Session 18, Arc III
The Parent Trap
Played 11 July 2025 Watch the session
The party discovered two juvenile rocs named Brad and Campbell at a cave entrance, where they learned the young creatures had lost their father to the recent attack. After successfully communicating with the rocs using speak with animals, they convinced the grieving siblings to follow them by promising food and protection. The larger roc Brad was more vocal and assertive, while Campbell was smaller and more timid, both showing deep emotional attachment when they found their father's corpse nearby.
During their journey toward Easthills, the party had to travel at a slower pace to accommodate the rocs, who could only walk and perform controlled falls rather than fly. Nillituh successfully hunted elk and deer to feed the hungry creatures, securing around 300 pounds of meat. They made camp in a rocky outcropping where the rocs slept peacefully together, and during the night watches, Yomidrogo formed a deeper connection with their magical orb, gaining the ability to re-roll dice once per day.
The party decided to split up, with some members flying ahead to Easthills on their broom while others stayed with the rocs. The flight team encountered heavy rain and approached the city from the farmer's district, learning from a town crier that news of the Lyikdia attack had already reached Easthills. They discovered that the Night Swords rebellion hideout had been abandoned, with signs of either a raid or hasty departure, and that Darion's magic shop had been completely demolished.
When the full party reunited at Easthills, they met Captain Max, the Sundream guard captain who had become the de facto leader after the mayor's death in the terrorist attack. The party shared intelligence about Veurim's advanced weapons and the fall of Lyikdia, convincing Max to let them investigate the Marbled Basin disaster zone. However, their attempt to bring the rocs into the city caused complications when Yomidrogo accidentally triggered a wild magic surge, casting magic missile and killing horses in a distant cart, leading to their temporary detention.
Captain Max provided the party with an abandoned shack in the slums as their base of operations, and they spent time repairing and improving the structure. During their investigation of the Marbled Basin, they discovered crucial evidence including a magical trail that led to the origin point of the destructive beam outside the city. Using their orb as a compass, they found footprints and signs of conjuration magic at the site where the attack was launched.
The party also uncovered physical evidence including a severed finger with a silver ring and a mysterious wax stamp featuring a snake with flowers, which Captain Max suggested taking to the Order of the Gilded Seal in Arakcadia for identification. However, Bones grew increasingly suspicious of Captain Max's motives, particularly his discomfort when shown evidence and his request to burn location details. Bones modified one of their talking stones into a listening device and attempted to infiltrate the city guard to gather more information.
The party's investigation was cut short when they took a job clearing damaged sewers beneath Easthills. In the dark tunnels, they encountered will-o-wisps that had been lurking in the shadows. The combat proved deadly when the creatures used soul rend attacks and lightning damage against the party. Despite their best efforts with moonbeam spells and other magic, Fe was killed during the encounter when a will-o-wisp drained her life force.
In a desperate attempt to save their companion, Bones cast revivify using a precious diamond, with assistance from a mysterious dark entity that appeared during the ritual. However, Fe's spirit was given a choice by an otherworldly voice and ultimately decided not to return to life, choosing instead to explore whatever lay beyond death. The diamond shattered, the resurrection failed, and the party was left to grieve the permanent loss of their friend in the depths of the Easthills sewers.
Preparing Roc Talons for Sale
The party works to cut down the large roc talons to fit in their bag of holding for later sale.
- Yomidrogo uses carpenter tools and a dagger to cut the roc talons into smaller pieces
- Successfully preserved the talon material despite reducing size
- Managed to fit five-foot talon pieces into the bag of holding
- Kailyn distracts the juvenile rocs during the process
Encountering the Young Rocs
The party discovers two juvenile rocs at the entrance of a cave and attempts to communicate with them.
- Yomidrogo creates a minor illusion of a small rock to distract the young rocs
- The party debates whether to use Zone of Truth or other spells
- Bones feeds the larger roc four slugs, taking one point of damage from its beak
- The party uses speak with animals to communicate with the young rocs
- They convince the rocs to follow them by promising food and safety
The Dead Parent
The young rocs discover the corpse of their dead father and grieve while the party comforts them.
- The rocs find the dead body of their father about 50 feet away
- The larger roc shows sadness and grief at the discovery
- The younger roc lies down and snuggles against the dead parent
- The party tells the rocs they will take care of them now
- The larger roc picks up his sibling and they move away from the corpse
Planning the Journey
The party discusses how to handle the rocs and valuable items while traveling to Easthills.
- The party determines the young rocs cannot fly yet, only do controlled falls
- They debate whether to bury or hide the valuable roc talons they collected
- Discussion about the protective nature of roc mothers and covering their tracks
- Nillituh attempts to use primeval awareness but realizes rocs don't fall under the creature types he can detect
- The party considers separating the rocs to manipulate the situation with the mother
- They decide to keep both rocs and name them Brad (the larger one) and Campbell (the smaller one)
Journey Toward Easthills
The party begins traveling toward Easthills with the juvenile rocs, planning their route and feeding strategy.
- Party decides to travel toward Easthills but not enter immediately
- Realizes they must travel at slow pace due to rocs' walking speed
- Nillituh successfully hunts elk and deer, securing 200-250 pounds of meat
- Kailyn assists with hunting, increasing the food supply to about 300 pounds
- Discussion about potentially using wild shape as emergency food source
- Party plans to hunt for 2 hours daily, extending travel time to day and a half
- They make perception checks to ensure they're far enough from the roc mother's territory
- The party hunts elk to feed the hungry young rocs
- They find a rocky outcropping to camp for the night
- The rocs sleep peacefully, curled up together
Night Watch and Orb Connection
During the night watches, party members take turns guarding the camp and Yomidrogo forms a deeper connection with the magical orb.
- Bones takes first watch, feeling the orb's warmth and sensing they're on the right path
- Yomidrogo takes second watch and attempts to pet the sleeping roc but nearly gets bitten
- Yomidrogo holds the orb and notices it feels warmer and more vibrant blue
- The orb shows Yomidrogo kaleidoscopic patterns and otherworldly visions
- Yomidrogo gains the ability to use the orb once per long rest for a mote of possibility (re-roll)
- The orb forms a protective bond with both Bones and Yomidrogo
- Kailyn hunts for small fish and animals for the rocs' breakfast
Morning Preparations and Planning
The party wakes up and feeds their pet rocs Brad and Campbell while discussing their plans to split up.
- Party wakes up and the rocs (Brad and Campbell) are hungry
- Bones casts speak with animals to communicate with the rocs
- Nillituh goes hunting and successfully finds food for the rocs with a survival roll of 17
- Party decides to split up - some will fly to Easthills on the broom while others stay with the rocs
- Nillituh attempts to train the rocs in self-defense and hunting but they don't trust him yet
- Bones successfully pets one of the rocs after building some trust
Flight to Easthills
Yomidrogo and Kailyn fly toward Easthills on the broom of flying through challenging weather.
- Two party members take off on the broom of flying toward Easthills
- They fly 30-40 feet off the ground, navigating through pine trees
- Weather turns bad with cold rain making the journey uncomfortable
- They don't have the carpet for protection from the rain
- The journey takes about half a day following the path rather than going direct
- They approach from the farmer's area/slums side of the city
- Kailyn makes a perception check (24) to observe people moving around the city
- They see regular farmers and people walking around despite the rain
- The party discusses finding Cumin and speaking with the mayor
- Yomidrogo reveals he killed the trading minister's wife during the terrorist attack
- They decide to visit the rebellious organization (Night Swords) first instead of the mayor
Landing and Entering the City
The party lands outside Easthills and makes their way through the city towards their destination.
- They land in the outskirts of the farmlands away from people
- Hide the broom and walk through the slums as regular travelers
- Cross a massive stone bridge leading to the central district
- Yomidrogo wears a hood to disguise himself due to his past actions
- They retrieve talking stones from their bag of holding
- Decide to visit the Night Swords organization before seeing the mayor
Investigating the Night Swords Hideout
The party discovers the Night Swords' hideout has been abandoned and shows signs of a hasty departure or raid.
- They arrive at the Night Swords' hideout, a small shack
- Kailyn uses the password 'I would like to enter the marble paradise'
- The door opens but the building is empty upstairs
- Investigation reveals furniture has been pushed around and knocked over
- They find a stairway leading down to a wine cellar
- Discover a triggered explosive arrow trap with gunpowder residue on the walls
- The basement door is closed, suggesting the hideout was either raided or hastily abandoned
- Yomidrogo resets a disarmed explosive arrow trap to make it appear armed again
- The party discovers the basement area is empty with all torches burnt out
- They debate whether the Night Swords left voluntarily or were forced out
Searching for Darion's Magic Shop
The party travels to the Markets district to find Darion's magic shop, only to discover it has been demolished.
- Party crosses the stone bridge and heads to the Markets district in the rain
- They search for Darion's magic shop but cannot locate it
- A local vendor tells them the shop was demolished after the attack
- The vendor mentions it was probably destroyed by 'Veurim scum'
- Party realizes Darion's shop is completely gone, just a view to the Marbled Basin remains
Heading to the Mayor's House
The party decides to seek out the mayor and learns about recent developments from a town crier.
- Party decides to go to the mayor's house in the Marbled Basin
- They encounter a town crier with soggy newspapers announcing 'Attack on Lyikdia by Veurim forces'
- The newspaper mentions Veurim forces advancing and potential Zilaphelian trade blockages
- Party learns the local guard shack has been completely decimated
- They observe the damaged Marbled Basin from above, seeing destroyed buildings and ongoing reconstruction work
Meeting the Guards at Easthills
The party traveling with the rocs arrives at Easthills and encounters guards at the entrance to the Marbled Basin, learning that the mayor is dead.
- The party approaches the Marbled Basin, which is now a restricted disaster zone
- Guards inform them that the mayor has been dead for two weeks
- They learn that Gravan from Arakcadia is currently running things
- The guards mention Captain Max has just returned from Arakcadia
- A guard goes to fetch Captain Max from the bunkhouse
First Meeting with Captain Max
Captain Max arrives and the party shares intelligence about the Veurim Empire's imminent attack on Easthills.
- Captain Max introduces himself as the Sundream captain
- The party reveals they have intelligence about Veurim forces coming to Easthills sooner than expected
- They inform Max that Lyikdia has fallen to Veurim forces
- The party describes Veurim's new weapons and their tactics of separating civilians
- Max acknowledges the threat and invites them to discuss privately
- Max leads them into the restricted Marbled Basin area
- Party enters the damaged mayor's house with Captain Max
- Yomidrogo draws a picture of the Veurim rifle for Captain Max
- Captain Max confirms Arakcadia has similar weapons from the Xiamen Zormo war
- Discussion about the scale of Veurim invasion - hundreds of troops with advanced weapons
- Captain Max explains the political situation with Arakcadia and Zilaphelian Kingdom taking neutral stances
- Party offers to help defend Easthills and find evidence linking Veurim to the terrorist attack
- Captain Max warns against crossing into Veurim territory
Arranging Accommodation
The party meets with Captain Max to discuss helping defend Easthills and investigate the terrorist attack.
- Captain Max offers the party a choice between compensation at a luxurious tavern or an abandoned property in the slums
- The party chooses the abandoned property in the slums for privacy
- Captain Max inquires about finding Cumin, a bard who might be an ally
- The party requests access to investigation areas
- Captain Max agrees to provide access with guard accompaniment
- Josh the guard is assigned to lead them to their new accommodation
- Josh leads them to a one-bedroom shack that is falling apart but structurally stable
- The party discusses how to contact the guards if needed
- They learn about a hardware store at the farmer's market for supplies
Reuniting with the Rocs
The party reunites with their companions and the two juvenile rocs outside the city.
- Yomidrogo and Kailyn fly on the broom to find Bones and Nillituh
- They successfully locate their companions with the rocs Brad and Campbell
- The party discusses their meeting with Captain Max and their new base
- They explain their mission to find links between the terrorist attack and the Veurim Empire
Entering Easthills with the Rocs
The party attempts to bring their domesticated rocs into the city, facing resistance from guards.
- Guards initially refuse entry for the large rocs
- The party explains the rocs are domesticated pets named Brad and Campbell
- Kailyn demonstrates the rocs' training by having them catch a goodberry
- Yomidrogo accidentally triggers wild magic, casting magic missile
- The magic missiles hit a distant cart, killing horses and causing alarm
- Guards become suspicious and detain the party temporarily
- Guards refuse to let the party enter the city
- Party members are searched, shackled, and detained
- Guards discover Bones is skeletal but don't react strongly
- Party waits about 20 minutes under guard supervision
- Captain Max arrives and orders their release
- Max leads them away from the gate for a private conversation
Confrontation with Captain Max
Captain Max expresses frustration that his name is now attached to the incident and warns the party about consequences.
- Max reminds the party he said he couldn't have his name attached to their activities
- Party explains they weren't involved in the cart incident
- Max worries about Arakcadia questioning border incidents
- Discussion about the approaching Veurim invasion threat
- Max dismisses the party, telling them to go to their shack
- Party apologizes but Max walks away frustrated
Building and Preparing the Shack
The party works on improving their new home base in Easthills, gathering materials and making repairs.
- The party discusses using the birds (Brad and Campbell) to help carry timber from Funnings hardware store
- They decide to leave the birds outside the city while they go shopping with horses
- The group spends about 2 hours making the shack watertight on the sides, though the roof remains leaky
- Bones casts Unseen Servant to help with construction work for an hour
- They run out of wood and discuss future expansion plans
- Kailyn uses shape water to freeze water leaks temporarily
- Nillituh stays with the birds and feeds them dead horses
- The party creates a small garden patch and tunnel system for the birds
- They settle into their 20x20 foot shack with only a single rocking chair as furniture
Evening Activities and Rest
The party settles in for the night, with some members engaging in personal activities.
- Bones stares into the magical orb and gains a mote of possibility for re-rolling dice
- The party discusses what to name their group and their new base
- They consider names like 'Rocky Road', 'Rock and Road', and 'The Northern Star'
- Kailyn visits a cemetery at midnight to pay respects to Caleb, her deceased lover
- She finds Caleb's recent grave and places flowers on it
- She explains to the party that Caleb had died in the explosion and had a letter for her that was burned
- The party takes a long rest in their new shack
Morning Preparations
The party wakes up and prepares to investigate the Marbled Basin while leaving Nillituh to care for the rocs.
- The party wakes up in their leaky house
- They check on the rocs, who are hungry and happy to see them
- Nillituh attempts to pet the rocs while they're feeding and nearly gets bitten
- Nillituh successfully charms both rocs with animal friendship spell
- The party decides to leave Nillituh with the rocs while they investigate the Marbled Basin
Entering the Marbled Basin for Investigation
The party meets with Captain Max to gain access to the restricted Marbled Basin for investigation.
- The party approaches the Marbled Basin entrance and requests access
- Captain Max arrives and grants them one hour to investigate
- Max explains the restrictions: can't enter the left side of town hall (too unstable) or most of the trading minister's house (collapsed)
- They can investigate the library, mayor's house, and guard shack ruins
- Max assembles a small crew to escort them inside
Investigating the Library
The party splits up to investigate the aftermath of the terrorist attack in Easthills' Marbled Basin, searching for clues about who was responsible.
- Captain Max leads the party into the restricted Marbled Basin area for investigation
- The party splits into two groups - some go to the library, others to the ballroom/town hall
- Bones sends Dexter (his familiar) to scout areas they can't access
- In the library, they discover books have been systematically stolen - one from each section
- Bones casts Detect Magic and discovers a trail of unrefined, unclassified magic lingering in the air
- The party's magical orb reacts strongly to the magical residue, turning rainbow colors
- Bones fails an Arcana check to understand the orb's reaction
- Yomidrogo succeeds on an Arcana check and experiences a wild magic surge, growing to large size
- They use the orb like a compass to follow the magical trail left by the beam that caused the destruction
Following the Magical Trail
The party follows a magical trail from the library using their orb as a compass, leading them through the city and out into the countryside.
- The party uses the orb to follow a magical trail that leads from the library through the city
- They disguise the orb with cloth to avoid suspicion from guards
- A guard questions them about what they're carrying
- They speak with Captain Max about their magical compass and investigation
- Max expresses his belief that Veurim is using magic for attacks
- The party uses stealth to follow the trail over buildings and through streets
- They travel roughly in the direction of Arakcadia following the beam's path
Discovery at the Origin Point
The party reaches what appears to be the starting point of the magical beam and discovers evidence of who might have cast it.
- The magical trail suddenly stops completely at a location with rocks, trees, and dry grass
- Bones determines this was the starting point of the beam, not the end
- They discover footprints in the ground - average-sized shoe prints
- The footprints show someone walked to this point, moved around, then disappeared
- Only one set of footprints is found
- Yomidrogo uses Mold Earth to highlight the footprints in bright pink for better visibility
- They mark the location as a potential clue for future reference
- The location offers a view of Easthills in the distance
- Bones speaks with a cricket who provides limited information about the area
- Yomidrogo detects conjuration magic and teleportation at the origin site
Ballroom Investigation
Kailyn and others investigate the damaged ballroom where the terrorist attack occurred.
- Kailyn attempts to flirt with guard Pete to gain access to restricted areas
- Kailyn wild shapes into a lizard to sneak into the collapsed section
- They discover burn marks and molten marble from the beam's path
- Kailyn detects the same sulfuric smell associated with the magical attack
- Kailyn finds a severed finger with a silver ring in the rubble
- The party discusses joining the cleanup crew to gain better access
- Kailyn performs an emotional breakdown about losing her parents in Lyikdia
- Pete is moved by her performance and temporarily leaves his post
- She distracts Pete further with stories about lizards and her brother's allergic death
Discovering Evidence
While exploring the restricted areas, the party finds important clues about the terrorist attack.
- Kailyn finds a severed finger with a silver ring in the rubble
- Dexter discovers a wax stamp with a snake and flowers pictogram
- The party investigates the collapsed areas for more evidence
- They prepare to report their findings to the others via talking stone
Communicating Through the Talking Stone
The party uses their magical talking stone to communicate between two groups, with some confusion about whether they're actually inside the rock.
- Bones and Yomidrogo use the talking stone to communicate with Kailyn and others
- There's confusion about whether the voices are coming from inside the rock
- The groups discuss meeting up at the Marbled Basin entrance
- They share information about finding evidence including a severed finger and the origin of the beam
Meeting with Captain Max About Evidence
The party reunites and meets with Captain Max to share their investigation findings, including evidence from the terrorist attack.
- A guard named Jeff admits to losing track of the party during their investigation
- Max punishes Jeff by making him clean bathrooms for a month and slaps him
- The party invites Max to their shack to discuss findings privately
- They show Max a severed finger found in the ballroom
- Muscle the jackal sniffs the finger but can't determine its origin
- The party presents a wax stamp with a snake and flower symbol found by Dexter
- Max doesn't recognize the symbol but suggests taking it to the Order of the Gilded Seal in Arakcadia
- Max gives them a paper with location details and asks them to burn it
- Max offers the party side jobs and creature-hunting work for coin
Discussing Messages and Group Name
The party discusses sending messages to contacts and struggles to come up with a group name.
- Captain Max offers to help send messages to other towns
- Kailyn requests a message be sent to Ophelia in Vainlake about her quarterstaff upgrade
- The party tries to send a message to Rook and Jackson
- They debate various group names including 'Bread bitches', 'Rock bitches', 'The North', and 'NORF'
- Captain Max leaves after arranging to send the messages
Trust Issues with Captain Max
Bones expresses distrust of Captain Max and the party debates whether to trust him.
- Bones reveals he doesn't trust Captain Max and thinks he's lying
- The party discusses Max's uncomfortable reaction to being shown the beam origin point
- They debate why Max wanted them to burn the map location
- Discussion about the missing rebellion group and Darion's whereabouts
- Bones decides to follow Max to investigate him further
Surveillance and Modifications
Bones follows Max while Yomidrogo works on modifying their talking stone for surveillance.
- Bones follows Max back to the guard barracks using stealth and wild shape
- Yomidrogo spends the afternoon modifying one of their talking stones to act as a listening device
- The modification process is difficult and Yomidrogo takes force damage from a magical backlash
- Successfully creates a one-way listening device by 11 PM
- Yomidrogo tests the device by secretly placing it on Kailyn
Infiltration Attempt
Bones attempts to infiltrate the city guard by applying for recruitment.
- Bones approaches a guard and asks about joining the guard
- The guard mentions Bones looks skinny but agrees to inquire about recruitment
- The guard returns saying they're not currently recruiting but might be in a week
- Bones gives his real name and location to the guard
- The party finds it suspicious that the guards aren't recruiting during wartime
Seeking Employment
Yomidrogo attempts to hire a local farmer to care for their rocs while they're away.
- Yomidrogo approaches a half-orc butcher named Urbach about work
- They negotiate caring for two large creatures (the rocs) for payment
- Urbach asks for 15 gold a day, they settle on discussing 6 gold plus rent
- Urbach says he'll get back to them about the arrangement
- The party debates whether to trust strangers with their base
Evening Rest and Planning
The party settles in for the night and discusses their next moves.
- Kailyn goes hunting and successfully catches deer to feed the rocs
- The party continues working on improving their makeshift house
- They discuss their suspicions about Captain Max and the guard recruitment
- The party debates whether to stay in Easthills or travel to Arakcadia
- They take a long rest and wake up the next morning
Searching for Group Name and Planning
The party discusses potential group names and plans their next moves in Easthills.
- Party debates group names including 'Northern Star', 'The Hunter's Mark', 'The Talon's Mark', and 'The Blood Talons'
- Discussion about selling roc talons they had buried
- Planning to investigate the underground magic business and find information about Max
Seeking Underground Magic Contacts
The party attempts to find sketchy contacts who might know about underground magic operations.
- Party searches for someone who knows about magic stores
- They find a nervous, sketchy man who warns them away from magic
- The man tells them to come find him if they locate a magic store
Library Research
The party conducts research at the library to learn about the attack and Captain Max.
- Investigation into newspaper reports about the terrorist attack on Easthills
- Found reports describing the attack as devastating explosion, with general consensus blaming Veurim
- Discovered obituaries praising the deceased mayor as beneficial to Easthills
- Found no information about Captain Max's background or history
- Learned about the history of Veurim Empire and why people distrust them
- Kailyn investigates damaged books and finds a pattern - one book missing from each section, all different authors
- Yomidrogo researches schools and druid circles, finding information about educational institutions in Commodia and Arakcadia
- Bones researches rocs, learning they live 150-400 years, have 2-3 offspring per lifetime, and take about a year to learn to fly
- The party discovers their young rocs are 6-10 weeks old and may take 6 months to a year to fly
Confronting Captain Max Again
The party meets with Captain Max to share information and probe for more details.
- Party requests another investigation session in the Marbled Basin
- They question Max about underground magic operations and the Night's Sword rebellion
- Max claims ignorance about underground magic and says he only knows Night caused street protests
- Bones successfully plants a listening device (modified talking stone) on Max
- Max offers to provide transcribed records of people entering the city, but will redact addresses and last names
- Party shows Max the location where the beam originated, and he asks them to burn the evidence
- Bones uses a modified talking stone to eavesdrop on Captain Max's conversations
Job Board Selection
The party examines available jobs and decides on their next mission.
- The party visits the makeshift job board looking for paying work
- They consider two main options: clearing sewers damaged in the attack, or investigating strange lights in the city
- After discussion, they decide to take the sewer clearing job
- They plan to leave Nillituh behind to watch the rocs while the rest go into the sewers
Sewer Exploration
The party enters the sewers of Easthills to clear out debris from the terrorist attack.
- Party takes a job to clear sewers damaged in the terrorist attack
- Nillituh stays behind to watch the rocs Brad and Campbell
- Party enters dark, smelly sewers with debris and structural damage
- Muscle (Bones' jackal) becomes nervous and starts acting strangely
- Muscle leads the party through winding tunnels, constantly looking back
- Party senses something following them from behind
- Bones sends an unseen servant with a torch to investigate behind them
Will-o-Wisp Encounter
The party discovers they are being stalked by will-o-wisps and engages in deadly combat.
- Two blue lights appear close to the party - revealed to be will-o-wisps
- Bones throws a dead goblin between the lights to test them
- One will-o-wisp flies into the dead goblin
- Combat begins with will-o-wisps attacking with lightning damage
- Bones casts moonbeam with arcane surge, dealing radiant damage to both will-o-wisps
- One will-o-wisp is killed by the moonbeam attack
- Yomidrogo attempts to flee on his broom but is hit by an opportunity attack
- Kailyn attempts frostbite and moonbeam attacks on the remaining will-o-wisp
- Dexter transforms into an owlbear and attacks the goblin corpse
- Two green will-o-wisps emerge from the destroyed goblin body
- The will-o-wisps attack with lightning damage and soul rend abilities
- Fe is knocked unconscious and then killed by a will-o-wisp's soul rend attack
- Fe uses hellish rebuke as a final action before dying
- The will-o-wisp regains hit points by draining Fe's life force
Failed Revival Attempt
Bones attempts to revive Fe using the revivify spell, but the resurrection fails when Fe's spirit chooses not to return.
- Bones casts revivify on Fe's corpse using a diamond
- A dark shrouded entity appears to assist Bones with the spell
- Fe's spirit experiences visions of her past and potential future
- A mysterious voice offers Fe the choice to return to life or move on
- Fe sees visions of unknown but familiar people and places
- Fe ultimately chooses not to return to life
- The diamond shatters and the revival fails
- Bones walks away in grief after the failed resurrection
- The party is left to deal with the loss of their companion
Brad
The larger of two juvenile rocs adopted by the party. A young bird-like creature that cannot fly yet but can do controlled falls. He is more vocal and assertive than his sibling, shows grief when discovering his dead father, and has formed a tentative bond with the party, especially responding to food offerings. He is about 6-10 weeks old and may take 6 months to a year to learn to fly.
Campbell
The smaller and more timid of the two juvenile rocs adopted by the party. Like his sibling Brad, he's a young bird-like creature that cannot fly yet. He shows deep emotional attachment to his dead father and sibling, and is being cared for and trained by the party, particularly bonding with those who feed him.
Captain Max
The captain of the Sundream guard in Easthills who has become the main authority figure following the mayor's death in the terrorist attack. He wears formal guard attire with intricate yellow patterns and carries a longsword. He has knowledge of historical weapons, maintains contact with Arakcadia leadership, and is cautious about putting citizens in harm's way. He's willing to work with the party to investigate the terrorist attack but becomes frustrated when his name gets attached to incidents. The party grows increasingly suspicious of his motives and truthfulness.
Josh
A guard who works under Captain Max in Easthills. He helps locate the captain when needed, accompanies Max during investigations, and was assigned to escort the party to their accommodation. He's not very familiar with the slums area but follows orders dutifully.
Gravan
An official from Arakcadia who is currently running Easthills following the mayor's death in the terrorist attack.
Local Vendor
A half-orc vendor in the Markets district who was packing up due to rain. Informed the party that Darion's shop was demolished after the attack and expressed anti-Veurim sentiment, referring to them as 'Veurim scum'.
Town Crier
A local news announcer standing in the rain with soggy newspapers, announcing recent attacks on Lyikdia by Veurim forces and potential military advancements. Receives weekly mail deliveries with news from Arakcadia.
Easthills Guards
Multiple unnamed guards stationed at the city gates and walls who are responsible for controlling entry to Easthills. They're suspicious of the large rocs, initially resistant to allowing them into the city, and detained the party after the magic missile incident. They follow Captain Max's orders and maintain defensive positions around the city.
Pete
A guard stationed in the ballroom area of Easthills who is responsible for preventing people from entering dangerous collapsed sections. He's single, somewhat naive, and can be influenced through conversation, though he takes his duties seriously. Pete is sympathetic and caring, having lost his grandmother when he was young, and had a pet ostrich as a child. He becomes emotionally moved by Kailyn's story about her lost parents.
Caleb
A deceased human guard who had a romantic relationship with Kailyn. He died in the terrorist attack on Easthills and was buried in the local cemetery. He had written a letter to Kailyn that was burned in the attack.
Cricket
A tiny cricket living near the beam's origin site who speaks in simple terms and measures time in 'skies' (days). Has limited knowledge of the area's history, with family members dating back only a few generations due to their short lifespans.
Jeff
A guard under Captain Max's command who was supposed to follow and watch the party during their investigation. He admits to losing track of them and is punished by Max with bathroom cleaning duty and a slap across the face.
Ophelia
An alchemist in Vainlake who has Kailyn's quarterstaff that is being upgraded by a blacksmith. She is mentioned as someone the party wants to send a message to.
Rook and Jackson
Contacts of the party who are currently in Vainlake. The party wants to invite them to come live in Easthills and suggests they might have a romantic relationship developing.
Urbach
A half-orc butcher in the Farmer's Pride district who the party approached about caring for their rocs. He runs a butcher business and farm, and negotiated payment for animal care services.
Unnamed Guard
A city guard who Bones spoke with about joining the guard. He mentioned that recruitment wasn't currently happening but might resume in a week's time.
Sketchy Man
A nervous, odd-walking man the party found who knows about magic but warns them away from it. He has knowledge of magic stores but is reluctant to share information.
Muscle
Bones' loyal jackal companion who becomes increasingly nervous and alert in the sewers, sensing danger and leading the party through the tunnels while constantly looking back at something following them.
The Dark Entity
A mysterious shrouded figure with reddish-tinted hands that appears to assist Bones during the revivify spell. Wears a dark robe similar to Bones but much darker, surrounded by an unnatural blackness. Seemed to recognize the party members and has connections to necromantic magic.
The Voice
A mysterious entity that spoke to Fe's spirit during her near-death experience. Claimed to have been protecting Fe and watching over her throughout her life. Showed Fe visions of her past and potential futures, ultimately giving her the choice to return to life or move on. Claims to know where Fe's parents are.
Cumin
A bard that Captain Max inquired about through the city ledgers. He had entered Easthills but left within a day. The party and Captain Max are both interested in finding him as a potential ally.
Darion
A magic shop owner who was part of the Night Swords rebellion and helped the party previously. His shop has been demolished after the attack, and his current whereabouts are unknown.
Night
A member of the Night Swords rebellion known for causing street protests. Captain Max claims to only know him for his protest activities.
Dexter
Bones' familiar who can transform into various creatures including an owlbear. He scouts dangerous areas for the party and discovered the wax stamp evidence in the collapsed trading minister's house.
Roc Cave
A cave where the party encountered two juvenile rocs at the entrance, with natural lighting coming from outside. The dead adult roc was found about 50 feet away from this location.
Area near Myrefall
A valley area just above Myrefall where the party found the dead roc and made plans for their journey to Easthills.
Mountain Path to Easthills
The mountainous route the party travels while heading toward Easthills, where they hunt for food and manage the juvenile rocs. About a day's journey from Easthills, featuring a rocky outcropping campsite that provided good shelter for the night.
Forest Path to Easthills
A forested area with tall pine trees between the party's campsite and Easthills, where rain begins during the flight journey.
Easthills
A large town located north-east of Lyikdia at the base of the Itumue Mountains. Features a massive stone bridge connecting different districts, heavily guarded gates, and various districts including the farmer's area/slums, the Curling residential area, Markets district, and the damaged Marbled Basin governmental district.
Stone Bridge
A massive stone bridge about a kilometer in length that stretches over hills, connecting the farmer's area to the central district of Easthills. Offers beautiful views of the valley and central basin.
Night Swords Hideout
An abandoned underground hideout accessed through a small shack, featuring a wine cellar basement with overturned furniture and scattered books. The entrance required a password 'marble paradise' and contained a triggered explosive arrow trap with gunpowder residue. Shows signs of either a raid or hasty abandonment.
Markets District
The northern business district of Easthills where Darion's magic shop once stood. Now features vendor stalls and people packing up due to heavy rain, with the demolished shop site offering a clear view to the Marbled Basin.
The Curling
The main residential area at the front of Easthills, connected by Arkin Road to other districts.
Marbled Basin
The governmental district of Easthills that was heavily damaged in the terrorist attack. It's now a restricted disaster zone with guard checkpoints, containing ruins of the town hall, trading minister's house, library, mayor's house, and guard shack. Features cracked marble pillars and ongoing reconstruction work.
Mayor's House
A damaged marble cottage in the Marbled Basin where Captain Max conducts meetings. The building has fallen bricks and debris from the recent terrorist attack, with tables and chairs set up in the less damaged right side. The mayor who lived here died in the attack.
The Slums Shack
A run-down one or two-bedroom shack in the slums of Easthills that serves as the party's new base. It's structurally stable but in poor condition, made of rotting timber with a leaky roof and minimal furnishing including just a single rocking chair. The party has been working to repair and improve it.
Easthills City Gates
The main entrance to Easthills, heavily guarded with more guards than usual due to recent security concerns. The gates control access between the city and the surrounding farmlands.
Farmer's Market Area
A commercial area near the edge of the farmer's market district where supplies like wood and hardware can be purchased from stores like Funnings.
Funnings Hardware Store
A hardware store in Easthills' business district where the party purchased timber and building materials for their shack repairs.
Cemetery
A cemetery about 20 minutes walk from the party's shack where Caleb is buried and where the party had previously conducted some grave-digging activities. Kailyn visited at midnight to pay her respects.
Library
A large building in the Marbled Basin that wasn't too badly damaged in the attack. Books are scattered and some pillars are broken, but it's mostly intact. Someone has systematically stolen one book from each section. The party detected magical traces from the beam attack here.
Town Hall
A building in the Marbled Basin that was bisected by the magical beam attack. The left side is too unstable to enter, but the right side is accessible. Shows clear burn marks from where the beam passed through.
Easthills Streets
The city streets of Easthills where the party followed the magical trail, navigating through areas with guards and civilians while trying to remain inconspicuous.
Beam Origin Site
A location outside Easthills with sparse trees, rocks, and dry grass where the destructive beam was cast from. Contains mysterious footprints that appear and disappear without a clear trail, and shows signs of conjuration and teleportation magic. Offers a view back to Easthills in the distance.
Town Hall Left Side
The restricted and dangerous left side of the town hall that was heavily damaged in the terrorist attack, filled with rubble and debris where cleanup crews have been working.
Guard Barracks
Temporary guard barracks located at the entrance to the Marbled Basin where Captain Max conducts his duties and meets with other guards.
Farmer's Pride District
The slum and farm district of Easthills where the party's shack is located and where they encountered the half-orc butcher Urbach.
Job Board Area
A makeshift quest board area in Easthills where various jobs and missions are posted for mercenaries and adventurers.
Easthills Sewers
Underground sewer tunnels beneath Easthills that were damaged in the terrorist attack. The tunnels are dark, smelly, and filled with debris, moss, and structural damage. They split into narrower, more rocky passages deeper underground where the party encountered will-o-wisps.
Slugs
Four slugs that Bones carried and used to feed the juvenile rocs. The larger roc eagerly consumed them, though it caused minor injury to Bones in the process.
Roc Talons
Large talons from the adult roc that was killed, cut down into five-foot pieces using carpenter tools and a dagger. Preserved for potential sale and stored in the bag of holding. The party had previously buried some talons but retrieved and processed them.
Elk and Deer Meat
Fresh meat hunted by Nillituh and Kailyn, totaling around 300 pounds. Used to feed the hungry juvenile rocs during their journey, providing about a day and a half of sustenance.
The Orb
A magical blue orb that has formed a protective bond with Bones and Yomidrogo. It feels warmer and more vibrant when away from danger, shows kaleidoscopic visions, and grants the ability to gain a mote of possibility once per long rest for re-rolling dice. It has an indiscernible fuzzy border and otherworldly properties. The orb reacts strongly to magical residue, turning rainbow colors when detecting unknown magic, and can be used as a compass to track magical trails.
Broom of Flying
A magical broom that can carry up to two people uncomfortably, used by party members to fly toward Easthills at 30-40 feet altitude. Hidden in a backpack when entering populated areas to avoid suspicion.
Talking Stones
Magical communication devices stored in the party's bag of holding that allow long-distance communication between party members. One has been modified by Yomidrogo to act as a one-way listening device or 'bug' for surveillance purposes.
Veurim Rifle Drawing
A sketch drawn by Yomidrogo showing the Veurim weapon with a scope for precise aiming that shoots explosive projectiles. Captain Max recognizes it as similar to relics from the Xiamen Zormo war that Arakcadia possesses.
Goodberry
A magical berry thrown by Kailyn to demonstrate the rocs' training. The roc Brad successfully caught it, showing the guards that the creatures could follow commands.
Timber
Building materials purchased from Funnings hardware store to repair and improve the party's shack, used to make the structure more watertight.
Flowers
Flowers that Kailyn placed on Caleb's grave as a memorial gesture during her midnight visit to the cemetery.
Cloth
A piece of cloth used to cover and disguise the magical orb while the party investigated in public areas to avoid drawing attention from guards and civilians.
Severed Finger with Silver Ring
A decomposed severed finger found in the ballroom rubble, wearing a silver ring. The finger was likely severed during the terrorist attack and missed by cleanup crews. It represents potential evidence from the attack and was bagged by Captain Max to be sent to Arakcadia for analysis.
Wax Stamp
A small wax stamp discovered by Dexter featuring a pictogram of an upright snake with six flowers blooming out of it (three on each side). This appears to be an important clue related to the terrorist attack investigation. Captain Max doesn't recognize the symbol and suggests taking it to the Order of the Gilded Seal in Arakcadia for identification.
Location Paper
A piece of paper given by Captain Max containing location details about the beam's origin point, which he immediately asks the party to burn for security reasons.
Quarterstaff
Kailyn's weapon that is currently being upgraded by a blacksmith and is in the possession of the alchemist Ophelia in Vainlake. The party sends a message requesting its return.
Dead Goblin
A corpse that Bones carries in his bag of holding, thrown between the will-o-wisps during the encounter. When attacked by Dexter, two additional will-o-wisps emerge from within the dead body.
Diamond
A valuable diamond used as a material component for the revivify spell. Bones used it in his attempt to bring Fe back to life, but it shattered and evaporated when the spell failed as Fe's spirit chose not to return to life.
Fe's Equipment
All of Fe's possessions including orb essence, minerals, rock feathers, and other collected items that were destroyed or left behind when she died in the sewer combat. The party lost valuable evidence and materials with her death.
Subtle Spell
A metamagic ability used by Yomidrogo to cast spells without verbal or somatic components, allowing him to cast magic without obvious signs of spellcasting. When attempted, it triggered a wild magic surge instead.
Minor Illusion
Yomidrogo created a small illusory rock to distract and comfort the young rocs, making it appear as a tiny version of their species.
Speak with Animals
Used by the party to communicate with the juvenile rocs, allowing them to understand the creatures' simple responses about food, their mother, and basic emotions. Cast by Bones lasting 8 hours and used to talk with various animal companions including Muscle, Dexter, and the cricket at the beam origin site.
Primeval Awareness
Nillituh attempted to use this ranger ability to detect rocs in the area, but realized that rocs don't fall under any of the creature types he can sense (aberrations, celestials, dragons, elementals, fey, fiends, or undead).
Locate Animals or Plants
Nillituh cast this spell to search for elk within five miles to hunt for food for the rocs, though no elk were found in range during this attempt.
Magic Missile
A fifth-level magic missile spell accidentally cast by Yomidrogo due to wild magic surge. The spell manifested as seven magical darts that struck a distant cart, killing horses and causing alarm among the guards.
Unseen Servant
Cast by Bones to create an invisible magical servant that worked non-stop for one hour to help fix and improve their house, making the roof more watertight. Also used in the sewers to carry a torch and investigate behind the party.
Shape Water
Used by Kailyn to freeze water leaks in the roof temporarily, though the water unfreezes after an hour requiring repeated casting.
Mold Earth
Cast repeatedly to create a garden patch and tunnel system for the birds to use around their base. Also used to highlight footprints in bright pink at the beam origin site and to collect mud in the sewers.
Create or Destroy Water
Discussed as a way to create up to 10 gallons of clean water for a community garden project.
Animal Friendship
Nillituh cast this spell at second level to charm both rocs, making them more docile and allowing him to safely pet them while they were feeding.
Detect Magic
Cast by Bones to investigate the magical residue left by the beam attack. Revealed a trail of unrefined, unclassified magic that doesn't fit into normal magical schools - a mix of evocation and obscuring magic. Also cast by Yomidrogo at the beam's origin site revealing conjuration magic and teleportation effects.
Wild Magic Surge
Triggered when Yomidrogo attempted an Arcana check while the orb was reacting to magical residue. Caused him to grow to large size for one minute, making him noticeably bigger in the library.
Wild Shape
Used by Kailyn to transform into a lizard, allowing her to sneak into the collapsed and restricted section of the ballroom. Also used by Bones to transform into a bird form to stealthily follow Captain Max.
Identify
Cast by Bones to examine the wax stamp, revealing it is not a magical object. Used as part of their investigation into the mysterious artifacts they've discovered.
Thaumaturgy
Used by Yomidrogo to enhance the torch flame and brighten the area for better visibility in the sewers.
Hellish Rebuke
Cast by Fe as a reaction when attacked by a will-o-wisp, dealing fire damage that is halved due to the creature's resistance. Also used as her final action before dying.
Moonbeam
A powerful third-level spell cast by Bones that creates a beam of radiant light, instantly killing one will-o-wisp and damaging others who enter the area. Enhanced with arcane surge for extra damage.
Arcane Surge
An enhancement technique used by Bones to boost his moonbeam spell by sacrificing his own life force. This added extra radiant damage to the spell at the cost of harming himself.
Fireball
Twin third-level fireballs cast by Yomidrogo using metamagic, completely incinerating the remaining will-o-wisps in the final moments of combat, dealing 40 points of fire damage.
Sacred Flame
A radiant damage cantrip cast by Yomidrogo using metamagic to cast it twice in one turn. The spell requires enemies to make dexterity saving throws to avoid the divine fire.
Frostbite
A cold damage cantrip attempted by Kailyn against the will-o-wisps. The spell failed to hit its target during the combat encounter.
Revivify
A powerful necromancy spell attempted by Bones to resurrect Fe from the dead. The spell required a diamond as a material component and was assisted by a mysterious dark entity, but ultimately failed when Fe's spirit chose not to return to life, causing the diamond to shatter.