Session 21, Arc III
Finding Faith
Played 12 July 2025 Watch the session
The party discovered the corpse of a dark elf woman lying face down in the wilderness during their journey through stormy weather. She wore dark, ornate clothing with spike points and thick boots, and investigation revealed the body had been looted with gash wounds on her face. Cyrran found a mysterious coin-shaped object with shifting colors that felt magical but wasn't actually enchanted. After stripping the body for sellable items and feeding the remains to their bird companion Campbell, they continued traveling through the storm.
As they pressed on through the rain and harsh conditions, Cyrran spotted a glint of sunlight on the horizon through a break in the storm clouds. The party saw a hole in the clouds about fifteen to twenty kilometers away and decided to head toward it, confirming they were still traveling in the right direction toward Arakcadia. After hours of walking, they reached what appeared to be an oasis with palm trees, a pond, and grass, where the air became noticeably hotter like a desert environment.
The oasis proved to be a magical phenomenon with clear skies surrounded by storm clouds. Yomidrogo and Bones decided to explore while the others rested after more than ten hours of travel. Yomidrogo detected strong illusion and conjuration magic throughout the area and discovered ancient buried structures, stone arches, and overgrown columns. When he cast dispel magic at third level and rolled a natural twenty, he successfully dispelled a ninth-level illusion spell in a hundred-foot radius, revealing the true environment of rain, wind, and fallen structures without the false vegetation.
The party began hearing mysterious whispers and voices speaking in ancient languages around the oasis. Cyrran recognized some phrases in Latixian and Zilaphelian, with the voices asking questions like "do you belong here?" and warning "turn back strangers lest our fate become yours." Bones noticed that birds and insects only appeared within the oasis boundaries, but when he attempted to cast speak with animals, the magic didn't take hold. He successfully dispelled an illusory bird with eldritch blast, causing it to dissipate with its sounds floating away as whispers on the wind.
Yomidrogo used his awakened mind ability to telepathically communicate with trapped spirits in the oasis. The spirits revealed they were starving in the sun, abandoned by their gods, and desperately pleading for water. When Kailyn created water using magic, the spirits immediately disappeared upon contact, suggesting they were cursed to never touch water again. A spirit bird appeared and led the party deeper into the oasis as sunrise approached, warning them to follow before it was too late.
The bird led them about one hundred meters to another rune on a palm tree before disappearing as sunlight hit the area. The party found a pillar with an inscription that posed a riddle: "I dance on the horizon, yet vanish at your feet. The hotter the day grows, the surer our chance to meet. A promise of refuge no hands can ever hold. Speak now my name or be lost in deserts old." After various attempts with words like "shadow" and "hallucination," Bones successfully solved the riddle by saying "mirage," causing the script to glow and transform.
A portal opened, and the party decided to enter it, bringing their animal companions along after Kailyn used speak with animals to convince them. They emerged in a courtyard with four small pillars and one large central pillar, each inscribed with runes representing different schools of magic. The party systematically cast spells on each pillar - firebolt and mage hand on conjuration and evocation, minor illusion on the illusion pillar, and sleep on the enchantment pillar. When all four pillars were activated, they connected and lit up the central pillar, which revealed an inscription about "when the scorching eye meets the hidden star, the path shall open."
Working together, the party rotated a star-shaped stone block to align with sunlight, which reflected and hit the central pillar, causing it to split in half and reveal a staircase. They descended into a narrow underground passageway that became a confusing maze with impossible geometry. The maze defied normal physics - turning four right corners didn't lead back to the starting point, and the party couldn't find their way back to the entrance. Bones used mold earth to create holes in walls, discovering darkness and deep drops beyond the stone.
In the maze, the party heard mysterious voices speaking in various languages, with some asking cryptic questions and making unclear statements. The voices seemed to come from different entities or spirits, but attempts to communicate received no clear responses. Suddenly, a nightmarish minotaur-like creature called a Nightvale Spectre appeared, wielding a scythe and having the ability to phase through people. The creature attacked Arri and used its scythe to force Kailyn to forget a precious memory - she chose to erase her memory of Caleb and the marble basin attack.
Combat ensued with the Nightvale Spectre, which showed resistance to physical attacks and possessed powerful psychic abilities. Yomidrogo triggered wild magic, permanently shrinking by five inches, while casting sleep spells using twin spell metamagic. Bones wild shaped into a crocodile and attempted to grapple the creature. The spectre used its scythe's power to enter minds and deal both slashing and psychic damage. After a fierce battle involving coordinated attacks, moonbeam spells, and various magical abilities, Muscle the jackal delivered the killing blow by tearing apart the spectre.
The party looted the spectre's remains, finding a large scythe and valuable eyes for alchemical components. As they continued through the maze, the ceiling suddenly collapsed, creating a giant pit while a massive sandworm emerged from below with visible teeth. Cyrran managed to grab onto the side and rescue Muscle, while the party used their magic carpet to escape just in time. The pit was revealed to be about three hundred feet deep with a fork leading to where the sandworm had emerged.
The party continued forward and entered a circular stone chamber with a bench and no visible exit. Kailyn detected illusionary magic throughout the room, and Bones used mold earth on the wall behind the bench, discovering it was thin. When he put his hand through the wall, a bony hand grabbed him and tried to pull him through. After Kailyn fired fireballs into the portal to force the release, a skeletal figure emerged carrying a sword and shield, asking "Who challenges the sanctuary?"
The skeletal champion challenged the party to a battle of honor, explaining that victory would grant salvation while defeat would bring eternal damnation. Bones accepted the challenge, and they engaged in single combat. The champion used mirage step abilities to teleport and attack with mirage blade techniques. Bones fought back with spells including fireball with twin spell metamagic, and ultimately delivered the killing blow with fire damage. Before dying, the champion looked terrified and said "I see him, I'm sorry," suggesting he was bound to some greater power.
After examining the champion's body, Bones had a private moment where he realized something had loomed over the champion similar to what loomed over himself. The party discovered the champion's hidden room and found a +1 lance and armor. Yomidrogo used the recovered scythe to enter Bones' mind telepathically, where he saw Bones' memories and a small trapped entity that appeared distressed and told visitors to go away. When Bones violently rejected the mental intrusion, a physical fight broke out over the scythe, which became supernaturally cold and influenced both characters until Yomidrogo destroyed it with eldritch blasts.
The party moved through the champion's tomb chamber and discovered stairs leading down toward what Cyrran detected as a dragon's presence. They decided to take a long rest in the small antechamber, blocking the entrance with molded earth for safety. During the rest, Arri discovered her arm had turned blue with trembling fingers from nerve damage caused by a magical affliction that couldn't be cured. Yomidrogo and Arri had a private conversation about their concerns regarding Bones and the mysterious entity in his mind, debating whether Bones was good and feeding on something evil, or evil and feeding on something good.
After completing their long rest, the party prepared to face the ancient brass dragon in the chamber below. They discussed strategy and spell selections, with characters adjusting their magical preparations for the encounter. Bones consulted his talking skull about fighting the dragon and received a warning that the outcome leaned toward bad results. Despite the ominous portent, the party decided to proceed with their mission.
Kailyn approached the sleeping ancient brass dragon and attempted to negotiate telepathically. The dragon awakened and revealed they had killed his captive, not his champion, offering them a way out if they drank holy water from bowls by the door. The party members drank the magical water and gained temporary hit points, while the dragon revealed his name as Kalasia and spoke of capturing gods who had wronged him. The dragon then revealed he was known by another name - "The Mirage" - and was responsible for creating the illusion oasis the party had encountered.
The dragon recognized Yomidrogo and expressed deep hatred for elves, claiming responsibility for the massacre at Yomidrogo's village. When the dragon declared his intention to kill the party, combat began with initiative being rolled. Cyrran and Arri attacked first, with Cyrran shooting the dragon with his shortbow and Arri casting Sacred Flame spells. The dragon used lair actions to block the party's escape route with sand and breathed fire in a devastating line attack that severely damaged Arri while Cyrran avoided damage through evasion.
The battle intensified as Yomidrogo cast grease and attempted to ignite it, while Kailyn created a storm cloud with call lightning and struck the dragon with lightning bolts followed by thunderclap. Bones cast resistance on himself and wild shaped into a giant constrictor snake to grapple the dragon. The dragon proved to be an incredibly powerful opponent, using breath weapons, heat wave lair actions, and multiple attacks. Yomidrogo used his Deck of Many Things to create illusions including a beholder that successfully confused the dragon.
The dragon's devastating attacks continued as it dealt massive damage to party members. It brutally attacked Yomidrogo with its claws, dealing sixty-two points of damage and taunting him about hating elves and being right to kill his family and people. After dropping Yomidrogo and causing fall damage, the dragon cast scorching ray with three rays, dealing twenty points of damage total and killing Yomidrogo outright. The remaining party members continued fighting desperately as Kailyn fell unconscious from the dragon's attacks.
In a moment of desperation, as the dragon attacked Bones with multiple claw strikes, he instinctively grabbed the magical orb. The orb formed a protective guardian ward around him, though the dragon's attack broke through the shield. Despite the orb's healing effect keeping Bones alive, he fell unconscious and the orb fell to the ground. Dexter retrieved the orb but found it didn't respond to his touch, so he threw it to Cyrran with instructions to "save them all."
Kailyn regained consciousness and immediately attacked the dragon with a devastating moonbeam spell. Cyrran held the orb and asked for help, seeing it pulse with blue light. The orb randomly selected and cast modify memory on the dragon, making it forget why it had moved from its sleeping position and why it was fighting the party. The dragon became charmed and confused, unable to attack for one round. Arri picked up the unconscious Bones and carried him to safety while the party prepared for their final assault.
Kailyn cast a powerful tidal wave spell that severely damaged the dragon, dealing significant bludgeoning damage. She followed up with thunderclap, and the thunder-based cantrip created a loud, explosive sound that caused the dragon's head to explode, finally killing the ancient beast. The party searched through the dragon's treasure hoard and found three diamonds worth three hundred gold each. Using one of the diamonds, Arri cast revivify and successfully brought Yomidrogo back from the dead.
As Yomidrogo returned to life, he remembered that this dragon was one of two that had destroyed his homeland and killed his people. The party reflected on their hard-fought victory against the ancient brass dragon known as The Mirage, who had been responsible for the illusion oasis and the suffering of the trapped spirits. In a moment of healing and reflection, Yomidrogo recalled not just the trauma of the fire and burning, but also the aftermath when strangers had helped him with money and shelter, reminding him that perhaps the world wasn't entirely evil after all.
Discovery of the Dark Elf's Body
The party discovers the corpse of a dark elf woman lying face down in the wilderness.
- Party finds a dark elf woman's body lying face down
- Body is described as wearing dark, ornate clothing with spike points and thick boots
- Investigation reveals the body has been looted and shows gash wounds on the face
- Cyrran finds a coin-shaped object with abstract circle artwork that shifts colors
- The coin feels unique and somehow magical without being magical
- Party strips the body for sellable items and feeds the remains to their bird companion Campbell
- Discussion about dark elves being mysterious with rumors of them across the continent
Continuing Through the Storm
The party continues traveling through stormy weather while discussing their direction and the strange dark elf encounter.
- Party continues traveling through rain and storm conditions
- Discussion about the rarity of encountering dark elves
- Nillituh provides insight about the wounds on the dark elf's face
- Party examines the area around where the body was found but finds nothing else
- Survival check made to determine direction of travel
- Wild magic surge occurs during the journey
Spotting the Oasis
The party spots a break in the storm with sunlight and discovers an oasis in the distance.
- Cyrran spots a glint of sunlight on the horizon through the storm
- Party sees a hole in the clouds about 15-20 kilometers away
- Discussion about whether to head toward the light
- Party confirms they're heading in the right direction toward Arakcadia
- Comparison made to previous storm barrier encountered in the Destitute Lands
- After hours of walking, party reaches an oasis with palm trees, pond, and grass
- Air becomes noticeably hotter as they approach the oasis
- Cyrran throws a rock at the oasis to test it
Discovering the Magical Oasis
The party finds an oasis in the middle of a storm with clear skies and hot desert conditions.
- Party discovers an oasis with clear skies surrounded by storm clouds
- The oasis feels like a desert with hot temperatures
- Party decides to rest at the oasis after 10+ hours of travel
- Yomidrogo and Bones decide to explore while others rest
- Yomidrogo detects strong illusion and conjuration magic in the area
- Party finds stone arches, buried structures, and overgrown columns
- Yomidrogo casts dispel magic at 3rd level and rolls a natural 20
- Successfully dispels a 9th level illusion spell in a 100x100 foot area
- Reveals the true environment: rain, wind, and fallen structures without plants
- Discovers a rune on a fallen palm tree with programmed illusion elements
- Attempts to dispel conjuration magic but only removes lingering effects
- Investigates stone arches but finds only crackstone
Taking Rest at the Oasis
The party settles down for a long rest while strange magical phenomena continue around them.
- Yomidrogo takes a point of exhaustion from the hot conditions
- Party finds shelter under rock overhangs to sleep
- Kailyn notices stones bobbing in water that sometimes appears and disappears
- The stepping stones remain hovering when water vanishes
- Party completes a long rest and recovers from exhaustion
Discovering the Ximian Ruins
Through investigation and knowledge checks, the party learns they are near the site of ancient Ximian Empire ruins.
- Arri successfully identifies the location as being close to Ximian ruins from 60-100 years ago
- The party learns about the historical Ximian and Zulma Empires that once ruled this area
- They discover the Ximian Empire encompassed most of the Mediata Savannah before falling after the Great War
- The area was later divided into the current independent communities like Easthills and Arakcadia
Encountering Spectral Voices
The party begins hearing mysterious whispers and voices speaking in ancient languages around the oasis.
- Multiple party members hear whispers in languages similar to what they've encountered before
- Cyrran recognizes some Latixian and Zilaphelian phrases in the whispers
- The voices ask questions like 'do you belong here?' and warn 'turn back strangers lest our fate become yours'
- The party attempts to communicate with the voices but receives limited responses
- Bones notices birds and insects only appear within the oasis boundaries
- He attempts to cast speak with animals but the magic doesn't take hold on any creatures
- Bones successfully dispels an illusory bird with eldritch blast, causing it to dissipate
- The sounds of the destroyed illusion float away on the wind as whispers
- Bones tests the reality of the environment by using mold earth, finding some elements are real
Communicating with the Spirits
The party attempts to communicate with trapped spirits in the oasis who are asking for water and salvation.
- Yomidrogo speaks in broken Zilaphelian to the spirits
- The spirits respond with pleas for water and mention 'no more mirages'
- Yomidrogo uses awakened mind to telepathically communicate with the spirits
- The spirits reveal they are starving in the sun, abandoned by their gods
- The spirits ask the party to follow them to water, warning they will walk among bones
- Kailyn creates water using magic, but the spirits disappear when touched by it
Following the Spirit Bird
A spirit bird leads the party deeper into the oasis as sunrise approaches, bringing danger.
- A spirit bird appears and asks the party to follow it before it's too late
- The sun begins to rise over the mountains, causing the spirits distress
- The party debates whether to follow the bird or leave
- Bones insists on trusting the bird and following it to salvation
- The bird leads them about 100 meters to another rune on a palm tree
- As sunlight hits, the bird disappears and the ground begins to feel like sand instead of grass
- The party finds a high-level rune carved on a palm tree, similar to the previous one
- Bones touches the rune with mage hand but nothing happens
- An unseen servant investigates the rune, finding it glowing but inactive
- The spirit bird says 'goodbye' as sunlight hits the party
- The illusion begins to break down - the ground feels like sand instead of grass
- The spirits and birds disappear as the sun rises, suggesting they cannot exist in daylight
The Riddle of the Desert
The party encounters a riddle inscribed on a pillar that must be solved to proceed.
- The party finds a pillar with the inscription: 'I dance on the horizon, yet vanish at your feet. The hotter the day grows, the surer our chance to meet. A promise of refuge no hands can ever hold. Speak now my name or be lost in deserts old.'
- They recognize the ornate script style from previous encounters
- The party attempts to solve the riddle, guessing 'shadow' but being told it's wrong
- They discuss the connection to Arakcadia and the Order of the Gilded Seal
- Yomidrogo attempts to push Bones through the portal
- Both characters are thrown back out of the portal
- They hear a whisper saying someone needs to speak the correct name
- Bones tries saying 'Ximian Ruins' but the inscription glows red
- The party continues trying to solve the riddle with various guesses including 'shadow'
Solving the Mirage Riddle
The party encounters a riddle about something that dances on the horizon and vanishes at your feet, eventually solving it by saying 'mirage'.
- The party reads a riddle: 'I dance on the horizon, yet vanish at your feet. The hotter the day grows, the surer our chance to meet. A promise of refuge no hands can ever hold. Speak now my name or be lost in deserts old.'
- Various attempts are made to solve the riddle with words like 'sleep', 'shadow', and 'hallucination'
- Bones successfully solves the riddle by saying 'mirage'
- The script on the pillar transforms and glows, then turns into another language
- Yomidrogo remembers whispers from spectral beings mentioning water and uses that knowledge
- The text turns green and fades out after the correct answer
Entering the Portal
The party discovers a portal and decides to enter it, bringing their animal companions along.
- A portal or passage opens after solving the riddle
- Bones enters first and his form becomes spectral
- The party discusses bringing their birds and horses through the portal
- Kailyn uses speak with animals to convince the animals to come along
- Kailyn leaves dark elf clothes as a marker before entering
- The entire party, including Brad, Cumin (birds), and horses, enters the portal
The Courtyard of Pillars
The party emerges in a courtyard with magical pillars that require specific types of spells to activate.
- The party finds themselves in a courtyard with four small pillars and one large central pillar
- Each pillar has runes representing different schools of magic: illusion, conjuration, evocation, and enchantment
- The party systematically casts spells on each pillar to activate them
- Yomidrogo casts firebolt on evocation pillar, mage hand on conjuration pillar
- Minor illusion fully lights up the illusion pillar
- Sleep spell fully activates the enchantment pillar
- The party struggles to find an evocation spell, eventually settling on moonbeam
- All four pillars connect and light up the central pillar
- Central pillar reveals inscription about 'when the scorching eye meets the hidden star, the path shall open'
- Party works together to rotate a star-shaped stone block to align with sunlight
- Sunlight reflects and hits the central pillar, causing it to split in half and reveal a staircase
Exploring the Underground Maze
The party descends into a narrow underground passageway that becomes a confusing maze with impossible geometry.
- Party leaves their birds and horse behind as they cannot fit in the narrow passage
- Bones uses mold earth to create a hole in the wall, discovering darkness beyond
- Steve (unseen servant) explores and finds the hole leads to a 100-foot drop
- Party discovers the maze has impossible geometry - turning four right corners doesn't lead back to start
- Muscle (the jackal) can smell an exit but the party cannot find their way back
- Party makes scratches on walls to mark their path through the maze
- Party hears a voice saying 'Stop it, Stop that' from behind them
- Multiple voices begin speaking, some in different languages including what sounds like Zilaphelian
- Voices seem to be asking questions and making statements the party cannot fully understand
- One voice says 'My god, didn't he know you're a real guy? I was originally supposed to do X's'
- Party attempts to communicate but receives no clear responses
- The voices appear to be coming from different entities or spirits
Nightvale Spectre Encounter
The party encounters a nightmarish minotaur-like creature called a Nightvale Spectre in a narrow corridor.
- Party members make wisdom saving throws, with some failing and taking psychic damage
- Yomidrogo triggers wild magic, shrinking by 5 inches permanently
- The Nightvale Spectre appears and attacks Arri with its scythe
- Yomidrogo casts sleep spells using twin spell metamagic
- Bones wild shapes into a crocodile and attempts to grapple the creature
- The spectre uses its scythe to force Kailyn to forget a precious memory
- Kailyn chooses to erase her memory of Caleb and the marble basin attack
- Combat continues with various attacks and positioning
- Arri and Kailyn recover from being stunned by the spectre's attacks
- Kailyn casts frostbite on the creature, dealing cold damage
- Cyrran remains stunned and unable to act effectively
- Yomidrogo casts sleep on the spectre, temporarily incapacitating it
- The party debates what to do with the sleeping creature - whether to kill it, put it in a bag of holding, or flee
- They have a three-minute timer before the sleep spell ends
- The spectre wakes up and the party launches coordinated attacks
- Bones (in crocodile form) grapples the creature in his jaws
- Multiple party members attack with advantage while the creature is prone and grappled
- The spectre shows resistance to their attacks, taking less damage than expected
- Kailyn casts moonbeam, dealing radiant damage
- Muscle (Bones' jackal companion) joins the fight
- The spectre breaks free and continues fighting
- Arri attempts to topple the creature with monk abilities
- The battle continues with the party coordinating their attacks against the resistant undead foe
- Arri performs flurry of blows attacks with topple attempts against the prone spectre
- Bones in crocodile form bites the spectre for piercing damage
- The spectre starts its turn in Kailyn's moonbeam and takes radiant damage
- The spectre attempts to cast a mind twist spell but Yomidrogo successfully counterspells it at level 3
- Kailyn casts tidal wave dealing bludgeoning damage to the spectre
- Muscle delivers the killing blow, tearing apart the spectre and snapping its neck
Looting and Investigation
After defeating the spectre, the party examines the remains and recovers valuable items.
- The party finds a large scythe on the spectre's body
- Bones attempts to identify the scythe but cannot determine its magical properties in this plane
- Bones carves out the spectre's eyes as valuable alchemical components
- The party tends to wounds and uses healing potions
- They continue moving forward through the underground maze
Ceiling Collapse and Sandworm Encounter
The party encounters a collapsing ceiling and floor, revealing a massive sandworm below.
- Cyrran hears rumbling sounds from ahead
- The roof suddenly crumbles down on Bones and nearby party members
- The floor opens up creating a giant pit
- Cyrran makes a dexterity save and grabs onto the side
- Muscle (Bones' jackal) falls into the pit but is rescued by Cyrran flying down
- A massive sandworm emerges from below with visible teeth
- The party uses a magic carpet to escape, flying up just in time
- The sandworm grabs debris and retreats back down
Navigating the Pit and Continuing Forward
The party assesses their situation above a 300-foot deep pit and decides to continue forward.
- The party finds themselves with sky above, similar to the oasis illusion
- Bones casts light on a rock and throws it down the pit to gauge depth
- The pit is revealed to be about 300 feet deep with a fork leading to where the sandworm came from
- The party debates whether to go up, forward, or down
- They decide to continue forward on the same level
- The party uses the magic carpet to cross the pit safely
- They continue walking forward for what feels like hours
The Circular Chamber and Hidden Passage
The party discovers a circular room with a bench and uncovers a hidden passage behind the wall.
- The party enters a circular stone brick room with no exit beyond it
- There is a bench at the end of the room
- Bones throws a rock at the bench with no effect
- Kailyn detects illusionary magic throughout the room
- Yomidrogo experiences a wild magic surge, becoming frightened of Muscle and fleeing the room
- Bones uses mold earth on the wall behind the bench and discovers it's a thin wall
- Bones puts his hand through the wall and it disappears
- A bony hand grabs Bones' hand and tries to pull him through
- The party attempts to help pull Bones back
- Kailyn fires fireballs into the portal, causing the bony hand to release Bones
- Bones investigates the bench but finds nothing significant
- A skeletal figure walks through the doorway
- The figure has no skin or muscle, just bones, and carries a sword and shield
- The skeletal figure asks 'Who challenges the sanctuary?'
The Champion's Challenge
A skeletal champion challenges the party to a battle of honor for salvation.
- A skeletal champion emerges and challenges the party to combat
- The champion asks who challenges the sanctuary and demands a leader
- Bones accepts the challenge for a battle of honor
- The champion explains the stakes: victory grants salvation, defeat brings eternal damnation
- The champion mentions not knowing Ziojaos when asked
- Bones questions if the champion serves the same entity as himself
- The champion dismisses pleasantries and prepares for battle
- Initiative is rolled for the combat encounter
- Yomidrogo casts spells from his flying broom position
- The champion uses mirage step ability to teleport and attack
- Bones casts various spells including fireball with twin spell metamagic
- The champion performs mirage blade attacks dealing slashing and necrotic damage
- Bones delivers the killing blow with fire damage
- The champion dies after saying 'I see him, I'm sorry' while looking terrified
Aftermath and Revelations
The party examines the fallen champion and discovers disturbing implications about Bones.
- The champion drops a +1 lance and generic armor
- Bones has a private moment examining the champion's body
- Bones realizes something loomed over the champion, similar to what looms over him
- Bones gets an uneasy feeling that some entity is now without a champion
- The party questions whether Bones has become a champion by defeating the previous one
- Bones explains the scythe can enter minds of beings from other planes
- The party discovers a hidden room behind an illusion where the champion came from
Mind Intrusion and Scythe Conflict
Yomidrogo uses a scythe to enter Bones' mind, discovering a trapped entity within, leading to a violent confrontation over the weapon.
- Yomidrogo uses the scythe to enter Bones' mind telepathically
- Inside Bones' mind, Yomidrogo sees Bones' memories and a small trapped man-like entity
- Yomidrogo tries to communicate with the trapped entity, who tells him to go away
- Bones violently rejects the mental intrusion and blasts Yomidrogo with eldritch energy
- A physical fight breaks out over possession of the scythe
- The scythe becomes supernaturally cold and influences both characters
- Yomidrogo destroys the scythe with eldritch blasts to end the conflict
Exploring the Champion's Tomb
The party moves through a hole in the wall into an antechamber containing the tomb of the defeated champion.
- The party travels through a hole in the wall created by mold earth
- They discover an antechamber with a coffin or tomb
- The party investigates the area for traps and finds none
- They find a doorway leading to another area
- Bones conducts a religion check about deities and champions
- The party learns that champions of deities are usually strong figures, not frail skeletons
- Discussion about whether to take a short or long rest
- Kailyn experiences brain fog and difficulty concentrating
- Arri discovers her arm has turned blue and her fingers are trembling
- Medical examination reveals nerve damage from a magical affliction
- Yomidrogo confronts Bones privately about the entity he saw in Bones' mind
- Bones admits to seeing 'him' but claims not to understand what the entity is
- Yomidrogo expresses visceral hatred toward the entity when shown an illusion of it
- Attempts to cure Arri's magical affliction fail
- Party decides to continue forward rather than rest
Approaching the Dragon's Lair
The party discovers a dragon ahead and debates whether to proceed or retreat.
- Cyrran rolls a natural 30 on perception and detects dragon movement ahead
- The party debates whether to face the dragon or retreat
- They decide to take a long rest in the antechamber to prepare for the encounter
- The party blocks the entrance with molded earth for safety
Long Rest and Watch Duties
The party takes a long rest in the small antechamber, with members taking turns on watch.
- Arri and Cyrran take first watch and discuss their backgrounds
- Arri reveals she's from Valam and is searching for her brother Ravikiel who kidnapped her father
- Cyrran shares he's from Salvajes in the Islands of Spelora
- Bones and Yomidrogo take second watch, with tension between them
- Bones secretly retrieves the orb from Cyrran's backpack using locate object
- Bones attempts to commune with his patron using his talking skull
Secret Conversation About Bones
Yomidrogo and Arri have a private conversation about their concerns regarding Bones and the mysterious entity they saw in his mind.
- Yomidrogo and Arri discuss two scenarios: either Bones is good and feeding on something bad, or Bones is bad and feeding on something good
- They debate whether to confront Bones about the entity in his mind
- Arri takes the scythe from Bones while he sleeps to prevent him from having it
- They discuss similarities to Cumin's split personality and Venzana's behavior
- They decide to proceed with caution and wait until after dealing with the dragon to address the issue
- They agree to hold Bones down if necessary to get answers
Preparing for the Dragon
The party wakes from their long rest and prepares to face the ancient brass dragon in the chamber below.
- The party completes their long rest and feels refreshed
- They remove the earth barrier from the door leading to the dragon's chamber
- Discussion about strategy and whether they know what type of dragon they're facing
- Yomidrogo suggests disguising as the dead champion to potentially deceive the dragon
- The party considers their magical items and potential buffs before the encounter
- They prepare to descend the staircase to confront the dragon
- Party discusses strategy for fighting the dragon
- Characters debate spell choices and tactical positioning
- Kailyn changes fog cloud spell due to dragon's breath potentially dispersing it
- Discussion of using illusions and positioning for surprise attacks
- Characters prepare buffs and positioning before the encounter
- Bones consults his talking skull about fighting the dragon, receiving a warning that it leans towards bad outcomes
- Party members adjust their spell selections and positioning
- Discussion of using illusions, fog clouds, and other tactical approaches
Initial Dragon Negotiation
Kailyn approaches the sleeping ancient brass dragon and attempts to negotiate safe passage.
- The party sneaks into the dragon's chamber filled with gold and treasure
- Kailyn telepathically communicates with the dragon as it awakens
- The dragon reveals they killed his captive, not his champion
- Dragon offers them a way out if they drink holy water from bowls by the door
- Party members drink the holy water and gain temporary hit points
- Dragon reveals his name is Kalasia and speaks of capturing gods who wronged him
- Dragon reveals he is known by another name: 'The Mirage'
- Dragon recognizes Yomidrogo and expresses hatred for elves
- Dragon claims responsibility for creating the mirage illusions the party encountered
- Dragon declares his intention to kill the party, saying no one will hear their screams
- Combat initiative is rolled as the dragon attacks
Dragon Combat Begins
The party engages in fierce combat with the ancient brass dragon, using ranged attacks and spells while trying to maintain distance.
- Initiative is rolled with Cyrran and Arri going first
- Cyrran shoots the dragon with his shortbow for 16 points of damage
- Arri casts Sacred Flame twice, dealing 7 points of damage total
- The dragon uses a lair action to drop sand and block the party's escape route
- Yomidrogo casts Grease to create difficult terrain and tries to light it with Firebolt
- The dragon flies up and breathes fire in a line, hitting Arri and Cyrran
- Arri takes 22 points of fire damage while Cyrran takes no damage due to evasion
- Yomidrogo makes a wisdom saving throw and remembers this dragon from the massacre at Brittannia
Dragon Combat Continues
The party continues their intense battle against the ancient brass dragon Kalasia (also known as The Mirage) in its underground lair.
- Cyrran attempts to hide and attack the dragon with his shortbow but struggles to hit effectively
- Arri drinks healing potions and discovers the holy water bowls are now empty
- Arri casts Blood Curse of Bloated Agony on the dragon, causing it disadvantage and potential damage if it makes multiple attacks
- Kailyn casts Call Lightning, creating a storm cloud and striking the dragon with lightning bolts
- Kailyn follows up with Thunderclap, dealing additional thunder damage
- Bones casts Resistance on himself and attempts Earthbind on the dragon, then wild shapes into a large constrictor snake
- The dragon uses its breath weapon in a line attack, dealing massive fire damage to party members
- Dragon uses heat wave ability targeting party members within 30 feet
- Yomidrogo uses Deck of Many Things to create illusions including a druid, frost giants, Darion, an augur, and an assassin
- Dragon fails intelligence check against one illusion (beholder)
- Yomidrogo casts lightning bolt and hex on the dragon
- Dragon attacks Yomidrogo with claws and scorching ray
- Dexter gives healing potion to Cyrran
- Bones wild shapes into giant constrictor snake and attempts to grapple dragon
- Kailyn casts call lightning and entangle spells
- Dragon uses legendary action to attack the snake form
Dragon's Devastating Attack on Yomidrogo
The ancient brass dragon Kalasia brutally attacks Yomidrogo, dealing massive damage and taunting him about elves.
- Dragon deals 62 points of damage to Yomidrogo with claws, knocking him unconscious
- Dragon taunts Yomidrogo about hating elves and taking what isn't theirs
- Dragon claims he was right to kill Yomidrogo's family and people
- Dragon drops Yomidrogo, causing 13 points of fall damage and a failed death save
- Dragon casts Scorching Ray at third level with three rays at Yomidrogo
- All three rays hit Yomidrogo for 20 points of damage total
- Yomidrogo dies from the attack, becoming 'dead dead'
Desperate Combat Continues
The remaining party members continue fighting the dragon while Yomidrogo lies dead.
- Dexter attempts to attack the dragon but fails to reach it
- Bones searches for diamonds in the treasure pile
- Bones casts third-level Moonbeam on the dragon
- Dragon fails constitution save and takes 16 radiant damage
- Dragon uses legendary action to cast Scorching Rays on Kailyn
- Kailyn takes 43 points of fire damage and falls unconscious
- Cyrran attempts Chill Touch but misses
- Cyrran tries shortbow attacks but both miss
- Arri casts Sanctuary on someone and hides behind a pillar
Dragon's Relentless Assault
The dragon continues its devastating attacks, focusing on Bones with multiple strikes.
- Dragon starts turn in Moonbeam, rolls natural 20 on constitution save
- Dragon takes only 4 damage from Moonbeam due to successful save
- Dragon flies out of Moonbeam and attacks Bones with three attacks
- All three attacks hit Bones (rolls of 26, 24, and 31)
- Dragon deals 61 points of total damage to Bones
- Dragon uses lair action Heat Wave affecting area within 30 feet
- Dexter and Arri must make constitution saves against the heat wave
- Dexter fails and takes a point of exhaustion
- Arri succeeds but still takes a point of exhaustion
The Orb's Protection
In a moment of desperation, Bones instinctively uses the magical orb for protection.
- Dexter reaches Kailyn and gives her a healing potion, bringing her back to consciousness
- Kailyn loses concentration on her moonbeam spell due to damage taken
- Bones drinks a healing potion and wild shapes into a giant constrictor snake
- Bones successfully grapples the dragon but it breaks free
- Cyrran attacks the dragon with his rapier, dealing damage
- Arri attempts to grapple the dragon but fails despite landing hits
- The dragon repositions and breathes lightning in a line, hitting both Bones and Cyrran
- Bones takes massive damage and is knocked out of snake form
- The dragon makes multiple claw attacks against Bones
- As the dragon attacks Bones with its claws, he instinctively grabs the orb
- The orb forms a protective shield around Bones
- The orb creates a guardian ward, giving Bones advantage on saving throws
- Despite the orb's protection, the dragon's attack breaks through the shield
- Bones falls unconscious but the orb's healing effect keeps him alive
- The orb falls to the ground near Bones' body
Dexter's Rescue Attempt
Dexter retrieves the orb and attempts to help the fallen party members.
- Dexter moves to pick up the orb from the ground
- The orb doesn't respond to Dexter's touch as it normally would to others
- Dexter throws the orb to Cyrran, telling him to 'save them all'
- Dexter moves back to a safer position
Kailyn's Moonbeam Assault
Kailyn regains consciousness and immediately attacks the dragon with powerful spells.
- Kailyn casts moonbeam on the dragon, dealing radiant damage
- The dragon fails its constitution saving throw against the moonbeam
- Kailyn attempts frostbite but the dragon succeeds on its saving throw
- Kailyn moves to a more strategic position behind cover
The Orb's Memory Modification
Cyrran uses the orb to cast modify memory on the dragon, making it forget why it's fighting.
- Cyrran holds the orb and asks for help, seeing it pulse with blue light
- Cyrran makes an arcana check but doesn't fully understand how to control the orb
- The orb randomly selects and casts modify memory on the dragon
- The dragon fails its saving throw and becomes charmed, forgetting why it moved from its sleeping position and why it's fighting the party
- The dragon becomes confused and won't attack for one round
Final Dragon Battle
The party continues their desperate fight against the ancient brass dragon Kalasia (The Mirage) in its lair.
- Arri picks up the unconscious Bones and carries him to safety
- The dragon, confused by Cyrran's memory modification spell, becomes temporarily charmed and disoriented
- Kailyn casts a devastating tidal wave spell that severely damages the dragon
- Kailyn follows up with thunderclap, causing the dragon's head to explode and killing it
- The party searches through the dragon's treasure hoard and finds three diamonds worth 300 gold each
- Arri uses revivify with a diamond to bring Yomidrogo back from the dead
- Yomidrogo remembers that this dragon was one of two that destroyed his homeland and killed his people
- The party reflects on their victory and the revelation about the dragon's identity
Dark Elf Woman
A deceased dark elf woman found lying face down in the wilderness. She wore dark, ornate clothing with spike points, thick boots, and leather gloves. Her face showed gash wounds and she appeared to have been dead for some time with drained blood. The body had been looted before the party found it.
The Trapped Spirits
Spectral beings trapped in the oasis illusion who appear as birds, camels, and shimmering people. They desperately seek water and speak of being abandoned by their gods, starving in the sun. They can only exist within the illusion and disappear when sunlight touches them or when they try to leave the mirage.
The Spirit Bird
A spectral bird that serves as a guide for the trapped spirits. It leads the party to a rune on a palm tree and warns them to follow before it's too late. The bird disappears when direct sunlight hits it, saying goodbye to the party.
Steve (Unseen Servant)
Yomidrogo's magical unseen servant that was sent through the portal to scout ahead. Appeared as a shimmering spectral figure and reported back about seeing a garden with stones and pillars on the other side.
Mysterious Voices
Multiple disembodied voices speaking in various languages encountered in the underground maze. They seem to be asking questions and making cryptic statements, with some speaking in what sounds like Zilaphelian. Their nature and origin remain unclear.
Nightvale Spectre
A nightmarish minotaur-like creature that appears before the party. It wields a scythe and has the ability to phase through people. It can force victims to forget precious memories by pressing its scythe to their forehead, and deals both slashing and psychic damage in combat. Shows resistance to physical attacks and has powerful psychic abilities.
Massive Sandworm
A huge creature that emerged from the deep pit when the floor collapsed. Has visible teeth and the ability to grab debris. Retreated back into the depths after the party escaped on the magic carpet.
The Skeletal Champion
A skeletal warrior covered in shining armor who challenged the party to combat for salvation. He served as a champion to some unknown entity and wielded a +1 lance. Before dying, he expressed terror and said 'I see him, I'm sorry', suggesting he was bound to or threatened by some greater power.
The Trapped Entity
A small figure within Bones' mind that appears as a baby-sized being with the physical features of an old man. The entity appears trapped and distressed, repeatedly telling visitors to go away and stop talking. It seems to be connected to whatever is influencing Bones.
Kalasia (The Mirage)
An ancient brass dragon who reveals himself as 'The Mirage' - the entity responsible for the illusion oasis the party encountered. He is the dragon who participated in the massacre of Yomidrogo's village and people. Extremely powerful and intelligent, he captures champions of gods and has a deep hatred for elves. He offers false hospitality before revealing his murderous intentions. Immune to fire damage and possesses devastating breath weapons including fire breath and sleep gas, shape-changing abilities, and various magical attacks including scorching ray and heat wave lair actions.
Dexter
A companion or hireling who assists the party during combat by helping wake unconscious members and providing support. Has limited combat effectiveness but shows loyalty by trying to attack the massive dragon despite being outmatched and prioritizing healing over combat. The orb doesn't respond to him as it does to others.
The Wilderness
A stormy, muddy area where the party discovered the dark elf's body. The location has suspicious grass and shows signs of recent activity, though no clear footprints or landmarks are visible.
The Magical Oasis
A half-kilometer sized oasis with clear skies and desert heat, surrounded by storm clouds. Contains ancient buried structures, stone arches, columns, and a small pond with mysterious floating stones. The area is heavily enchanted with 9th level illusion magic that creates false vegetation and hides the true stormy environment. As sunrise approaches, the illusion begins to break down and the ground feels like sand.
Ximian Ruins
Ancient ruins from the Ximian Empire that existed 60-100 years ago in the Mediata Savannah, featuring partially collapsed stone arches, buried structures, and fallen columns overgrown with illusory plants. Contains broken pillars, collapsed structures, and mysterious portals between planes.
Arakcadia
A major city that the party is trying to reach, mentioned as their destination. Contains the Order of the Gilded Seal that may have information relevant to their quest.
The Courtyard of Pillars
A courtyard containing four small stone pillars arranged around one large central pillar, each inscribed with magical runes representing different schools of magic that must be activated with corresponding spells. Features a star-shaped stone block that can be rotated to align with sunlight.
The Underground Maze
A narrow stone passageway beneath the pillar chamber that defies normal geometry. The maze has impossible layouts where turning four right corners doesn't lead back to the starting point, and features walls that can be molded to reveal darkness and deep drops beyond. The corridors slope downward with increasingly tight walls.
The Collapsed Pit Area
A dangerous area where the ceiling and floor collapsed, creating a 300-foot deep pit. The pit forks off to the left where a massive sandworm emerged from. Sky is visible above, similar to the oasis illusion they encountered earlier.
The Circular Chamber
A stone brick room with a grid pattern floor and no exit beyond it. Contains a bench at the end and has illusionary magic present throughout. Features a hidden passage behind the wall that can be accessed by passing through what appears to be solid earth.
The Antechamber
A small 10-foot by 10-foot stone chamber containing the tomb where the skeletal champion once rested, with a doorway leading to stairs that descend toward the dragon's lair. The party uses this as a safe resting spot, blocking the entrance with molded earth.
Bones' Mind
A mental landscape containing Bones' memories, emotions, and a trapped entity. Visualized as containing Muscle, the party members, coins, trinkets, birds, and a small man-like figure in the corner who appears trapped and distressed.
Dragon's Chamber
A large underground chamber with high stone ceilings, four pillars, and a throne where an ancient brass dragon rests. The chamber is filled with piles of gold, trinkets, and treasure collected over years. The dragon's lair has magical properties and lair actions. The final battle location where the party defeated the dragon that had destroyed Yomidrogo's people.
Brittannia
The former elven village of E'l Olyllume where Yomidrogo lived, which was destroyed by dragons and humans, now referenced as a traumatic memory.
Dark Elf Coin
A coin-shaped object about three times the size of a normal coin, found on the dark elf's body. Features abstract circle artwork with rays shining from it, and the colors shift when turned. Has a satisfying heft and feels unique and somehow magical without actually being magical.
Dark Elf Clothing
Dark, ornate clothing with spike points taken from the deceased dark elf. The garments are described as quite fine and were salvaged by the party for potential sale. Kailyn later left some of these clothes as a pile marker at the portal entrance.
Programmed Illusion Runes
Magical runes carved on palm trees that create powerful illusion spells. These runes have elements beyond typical programmed illusion magic and are responsible for maintaining the oasis illusion. Part of the 9th level illusion spell maintaining the oasis's false appearance.
Ancient Pillar with Riddle
A broken stone pillar with an ornate, hand-written inscription that poses a riddle: 'I dance on the horizon, yet vanish at your feet. The hotter the day grows, the surer our chance to meet. A promise of refuge no hands can ever hold. Speak now my name or be lost in deserts old.' The script style matches previous encounters.
Portal Between Trees
A magical portal located between two trees that leads to another plane or realm. When touched, it makes parts of a person invisible and spectral-looking. Requires speaking a specific name to enter properly.
Star-shaped Stone Block
A rotatable stone pillar that extends from a gate, designed to be aligned with sunlight to activate the central pillar mechanism. When properly positioned, it reflects sunlight to trigger the opening of a hidden passage.
Nightvale Spectre's Scythe
A large scythe wielded by the Nightvale Spectre that has the magical ability to force victims to forget precious memories when pressed against their forehead. The weapon deals both slashing and psychic damage in combat. Can enter the minds of beings from other planes when its tip touches their head. The scythe becomes supernaturally cold when contested over and appears to have some malevolent influence. It was ultimately destroyed by Yomidrogo's eldritch blasts.
Eyes of a Nightvale Spectre
Valuable alchemical components carved from the defeated spectre by Bones. These eyes are considered valuable for alchemical purposes based on his knowledge of alchemy and medicine.
Magic Carpet
A magical carpet that can be enlarged to carry multiple people and fly. Used by the party to escape the sandworm and cross the dangerous pit. Can hold at least two people plus Muscle the jackal.
+1 Lance
A magical lance wielded by the skeletal champion, enchanted to provide a +1 bonus to attack and damage rolls. It was left behind after the champion's defeat.
Champion's Armor
Generic but shining armor worn by the skeletal champion during the battle. The armor appeared to be of good quality but held no special magical properties.
Golden Charge of Purification
A magical item worn by Kailyn that can cure diseases, though it proved ineffective against Arri's magical nerve affliction.
The Orb
A powerful magical artifact that the party carries which appears normal when checked for danger. It pulses rapidly when taken but calms down in Bones' hands, showing it has developed a strong bond with him and a lesser bond with Yomidrogo. Creates guardian wards to protect party members and can cast spells when activated. It responds differently to different party members, showing no reaction to Dexter but pulsing with blue light for others. In this session, it cast modify memory on the dragon, making it forget why it was fighting the party. Instinctively activates to protect party members when they're in mortal danger.
Talking Skull
Bones' patron communication device that he uses to cast augury and attempt to commune with his patron in his dreams.
Holy Water
Magical water contained in ornate golden bowls that appeared by the chamber entrance. When consumed, it grants temporary hit points (2d12) and provides visions beyond the prime planes. The water has divination magic properties and tastes amazing while warming the drinker. The bowls are mysteriously empty after the dragon combat began.
Dragon's Treasure Hoard
A massive collection of gold and other valuable trinkets accumulated by the ancient dragon over centuries. Contains various precious items including offerings and gifts brought by various people seeking the dragon's favor. Contains the diamonds that Bones searches through during the battle.
Healing Potions
Multiple healing potions used by Dexter and party members to restore health during the dragon battle. Provide 2d4+2 hit points when consumed.
Three Diamonds
Valuable diamonds worth 300 gold pieces each, found in the dragon's treasure hoard after its defeat. One was used by Arri to cast revivify and bring Yomidrogo back from the dead.
Shortbow
Cyrran's ranged weapon used to attack the dragon, dealing 16 points of damage in the opening strike of combat.
Deck of Many Things
A magical deck of cards used by Yomidrogo to create powerful illusions in combat, including false creatures that can confuse enemies if they fail intelligence checks.
Wild Magic
A wild magic surge occurred during Yomidrogo's attempt to use magical guidance to re-roll a survival check. The specific effects of the surge were minimal, allowing the party to continue their journey. Later, Yomidrogo triggers another wild magic surge, shrinking by 5 inches permanently.
Dispel Magic
Cast by Yomidrogo at 3rd level with a natural 20, successfully dispelling a 9th level illusion spell in a 100x100 foot area, revealing the true stormy environment beneath the magical oasis illusion.
Detect Magic
Cast by Yomidrogo to sense magical auras in the dispelled area, detecting lingering but less potent magic that wasn't centered in the dispelled zone. Also cast by Bones to sense the magical auras in the area, identifying both illusion and conjuration magic throughout the oasis with varying intensities.
Speak with Animals
Bones attempted to cast speak with animals to communicate with the birds in the oasis, but the spell failed to take hold as the animals were revealed to be illusions. Later cast by Kailyn to communicate with and convince their animal companions (birds and horses) to accompany them through the portal on their adventure.
Eldritch Blast
Bones used eldritch blast to attack and successfully dispel an illusory bird, causing it to dissipate and its sounds to float away as whispers on the wind. Later cast by Bones to violently eject Yomidrogo from his mind, dealing psychic damage. Also used by Yomidrogo to destroy the contested scythe, dealing cold damage to both Bones and Kailyn who were fighting over it. Used as Yomidrogo's signature warlock cantrip against the dragon with force damage enhanced by his hex spell.
Mold Earth
Bones cast mold earth to test the reality of the environment, successfully raising dirt to confirm that some elements of the ground were real despite the illusion. Used to create holes in the maze walls, revealing darkness beyond and discovering the strange geometry of the underground passages. Used to create holes and passages in walls, allowing the party to travel between areas. Used by the party to block the entrance to their resting chamber, creating a barrier for safety during their long rest.
Create Water
Kailyn casts this spell to create water for the trapped spirits, producing up to 10 gallons of clean water in a 30-foot cube. However, when the water touches the spirits, they immediately disappear, suggesting they are cursed to never touch water again.
Awakened Mind
Yomidrogo uses this telepathic ability to communicate with the trapped spirits, allowing him to hear their desperate pleas for water and their warnings about being abandoned by their gods and starving in the sun.
Mage Hand
Bones uses this cantrip to safely touch the magical rune on the palm tree from a distance, though it produces no visible effect when activated. Cast by Yomidrogo on the conjuration pillar, which drew out the magic and partially activated the rune, showing the pillar's conjuration magic properties.
Unseen Servant
Bones uses this spell to create an invisible servant that investigates the magical rune, finding it to be glowing but otherwise inactive. Yomidrogo used this spell to create Steve, an invisible magical servant that could be sent through the portal to scout the other side safely.
Firebolt
Cast by Yomidrogo on the evocation pillar, which drew the magic out and partially lit up the rune, demonstrating the pillar's connection to evocation magic. A cantrip used by Yomidrogo to ignite the grease, though the dragon proved immune to fire damage.
Minor Illusion
Cast on the illusion pillar, which fully lit up the rune when the spell was drawn into it, completely activating the illusion-based magical pillar. Used by Yomidrogo to show Bones a representation of the dark entity he saw in Bones' mind, which triggered a visceral hatred response.
Sleep
Cast on the enchantment pillar, which fully activated and lit up the rune, demonstrating the pillar's connection to enchantment magic. Yomidrogo cast sleep spells using twin spell metamagic to target the Nightvale Spectre, attempting to incapacitate it during the combat encounter. A spell cast by Yomidrogo that temporarily incapacitated the Nightvale Spectre, giving the party time to plan their next moves.
Light
Attempted to be cast on the evocation pillar but didn't provide additional activation beyond what firebolt had already achieved. Cast by party members on rocks and other objects to illuminate the dark underground maze passages. Cast by Bones on a rock to illuminate the deep pit and gauge its depth.
Moonbeam
Eventually chosen as the evocation spell needed to fully activate the evocation pillar, completing the magical sequence required to activate the central pillar. A druid spell cast by Kailyn at third level that creates a beam of radiant light, requiring constitution saving throws and dealing radiant damage. It's particularly effective against undead creatures. A third-level spell cast by Bones that creates a beam of radiant energy.
Wild Shape
Bones used wild shape to transform into a large crocodile during combat, attempting to grapple and bite the Nightvale Spectre. Bones transforms into a giant constrictor snake to continue fighting the dragon, gaining new hit points and the ability to grapple large creatures.
Frostbite
A cantrip cast by Kailyn that requires a constitution saving throw and deals cold damage to the target. A cantrip that deals cold damage and can reduce a creature's speed, though the dragon succeeded on its saving throw.
Sacred Flame
A cleric cantrip that requires a dexterity saving throw and deals radiant damage. Arri cast this cantrip twice against the dragon, requiring dexterity saving throws and dealing radiant damage.
Counterspell
Cast by Yomidrogo at 3rd level to successfully counter the Nightvale Spectre's mind twist spell, preventing the party from taking 5d8 psychic damage and being stunned for a minute. This was noted as the first counterspell of the game.
Tidal Wave
Cast by Kailyn against the Nightvale Spectre, dealing 4d8 bludgeoning damage. The spectre made its dexterity save and took half damage, but this contributed to its defeat. A powerful water-based spell cast by Kailyn that created a massive wave of water crashing down on the dragon, dealing significant bludgeoning damage and helping to weaken it for the final blow.
Identify
Attempted by Bones on the recovered scythe, but the spell was unable to reveal the weapon's properties as it doesn't seem to be fully magical in this plane of existence.
Enlarge
Cast on the magic carpet to make it large enough to carry multiple party members safely across the dangerous pit area.
Fireball
Cast by Kailyn into the hidden portal when Bones was being pulled through by the bony hand. The spell successfully forced whatever was grabbing Bones to release him. Bones cast this spell twice using twin spell metamagic, dealing significant fire damage to the skeletal champion and contributing to the victory.
Hold Person
Yomidrogo attempted to cast this spell on the skeletal champion, but it failed because the target was not a humanoid creature.
Mirage Step
A teleportation ability used by the skeletal champion to instantly move next to Yomidrogo in the air and make attacks.
Shield
Yomidrogo cast this defensive spell as a reaction to increase his AC against the champion's attack.
Guidance
Cast to assist with medical examination of Arri's afflicted arm, providing advantage on ability checks. Cast by party members to provide bonuses to ability checks and saving throws during the preparation and negotiation phases.
Locate Object
Bones uses this spell to find the orb in Cyrran's backpack, allowing him to retrieve it secretly during the night watch.
Augury
Bones casts this divination spell using his talking skull to try to communicate with his patron and receive omens about their situation.
Call Lightning
A spell that creates a storm cloud and allows lightning bolts to be fired from it. Discussed as a potential attack option against the dragon. A druid spell cast by Kailyn that creates a storm cloud and allows the caster to call down lightning bolts on enemies within range, dealing lightning damage.
Fog Cloud
Kailyn considers and then changes away from this spell because the dragon's breath would disperse it, making it ineffective in the upcoming encounter.
Fairy Fire
A spell that outlines creatures in colored light and gives advantage on attack rolls. Bones considers using it but ultimately decides against it.
Heat Metal
Mentioned as a potential spell to use against the brass dragon, though noted that the dragon being brass might make it less effective.
Sleet Storm
A spell Kailyn considers taking that creates difficult terrain and ongoing effects each round.
Telepathic Communication
Used by Kailyn to communicate with the ancient brass dragon, allowing for initial negotiations and conversation.
Grease
A spell cast by Yomidrogo to create a 60-foot radius area of difficult terrain that requires dexterity saves to avoid falling prone.
Fire Breath
The dragon's breath weapon attack, creating a 60-foot long, 5-foot wide line of fire that dealt 44 points of damage to those caught in it.
Blood Curse of Bloated Agony
A blood hunter curse cast by Arri that gives the target disadvantage on strength and dexterity saving throws, and causes necrotic damage if the target makes more than one attack on its turn.
Thunderclap
A cantrip cast by Kailyn that creates a thunderous boom audible out to 100 feet, forcing creatures within 5 feet to make a Constitution saving throw or take thunder damage. A thunder-based cantrip cast by Kailyn that created a loud, explosive sound. This spell delivered the killing blow to the dragon, causing its head to explode and ending the battle.
Resistance
A cantrip cast by Bones on himself that provides resistance to a chosen damage type, in this case fire damage to protect against the dragon's breath weapon.
Earthbind
A spell cast by Bones attempting to force the flying dragon to the ground by making it make a strength saving throw, though the dragon succeeded in resisting the effect.
Heat Wave
A lair action used by the dragon that forces constitution saving throws and causes exhaustion to those who fail within a 30-foot radius.
Lightning Bolt
A powerful evocation spell cast by Yomidrogo that deals significant lightning damage in a line, used multiple times against the dragon.
Hex
A warlock spell cast by Yomidrogo that adds extra necrotic damage to attacks against the target and was applied to the dragon.
Entangle
A druid spell cast by Kailyn that attempts to restrain creatures in an area with grasping vines and plants, though the dragon succeeded on its saving throw.
Scorching Ray
A spell used by the dragon that creates multiple rays of fire, cast at third level to create three separate attack rolls. A spell cast by the dragon at third level, creating three rays of fire. Used as a legendary action against Kailyn for 43 fire damage, and as a regular attack against Yomidrogo with three rays dealing 20 total damage that killed him.
Reduce
Bones cast this spell on the dragon when it was in humanoid form, attempting to make it smaller and weaker with disadvantage on strength checks and reduced attack damage.
Chill Touch
Bones used this necromantic cantrip against the dragon, dealing necrotic damage and preventing the target from regaining hit points until his next turn. A cantrip attempted by Cyrran against the dragon, but the attack roll of 17 missed the dragon's high armor class.
Shape Change
The dragon's ability to transform between its dragon form and a medium-sized humanoid form, used tactically during combat.
Sanctuary
A protective spell cast by Arri that lasts one minute and forces creatures targeting the protected individual to make a wisdom saving throw or choose a different target.
Guardian Ward
A protective spell cast by the orb that grants advantage on saving throws and can restore hit points when the warded creature is reduced to zero hit points. The ward can be broken by sufficient damage but provides some healing when destroyed.
Modify Memory
A powerful enchantment spell cast by the orb that can alter a target's memories of events within the last 24 hours. Successfully used on the dragon to make it forget why it was fighting, causing it to become charmed and confused for one round.
Revivify
A third-level resurrection spell cast by Arri using a diamond as a material component to bring Yomidrogo back from the dead after he was killed by the dragon's attacks.