Session 31, Arc IV
Dead Men Tell No Tales
Played 1 November 2025 Watch the session
The party continued their sea voyage aboard their ship, the Hornet, following a manifest that required stops at various ports. After reviewing their voyage plans, they discovered they were scheduled to pick up passengers in Alenez and cargo along the way, with the ultimate goal of delivering Yazana to Stonerane for payment. Their true objective remained reaching Droshdech to find another orb and clear Bones' death rune.
During their night voyage, they approached the elven village of Lelse Thalas as required by their manifest. Kiribos, their fish-like crew member, requested permission to spend time in the sea when they reached Alenez, sharing nostalgic memories of the place. Cyrran warned the party about avoiding Fjelon village due to disturbing childhood rumors of people going insane and committing violent acts.
Upon arriving at Lelse Thalas, the party disembarked to explore the small coastal settlement. They visited the local blacksmith where Cyrran attempted to upgrade his armor with spider chitin pieces, though the two-day process was too lengthy for their schedule. The party engaged in extensive shopping, with Cyrran ultimately purchasing a ring of protection and steel scale mail, along with enchanted piercing arrows. The prices for magical items proved steep, with staffs costing thousands of gold pieces.
Suspicions arose when Bones cast dispel magic and detected magical essence in Daleth's house, the village leader. Bones transformed into an ant and discovered hidden stairs leading to a secret basement containing a teleportation circle. He observed Daleth casting sickly green necromantic magic into the circle's runes, clearly preparing some dark ritual. The party decided to confront her, sneaking down into the hidden chamber.
The confrontation revealed Daleth's true nature as a hag. She transformed into an eight-foot tall creature with long fingernails, pale skin, and glowing eyes. Combat erupted as she attempted to charm the party with mass suggestion, but Yomidrogo successfully countered the spell. The hag grappled several party members and unleashed spectral claw attacks while her eyes darted between the teleportation runes and the party's belongings.
The battle intensified as Kailyn summoned lightning from storm clouds while Arri used her enhanced speed to land devastating martial arts strikes, successfully stunning the hag. Bones disrupted the teleportation circle with earth magic and hexed the creature, while Cyrran delivered precise sneak attacks. Yomidrogo unleashed powerful lightning bolts that severely wounded the hag. Realizing her defeat was imminent and her escape route compromised, the hag teleported away to safety.
Frustrated by the expensive magical items and their encounter with the hag, the party decided to rob the blacksmith shop. Yomidrogo created a fog cloud to obscure their theft while blinding and deafening the shopkeeper. They stole valuable magical items worth thousands of gold but left the man's personal money untouched. To cover their escape, they disguised themselves as Veurim soldiers and fled back to their ship.
The party revealed the truth about Daleth to Zarbella using Bones' scythe to share memories of the hag encounter. They discovered that Daleth had been making deals with villagers, removing their memories in exchange for protection and survival skills. Zarbella realized her own memories had been manipulated and agreed to help the party seek justice and answers.
During their continued voyage, Bones made a terrible mistake by testing a cursed staff with a skull on a seagull. The staff possessed him, connecting him to powerful supernatural entities in a terrifying vision. He encountered a massive demonic being threatening to use his skin and bones for decoration, his familiar entity offering protection in exchange for allegiance, and a mysterious cloaked figure warning him to make the right choice. Bones pledged allegiance to his entity and received instructions to find magical orbs, with visions of a jungle temple where hearts were being ritually removed.
When Bones awakened, he was terrified and unable to speak clearly about his experience. The party restrained him and eventually used suggestion magic to force him to explain, but he could only speak in Infernal due to the supernatural restrictions placed upon him. They managed to understand fragments mentioning gratitude, debt, protection, and someone who didn't understand what was happening.
During the night watch, Cyrran spotted a dark ship following them with no lights. Curly identified it as a ghost ship that hunted using heat detection, prompting emergency preparations. The party extinguished all lights, retreated to the lower decks, and prepared defensive measures including fog clouds and water barriers. Despite their stealth attempts, the ghost ship closed in for an attack.
The naval battle erupted as the ghost ship rammed into their vessel, causing significant structural damage and allowing skeleton warriors to board. The party positioned themselves strategically across their ship's decks, with some manning cannons while others prepared for close combat. Brad and Campbell, their roc companions, engaged in aerial attacks while the party unleashed devastating magical assaults.
The skeleton lord commanding the undead forces proved exceptionally dangerous, possessing party members and forcing them to attack their allies. Cyrran, Yomidrogo, and Kailyn all fell under the creature's control at various points, turning their own abilities against the party. The battle reached its climax when the skeleton lord's fell necromancy nearly killed Arri, but the protective orb saved her life.
As the fight continued, more party members became possessed and the situation grew desperate. A cannon malfunction severely injured Dexter, while the skeleton lord continued his devastating necromantic attacks. Bones was knocked unconscious by massive necrotic damage, and the possessed party members wreaked havoc on their own allies.
The tide finally turned when Arri awakened and delivered a series of martial arts strikes that reduced the skeleton lord to near death. Brad delivered the killing blow, tearing the undead commander apart and ending the supernatural threat. The ghost ship retreated into the distance, where Yomidrogo destroyed it with magical fire.
Victory came at a terrible cost. The party members who had been possessed or killed during the battle discovered they were cursed with a horrifying transformation. Their skin began melting away to reveal bone underneath, and they developed the same sunken eyes as the creatures they had fought. A growing mental haze threatened to worsen over time, slowly turning them into the same type of undead that had attacked them.
Faced with this dire situation, the party sought solutions for their curse. They learned they needed greater restoration magic, which none of them could provide. Curly mentioned knowing a cleric in western Droshdech who had fled there when magic was persecuted, offering their only hope for a cure. Bones raised a new skeleton companion named Tibia from the defeated enemies, while the party prepared to rest and identify their stolen magical items.
As the session concluded, Bones received an ominous warning from his supernatural entity, hearing the words "this changes nothing" as he drifted off to sleep. The party faced an uncertain future, slowly transforming into undead creatures while racing against time to find a cure for their curse and continue their quest for the magical orbs that seemed central to the growing supernatural threat.
Ship Voyage Planning
The party reviews their ship's voyage plan and discusses their objectives while sailing at night.
- Arri makes an investigation check to review the ship's voyage plan
- The party discovers they have a schedule to pick up passengers in Alenez and cargo along the way
- They learn they can earn 1,000 gold profit and 100 platinum for delivering Yazana to Stonerane
- The party decides to follow the plan to reach Droshdech to get an orb and clear Bones' death rune
- They review fake crew identities: Arri as Captain, Bones as First Mate Harwin Saltmir, Yomidrogo as Master Calvin Stormridge, Kailyn as Navigator Alyssa Starwatch, and Cyrran as Gunner Van Ironshot
Sailing to Lelse Thalas
The party continues their sea voyage aboard their ship, following a manifest that requires them to stop at Lelse Thalas.
- Cyrran spots another boat on the horizon and makes a perception check
- The party debates whether to follow the manifest schedule to avoid suspicion
- Kiribos asks permission to go into the sea when they reach Alenez
- Cyrran shares warnings about avoiding Fjelon village due to childhood rumors of people going insane
- The party successfully navigates through shallow waters
- Yomidrogo gathers weapons and flammable materials for security
- They approach Lelse Thalas with some fog around the port area
Arrival at Lelse Thalas
The party arrives at the elven village of Lelse Thalas following their ship manifest schedule.
- The crew signals their intention to dock at Lelse Thalas
- The party disembarks to explore the small coastal village
- Zarbella plans to inform Daleth about their departure plans
Shopping at the Blacksmith
Party members visit the local blacksmith to sell equipment and inquire about armor upgrades.
- Cyrran attempts to get spider chitin pieces made into armor but lacks time for the two-day process
- The party sells spiked armor for 60 gold and studded leather for 10 gold
- The blacksmith offers to upgrade existing armor with spider materials if they return
- Yomidrogo negotiates for a staff of defense, agreeing to pay 932 gold if someone else also buys something
- The party examines various magical items including a ring of protection, ring of evasion, and different types of enchanted arrows
- Cyrran considers purchasing a plus one rapier but decides against it when warned it might break on a natural one
- Cyrran purchases a ring of protection for 500 gold and gets steel scale mail thrown in for free
- Cyrran buys 5 piercing arrows for 150 gold total
Investigating Daleth's House
The party investigates Daleth, the village leader of Lelse Thalas, after Bones casts dispel magic and detects something magical in her house.
- Yomidrogo messages Bones to cast dispel magic on Daleth
- Bones successfully casts dispel magic, detecting magical essence further back in Daleth's house
- Bones wild shapes into an ant and sneaks under the door to explore
- Bones discovers hidden stairs that weren't there before
- Bones finds Daleth in a hidden basement casting magic into a teleportation circle
- The magic Daleth uses is described as sickly green blackish energy
- Bones identifies it as a teleportation circle that hasn't been active for a long time
- Bones messages the party that Daleth is casting teleportation magic and her magic is sickly evil
- The party decides to confront Daleth peacefully
- The party sneaks down the stairs to the hidden basement
- Daleth senses the magical essence from the dispel magic and becomes alert
Confronting the Hag in the Basement
The party discovers Daleth's true form as a hag in her hidden basement and engages in combat.
- Daleth transforms into an 8-foot tall hag with long fingernails and glowing eyes
- The hag attempts to cast mass suggestion on the party but Yomidrogo counterspells it
- Cyrran and Yomidrogo become charmed and walk toward the hag
- Arri tries unsuccessfully to grab the charmed party members
- Kailyn casts ice knife but it fails to damage the hag
- Combat begins with the hag grappling Cyrran and Yomidrogo
- The hag casts detect thoughts on Kailyn and then spectral claw
- Kailyn uses bend luck to try to reduce the hag's attack roll
Battle with the Hag
The party continues their intense combat with the transformed hag in her basement lair.
- The hag attacks Arri with spectral claws, dealing 18 force damage and knocking her prone
- The hag's glowing cat-like eyes dart around looking at teleportation runes and lock onto Arri's backpack
- Kailyn casts Call Lightning, creating a storm cloud and striking the hag with lightning for 8 damage
- Arri uses her hasted state to make multiple unarmed strikes, landing a hit for 7 damage and attempting stunning strike
- Arri successfully stuns the hag with stunning strike after landing a critical hit
- Bones casts Mold Earth to jumble the teleportation circle runes, disrupting the magical formation
- Bones uses Halo of Spores reaction ability, dealing 4 necrotic damage to the hag
- Bones casts Hex on the hag, giving her disadvantage on wisdom ability checks
- Cyrran attacks with his rapier using sneak attack and elven accuracy, dealing 13 slashing damage
- Yomidrogo casts Lightning Bolt at third level, dealing damage to the hag who succeeds her save for half damage
Escape from the Hag's Lair
The party continues their battle with the hag in her basement lair, ultimately forcing her to teleport away.
- Yomidrogo casts lightning bolt dealing 29 points of damage to the hag
- The hag attempts to spectral claw Yomidrogo but he uses shield to deflect the attack
- The hag teleports away after seeing her teleportation circle has been jumbled
- Bones casts mind spike on the hag's lingering spectral eyes before they disappear
- The party searches the room and finds an oblong crystal
Investigating the Hag's Secrets
The party explores the hag's lair more thoroughly, discovering magical implements and learning about hag lore.
- Bones studies the teleportation circle and determines he could recreate it elsewhere
- The party finds metal jaw-like implements that appear to be medical tools for prying things apart
- Bones recalls hag lore - that hags are created when existing hags eat children, and they sustain life through making deals
- Bones has visions of a jungle temple and the name 'Yaga'
- The party discovers the hag had been making deals with the villagers, likely taking their memories
Investigating the Hag's Teleportation Circle
The party examines the magical teleportation circle left behind by the hag and attempts to understand how to use it.
- Bones uses prestidigitation to clean the teleportation circle, but it remains jumbled from his earlier mold earth spell
- The party discovers the teleportation circle looks incomplete - the power and method are there but the destination is not connected
- They find a crystal that fits in one of the podiums of the circle
- Bones determines the circle needs exact destination runes to be copied elsewhere to create a link
- The party waits an hour for Bones' mold earth spell to wear off so the circle reassembles itself
- They activate the circle but realize it has no destination without proper runes
- The party discusses moving the circle or creating traps but decides to leave for Droshdech instead
Robbery in Lelse Thalas
The party robs the blacksmith shop in the elven village after finding the magical items too expensive.
- Yomidrogo casts fog cloud to obscure the area and the party robs the blacksmith
- Yomidrogo casts blindness and deafness on the blacksmith to incapacitate him
- The party steals magical items worth thousands of gold but leaves the blacksmith's money
- They disguise their escape by pretending to be Veurim soldiers attacking the village
- The party flees back to their ship as villagers witness the chaos
Revealing the Truth to Zarbella
The party uses Bones' scythe to show Zarbella the truth about Daleth being a hag and the memory manipulation that occurred.
- Bones and Yomidrogo approach Zarbella to reveal the truth about Daleth
- Bones offers to let Zarbella use his scythe to see his memories of the hag encounter
- Zarbella experiences the vision and sees Daleth's transformation into the hag
- The party explains that hags make deals and likely manipulated the villagers' memories
- Zarbella recalls a bonfire night where memories seem to be missing or jumbled
- The party realizes Daleth removed memories from the villagers as part of her deal
- Zarbella agrees to help the party and travel with them to find answers
- The party decides they must go to Droshdech to confront the hag and recover lost memories
The Cursed Staff Incident
Bones accidentally uses a cursed staff with a skull, leading to his possession and a dangerous supernatural encounter.
- Bones tests a mysterious staff with a skull on a seagull, which seems unaffected
- Bones fails a constitution saving throw and becomes possessed by dark entities
- Fe quickly puts Bones to sleep and restrains him before he can cause more damage
- The party secures the cursed staff in their bag of holding
- Bones experiences a vision with three supernatural beings - a massive demonic entity, his familiar entity, and a smaller cloaked figure
The Vision of Three Entities
While possessed, Bones encounters three powerful beings who reveal crucial information about orbs and his destiny.
- A massive 300-foot tall demonic entity threatens to use Bones' skin and bones for decoration
- Bones' familiar entity offers protection but requires Bones to pledge allegiance
- A smaller cloaked figure appears, crying and warning Bones to make the right choice
- The familiar entity shows Bones multiple orbs spinning around the larger entity
- Bones pledges allegiance to his entity in exchange for salvation
- The entity instructs Bones to find more orbs and directs him to look for Fjelon
- Bones experiences a disturbing vision of a jungle temple where someone's heart is being ripped out
- The entity warns that Bones' heart will be ripped out too if he doesn't take action
Aftermath and Interrogation
The party discovers Bones in a terrified state and attempts to learn what happened to him.
- Bones wakes up scared and shaking, still tied up from earlier
- The party notices Bones has black powder on his bones and evidence of a massive shockwave in his ribcage
- Bones refuses to tell the party what happened, warning them not to touch the magical items they stole
- Yomidrogo casts Suggestion on Bones, forcing him to explain what happened
- Bones tells his story in Infernal, which most of the party cannot understand
- The party members who know related languages (Primordial and Abyssal) can only understand fragments
- From the fragments, they gather mentions of gratitude, debt, protection, and someone who doesn't understand what's happening
- Bones remains physically and magically restricted from speaking clearly about his experience
Ghost Ship Pursuit
While keeping watch during the night, Cyrran spots a mysterious dark ship following them, leading to emergency preparations.
- Cyrran spots a ship 120 feet away following their path with no lights
- Cyrran shoots a flaming arrow at the ship but it extinguishes before reaching the target
- Curly identifies it as a ghost ship that hunts using heat detection
- The crew extinguishes all lights and retreats to the brig for stealth
- Yomidrogo casts fog cloud to provide additional cover
Preparing for Ghost Ship Encounter
The party and crew make final preparations as the ghost ship approaches, implementing desperate survival tactics.
- Curly suggests using cold to avoid heat detection by the ghost ship
- Yomidrogo plans to use burning hands and fly away as a heat decoy
- Kailyn prepares to cast wall of water between the ships
- Bones casts water breathing on multiple party members as an escape contingency
- The party positions themselves strategically while maintaining stealth
Naval Combat Against Ghost Ship
The party engages in intense ship-to-ship combat against a ghost ship filled with undead creatures.
- Party members position themselves on their ship for combat - some on deck, others below with cannons
- The ghost ship approaches and rams into the side of their vessel, causing significant damage
- Cyrran hides and shoots at the skeleton lord with his bow, dealing sneak attack damage
- Yomidrogo orders the cannons to fire and casts wall of fire around the enemy ship
- Zarbella runs upstairs and casts hunter's mark on the skeleton lord
- Brad and Campbell (the rocs) prepare to engage in aerial combat
- Brad and Campbell attack skeleton warriors with beak and talon attacks, dealing significant damage
- The party's ship fires cannons at the ghost ship, successfully hitting and piercing the hull
- Bones attempts to cast Crown of Madness on the skeleton lord but fails
- Yomidrogo casts Shatter on a group of skeleton warriors
- Yomidrogo uses Channel Divinity Turn Undead, frightening and incapacitating undead creatures within 30 feet
- Ribs (Bones' skeleton companion) is destroyed by the Turn Undead effect
- Kailyn casts Ice Storm on clustered enemies, dealing cold and bludgeoning damage
- The ghost ship rams into the party's vessel, causing 54 points of damage and creating a hole
- Fire spreads to the party's ship from the collision
- Skeleton warriors leap across from the ghost ship to board the party's vessel
- The skeleton warriors take 39 points of fire damage while crossing through flames
Boarding Action and Possession
The battle intensifies as skeleton warriors board the party's ship and the skeleton lord begins possessing party members.
- Skeleton warriors leap across from the ghost ship to the party's vessel
- Curly is severely wounded by skeleton warriors with tridents, taking 28 points of damage
- Cyrran attacks skeleton warriors with sneak attacks using his rapier
- Yomidrogo casts lightning bolt twice using twin spell, dealing significant damage to multiple skeletons
- Zarbella attacks with primal savagery
- More skeleton warriors run through Yomidrogo's wall of fire to board the party's ship
- Brad and Campbell (the rocs) grab Arri and Curly respectively and fly them to safety
- The ghost ship fires spears at the party, hitting Bones
- Bones uses Crown of Madness to control the Skeleton Lord and makes him attack other skeletons
- Bones misty steps to the crow's nest for safety
- Arri attempts to use gust of wind to push undead off the boat
- Arri uses Gust of Wind to push skeleton warriors off the boat
- Arri casts Sacred Flame on a skeleton warrior
- Kailyn casts Moonbeam between enemy skeletons
- Skeleton warriors make frightening attacks on the party
- The Skeleton Lord casts dispel magic on Arri's wall of fire
- The Skeleton Lord teleports onto the party's ship using ethereal step
- The Skeleton Lord possesses Cyrran, taking control of his body
- Cyrran, while possessed, attacks Arri with his rapier for significant damage
Desperate Battle and Near Death
The party fights desperately as more members become possessed and Arri nearly dies.
- Cyrran gets possessed by the skeleton lord and attacks his own party members
- Yomidrogo casts multiple lightning bolts and fireballs to damage enemies
- Arri gets knocked unconscious by the skeleton lord's fell necromancy but is saved by the orb
- Kailyn wild shapes into a giant constrictor snake
- The party's cannon misfires and explodes, severely injuring Dexter
- Brad and Campbell (the rocs) join the fight, attacking skeleton warriors
- Multiple party members become possessed by the skeleton lord during combat
- Bones loses control of his skeleton minion Ribs when it gets destroyed by turn undead
- Arri is hit by fell necromancy for massive necrotic damage but survives due to the orb's protection
- Cyrran, while possessed, attacks his own party members including Arri and Darion
- Yomidrogo casts powerful lightning bolt spells dealing massive damage to enemies
- The skeleton lord uses ethereal step to teleport around the battlefield
- Kailyn becomes possessed and is forced to revert from snake form
- Bones casts various spells including Crown of Madness and Toll the Dead
Final Moments of the Ghost Ship Battle
The party continues their desperate fight against the skeleton lord and remaining undead aboard their ship.
- Bones throws rocks at the skeleton lord from the crow's nest
- Arri awakens from unconsciousness at zero hit points and attacks the skeleton lord with martial arts
- Arri's flurry of blows reduces the skeleton lord to 1 hit point
- Kailyn, while possessed, casts a powerful necrotic spell (Blight) on Bones
- Bones makes a critical Constitution saving throw (natural 20) to survive the necrotic damage
- The skeleton lord uses Fell Necromancy on both Bones and Yomidrogo
- Bones is knocked unconscious by massive necrotic damage
- Yomidrogo becomes possessed and attacks his allies with Sleep spell
- Zarbella shoots Yomidrogo with a critical hit from her longbow
- Brad delivers the killing blow to the skeleton lord, ending the combat
The Curse Revealed
After defeating the skeleton lord, the party discovers they have been cursed with a terrible transformation.
- The possession effects fade as the skeleton lord dies
- Party members who were possessed or died begin transforming - their skin melts away revealing bone underneath
- Yomidrogo, Bones, Kailyn, and Cyrran are all affected by the curse
- They develop sunken eyes and feel a growing mental haze that will worsen over time
- The party realizes they are turning into the same type of undead that were on the ghost ship
- Yomidrogo destroys the retreating ghost ship with a fireball from his staff of fire
- The party discusses seeking help from a cleric in Droshdech that Curly knows
Aftermath and Recovery
The party recovers from their battle with the ghost ship and its undead crew, dealing with the consequences of their cursed condition.
- Yomidrogo uses the staff of fire to attack the retreating ghost ship, setting its deck ablaze
- Yomidrogo gives superior healing potions to Bones and Arri to help them recover
- The party discovers that Dexter was injured in the battle and needs healing
- Darion also returns with the same cursed condition as the others
- Curly and Zarbella remain unaffected by the curse
- Brad tends to Campbell after the battle
Seeking a Cure
The party discusses their options for curing the curse and decides to seek help in Droshdech.
- The party realizes they need greater restoration to cure the curse, which none of them can cast
- Curly mentions knowing a cleric in Droshdech who might be able to help
- The cleric is described as a real cleric who fled to western Droshdech when magic was cracked down upon
- The party decides to travel to Droshdech to seek this cleric's help
- Bones raises a new skeleton companion using animate dead, naming it Tibia
- The party prepares to rest and have Zarbella identify their stolen magical items
Ominous Warning
As the party settles in for rest, Bones receives a disturbing message from his entity.
- The party goes to sleep to recover from the battle
- Zarbella begins the process of identifying the magical items they acquired
- As Bones drifts off to sleep, he hears a voice and sees a face
- The entity tells Bones 'this changes nothing' in an ominous warning
- The session ends with the party facing an uncertain future as they slowly transform into undead
Yazana
A mysterious halfling woman who is a passenger on the ship that the party needs to deliver to Stonerane. She was previously interrogated by Bones and revealed secrets about Droshdech and another orb, and appears to be fleeing from someone in her past.
Kiribos
A fish-like crew member who serves as a lookout on the ship. He has a scar across his eye from gambling and shows nostalgic sadness when mentioning Alenez. He asks permission to spend time in the sea when they reach Alenez and has history with Droshdech.
Daleth/The Hag
The village leader of Lelse Thalas who appears to be a helpful elderly woman but is revealed to be a hag in disguise. In her true form, she stands 8 feet tall with long fingernails reaching the ground, pale sickly skin, and glowing eyes set back from her real eyes. She operates a teleportation circle and casts sickly green necromantic magic. She has made deals with the villagers, removing their memories in exchange for protection and survival skills, and eventually teleports away to escape the party.
Elven Blacksmith
An elven man who runs the blacksmith shop in the center of Lelse Thalas village. He offers to upgrade armor with spider chitin, sells various magical items, and has been living in the village for about 20 years. He speaks positively of the village leader Daleth and has missing memories around certain events, suggesting he may have been charmed or had his memories altered. He becomes the victim of the party's robbery when they steal his magical inventory while leaving him blinded and deafened.
Zarbella
A close childhood friend of the party who grew up in Lelse Thalas under Daleth's protection. She is a ranger with healing abilities and has been living in the village since she and her companion were homeless. She discovers through Bones' scythe that her memories have been manipulated by the hag Daleth, and agrees to help the party seek answers and justice. She participates in the naval combat against the ghost ship and remains unaffected by the curse.
Massive Demonic Entity
A 300-foot tall supernatural being with a crown of horns and faces, flowing capes, and a massive staff. Threatens to use victims' skin and bones for decoration and appears to be an ancient powerful demon that Bones encounters in his vision.
Bones' Entity
The familiar dark entity that has been communicating with Bones, offering protection and salvation in exchange for allegiance. Has the power to hold off the massive demon and instructs Bones to find orbs. Delivers an ominous warning that 'this changes nothing' at the end of the session.
Cloaked Figure
A smaller, human-sized figure in cloaked robes who appeared in Bones' vision with tears in his eyes, warning Bones to make the right choice. Seems to be another victim or prisoner of the supernatural forces.
Curly
An experienced fisherman crew member who provides crucial knowledge about ghost ships. He explains they hunt using heat detection and act as a hive mind. He suggests seeking help from a cleric friend in Droshdech and participates in the battle. He knows of a cleric in Droshdech who might be able to help with the party's curse.
Skeleton Lord
A powerful undead commander who leads the attack on the party's ship. Possesses devastating necromantic abilities including fell necromancy and mass possession. Can teleport using ethereal step and wields legendary resistances. Commands skeleton warriors and is eventually defeated by Brad after being reduced to 1 hit point by Arri's attacks.
Skeleton Warriors
Undead soldiers serving the skeleton lord who board the party's ship during combat. Armed with short swords and tridents, capable of leaping between vessels. They attack with multiple strikes and prove resilient in battle until their master is defeated.
Darion
A crew member who operates the ship's cannons during the battle and helps with repairs. He becomes unconscious during the fight but survives the encounter and is affected by the same curse as the main party members.
Dexter
Yomidrogo's pet space hamster who can transform into an owlbear. He is severely injured by a cannon malfunction during the battle, taking massive damage and falling unconscious, but is later healed and survives the encounter.
Tibia
A skeleton warrior that Bones reanimated using animate dead magic from one of the defeated enemies. Named after a leg bone, this undead companion serves as Bones' new skeletal ally after losing Ribs in the previous battle.
The Ship (Boreas/Bitchmobile/Hornet)
The party's vessel sailing at night with clear visibility, where they review voyage plans and discuss their next objectives while keeping watch. An 80-foot long, 20-foot wide vessel with two decks, equipped with cannons on the lower deck and ballistas on the upper deck. The ship has a crow's nest and multiple levels for combat positioning. During the ghost ship battle, it sustains significant damage including hull breaches, water seepage, and a destroyed cannon.
Alenez
A destination on the island of Droshdech where the party is scheduled to pick up passengers and cargo according to their ship's manifest.
Stonerane
The final destination where the party is supposed to deliver Yazana, the halfling woman, for 100 platinum payment from Grephr.
Droshdech
An island containing Alenez where the party believes they can find another orb and clear Bones' death rune. A large island nation mentioned as the party's destination where Curly knows a cleric who might be able to help cure their undead curse. The cleric reportedly lives on the western end of the island and fled there when magic was cracked down upon.
Lelse Thalas
A small elven coastal village on the island of Aywin, roughly one kilometer in size and very spread out. Features a blacksmith shop and serves as a rural settlement where the party docks according to their ship manifest. The village has a peaceful atmosphere but harbors dark secrets beneath the surface.
Fjelon
A village on the island of Droshdech that Cyrran warns the party to avoid, known for childhood rumors of people going insane and disturbing incidents involving violence and children. The hag Daleth is believed to have originated from here, and the party plans to travel there to confront the hag and restore stolen memories.
Daleth's House
The residence of the village leader Daleth in Lelse Thalas, which contains a magically hidden basement accessed by stairs that appear and disappear. The basement houses a large teleportation circle with runes, podiums, and magical components, serving as the hag's true lair.
Hag's Basement Lair
A hidden basement beneath Daleth's house containing a teleportation circle, magical implements, and a small pond surrounded by flowers. The lair was magically concealed behind an illusion veil and contained evidence of the hag's dark dealings. The room is about 30 feet by 20 feet and features stone construction with channels for magical runes.
Lelse Thalas Blacksmith
A small blacksmith shop in the center of the elven village run by an elvish man. The shop offers weapon upgrades, armor modifications, and various magical items including staffs, wands, rings, and enchanted arrows at premium prices. The shop becomes the target of the party's robbery.
Jungle Temple
A mysterious temple in a jungle seen in Bones' supernatural vision, featuring stone steps leading up to a tomb-like structure where someone's heart was being ritually removed.
Open Ocean
The dark waters where the naval battle occurs during nighttime. The area is shrouded in fog and darkness, making visibility difficult during the naval engagement. The ghost ship emerges from these waters to hunt the party's vessel using heat detection.
Ghost Ship
A spectral vessel filled with undead creatures that attacks the party's ship during the night. The ship appears to have no living crew aboard, only skeleton warriors and their lord. It eventually burns and fades into the distance after being damaged by the party's attacks.
Crow's Nest
The lookout platform atop the ship's mast, 16 feet high, where Bones positioned himself during the battle to stay out of melee range while casting spells and throwing rocks at enemies.
Ship's Voyage Plan
A document found on the ship detailing the original crew's planned route, cargo pickups, passenger transport, and payment schedules. Contains fake crew identities and waypoints for a 5-day journey covering 1,200 kilometers.
Ship's Cargo
Various cargo already loaded on the ship including 500 feet of rope and 400 square feet of canvas for sail repairs, which the party considers selling or using as leverage.
Distress Rockets
Firework-like emergency signals found on the ship that Cyrran and Bones briefly fought over, with Bones ultimately keeping them secured.
Spider Chitin Pieces
Sturdy material pieces from a spider that Cyrran attempts to have crafted into armor. The blacksmith confirms they can be used to upgrade existing armor but requires two days of work to properly attach them.
Contract Paper
A document signed by Madame Tremzume and Reyvyre found in the party's cargo. Written on special magical paper that has been magically blurred out, though the signatures remain crystal clear, suggesting important but concealed information.
Teleportation Circle
A large magical circle made of stone bricks with channels for runes, featuring podiums with various dusts or rocks. The circle appears incomplete and was being activated by the hag using sickly green-black energy. It has been inactive for a long time and requires specific destination runes to function properly.
Oblong Crystal
A magical crystal found in the hag's basement that fits into one of the podiums of the teleportation circle. It appears to be a custom modification made by the hag, though its exact purpose in the teleportation process is unclear.
Metal Jaw Implements
Medical-looking metal tools resembling jaws of life but smaller, designed for prying things apart. Found on a table in the hag's lair, suggesting they were used in her dark rituals or procedures.
Ring of Protection
A magical ring that provides a +1 bonus to AC and all saving throws. Purchased by Cyrran from the blacksmith for 500 gold pieces and requires attunement to function properly.
Steel Scale Mail
Medium armor that provides AC 14 plus dex modifier but imposes disadvantage on stealth checks. Given to Cyrran for free by the blacksmith as part of a package deal with the ring of protection.
Piercing Arrows
Enchanted arrows with golden tips that can pass through objects the user doesn't want to hit and deal double damage when they strike a target. Cost 30 gold pieces each, with Cyrran purchasing 5 for 150 gold total.
Staff of Fire
A powerful magical staff that grants resistance to fire damage while held and can cast burning hands, fireball, or wall of fire by expending charges. Worth 5,000 gold pieces and stolen by the party during their robbery of the blacksmith. Used by Yomidrogo to cast devastating attacks during the ghost ship battle.
Cursed Staff with Skull
A dangerous magical staff with a skull at the top that Bones acquired during the robbery. When used, it possessed Bones and connected him to powerful demonic entities, forcing him to make a pledge of allegiance to find magical orbs or face dire consequences. The staff appears to be connected to ancient entities from before the Millennia of Darkness that fed off souls.
Golden-Tipped Arrow
A magical arrow with a golden tip that radiates light, obtained by Cyrran. Associated with religions from the Itumue Mountains and connected to Bane, the god of war and conquest. Its specific magical properties are unknown without identification.
The Orb
A magical artifact that saves Arri from instant death when she is struck down by the skeleton lord's fell necromancy. The orb prevents her from dying and stabilizes her condition, demonstrating its protective power over party members. The sight of it triggers visions in Bones' mind and appears to be connected to the larger supernatural threats they face.
Superior Healing Potions
Powerful healing items that restore 8d4+8 hit points. Yomidrogo used these to heal injured party members after the battle, including Bones and Arri who were affected by the curse.
Stolen Magical Items
A collection of various magical items stolen from the elven settlement, including weapons, armor, and other enchanted objects. The party plans to have these identified by Zarbella to understand their properties and value.
Message
Cast by Yomidrogo to secretly communicate with Bones, instructing him to cast dispel magic on Daleth to test for magical concealment or enchantments.
Dispel Magic
Cast by Bones on Daleth as requested by Yomidrogo. While it didn't affect Daleth directly, it detected and dispelled magical essence further back in her house, revealing hidden magical concealment in her basement.
Wild Shape
Used by Bones to transform into an ant, allowing him to sneak under doors and explore Daleth's house undetected. This form provided excellent stealth capabilities for reconnaissance. Later used by Kailyn to transform into a giant constrictor snake during the ghost ship battle.
Mass Suggestion
A spell cast by the hag to charm multiple party members and compel them to come closer to her. The spell was successfully counterspelled by Yomidrogo using a level 4 counterspell, preventing the party from being fully controlled.
Counterspell
Cast by Yomidrogo at 4th level to successfully counter the hag's mass suggestion spell, requiring an ability check against the spell's level to succeed in dispelling the magic.
Detect Thoughts
Cast by the hag on Kailyn to peer into her mind and extract information. The spell caused Kailyn to see flashes of blue and white as the hag probed deeper into her thoughts.
Spectral Claw
An attack spell used by the hag against Kailyn and other party members, requiring a spell attack roll to hit. The spell was affected by Kailyn's bend luck ability to try to reduce its effectiveness.
Ice Knife
Cast by Kailyn as an area of effect spell targeting the hag, but the attack missed and the subsequent explosion dealt no damage as the hag succeeded on her dexterity saving throw.
Haste
Cast by Yomidrogo on Arri (the monk) while charmed, providing enhanced combat abilities including additional actions, increased speed, and improved armor class.
Bend Luck
Used by Kailyn as a reaction to alter the hag's attack roll for spectral claw, spending sorcery points to potentially reduce the effectiveness of the incoming attack.
Call Lightning
Cast by Kailyn to create a storm cloud in the corner of the room that shoots lightning bolts at the hag. The spell allows her to choose a point and strike it with lightning, dealing damage to creatures within 5 feet of the target point.
Mold Earth
Cast by Bones to disrupt the teleportation circle by jumbling up the runes and adding random shapes and colors to interfere with the magical formation. The effect lasts for one hour and successfully disrupted the hag's teleportation attempt.
Hex
Cast by Bones on the hag to give her disadvantage on wisdom ability checks. Bones chose wisdom as the affected ability after determining the hag had been casting enchantment and divination spells.
Lightning Bolt
Cast by Yomidrogo at third level targeting the hag and later used multiple times during the ghost ship battle. The spell creates a line of lightning that deals 8d6 lightning damage. Used as both single and twin-spelled versions to target multiple enemies.
Halo of Spores
Used by Bones as a reaction ability when enemies came within range. The necrotic spores dealt damage to targets after they failed their constitution saving throws.
Shield
Cast by Yomidrogo as a reaction to deflect the hag's spectral claw attack, raising his armor class to 20 and successfully avoiding damage.
Mind Spike
Cast by Bones on the hag's lingering spectral eyes as they were disappearing, dealing psychic damage and maintaining a connection to track the creature.
Teleport
Used by the hag to escape from the battle when she realized her teleportation circle had been compromised and she was cornered by the party.
Prestidigitation
Bones used this cantrip to clean the teleportation circle, making the jumbled runes shiny and more visible, though it remained functionally disrupted from his earlier mold earth spell.
Fog Cloud
Cast by Yomidrogo to create a 20-foot radius area of thick fog that heavily obscures vision, used strategically to blind the blacksmith and villagers during the robbery of the shop and later to provide concealment from the pursuing ghost ship.
Blindness/Deafness
Cast by Yomidrogo on the blacksmith to completely incapacitate him by removing his sight and hearing, ensuring he couldn't identify the party during their theft of his magical items.
Sleep
Cast by Fe to quickly incapacitate the possessed Bones before he could cause harm with the cursed staff. Successfully put Bones unconscious and broke his possession temporarily. Later cast by possessed Yomidrogo targeting Curly and Campbell during the ghost ship battle.
Suggestion
Cast by Yomidrogo on Bones to compel him to explain what happened with the cursed staff. The spell forced Bones to comply but he could only speak in Infernal due to the nature of his supernatural experience.
Water Breathing
Cast by Bones on multiple party members as a contingency plan, allowing them to survive underwater if they need to abandon ship and escape the ghost ship by diving into the ocean.
Burning Hands
Planned to be cast by Yomidrogo as part of a heat decoy strategy, where he would light his hands on fire and fly away to draw the ghost ship's attention away from the main vessel.
Wall of Water
Cast by Kailyn to create a protective barrier between the party's ship and the ghost ship, providing cover and forcing undead attackers to fight with disadvantage.
Fireball
Cast by Yomidrogo using twin spell metamagic to create two massive explosions on the ghost ship, dealing 55 points of fire damage total and significantly damaging the undead vessel. Later used to destroy the retreating ghost ship after the battle.
Wall of Fire
Cast by Yomidrogo to create a barrier of flames around the enemy ship, dealing fire damage to creatures that enter or end their turn in the wall.
Hunter's Mark
Cast by Zarbella to mark the skeleton lord as her favored target, allowing for additional damage on attacks against it.
Crown of Madness
Cast by Bones to control enemy creatures, forcing them to attack their allies. Used strategically to turn the skeleton lord against his own minions during combat, though the lord eventually broke free using legendary resistance.
Shatter
Yomidrogo casts this evocation spell targeting a group of skeleton warriors, requiring a Constitution saving throw of DC 14.
Channel Divinity: Turn Undead
Yomidrogo uses this divine ability to frighten and incapacitate undead creatures within 30 feet, requiring a DC 14 Wisdom saving throw. Successfully affects multiple skeleton warriors but also destroys Ribs.
Ice Storm
Kailyn casts this evocation spell creating a 20-foot radius cylinder of hail that deals bludgeoning and cold damage, also creating difficult terrain. Targets clustered skeleton warriors.
Misty Step
Used by Bones as a bonus action to teleport to the crow's nest on the ship's mast, getting out of melee combat range.
Primal Savagery
Cast by Zarbella, hitting for 12 points of acid damage against a skeleton warrior.
Gust of Wind
Cast by Arri to create a powerful wind blast that pushes skeleton warriors off the boat, clearing the deck of some enemies.
Sacred Flame
Cast by Arri targeting a skeleton warrior, dealing radiant damage that may be especially effective against undead creatures.
Moonbeam
Cast by Kailyn as a concentration spell positioned between enemy skeletons, creating an area of damaging moonlight.
Ethereal Step
Used by the Skeleton Lord to teleport around the battlefield, allowing him to reposition strategically and avoid attacks while maintaining pressure on the party.
Fell Necromancy
A devastating necromantic attack used by the skeleton lord that deals massive necrotic damage and can instantly kill targets. Used against both Arri and other party members, with Arri being saved by the orb's protective magic.
Toll the Dead
A necromancy cantrip cast by Bones against the skeleton lord, requiring a wisdom saving throw and dealing necrotic damage to help finish off the powerful undead enemy.
Blight
A powerful 4th level necrotic spell cast by possessed Kailyn against Bones, dealing 8d8 necrotic damage. Bones survived with a critical Constitution saving throw.
Cure Wounds
A healing spell used to restore health to injured party members, specifically used to heal Dexter who had been knocked unconscious by the cannon explosion.
Animate Dead
Cast by Bones to raise one of the defeated skeleton warriors as his new undead companion. The spell took about a minute to complete and created a loyal skeleton servant named Tibia.
Greater Restoration
A spell the party desperately needs but cannot cast themselves. This high-level restoration magic is required to cure the undead curse that is slowly transforming them into skeletal creatures like those on the ghost ship.