interrogation.
- A slightly hooded elvish figure with blonde hair and blue eyes approaches the house
- The visitor claims to have seen people enter a place that doesn't exist
- He offers help, mentioning knowledge of a giant mob coming to hunt the party
- Party becomes suspicious of the timing and nature of his offer
- Cyrran creates a hole with mold earth to restrain the visitor
- Interrogation reveals he knows details about the party and their situation
- The visitor claims to be a traveler who doesn't want to see them harmed by the mob
- Party debates whether to trust him, ultimately deciding to use his help cautiously
- They put manacles on him as a precaution while accepting his guidance
Farewell and Departure
The party says goodbye to Fe's tomb and prepares to leave the city with their new captive guide.
- The party visits Fe's tomb to say their final goodbyes
- They prepare to leave the city with Cyrran manacled as their guide
- The sun sets as they prepare for their departure
Escape Plans and Mob Approach
The party debates how to escape the approaching mob while managing their large birds and equipment.
- Party sees smoke and fires in the distance from the approaching mob
- They debate whether to go through tunnels, fly out, or split up
- Concern about getting the large birds through small tunnels
- Decision made to split the party - some fly out, others handle the birds
- Bones disguised as Captain Max heads to the guard barracks
- Flying party members scout the approaching mob from above
- Mob estimated at 500-600 people with guards flanking but not stopping them
- Party coordinates escape with some flying ahead and others managing ground escape
Aerial Reconnaissance and Bird Communication
The party observes the mob from above while preparing the rocs for evacuation.
- Party flies above the mob to observe their movements
- Discover the mob is much larger than expected (500-600 people instead of 100)
- See guards flanking the mob but not stopping them, just containing stragglers
- Witness houses being set on fire as the mob advances
- Nillituh casts Speak with Animals to communicate with Brad and Campbell
- Explains the danger to the birds and promises to protect them
- Campbell (smaller bird) shows fear while Brad (larger bird) provides comfort
- Birds agree to help evacuate the party around the outskirts of the city
Bones Infiltrates the Guard Barracks
Bones, disguised as Captain Max, approaches the mob and speaks with guard Josh before heading to the barracks.
- Bones approaches the mob while disguised as Captain Max
- Speaks with Josh, a guard he recognizes, about the situation
- Learns the mob formed from tavern fire survivors wanting to rid the slums of magic
- Josh advises 'Captain Max' to head to the barracks for safety
- Bones successfully deceives the guards and heads to the barracks
- Mob chants 'Del Esha Kamtu' and 'Kamatoi, Kamzu' before charging into the slums
- Bones reaches the empty guard barracks and finds Captain Max's office locked again
- Bones finds a silver key in the main quarters desk
- Bones unlocks Captain Max's office which appears clean and empty
- Bones detects magical presence and casts dispel magic
- The illusion dissipates revealing the messy, broken room from before
- Bones realizes someone has been covering up evidence in Max's office
Confrontation at the City Gate
The party encounters a hostile local who challenges them as they try to leave Easthills with the birds.
- A man approaches the party near the city gate speaking in a foreign language
- The man says outsiders are not welcome in Easthills anymore
- He asks 'Da Eshka Kantu' (meaning 'this land is sacred' as a question about beliefs)
- When Kailyn doesn't respond appropriately, he stabs her with a dagger for 4 damage
- Combat begins with Cyrran, Kailyn, and the birds rolling initiative
- Cyrran attacks with his rapier using sneak attack advantage
- Cyrran deals 10 points of damage with a single devastating strike
- The attacker is cut clean in half and dies instantly
- Cyrran searches the body and finds a dagger and a note
- The note contains the phrase 'Dal Eshker Kamtu' written on it
Aerial Reconnaissance and Communication
The flying party members scout the situation from above and communicate with the ground team using message spells.
- The flying party members observe the mob charging forward and exiting the city
- They see Captain Max entering the barracks and the ground team leaving with the birds
- Kailyn uses the message spell to communicate with the ground team
- She reports the attack and dead body to the flying party
- The parties coordinate to meet at the West Gate and discuss next steps
Tunnel Escape
Cyrran helps Bones escape through underground tunnels while others fly to safety.
- Cyrran sneaks back into the city to help Bones
- They spot archers watching the Marbled Basin entrance
- Bones and Cyrran successfully navigate through the underground tunnel
- They experience strange sensations and possible magical interference in the tunnel
- Both experience strange sensations - Cyrran feels like he was shot but wasn't, Bones sees Cyrran move impossibly fast
- They successfully enter the tunnel and travel through it for ten minutes
- They emerge on the northwestern side of Easthills outside the city
- The party reunites successfully outside the city
Reunion and Planning
The party reunites outside Easthills and discusses their situation and next steps.
- The flying party members spot Cyrran and Bones emerging from the tunnel
- The group reunites successfully outside the city
- They realize they forgot their horses in the rush to escape
- Bones reports that Captain Max's office had the same illusionary spell as the mysterious house
- Kailyn thinks she saw the blacksmith among the rioters
- They decide to head toward the road to Mjovadalr
Wild Magic Horses and Mind Reading
The party attempts to retrieve their horses, leading to unexpected magical consequences and trust issues.
- The party debates whether to retrieve their forgotten horses
- Yomidrogo attempts an animal handling check to call the horses
- He uses Tides of Chaos to reroll and succeeds
- This triggers a wild magic surge (rolled 88 on d100)
- Yomidrogo gains the ability to cast Detect Thoughts for one hour without concentration
- Each use of the ability causes psychic damage to him
- Yomidrogo probes Nillituh's mind about hatred of magic, learning about deep personal loss and betrayal
- He attempts to read Arraphesu's thoughts about Ravikiel, seeing visions of a woman in white at a temple
- He tries to probe Cyrran's motivations for helping them escape
- When he attempts to read Bones' mind, he encounters a blockage and static
- Party members feel the mental intrusion and become suspicious
- Yomidrogo's nose starts bleeding from the psychic damage
- Discussion about trust and magic follows the incident
Night Watch and Reflection
The party sets up watches for the night while camping, with conversations about trust and past experiences.
- Yomidrogo and Arraphesu take first watch together
- They discuss the mind reading incident and trust within the group
- Arraphesu mentions feeling disconnected from reality sometimes
- Yomidrogo suggests meditation or seeing a doctor for help
- Nillituh and Bones take second watch
- Bones checks on the rocs Brad and Campbell, noting signs of growing trust
- Cyrran takes third watch but falls asleep during his shift
Yomidrogo's Nightmare
Yomidrogo experiences a vivid nightmare during his watch, encountering mysterious figures who demand the orb and threaten his companions.
- Yomidrogo falls into an immediate deep sleep during his watch
- He sees a figure with cracked red skin and lava flowing around him
- The figure grabs lava that burns and melts his flesh, then pours it on himself
- A second figure wrapped in green clouds appears with a smaller version of a sniper rifle
- The main figure picks up a glowing blue orb and asks if Yomidrogo is 'what we call bones'
- The second figure shoots Kailyn, then Arri, then everyone including Yomidrogo's family
- Only Bones remains standing at the end
- The figure demands Yomidrogo bring back the orb
- Yomidrogo wakes up and immediately checks on his companions
Morning Departure and Weather Magic
The party wakes up, prepares for travel, and begins their journey toward Arakcadia on horseback.
- The party takes a long rest and wakes up to a chilly, foggy morning
- Yomidrogo checks that the orb is still blue and pulsating
- Yomidrogo casts a weather spell to improve conditions for the next 24 hours
- The party decides to head toward Arakcadia, a four-day journey
- They begin traveling on the Bronze Track with their horses
- Strong winds and poor visibility make travel difficult for both party and animals
Encounter with the Gnomish Stranger
The party encounters a mysterious gnomish man sitting alone by the roadside in the storm.
- The party spots a gnomish gentleman sitting by the side of the road with no horse
- Yomidrogo and Cyrran approach to investigate while others stay back
- Cyrran checks for signs of ambush but finds none
- Yomidrogo uses telepathy to communicate with the stranger
- The gnome mentions someone named 'Luka' and says he's fine
- The gnome gives cryptic warnings about going further, mentioning 'She le'bravan' (wild storm)
- He warns there is 'no peace' ahead and suggests going around
- The gnome speaks in a foreign language that Cyrran partially understands
- The party decides to continue past him despite his warnings
Seeking Shelter Under the Rocs
The party attempts to find shelter from the storm and seeks protection under their giant bird companions.
- Party searches for shelter but finds only a small battered tree
- Nillituh casts Speak with Animals to ask the rocs Brad and Campbell for shelter
- Initial persuasion attempts fail as the birds are scared and wary of the storm
- Campbell remains frightened, but Brad eventually extends his wing to provide shelter
- Yomidrogo's wild magic triggers, giving him a reincarnation effect if he dies within a minute
- Kailyn practices with her hunting rifle, shooting Yomidrogo for target practice
- The party huddles under Brad's wing for protection from the storm
Night Watch in the Storm
The party takes turns keeping watch through the night while sheltering from the continuing storm.
- Party sets up watches for the night while huddled under the roc's wing
- During first watch, a deer runs past and breaks its leg on a stone
- Visibility remains extremely poor throughout all watches
- The storm continues with heavy rain and strong winds all night
- Party members struggle with perception checks due to the harsh conditions
- Morning arrives but the storm shows no signs of dissipating
Lost in the Storm and Navigation
The party struggles to navigate through a severe storm while traveling to Arakcadia, becoming lost and disoriented.
- Yomidrogo flies above the clouds on his broom to determine their direction using the sun
- The party realizes they are going the wrong direction and corrects their course
- They spot a lake in the distance through the heavy rain and fog
- The group continues forward despite poor visibility and harsh weather conditions
Encounter with the Mysterious Traveler
The party meets a suspicious halfling-like figure claiming to be lost and offering help with navigation.
- A mysterious figure appears claiming to be from Shadowfell and lost on his way to Valam
- The stranger offers to help with navigation using his supposed good eyesight
- Party members become suspicious of the traveler's intentions and behavior
- Kailyn attempts to make the birds appear threatening to the stranger
- The figure begins asking probing questions about the party's relationships and loyalties
- The stranger questions Yomidrogo about the party's background and their horses
- He asks Bones about loyalty limits and whether he would turn on his friends
- Party members notice the figure's feet aren't touching the ground
- Bones and others ready their weapons in response to the suspicious behavior
- The traveler asks Kailyn about choosing between faith and friends
- The figure reveals himself as a 'spirit looking out for the safety of others'
Philosophical Questions and Growing Tension
The mysterious figure continues questioning party members about their loyalties while displaying increasingly suspicious behavior.
- The figure asks if they would sacrifice strangers or friends to save loved ones
- Cyrran throws a rock at the figure, which passes right through
- The figure asks Nillituh about sacrificing memories of loved ones to save humanity
- Nillituh agrees to the sacrifice, triggering a vision sequence
- The creature asks about sacrificing one person to save all of humanity
- Party members become increasingly wary of the entity's true nature
Nillituh's Vision and Test of Faith
Nillituh experiences a dark vision where his faith is tested through the sacrifice of his parents.
- Nillituh is transported to a mountaintop vision with his parents
- A large elemental creature appears and threatens his mother
- Nillituh chooses his faith over his parents due to their betrayal involving magic
- His parents are killed in the vision as a test of his convictions
- The creature acknowledges his faith but questions if it will be enough
- Nillituh feels a sharp pain in his chest as the creature pulls air from his lungs
Combat with the Air Elemental Begins
The mysterious figure reveals its true form as an air elemental and attacks the party.
- The halfling transforms into a floating air elemental creature
- Initiative is rolled and combat begins
- Cyrran attempts a surprise attack with his shortbow but misses
- Yomidrogo casts twin-spelled fireball, hitting once for 14 fire damage
- Cyrran follows up with a critical hit from his shortbow for 42 damage
- The elemental begins sucking air from Nillituh's lungs, causing damage
- Nillituh takes damage from having air sucked from his lungs and attempts to stab the elemental with his short sword while demanding answers about what he should believe in
Intense Elemental Combat
The party engages in a prolonged battle with a hostile elemental creature that had been disguising itself as a lost traveler.
- Arri moves into melee range and performs a flurry of blows, landing several unarmed strikes on the elemental
- The elemental regains health and attacks with scimitar strikes, dealing slashing and necrotic damage to party members
- The elemental casts Dust Devil, restraining Bones and Kailyn in a whirlwind
- Bones casts dissonant whispers, forcing the elemental to move away and triggering opportunity attacks from Nillituh and Arri
- Kailyn casts moonbeam, creating a concentrated beam of radiant damage that affects the elemental
- Kailyn shoots the elemental with a sniper rifle for 11 points of damage
- Muscle (Bones' jackal) runs up and bites the elemental's ankles for 1 point of damage
- Yomidrogo casts twin spell Eldritch Blast, hitting once for 10 points of damage
- Wild magic surge occurs - Yomidrogo gains advantage on all strength checks for one minute
- Cyrran attacks with rapier, dealing significant damage with sneak attack
- Nillituh shoots with his gun/rifle, hitting for 9 points of damage using his Favored Foe ability
- Nillituh's gun backfires on a natural 1, dealing 8 points of damage to himself and breaking the weapon
The Potato Transformation
Yomidrogo's wild magic surge transforms him into a potato for three rounds during combat with an elemental.
- Yomidrogo rolls wild magic surge and becomes a potato for 3 rounds
- As a potato, Yomidrogo can emit frequencies that cause confusion
- Yomidrogo uses aggravating song to confuse all creatures in 50-foot radius
- All party members except Cyrran become confused and must roll d10 for actions
- Confused creatures either do nothing or attack randomly based on d10 rolls
- The elemental attacks Nillituh twice, dealing 14 + 12 = 26 points of damage, knocking him unconscious
- The elemental casts Gaseous Form on itself, turning into a misty cloud and dissipating
Confused Combat Chaos
The party struggles to fight the elemental while most members are confused from the potato's song.
- Cyrran remains unaffected and continues attacking the elemental with his rapier
- Nillituh goes down and makes death saving throws
- Arri is forced to attack the potato due to confusion effects
- The elemental drops gaseous form and attacks with scimitar
- Brad the roc runs away due to confusion
- Various party members skip turns due to confusion rolls
- Arri uses Blood Curse of the Fallen Puppet to control Nillituh's unconscious body to attack the elemental
- Bones activates the Orb's prayer of healing ability, restoring 15 hit points to all party members
- Kailyn moves her moonbeam spell to continue damaging the elemental
Final Elemental Combat
The party continues their intense battle against a dangerous elemental creature while dealing with magical confusion effects.
- Arri is forced to attack Yomidrogo (who is transformed into a potato) due to magical compulsion from the elemental's song
- Arri casts Sacred Flame at the potato-Yomidrogo but misses
- The elemental attacks Arri with scimitar strikes, dealing slashing and necrotic damage
- Cyrran attacks the elemental with his rapier, landing hits
- Nillituh makes death saving throws while unconscious
- Kailyn casts spells at the elemental while affected by confusion
- Muscle the jackal bites at the elemental's ankles
- Bones escapes restraints and throws the potato-Yomidrogo at the elemental while casting Druidcraft to give the potato limbs
- Yomidrogo transforms back from potato form and casts Spare the Dying on Nillituh
- Yomidrogo becomes obsessed with Bones due to wild magic effects
- The final blow is dealt by Cyrran with his rapier, killing the elemental
- The elemental dissipates into a whirlwind as it dies
Gnomish Woman
A small gnomish woman who was previously found screaming underneath Captain Max's body. She visits the party late at night to thank them for their help and offers pastries. Lives across the street a couple blocks down from the party's safe house. Her timing and behavior seem suspicious to the party, arriving right after they committed major crimes.
Kailyn
A party member who was not present during the tavern incident and receives an explanation of the events from the others. She stays at the safe house while the others were involved in the underground fighting and subsequent destruction.
Bartender (Old Tusk Inn)
A human gentleman in his mid-30s working at the Old Tusk Inn. He provides information about the wanted poster and expresses strong anti-magic sentiments, hoping the wanted individuals are killed rather than reasoned with.
Half-orc Patron
A patron at the Old Tusk Inn who is planning to join the mob hunting the wanted individuals. He lost a friend in the tavern fire and wants revenge, discussing meeting at 6pm to hunt them down with about 100 other people.
Tiefling Patron
A patron at the Old Tusk Inn who is also planning to join the mob. He discusses the plan to meet at the western end of the slums and hunt down the wanted individuals for the bounty.
Guard at Burnt Tavern
A Sundrium guard posted at the burnt tavern site. He explains the incident was a riot or fight that destroyed the beloved inn, mentions the town's recent struggles including a terrorist attack, and directs people to report information to the Marbled Basin office.
Josh
A Sundarium guard wearing a face mask and carrying a shield, walking with the mob to contain them. He recognizes 'Captain Max' (Bones in disguise) and provides information about the situation, advising him to head to the barracks for safety. He's dealing with the aftermath of recent attacks on the town, including the loss of their mayor and the disappearance of Captain Max.
Blacksmith
A skilled craftsman who completed the party's commissioned weapons and armor. He discusses recent events in town and expresses anti-magic sentiments typical of Easthills residents. A helpful tradesman who provides information about the tavern fire and the general state of the city.
Leather Worker
Another craftsman who completed equipment modifications for the party, working separately from the blacksmith.
Brad
The larger of the two roc companions that the party is training. He is more wary and cautious than his companion but is slowly building trust with the party members, especially allowing Nillituh to rest a hand on him. Shows protective instincts toward Campbell and helps provide comfort during dangerous situations.
Campbell
The smaller and more friendly of the two roc companions. He is brighter and more responsive to training, successfully coming when called and taking food from the party's hands during training sessions. Shows more fear and vulnerability during crises but seeks comfort from Brad and trusts Nillituh's protection.
Mysterious Follower
An unknown person who was tracking the party through the streets of Easthills, spotted by Cyrran during their equipment collection.
Cyrran (The Hooded Visitor)
A slightly hooded elvish figure with blonde hair and blue eyes who approached the party claiming to want to help them. He demonstrated knowledge of their situation and warned them about a mob coming to hunt them. The party was suspicious of his timing and motives, ultimately restraining him with manacles while accepting his offer of guidance. He was hired to retrieve the party's orb.
Hostile Local
A man who confronted the party at the city gate, speaking in a foreign language and expressing hostility toward outsiders. He challenged Kailyn about her beliefs regarding the sacred nature of the land before attacking her with a dagger. He was quickly killed by Cyrran and carried a note with the phrase 'Dal Eshker Kamtu'.
Two Watchers
Two people with bows and arrows positioned at the top of the Marbled Basin, scanning the area. They appeared sketchy and were blocking the tunnel entrance, forcing the party to sneak past them.
Lava Figure
A mysterious human-like figure with cracked red skin and lava flowing around him who appeared in Yomidrogo's nightmare. He could grab molten lava that burned and melted his flesh, and demanded the return of the orb while threatening the party.
Green Cloud Figure
A figure wrapped in rotating green clouds who appeared in Yomidrogo's nightmare carrying a smaller version of a sniper rifle. He systematically shot the party members and Yomidrogo's family, leaving only Bones standing.
Gnomish Stranger
An elderly gnomish gentleman encountered sitting alone by the roadside in the storm. He spoke in a foreign language, mentioned someone named 'Luka', and warned the party about dangerous conditions ahead, suggesting they go around rather than continue forward. He appears to have lost his children and shows genuine concern for the party's safety.
Air Elemental (Halfling Disguise)
A powerful air elemental that initially appeared as a halfling traveler claiming to be from Shadowfell who is lost on his way to Valam. It tests the party's faith and beliefs through philosophical questions before revealing its true form and attacking. The creature can suck air from victims' lungs, wields a curved scimitar in combat, can regain health during combat, and casts spells like Dust Devil. It speaks about faith and belief while attacking the party, asking philosophical questions about sacrifice and devotion.
Muscle
Bones' jackal companion who participates in combat by biting the elemental's ankles for minimal damage. He doesn't seem to be affected by the potato's confusion song and remains loyal to the party.
The Broken Mug Tavern
An underground fighting venue that was destroyed in a fire, resulting in the collapse of the building and approximately 150 casualties. The party was involved in the incident that led to its destruction. Now visible as smoldering ruins with smoke in the distance.
The Safe House/Shack
The party's temporary residence in a rural area with houses nearby. A small building where they retreat to after escaping the tavern incident, featuring cobbled stones and mud outside. Located in a rural area with other houses nearby but providing some privacy.
The Mysterious Woman's House
A house across the street and a few blocks down from the party's shack that appears normal but is revealed to be under a powerful illusion spell. When investigated, it contains furnished rooms but no personal belongings and shows no signs of actual habitation, with only footprints leading to the doorway. Contains empty bedrooms with no furniture and a fully furnished but unused living room with a fireplace, tables, chairs, and a rocking chair by the window.
Old Tusk Inn
A comfortable tavern in The Curling district of Easthills where Cyrran is staying. It has a notice board where wanted posters are displayed and serves breakfast to patrons. Located in the residential and entertainment quarter of the western end of Easthills.
The Curling
The residential and entertainment quarter in the western end of Easthills where the Old Tusk Inn is located. A bustling area with various establishments where the party travels through while being followed.
The Slums
The eastern area of Easthills where the tavern fire occurred. The burnt tavern site is roped off with guards posted and corpses being pulled from the wreckage. Area where the destroyed tavern was located and where the party was being pursued from.
The Marbled Basin
The center of Easthills where the Sundrium guard office is located. It was damaged in a previous terrorist attack and still has broken marble buildings. The governmental district where the guard headquarters is located, containing underground tunnels that allow passage from one side of the city to another.
Blacksmith Shop
A workshop in Easthills where the party had commissioned various weapons and armor modifications. The blacksmith completed their orders and expressed anti-magic sentiments when discussing recent events. Located in the town's crafting district.
Leather Worker Shop
A shop in Easthills where the party had commissioned leather armor modifications. They successfully collected their completed items without incident.
Guard Barracks
The Sundarium guard headquarters in Easthills, found completely empty as all guards are focused on containing the mob. Contains Captain Max's locked office and the main quarters with a desk containing keys. The main guard facility where Bones investigated Captain Max's office.
Captain Max's Office
A private office within the guard barracks that was hidden under an illusion spell. When revealed, it showed the same messy, ransacked state as before, indicating someone had been covering up evidence.
Easthills City Gate
The exit point of Easthills where the party encountered a hostile local. Located near the edge of town where the party was trying to leave with their birds and horses.
West Gate
A meeting point mentioned by the party for regrouping after the incident at the city gate.
Marbled Basin Tunnel
An underground passage that runs beneath the markets of Easthills, connecting different parts of the city. Used by the party to escape undetected. A small tunnel that grows bigger inside, connecting the Marbled Basin to the northwestern exit of Easthills.
Northwestern Easthills
The area outside Easthills where the party reunited after escaping through the tunnel. A safe meeting point away from the riots and mob.
Fe's Tomb
The burial site of Fe, a former party member, where the group pays their final respects before departing the city.
Roadside Camp
A camping spot by the side of the road where the party rested for the night, experiencing frost and foggy conditions in the morning.
Bronze Track
The main road leading to Arakcadia where the party travels, experiencing strong winds and poor visibility during their journey. The main road leading from Easthills toward Arakcadia, where the party encounters the old gnome and later the supernatural storm.
Road Intersection
The intersection where the Bronze Track meets the main road to Arakcadia, where the party encountered the gnomish stranger sitting in the storm.
Lakeside Path
A path alongside a freshwater lake where the party encounters the mysterious halfling figure. The area is shrouded in heavy rain and fog, making visibility poor and travel difficult.
Magic Carpet
A flying carpet used by some party members to escape from the burning tavern. Large enough to carry multiple people and used for aerial transportation during their escape and subsequent travels.
Flying Broom
A flying broom used by Yomidrogo during the escape from the tavern. Serves as an alternative flying mount when the magic carpet cannot accommodate all party members.
Dead Goblins
Corpses of goblins collected by the party, stored in a bag of holding. One goblin had 500 gold pieces from betting. The party feeds these to their rock companion and discusses using them to stage fake attack scenes.
500 Gold Pieces
Money won from betting that was found on one of the dead goblins. Represents the party's winnings from the underground fighting pit incident.
Talking Skull
A skull that Bones carries and claims communicates with him, though others cannot hear it. The skull appears to be a regular skull but may have magical properties. Bones mentions it wants to reveal itself to everyone but seems reluctant to do so.
The Orb
A magical orb carried by the party that changes color to indicate danger levels. During the investigation of the mysterious house, it turned red (indicating high danger) and pulsated rapidly, then returned to a muted blue when they left the area. Bones activated it to cast prayer of healing, restoring 15 hit points to all party members.
Talking Stone
A magical communication device used by Bones to wake up and contact other party members during the night investigation. The stone went silent during their investigation, suggesting interference or that the other party was in danger, though it still retained its magical essence.
Wanted Poster
A poster showing poorly drawn sketches of five party members with a 1000 gold bounty. It was posted at the Old Tusk Inn and shows clear depictions of an elf, a heavily cloaked figure, and a dragonborn-like character, with other generic sketches.
Talon Spear
A spear modified with a roc talon that was commissioned from the blacksmith. It was given to Arraphesu as a martial weapon upgrade with enhanced magical properties for combat effectiveness.
Plus One Arrows
Eighteen arrows enhanced with magical properties, commissioned from the blacksmith and given to Yomidrogo for his ranged combat needs. Stored in a quiver for easy access during combat.
Rock Hide Armor
Leather armor modified with rock hide material, providing enhanced protection. It was commissioned from the blacksmith and given to Nillituh with special defensive properties.
Modified Dagger
A dagger with a channel created using a roc talon that allows liquids to be injected into targets upon stabbing. It functions like a syringe weapon, created using roc talon materials.
Enhanced Cloaks
Two cloaks with hoods that were commissioned from the leather worker, providing better concealment and protection for the party members. Used by party members to disguise themselves while traveling.
Rock Boots
Boots enhanced with rock materials, commissioned from the leather worker to provide better protection and possibly enhanced movement capabilities.
Enhanced Gloves
Gloves modified with special materials that may provide combat bonuses or protection, commissioned from the leather worker.
Hunting Rifle
A long-range firearm with 540 feet range, dealing 2d10 damage, given to party members for ranged combat. Kailyn uses it for target practice and combat, though the party is still learning to use firearms effectively.
Manacles
Restraints used by the party to bind the suspicious hooded visitor (Cyrran) as a precautionary measure while they decided whether to trust his offer of help.
Silver Key
A generic-looking silver key found in a desk in the main guard quarters. Used by Bones to unlock Captain Max's office, suggesting it was a master key or general access key for the barracks.
Dagger
A weapon carried by the hostile local who attacked Kailyn. Retrieved by Cyrran after killing the attacker, it was the same dagger used to stab Kailyn during the confrontation.
Note with 'Dal Eshker Kamtu'
A written note found on the hostile local's body containing the phrase 'Dal Eshker Kamtu', which means 'this land is sacred' and was posed as a question about sharing beliefs. The same phrase the man spoke before attacking.
Horses
The party's four horses that were left behind during their hasty escape from Easthills. Yomidrogo successfully called them back using animal handling and wild magic.
Scimitar
A long, curling scimitar wielded by the elemental creature. The weapon deals both slashing and necrotic damage when it strikes opponents, making it particularly dangerous in combat.
Gun/Rifle
Nillituh's firearm that he uses in combat against the elemental. The weapon backfires catastrophically on a natural 1, dealing damage to Nillituh and becoming damaged, requiring repair.
Rapier
Cyrran's primary melee weapon used to deliver a powerful sneak attack against the elemental, dealing substantial damage in the ongoing combat and ultimately delivering the killing blow.
Potato (Transformed Yomidrogo)
Yomidrogo transformed into a magical potato by wild magic surge. The potato can emit various frequencies including confusion-inducing songs, make tuber attacks dealing 1d8+1 bludgeoning damage, and has an AC of 15. It lasted for 3 rounds of combat and could sprout arms and legs when affected by Druidcraft.
Create Water
A spell mentioned in passing during the discussion of the tavern incident. Referenced in the context of the chaotic events that occurred during the underground fighting.
Speak with Dead
Cast by Bones on a corpse to try to gain information, though it yielded no additional useful details. Used as a third-level spell for enhanced effect.
Unseen Servant
Cast by Bones to safely explore the suspicious woman's house. The invisible servant was used to open doors and illuminate the hallway while Bones remained at a safe distance, allowing him to investigate without directly exposing himself to potential danger.
Detect Magic
Cast by Bones to investigate the mysterious house, revealing strong illusionary magic throughout the entire building that was covering up the true nature of the location.
Dispel Magic
Cast by Yomidrogo at third level in an attempt to dispel the illusion on the mysterious house, but the spell failed against the powerful enchantment. Also successfully cast by Bones to remove the illusion spell concealing the true state of Captain Max's office.
Speak with Animals
Cast by Bones to communicate with a bird, setting up a game where the bird would squawk loudly if anyone approached the house during the night. Also used to communicate with and train the roc companions Brad and Campbell, and by Nillituh to coordinate their evacuation from the approaching mob.
Animal Friendship
Cast by Kailyn to help with training the rocs Brad and Campbell. The spell gave advantage on animal handling checks and helped establish trust with the bird companions.
Guidance
Cast multiple times to assist with various skill checks, particularly during the roc training sessions to improve the chances of successful animal handling.
Disguise Self
Used by Bones to maintain his Captain Max disguise while collecting equipment from the blacksmith and moving through town to avoid recognition. The illusion allows him to change his appearance and clothing and interact with guards without being recognized as undead.
Mold Earth
Cast by Cyrran to create a five-foot hole in the ground to restrain the suspicious hooded visitor, demonstrating the party's caution and tactical thinking.
Locate Object
Cast by Bones to find the key to Captain Max's office, successfully locating it in a desk in the main quarters of the guard barracks.
Message
Used by Kailyn to communicate with the ground team from her aerial position. She reported the attack and dead body, and coordinated meeting plans between the split party members.
Detect Thoughts
A spell Yomidrogo gained the ability to cast for one hour without concentration as a result of wild magic. Each use causes him psychic damage, and it allows him to read surface thoughts and dig deeper into minds. Yomidrogo used this to probe party members' minds, learning about Nillituh's hatred of magic stemming from personal loss and betrayal, and seeing visions of Arraphesu's connection to a woman in white at a temple.
Tides of Chaos
A sorcerer ability that Yomidrogo used to reroll his animal handling check to retrieve the horses, which subsequently triggered the wild magic surge.
Weather Control
Yomidrogo cast a weather spell to improve conditions for the next 24 hours, making it warmer with nice calm breezes to help with their travel.
Telepathy
Yomidrogo used telepathic communication to speak with the gnomish stranger by the roadside, allowing them to have a conversation despite the storm conditions.
Fireball
In his nightmare, Yomidrogo attempted to cast fireball at the threatening figures, but the lava figure caught the spell in his hand, demonstrating supernatural power. Also cast multiple times by Yomidrogo using twin spell metamagic during the elemental combat, dealing significant fire damage.
Weather Magic
Used by Nillituh to help redirect rain away from the party, providing some relief from the storm conditions and potentially avoiding exhaustion points during travel.
Wild Magic
Triggered by Yomidrogo multiple times, resulting in various effects including a reincarnation effect, gaining detect thoughts ability, and transforming into a potato for several rounds during combat.
Fireball (Twin Spell)
Yomidrogo used his twin spell metamagic to cast fireball twice in one turn against the air elemental, successfully hitting once for significant fire damage.
Dust Devil
A spell cast by the elemental that creates a whirlwind effect, restraining creatures caught within its area. The spell reduces the speed of affected creatures to zero and imposes disadvantage on their attack rolls.
Dissonant Whispers
A spell cast by Bones that deals psychic damage to the target and forces them to use their reaction to move as far away as possible from the caster. This movement triggers opportunity attacks from nearby allies.
Moonbeam
A concentration spell cast by Kailyn that creates a concentrated beam of radiant light. The spell requires constitution saving throws from creatures in its area and deals radiant damage, with half damage on a successful save. Kailyn maintained concentration despite taking damage and confusion effects during the combat.
Eldritch Blast
Yomidrogo casts this cantrip using twin spell metamagic, allowing him to make two attacks. One attack hits for 10 points of damage while the other misses.
Gaseous Form
The elemental casts this spell on itself as its final action, transforming into a misty cloud that dissipates, ending the immediate combat threat but making it unable to attack or cast spells.
Favored Foe
Nillituh uses this ranger ability when he successfully hits the elemental with his gun, adding an extra d6 of damage to his attack for a total of 9 points of damage.
Blood Curse of the Fallen Puppet
A blood hunter ability used by Arri as a reaction when Kailyn dropped to zero hit points. The spell created bloody tendrils that controlled Nillituh's unconscious body to make one weapon attack against the elemental, with visible blood effects around Arri's eyes.
Prayer of Healing
A powerful healing spell activated through the Orb by Bones, restoring 15 hit points to all party members simultaneously. This appears to be a special ability of the magical orb rather than a traditional spell.
Frostbite
A cantrip cast by Kailyn targeting the elemental's constitution, though the creature succeeded on its saving throw and avoided the spell's effects.
Aggravating Song (Potato Ability)
A magical frequency emitted by the transformed potato Yomidrogo that forces all creatures within 50 feet to make wisdom saving throws or become confused, only able to attack the potato for one round.
Deflect Missiles
Arri's monk ability used as a reaction to reduce incoming damage from the elemental's scimitar attacks by catching and deflecting the attack.
Sacred Flame
Arri attempted to cast Sacred Flame at Yomidrogo while he was in potato form, but the spell missed its target due to the potato's high dexterity.
Druidcraft
Bones cast Druidcraft on the potato-Yomidrogo as he threw him at the elemental, causing arms and legs to sprout from the potato, giving it the ability to make melee attacks.
Spare the Dying
Yomidrogo cast Spare the Dying on the unconscious Nillituh to stabilize him and prevent him from dying from his wounds.