Session 32, Arc IV
Shadows Follow the Shipwrecked
Played 22 December 2025 Watch the session
The party awoke to a horrifying discovery—several members found their skin beginning to melt away, revealing bone beneath as a skeletal curse took hold. Bones, already a skeleton, remained unaffected and seemed almost amused by the others' panic. The urgency of reaching Droshdech became paramount, as Curly had mentioned a cleric there who might cure their affliction. But before they could focus on their own survival, another matter demanded attention: the cursed staff they had acquired from the magic shop.
Bones revealed that his patron had taught him a spell to control the malevolent entity within the staff, claiming it would prevent the influence from worsening. Yomidrogo and Arri expressed deep skepticism, demanding to know the name of this mysterious patron and more details about the spell's nature. After examining the incantation, Yomidrogo determined it seemed legitimate, containing elements of evocation and transmutation magic, though the party remained divided on whether to trust Bones with such a dangerous artifact.
The debate grew heated as they discussed various storage options—Bones' pocket dimension, the bag of holding, or even hiding it at the bottom of the ocean. In a shocking moment, Kailyn suddenly grabbed the staff and leaped off the ship into the water, attempting to swim to the ocean floor to bury it. Arri immediately dove in after her, magically enhanced to swim at incredible speed, while Yomidrogo transformed into a shark to join the pursuit.
A chaotic underwater chase ensued, with telepathic arguments flying between the party members about the staff's safety. Arri grappled Kailyn and briefly seized the staff, but Kailyn created illusory duplicates of herself to confuse her pursuers. Eventually, Arri delivered a stunning blow that incapacitated Kailyn underwater. In a disturbing revelation, Kailyn discovered she could no longer breathe underwater despite being a water genasi, and water began filling her lungs as she struggled helplessly.
The shark-formed Yomidrogo and Arri brought the spluttering Kailyn back to the surface, where she gasped for air and confronted the party about their actions. She had been trying to protect them by hiding the staff, she insisted, but the others argued she should have communicated her plan. After further debate, they agreed to store the staff in the bag of holding temporarily, postponing any decision about Bones' spell until after they found a cure for their curse.
As they continued sailing toward Droshdech, Kailyn spotted a small boat adrift about three hundred meters away. Through her telescope, she observed three people aboard who appeared dead or unconscious, looking pale and slumped over. Beyond that, about a kilometer distant, a large shipwreck sat on the rocks with its hull split down the middle. Despite their deteriorating condition, the party decided to investigate these mysterious vessels.
Yomidrogo flew on his broom to the small boat, finding three dead merchants with no visible wounds except for bleeding noses. The sparse lifeboat contained no food or water, only a few coins and a merchant symbol. Using one of his grave flower potions, Yomidrogo spoke with one of the corpses, learning they had died yesterday from a "shadow" entity that had wiped their minds. The revelation sent chills through the party as they considered what might still lurk nearby.
Meanwhile, Cyrran flew on Campbell to investigate the larger shipwreck, finding it to be a massive merchant vessel that should have carried a crew of at least forty. The ship had been traveling from Goulcrest to Stonerane but was far off its intended route. On the second deck, Cyrran found a map showing the vessel's journey and alternate routes, but discovered no bodies—an unsettling absence given the ship's size. The party decided to approach with their main vessel, positioning it within cannon range in case of danger.
When the party landed on the shipwreck's unstable top deck, the wood immediately gave way beneath them. They crashed through the first deck, then the second, finally landing in the pitch-black bottom hold. Arri quickly created light, revealing crates, papers, scattered clothes, and a disturbing green glow in the distance. As they looked closer, they saw a grotesque creature—dark-skinned and hunchbacked, with long fingernails and an alien appearance, draped in human flesh.
The creature had slits for eyes, an indented nose, and a mouth that hung down to its chest. As it opened its jaw impossibly wide, an eye fell out, and it unleashed a wave of psychic energy that struck Bones. Combat erupted in the confined space as the party realized they faced something truly horrifying. Yomidrogo unleashed lightning, Arri summoned spiritual weapons, and Bones cursed the creature with dark magic.
The battle intensified when the creature turned to reveal cocoons behind it—grotesque sacs containing emulsified human remains. It ripped open one cocoon and inhaled the goo inside, growing larger as a human leg protruded from another cocoon. The party realized with horror that this entity consumed people, turning them into liquid sustenance. The creature's attacks knocked Arri unconscious, but Dexter quickly revived her with a healing potion.
Yomidrogo enhanced Arri and Bones with powerful magic that increased their speed and capabilities. Kailyn summoned a storm of ice and hail that created treacherous terrain around the creature. Bones bathed it in radiant moonlight, which seemed to cause it significant pain. The creature proved resistant to many forms of damage, but the party adapted their tactics, focusing on radiant and elemental attacks.
In the climactic moment, Arri shoved the creature back into the moonbeam's light and delivered a devastating punch. The radiant energy consumed the creature's shadowy form, causing it to explode into nothing but a pile of human bones and eyes. As the party caught their breath, they discovered three more cocoons and piles of clothes representing the creature's previous victims. In a corner, they found three unconscious, naked individuals who had been the creature's next intended meals.
The party thoroughly looted the shipwreck, finding fifteen hundred gold coins, weapons, ammunition, spices, fabrics, and various magical items. They discovered a water-damaged letter addressed to a contact in Kaxia, mentioning "goods procured from the rangers" and signed with "May Auril guide you through the dark to light." The cargo and documents suggested the ship, named The Grave Mantle, had connections to the Veurim Empire and was transporting weapons and possibly people.
Yomidrogo secretly filled a jar with the creature's goo and later consumed it, experiencing intense sickness but managing to keep it down. The party decided to take the three unconscious survivors as prisoners, gagging and binding them to prevent any potential threat. They noted that all three had blood dripping from their mouths and appeared to be two dark-skinned elves and one half-elf with tiefling features. With their loot secured and prisoners in tow, the party clambered off the unstable shipwreck and returned to their vessel, ready to continue their urgent journey to Droshdech before their curse consumed them entirely.
Curse Affliction and Staff Debate
The party awakens to discover several members are afflicted by a skeletal curse causing their skin to melt away, prompting urgent discussion about reaching Droshdech for a cure while debating the fate of a dangerous cursed staff.
- Several party members discover they are afflicted by a curse causing their skin to melt away and turn skeletal, with Bones being immune as he is already a skeleton.
- The party discusses the urgency of reaching Droshdech to find a cleric mentioned by Curly who might cure their affliction.
- Bones reveals his patron has taught him a spell to control the cursed staff they acquired, claiming it will prevent its dangerous influence from worsening.
- Yomidrogo and Arri express skepticism about Bones' patron and the spell, demanding more information about its nature and effects.
- The party debates whether to trust Bones with the staff, store it in his pocket dimension, or keep it in the bag of holding.
- Bones and Yomidrogo examine the staff's properties, with Yomidrogo identifying that the spell Bones describes sounds legitimate, containing elements of evocation and transmutation magic.
Underwater Staff Chase
Kailyn suddenly jumps into the ocean with the cursed staff, attempting to hide it at the bottom, leading to a chaotic underwater pursuit involving multiple party members.
- Kailyn abruptly grabs the cursed staff and leaps off the ship into the ocean, attempting to swim to the bottom to bury it.
- Arri immediately dives in after Kailyn, using Haste to increase her swimming speed and pursue her.
- Arri grapples Kailyn underwater and briefly takes possession of the staff.
- Yomidrogo wild shapes into a shark and joins the chase, communicating telepathically with Arri using Awakened Mind.
- A heated telepathic argument ensues between the party members about the staff's safety and who should possess it.
- Bones successfully grapples Kailyn and retrieves the staff from her grasp.
- Arri uses Stunning Strike on Kailyn, incapacitating her underwater.
- Kailyn, stunned and unable to breathe underwater despite being a water genasi, begins to drown as water fills her lungs.
- Arri and the shark-formed Yomidrogo bring Kailyn back to the surface, where she emerges spluttering and gasping for air.
Staff Storage Resolution
Back on the ship, the party continues debating the cursed staff's fate, ultimately deciding to store it in the bag of holding temporarily while they seek a cure for their own affliction.
- Kailyn confronts the party about their actions, explaining she was trying to protect them by hiding the staff.
- Bones reiterates his claim that his patron's spell can control the staff, but refuses to name his patron without being allowed to cast the spell first.
- The party debates the risks of various storage methods, including Bones' pocket dimension, the bag of holding, and leaving it hidden in the ocean.
- Yomidrogo argues that based on his research, Bones shouldn't be alive unless something helped him escape the staff's possession, lending credence to his patron's intervention.
- The party decides to place the staff in the bag of holding for now, postponing any decision about Bones' spell until after they find a cleric for their skeletal curse.
- Kailyn reveals she cannot breathe underwater, a disturbing discovery given her water genasi nature.
Discovery of Mysterious Vessels
While sailing toward Droshdech, the party spots a small boat with dead occupants and a large shipwreck on the horizon, prompting an investigation.
- Curly reveals they are about a day away from Droshdech if the seas remain smooth.
- Kailyn spots a small boat-shaped object about 300 meters away on the port side.
- Arri observes three people on the small boat who appear dead or unconscious, looking pale and slumped over.
- Arri spots a large shipwreck about a kilometer away on the heads, with its hull split down the middle.
- The party debates whether to investigate the vessels or continue directly to Droshdech for their cure.
- They decide to investigate, with some party members flying on their rocs while the main ship approaches cautiously.
Investigation of the Small Boat
Yomidrogo investigates the small lifeboat, discovering three dead merchants and using magic to learn about their mysterious death.
- Yomidrogo flies on his broom to the small boat, finding three dead people with no visible wounds except one with a bleeding nose.
- The boat is sparse like a lifeboat, with no food or water, and bears a merchant symbol.
- Yomidrogo uses a grave flower potion to cast Speak with Dead on one of the corpses.
- The corpse reveals they died yesterday from a 'shadow' entity that wiped their minds.
- Yomidrogo collects coins from the bodies and attaches the small boat to their main vessel.
- The party discusses the implications of the shadow entity and the lack of bodies on the larger shipwreck.
Shipwreck Exploration
Cyrran explores the large merchant shipwreck, finding evidence of its off-course journey and mysterious circumstances before the party decides to investigate further.
- Cyrran flies on Campbell to the large shipwreck, finding it to be a merchant vessel bigger than their own ship.
- The ship's hull is split in a V-shape, and the top deck is extremely unstable.
- Cyrran casts Speak with Animals to instruct Campbell to circle above and pick him up when called.
- On the second deck, Cyrran finds crew quarters, a jail cell, and a map showing the ship was traveling from Goulcrest to Stonerane but was far off its intended route.
- Cyrran finds no bodies on the upper decks, which is unusual for a ship that should have had a crew of at least 40.
- The party discusses approaching the shipwreck with their main vessel, positioning it within cannon range in case of danger.
Descent into Darkness
The party lands on the unstable shipwreck and falls through multiple decks into the dark bottom hold, where they encounter a grotesque creature.
- The party lands on the shipwreck's top deck, but the unstable wood immediately gives way beneath them.
- They fall through the first deck, then the second, and finally land in the pitch-black bottom deck.
- Arri casts Light to illuminate their surroundings, revealing crates, papers, clothes, and a green light in the distance.
- A dark-skinned, hunchbacked creature with long fingernails and an alien appearance is revealed, draped in human flesh.
- The creature has slits for eyes, an indented nose, and a mouth that drapes down to its chest.
- The creature unhinges its jaw, causing an eye to fall out, and inflicts psychic damage on Bones.
- Combat begins as the party realizes they are facing a dangerous entity in the ship's dark hold.
Battle with the Flesh-Eating Entity
The party engages in a fierce battle against the grotesque creature, discovering its horrifying nature as it consumes human remains from cocoons.
- Yomidrogo casts Fireball, transmuted to lightning damage, dealing significant damage to the creature.
- Arri uses Channel Divinity: Divine Spark and casts Spiritual Weapon to attack the creature.
- Bones casts Hex on the creature to weaken its physical abilities, followed by Eldritch Blast attacks.
- The creature retaliates with psychic and necrotic attacks, knocking Arri unconscious and dealing damage to multiple party members.
- Cyrran uses his shortbow with a walloping arrow, attempting to knock the creature prone.
- The creature reveals a cocoon behind it, ripping it open and inhaling goo from inside, growing larger as a human leg protrudes from the cocoon.
- Yomidrogo casts Haste on Arri and Bones, significantly boosting their combat capabilities.
- Dexter administers a healing potion to Arri, bringing her back to consciousness.
- Kailyn casts Ice Storm, creating difficult terrain and dealing cold and bludgeoning damage to the creature.
- Bones casts Moonbeam, bathing the creature in radiant light and dealing significant damage.
Creature's Defeat and Discovery
Arri delivers the final blow to the creature, causing it to explode into bones and eyes, and the party discovers the horrifying extent of its feeding habits.
- Arri, now hasted, shoves the creature back into the Moonbeam's light.
- Arri delivers a final punch to the creature, causing it to explode as the moonlight consumes its shadowy form, leaving only a pile of human bones and eyes.
- The party discovers three more cocoons behind where the creature stood, realizing it consumed people and turned them into goo.
- Piles of clothes on the ground are revealed to be the remains of people already consumed by the creature.
- The party finds three unconscious, naked individuals in a corner who were the creature's next intended victims.
- A burst of cold elemental energy erupts from the ground where the creature died, affecting nearby party members.
- The party realizes the creature was likely responsible for the deaths of the merchants on the small boat.
Looting the Shipwreck
After defeating the creature, the party thoroughly loots the shipwreck, finding valuable cargo and mysterious documents.
- The party finds 1,500 gold coins scattered throughout the ship.
- They discover two months' worth of supplies, including food and other necessities.
- A crate of glass-like shards is found, identified as Veurim goods.
- They find 400 lead balls and 200 doses of black powder, indicating the ship was a weapon trader.
- Two waterlogged long rifles are discovered among the cargo.
- The party finds two barrels of spice, fabrics, pottery, and four wine bottles.
- A water-damaged letter is discovered, addressed to a contact in Kaxia, mentioning 'goods procured from the rangers' and signed with 'May Auril guide you through the dark to light'.
- They find magical items including Mariner's Armor, a Drift Globe, a Feather Token (Anchor), a Candle of the Deep, and Gloves of Swimming.
- Yomidrogo secretly fills a jar with the creature's goo and later consumes it, experiencing sickness but managing to keep it down.
- The ship is identified as 'The Grave Mantle', and the party realizes it had no business being in this location based on its intended route.
Securing Prisoners and Departure
The party decides to take the three unconscious survivors as prisoners and returns to their ship with their loot.
- The party examines the three unconscious individuals, noting they are two dark-skinned elves and one half-elf with tiefling features.
- All three have blood dripping from their mouths, suggesting they were affected by the creature but not yet fully consumed.
- The party debates what to do with them, with some suggesting they might be Veurim people based on the ship's cargo and origin.
- They decide to take all three as prisoners, gagging and tying them up to keep them unconscious.
- The party discusses whether to keep them naked or clothe them, ultimately deciding to keep them naked for security.
- They plan to interrogate the prisoners one at a time once they reach their boat.
- The party clambers off the shipwreck and returns to their vessel with their loot and prisoners.
Curly
The ship's captain who is navigating the party toward Droshdech. He reveals a scar over his eye from a past betrayal in Droshdech, where someone he trusted turned against him. Despite this painful history, he expresses a desire to return to the island. He is observant, experienced, and provides navigational information to the party.
Venzana
A companion who assisted Bones in researching the cursed staff, providing insights into its dangerous properties and the nature of its possession. She participated in the investigation of the items taken from the magic store.
Flesh-Eating Creature
A dark-skinned, hunchbacked entity with long fingernails and an alien-like appearance, draped in human flesh. It has slits for eyes, an indented nose hole, and a mouth that drapes down to its chest. The creature consumes other beings by turning them into goo within cocoons, leaving only their eyes and bones. It can unhinge its jaw, inflicts psychic and necrotic damage, and grows larger by inhaling the emulsified remains of its victims. It is vulnerable to radiant damage.
Dead Merchants
Three deceased individuals found on a small lifeboat, appearing as two half-elves and a tiefling. They died yesterday from a 'shadow' entity that wiped their minds, with one showing a bleeding nose as the only visible wound.
Unconscious Survivors
Three naked, unconscious individuals found in the shipwreck, consisting of two dark-skinned elves and one half-elf with tiefling features. They all have blood dripping from their mouths, indicating they were victims of the flesh-eating creature but not yet fully consumed. The party takes them as prisoners.
Brad
One of the party's adopted rocs who participates in combat by attacking the creature with his talons, dealing piercing damage during the battle in the shipwreck.
Campbell
One of the party's adopted rocs who is used by Cyrran for transportation to the shipwreck. Cyrran communicates with Campbell using Speak with Animals, instructing him to circle above the wreck.
Dexter
Yomidrogo's pet space hamster who assists during combat by administering a healing potion to Arri when she is knocked unconscious, bringing her back into the fight.
The Party's Ship
The commandeered vessel where the party gathers to discuss their skeletal curse and the fate of the cursed staff. The ship is sailing toward Droshdech and serves as their mobile base of operations.
Droshdech
An island nation that is the party's urgent destination, where a cleric known to Curly resides who might be able to cure their skeletal curse. Curly has a personal history with the island, having suffered a betrayal there that left him with a scar over his eye.
Rosecoln Channel
A geographical channel near the heads, part of Arakcadia Bay, where the party's ship is sailing as they transition from the bay into the open ocean toward Droshdech.
The Ocean
The open water where Kailyn attempted to hide the cursed staff, leading to an underwater chase and confrontation. The party encounters mysterious vessels here during their journey.
Small Merchant Boat
A sparse lifeboat-like vessel found adrift with three dead merchants. It bears a merchant symbol and contains no food or water. The deceased show no visible wounds except for bleeding noses.
The Grave Mantle Shipwreck
A large merchant ship found wrecked on rocks with its hull split in a V-shape. The vessel was traveling from Goulcrest to Stonerane but was far off its intended route. Its decks are extremely unstable, and it contains valuable cargo, mysterious documents, and evidence of a horrifying creature's feeding habits.
Shipwreck's Bottom Deck
The lowest, pitch-black deck of The Grave Mantle where the party fell through unstable floors. This dark hold contained crates, papers, clothes, cocoons made of human remains, and served as the lair for a grotesque flesh-eating creature.
Rosecoln Channel
A channel near the heads, part of Arakcadia Bay, where the party's ship is sailing. It features deep water in the middle but has shallow areas near the heads, and is where the shipwreck was discovered.
Cursed Staff
A peculiar and powerful staff containing a malevolent entity that can possess its wielder and cause immense destruction if broken. It grants the wielder doubled intelligence and history knowledge but makes them vulnerable to being blinded, charmed, deafened, frightened, petrified, or stunned if they fail to resist its influence after using its curse-casting abilities. Bones claims his patron has given him a spell to control the entity within it, though the party remains skeptical.
Bag of Holding
A magical bag used by the party to store various items, including the controversial cursed staff after a heated debate about its security and proper storage.
Orb
A magical artifact that Arri possesses, which the party considers using for healing during combat situations.
Grave Flower Potions
Potions brewed by Yomidrogo that, when poured into a corpse's mouth, allow the user to cast Speak with Dead. Yomidrogo has eight of these potions and uses one to interrogate a deceased merchant.
Jar of Goo
A jar secretly filled by Yomidrogo with the emulsified remains of creatures consumed by the flesh-eating entity. The goo tastes bitter and fleshy, causing sickness upon consumption, though Yomidrogo manages to keep it down.
Gold
A total of 1,500 gold coins found scattered throughout the shipwreck, representing significant wealth from the merchant vessel's cargo.
Supplies
Two months' worth of food and other general necessities found on the shipwreck, useful for the party's continued journey.
Glass-like Shards
A crate of sharp, glass-like shards found on the shipwreck, identified as Veurim goods, suggesting the ship's connection to the Veurim Empire.
Lead Balls
400 lead balls found on the shipwreck, indicating the vessel was transporting weaponry or ammunition.
Black Powder
200 doses of black powder found on the shipwreck, much of it water-damaged, further suggesting the ship was a weapon trader.
Long Rifles
Two waterlogged long rifles discovered among the shipwreck's cargo, though damaged by water exposure.
Spices
Two barrels of spices found among the ship's cargo, representing valuable trade goods.
Fabrics
Pretty, high-quality fabrics found on the shipwreck, likely intended for trade.
Wine Bottles
Four bottles of wine found among the ship's cargo.
Pottery
Various pottery items found on the shipwreck, part of the merchant vessel's trade goods.
Letter to Kaxia Contact
A water-damaged letter found in the crew's quarters, addressed to a contact in Kaxia. It mentions 'goods requested have been procured from the rangers as discussed' and 'payment of the second half shall be rendered upon safe delivery,' ending with the inscription 'May Auril guide you through the dark to light.'
Ship Map
A map found on the shipwreck showing the vessel's intended route from Goulcrest to Stonerane, with scribbled alternate routes, indicating it was far off course when it crashed.
Mariner's Armor
A piece of armor found on the shipwreck, suggesting the vessel's connection to seafaring operations.
Drift Globe
A glass sphere that emits light on command, capable of producing daylight, found on the shipwreck.
Feather Token (Anchor)
A magical feather token found in a crew member's pocket that, when activated, can create an anchor.
Candle of the Deep
A magical candle found on the shipwreck, likely providing light or other effects useful in deep-sea environments.
Gloves of Swimming
Magical gloves found on the shipwreck that allow the wearer to move through water and climb without extra movement cost, and provide a bonus to Strength checks for climbing or swimming.
Shield
A normal shield found on the shipwreck among the crew's equipment.
Seagrasses
Some interesting-looking seagrasses found on the shipwreck, potentially useful for Yomidrogo's druidic purposes.
Walloping Arrow
A special arrow used by Cyrran that, upon hitting a target, attempts to knock them prone with a DC 10 Strength saving throw.
Healing Potion
A potion used by Dexter to restore Arri's health after she was knocked unconscious during the battle with the creature.
Cocoons
Grotesque cocoons found on the shipwreck, containing goo and human remains, representing the creature's method of consuming its victims. One cocoon had a human leg protruding from it.
Locate Creature
A fourth-level spell that Yomidrogo plans to learn during his long rest to help find the cleric in Droshdech by locating a creature within a thousand feet, functioning like a radar.
Haste
A spell that significantly increases a creature's speed and grants them an additional action. Used by Arri to pursue Kailyn underwater and by Yomidrogo on Arri and Bones during combat, boosting their capabilities with increased speed and extra actions.
Snare
A spell that creates a magical rope. Arri attempts to use it to retrieve Kailyn from the water during the staff chase.
Wild Shape
A druid ability used by Yomidrogo to transform into a shark during the underwater chase, increasing his swimming speed and allowing him to pursue Kailyn and Arri.
Awakened Mind
A telepathic ability used by Yomidrogo while in shark form to communicate with Arri underwater, conveying his demands regarding the cursed staff.
Message
A spell allowing for short, telepathic communication. Used by Yomidrogo to communicate with Kailyn and Arri underwater during the staff chase.
Pass Without Trace
A spell cast by Kailyn to create a concealing aura around herself, though it proved ineffective against those who already had eyes on her.
Mirror Image
A spell cast by Kailyn underwater to create illusory duplicates of herself, making her harder to target during the chase.
Stunning Strike
A monk ability used by Arri to incapacitate Kailyn underwater with a DC 14 Constitution save, leaving her stunned and unable to act.
Speak with Animals
A spell cast by Cyrran to communicate with his roc Campbell, instructing it to circle above the shipwreck and be ready to pick him up.
Speak with Dead
A spell effectively cast by Yomidrogo using a grave flower potion, allowing him to briefly communicate with a deceased merchant to learn about their death from a 'shadow' entity.
Light
A spell cast by Arri to illuminate the dark bottom deck of the shipwreck, revealing the flesh-eating creature and its surroundings.
Fireball
A powerful area-of-effect spell cast by Yomidrogo, transmuted to lightning damage using a sorcery point, dealing significant damage to the creature in the shipwreck.
Channel Divinity: Divine Spark
A cleric feature used by Arri to force the creature to make a DC 14 Constitution saving throw, dealing radiant damage on a failed save.
Spiritual Weapon
A bonus action spell cast by Arri to summon a spectral weapon that attacks the creature independently.
Hunter's Mark
A spell cast by Cyrran to mark the creature, dealing extra damage on her attacks against it.
Primal Savagery
A spell attempted by Cyrran as a melee attack against the creature, though it missed.
Ice Knife
A spell cast by Yomidrogo that deals piercing and cold damage, used to attack the creature during combat.
Hex
A warlock spell cast by Bones on the creature to give it disadvantage on Strength ability checks, though later dropped when he cast another concentration spell.
Eldritch Blast
A warlock cantrip used by Bones to attack the creature, dealing force damage and, when combined with Hex, necrotic damage.
Halo of Spores
A druid feature used by Bones to deal necrotic damage to the creature, though it proved ineffective as the creature was resistant to necrotic damage.
Lightning Bolt
A powerful line-of-effect spell cast by Yomidrogo, dealing significant lightning damage to the creature.
Healing Word
A bonus action spell cast by Arri on herself to regain hit points after being brought back from unconsciousness.
Zephyr Strike
A spell cast by Cyrran on himself to gain advantage on attack rolls and increased movement without provoking opportunity attacks.
Ice Storm
A powerful area-of-effect spell cast by Kailyn that creates a 20-foot radius storm of ice and hail, dealing bludgeoning and cold damage and creating difficult terrain.
Moonbeam
A spell cast by Bones that creates a column of radiant light, dealing damage to the creature and ultimately contributing to its destruction when combined with Arri's final attack.
Guiding Bolt
A spell that Arri considers using as a ranged attack against the creature, creating a flash of light.
Gathered Swarm
A ranger feature used by Cyrran, summoning a swarm of nature spirits to attack the creature for additional piercing damage.
Kailyn suddenly grabs the cursed staff and leaps off the ship into the ocean, attempting to hide it at the bottom, sparking a chaotic underwater chase.
Impulsive decision made during heated debate about the staff's fate, catching the entire party off guard
"What the fuck? I'm not blue" — Bones
Confused reaction upon waking to discover other party members' skin is melting off from the skeletal curse
Arri shoves the creature into the Moonbeam and delivers a final punch, causing it to explode into bones and eyes as the radiant light consumes its shadowy form.
Climactic moment ending the battle against the flesh-eating creature in the shipwreck's dark hold
The creature reveals cocoons behind it, ripping one open to inhale goo from inside, growing larger as a human leg protrudes from another cocoon.
Horrifying revelation of the creature's feeding habits during combat, showing it consumes people
Kailyn discovers she cannot breathe underwater despite being a water genasi, beginning to drown while stunned.
Disturbing revelation after being stunned underwater during the staff chase, suggesting her curse is worsening